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Senior Programmer in games in Toronto. I love  &  &  & 
Githubhttp://github.com/KPDwyer
Itchhttps://kpdwyer.itch.io/
Sitehttps://kpdwyer.dev
You've probably seen this already, but I only discovered it today and couldn't agree more https://phirephoenix.com/blog/2025-10-11/friction
choosing friction

In 2018, legal scholar Tim Wu wrote in the New York Times that: Today’s cult of convenience fails to acknowledge that difficulty is a constitutive feature of human experience. Convenience is all destination and no journey. This piece well predates the current AI boom, but “all destination and no journey” is a pretty good explanation for why using AI to create art is mainly compelling to people who think about creativity in terms of producing content and generating intellectual property. They just want the thing they can market and sell for money or clout; they don’t care how they got there. I know you’re sick of talking about AI. I am too. This is only a little bit about AI, I promise. Like all my writing about technology, it’s mostly about people.

phirelog

You may have heard whispers on the wind, but this is no ordinary #TOJam... This is TOJam's 20th Anniversary!🎉 How has this been going on that long?!

To celebrate, this year we have a special theme for the jam: All of them
🥳This year's theme is: Mash-up Any 2 Previous Themes!🥳

“The kid who tries to run Blender on a Chromebook doesn’t learn that his machine can’t handle it. He learns that Google decided he’s not allowed to. Those are completely different lessons.”

https://samhenri.gold/blog/20260312-this-is-not-the-computer-for-you/

“This Is Not The Computer For You” · Sam Henri Gold

Sam Henri Gold is a product design engineer building playful, useful software.

☀️The days are getting warmer
🐦You can hear the chirping of birds
🌱Spring is just around the corner.. AND SO IS #TOJAM!!!

🐐TOJAM 2026: TWENTY YEARS, ONE WEEKEND IS HAPPENING MAY 8-10TH!!!🐐
Registration opening April 2nd, keep your eyes peeled!

although at the fidelity I'm working with here, I may just not skin meshes to multiple bones? I bet leaning into the jank of that would benefit the project in the long run
Really enjoying using #Blockbench for modelling, though i wish it had an auto-weight painting solution. its all simple armatures, but I'll probably end up doing rigging & animating in Blender at this rate.
Experimenting with parallax mapping
#godot #godotengine #vfx #shader
Elementallis key art!
The Steam page is here, take a look! https://store.steampowered.com/app/1304280/Elementallis/
coding npc behaviors in the game again we're so back