@Fireclaw

22 Followers
59 Following
64 Posts

Hobby game developer, artist and open source enthusiast. Doing #gamedev for several years now with #panda3d and other #foss software on #ubuntu

Work available under #creativecommons and #BSDLicense

Websitehttps://grimfang-studio.org/
Githubhttps://github.com/fireclawthefox

Been a while since I posted something but now I have finally something to show.

A #boardgame (up to 4 players) where you walk the paths of Ankandora, a Land suffering under monsters and you have to free it! It can be played solo, co-op or against each other to become the new king!

It is fully #free and #opensource #software available at:
https://github.com/fireclawthefox/AnkandoraLight

Let me know where you'd like to see it also being published. I may put this on itch and the #snap store.

GitHub - fireclawthefox/AnkandoraLight: An adventure board game for 1-4 players.

An adventure board game for 1-4 players. Contribute to fireclawthefox/AnkandoraLight development by creating an account on GitHub.

GitHub

After 7 years with my trusty DX1506 #laptop which even survived a crash on a stone stairway (except for the HDD), it was time for an upgrade.

Yesterday it arrived, my new Aura 15 Gen2. An awesome device made by @tuxedocomputers the same maker as my last device.
It also came with some nice goodies. Love that mousepad. Just missed a pen for the notepads :P

Anyways, looking forward to use this as my main device in addition to my old one ofc. for the coming years.

#ubuntu #linuxlaptop

A little belated Christmas present for you developers out there.

An easy and fast way to pick objects from a 3D scene utilizing #glsl shaders.

This sample uses the awesome @panda3d game engine

https://gist.github.com/fireclawthefox/825bfe5f3b699fa27c578a81e1a33d93

#foss #opensource #python #panda3d

pickWithShader.py

GitHub Gist: instantly share code, notes, and snippets.

Gist

Just finished up my #pyweek project for this years pyweek 34. It became an idle clicker with a little twist.

https://pyweek.org/e/outward/

The gamejam still runs till Sunday, Sep. 10. Afterward playing and judging will take place.

Have a look at the jam and all its entries over here:
https://pyweek.org/34/

#python #gamedev #panda3d #foss #opensource #freesoftware

PyWeek - grimfang

One day in creating a game with my #Panda3D editor FRAME and I already made quite some progress.

Collected 15 Bugs to be fixed and 9 features that should be implemented to make this editor much more usable.

Other than that, the main menu works as well as loading the first scene and characters. Most time still went into preparing and editing the 3D models but by far not as much as if I'd done them myself.

#gamedev #foss #opensource #python

The #panda3d FRAME editor just gained a node editor integration which enables it to implement logic bricks. The new editor is now also available on #pypi as Panda3DNodeEditor.
There currently aren't many nodes available but more will come at times and may become a fully fledged visual programming tool someday. In the meantime you still need some #python programming skills to combine the parts.

Check it out on #github if you want to try: https://github.com/fireclawthefox/FRAME

#gamedev #opensource #foss

GitHub - fireclawthefox/FRAME

Contribute to fireclawthefox/FRAME development by creating an account on GitHub.

GitHub

Just finished a new store page for the #panda3d FRAME editor. With it, you can simply manage plugins like the Scene Editor, GUI editor and other components from #pypi easily.

Check it out on #github if you want to try: https://github.com/fireclawthefox/FRAME

#gamedev #python #opensource #foss

GitHub - fireclawthefox/FRAME

Contribute to fireclawthefox/FRAME development by creating an account on GitHub.

GitHub

The #panda3d scene editor is getting along pretty well.

Especially the properties editor has seen improvements lately with configurations for lighting, shading and camera setup.

The shading is currently enabled through panda3ds auto shader system but support for other systems like simplepbr and the Render Pipeline is planed and will probably come soon for extended shading abilities.

#gamedev

Finally, after fixing a lot of things in the GUI designer, I was able to finish up the shader loader for the #panda3d scene editor. It supports most types and options the engine offers.

Have a look at those beautiful pandas in a soft #glsl shader, the default shader of the engine and the possibly most simple 1-color shader

#gamedev

Find the scene editor on github at:
https://github.com/fireclawthefox/SceneEditor

GitHub - fireclawthefox/SceneEditor: A simple Scene editor for the Panda3D game engine

A simple Scene editor for the Panda3D game engine. Contribute to fireclawthefox/SceneEditor development by creating an account on GitHub.

GitHub

First part of the shader loader dialog for my #panda3d scene editor is working.

Next up, adding shader input definitions to the dialog and implement saving/loading shader details in the projects and exported scripts

#gamedev