Aaron is project planning

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I grow food and I make stuff (games, drawing, writing, tools, craft). Experimenter. Getting better.


Into gamedev, art, music, kink, sexuality, mutual aid, kindness, truth, nature.


he/they/null, b/q, and more.

I *love* when games don't explain themselves.

I've seen a lot of game design discourse saying games ought to be self-contained. If you have to google it, the game isn't providing you the information you need!

e.g. Minecraft without the wiki and armies of video guides would be nearly unplayable. Similarly, the Dark Soulses are exceedingly cryptic and generally demand research in order to play effectively.

That this is a flaw seems to be taken as self-evident. But I don't think it is.

Hello, fellow game designers!

I highly dislike "per X" resource based design, e.g. per rest / per encounter. I prefer resources with a variety of ways that can raise/loser, but mostly just lower, to band those—and let resource regen tie to time/rest/etc.

How do you avoid it in your designs, or how do you embrace if it you enjoy that sort of design?

New Node. Very simple. DrawAABB. Can take single or multiple meshes and draw their AABB shape. My use case was needing to detect which area the player was in on a timer. I add the room or environment meshes to the DrawAABB node then use `aabb.has_point(player.global_position)` to check if the player is in the area. Why not use Area3D? This is less expensive and dynamic based on the scenery meshes. #godot #godotengine #gamedev

Surprise game release! KEEP SACRIFICING OR THE WORLD IS GOING TO END is a free text-based resource management game, made in #Twine, in which you play the king of a vaguely Sumerian/Akkadian city state. It's very silly and you should play it.

#gamedev #indiedev #dkgame #itch_io #gamerelease

https://starkravingsane.itch.io/keep-sacrificing

KEEP SACRIFICING OR THE WORLD IS GOING TO END! by Stark Raving Sane Games

The gods are extremely angry! Can you, the king of a vaguely Sumerian/Akkadian city state, appease them?

itch.io

Hi! I been using #godotengine for more than four years and worked with it since then! It has been a wonderful time with ups and downs. Four years ago i thought we needed to have a conversation.

Four years later, with all my love and hopes, i invite you to have another one.

https://github.com/godotengine/godot-proposals/discussions/9646

This is the result of hundreds upon hundreds of hours of work. Please, share if you can.

#gamedev #indiedev

Robustness and stability of physics interactions in Godot. A 4 years retrospective. · godotengine godot-proposals · Discussion #9646

Hello there! I been working with Godot since 3 almost exclusively on the development of character controllers, movement systems and game-play mechanics related with traversal for more than 4 years ...

GitHub

Hi friends,

The http://alt-text.org alt text library project needs a new leader, I have brain cancer.

I built a working, scalable, proof of concept library of shared alt text with fuzzy matching.

I'd like to connect with the #accessibility dev community. I want to hand the project off to a team or a leader if anyone is willing to take it over.

Github: https://github.com/alt-text-org
WIP MVP: a site designed for writing alt text with a private library: https://my.alt-text.org

Boosts appreciated

You're only Caucasian if you're from the Caucasus region of Eastern Europe/West Asia mainly comprising Armenia, Azerbaijan, Georgia, and parts of Southern Russia. Otherwise you're just sparkling white.

making a thing for Mörk Borg

#mörkborg #tabletoprpg

Before trusting an AI to tell you about stuff you don’t know, ask it to tell you about things you’re an expert in.