🎯Balancing a roguelike is a 4-way tug-of-war:
Drops ↔ Crafting (what's the better path to gear?)
Mobs ↔ Power leveling (does the curve actually scale?)
Pull one too hard, the other three break.
Iteration is the only path.
🎮 https://yawp-games.itch.io/hexstride
🛒 https://store.steampowered.com/app/4661890/Hexstride/
