#Git #Codeberg #lfs

@Codeberg I am using lfs to avoid bloat, but every time I touch my blend file, add, commit and push my repo, the filesize grows by the amount of the blend file.

The blend file is 7mb.
Push 1 : 7 mb
Push 2: 14 mb !
Push 3: 21 mb !

Is this expected? 😱

(main) $ git lfs ls-files
a566368998 * dev.blend

^ seems like it should be ok.

Sorry if dumb question!

🦇

@dbat @Codeberg LFS files are still versioned, so each version takes up space on the server. It's your local copy that should remain small by using LFS. Does that make sense?
@thomastc @Codeberg gosh. I really thought there was just one copy of the lfs file on both local and server! How can i reduce the strain on the server?
@dbat @Codeberg
1. Do you need to?
2. If yes, you could keep these files outside of version control somehow. Git can't help you there.
@thomastc @Codeberg thx. Can't believe i misunderstood lfs like that. Makes game dev very space hungry on a server...
@dbat @Codeberg
It wont change the core issue, but keep in mind blender can compress blend files, but the option is hidden and disabled by default