Listen up π
The #Web platform is getting some quality of life upgrades, snuck in right before the 4.3 feature freeze π₯Άβ
Read the #ProgressReport:
https://godotengine.org/article/progress-report-web-export-in-4-3/
Listen up π
The #Web platform is getting some quality of life upgrades, snuck in right before the 4.3 feature freeze π₯Άβ
Read the #ProgressReport:
https://godotengine.org/article/progress-report-web-export-in-4-3/
@godotengine Amazing work! π
In 2021 I managed to avoid the audio stuttering for a Godot web project by using Howler.js. That worked really beautifully.
Now I wonder what they use in the background for addressing audio and if that was an option for
Godot web exports? @adamscott
BTW, it was two serious games and they are still live on the web:
https://www.goethe.de/pro/games/mwnd/krankenhausundercover/
https://www.goethe.de/pro/games/mwnd/superheldenausbildung/
@gamedevsenad @godotengine I do use the same low-level Web Audio APIs that Howler.js use in my PR.
AFAIK, Howler.js is a wrapper to be able to use audio on the web simply without having to delve into the cryptic Web Audio API.
So, in a way, I recreated Howler.js for Godot with the existing nodes and systems instead.
@adamscott @godotengine That is awesome to hear! π€©
Looking forward to web builds without the stuttering issue! π