๐ฏBalancing a roguelike is a 4-way tug-of-war:
Drops โ Crafting (what's the better path to gear?)
Mobs โ Power leveling (does the curve actually scale?)
Pull one too hard, the other three break.
Iteration is the only path.
๐ฎ https://yawp-games.itch.io/hexstride
๐ https://store.steampowered.com/app/4661890/Hexstride/





