Capped Collections Version 0.2.0 has been released!
I practically stabilised the existing CappedVec methods and added some more collection types.
Capped Collections Version 0.2.0 has been released!
I practically stabilised the existing CappedVec methods and added some more collection types.
Now that I'm looking at publishing something on crates.io, it's disappointing as hell that "Non-Github account creation" will have been an open issue for a decade next month!
https://github.com/rust-lang/crates.io/issues/326
Not all the world is GitHub, and nor should it be.
I'm mapping ALL crates.io and their dependencies.
These are just 14341 crates (palindrome number and about 5.9% of crates.io) and it already seems something of cosmical proportions. Like some sort of megastructure. And we have some data!
Out of 14341 crates, 46% depend directly on tokio, 4.8% depend directly on syn, only 44 depend on a rustc_* internal crate, almost all of them being rustc_version and even being the most downloaded crate of all crates.io, only 166 depend on `hashbrown`.
🦀 Did You Know?
Rust is named after the group of fungi that cause rusting on plants described by Hoare as "over-engineered for survival," mirroring the language's robust safety features.
Released the 0.38.3 version of the sysinfo Rust crate which allows you to query systems information.
This release improved the accuracy of system memory information on macOS.
PS: I know the current "lock" on the objc2-* dependencies is an issue. I plan to make a major release to release this constraint at some point (yeay minor semver releases which remove old(er) systems support...).
LibSync version 0.3.0 has been released!
In this version I’ve added added Crossbeam Queue and SCC oriented channels as well as Semaphore-like objects that are also used in these channels.
Your terminal is now a texture! 🤯
💠 **bevy_tui_texture** — A Bevy plugin for rendering TUIs using Ratatui and wgpu
⚡ Display widgets on 2D sprites, 3D meshes or UI elements, all with WASM support!
🦀 Written in Rust & built with @ratatui_rs
⭐ GitHub: https://github.com/tt-toe/bevy_tui_texture
#rustlang #ratatui #tui #bevy #gamedev #wgpu #graphics #wasm #devtools
Bevy 0.18 is out now!
It features Atmosphere Occlusion and PBR Shading, Generalized Atmospheric Scattering Media, Solari features, PBR Fixes, Font Variations, Automatic Directional Navigation, Fullscreen Materials, Cargo Feature Collections, Camera Controllers, and more!