Godot users on macOS: please upvote the heck out of this PR by @adamscott that makes Godot feel more at home on macOS!
https://github.com/godotengine/godot/pull/92984
I am still regularly confused that Godot refers to the file system of macOS as "File Manager", because Godot itself has a "File System" and the file manager on macOS is called "Finder".
When I proposed to change this so that Godot feels more native to macOS, a lot of engine contributors resisted the change for (IMO) no good reason.