Look! Something tangible! Finally have some kind of grey-blocking system for laying out regions for the RPG world I want to build.
It's not pretty, but what is currently visible is just the data layer for calculating area/map transitions, sprite elevation, and walls/walkable tiles.
I can just layout areas in Tiled, export them and the spritesheets, and the program takes care of the rest.
Now I just need to find some good sprites to use, and actually map out what I want to show.





