Dungeonometry

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59 Following
47 Posts
RunningFate of the Norns, DnD5e, Force & Destiny
PlayingDnd5e, Pathfinder2e

@jheath I don't necessarily disagree with this. But I do feel that mechanics play an important role beyond storytelling. Storytelling is only one aspect of #TTRPG

Good mechanics engage players and drive the game. Great mechanics can be a source of fun in and of their their own right.

@timmymac @Wyrdwyzard Do you have an excess of players? I ran a west marches game and it was fun, but really this was the only compelling reason to run it that way.

If it's the "player driven questing," that's also great, but it's difficult for a lot of players to wrap their heads around this. You need to communicate this expectation early and often.

@jheath Run that game yourself often and in public. Game stores and gaming conventions are great for this. Getting new players is the first step to getting regular players and new game masters.

A lot of indie rpgs struggle to make it past the funnel of getting someone other than the author to run and evangelize their game. Help that author! Don't wait for someone else, take the lead!

@gallowglas Not sure where you are, but I've heard good things about Gem State Con in Boise and Dragonflight in Seattle.
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@Wulfboyraff What do you see as ways systems can better support this?
@arossp Have you checked out Ironsworn?

@Wulfboyraff That said, I do think players and GMs alike put too much focus on long campaigns. Short and medium campaigns can be a blast, and usuually benefit from being a more cohesive experience.

I think GMs would benefit from wrapping things up now, ot at least soon. In that regard, I think GMs should always be thinking of endings. (2/2)

@Wulfboyraff Do you mean that the systems themselves should do more to support endgame type things? Or GMs should consider their endings more?

If it's the latter, I have mixed feelings. I think a lot of GMs would benefit from focusing more on the present and their next session than worrying about the campaign finale. It's easy to get caught up in long term planning to the point where you put the ideas on a pedestal, and your players never get to see your great ideas, because it fizzles out(1/2)

Me in #7Modules

(In no particular order, 7 #TTRPG modules that have made their mark on me.)

1. The Queen of Elfland's Son - #DCC
2. Chronicles of the Gatekeeper - #ForceAndDestiny
3. Winter's Daughter - #OSE
4. Whispers of the Vampire's Blade - #DnD3
5. The Solar Sortie - #Starfinder
6. Escape From Skullcano Island - #DnD5E
7. Desertfall - #Dune