Hi! I been using #godotengine for more than four years and worked with it since then! It has been a wonderful time with ups and downs. Four years ago i thought we needed to have a conversation.

Four years later, with all my love and hopes, i invite you to have another one.

https://github.com/godotengine/godot-proposals/discussions/9646

This is the result of hundreds upon hundreds of hours of work. Please, share if you can.

#gamedev #indiedev

Robustness and stability of physics interactions in Godot. A 4 years retrospective. · godotengine godot-proposals · Discussion #9646

Hello there! I been working with Godot since 3 almost exclusively on the development of character controllers, movement systems and game-play mechanics related with traversal for more than 4 years ...

GitHub
@YoSoyFreeman What a fantastic write up of this issue. I’m rooting for you!

@aaron_codes

Thank you! I thought some context would help to present the point. I just hope nobody feels offended by it, because i tried make clear that is a letter born out of love.

@YoSoyFreeman I think the proposal makes that very clear!
@aaron_codes ok, i've read it a and need to do some testing since i believe my workarounds blind me to your experience. Most game engines suck, for instance, at touch/drag intetaction physics, so i have a fair number of beefs. With godot, no real amount of effort has been put into multi point touch input vis. physics. Thankfully, community members stepped up. What I don't get is the quake thing. Why quake!?
@YoSoyFreeman just in time for bed. Will read tom i promise.
@YoSoyFreeman can't they hire the Godot-jolt guy and just move it to core?