Bevy 0.18 is out now!

It features Atmosphere Occlusion and PBR Shading, Generalized Atmospheric Scattering Media, Solari features, PBR Fixes, Font Variations, Automatic Directional Navigation, Fullscreen Materials, Cargo Feature Collections, Camera Controllers, and more!

https://bevy.org/news/bevy-0-18/

Bevy 0.18

Thanks to 174 contributors, 659 pull requests, community reviewers, and our generous donors, we're happy to announce the Bevy 0.18 release on crates.i…

@bevy Yaaay! Congrats to the new release! πŸŽ‰ I'm very excited to read what's new!  

...wait, my scrollbar is so small 🀏 Oh, it's because there are so many cool new features in the release. πŸ™‚

@bevy Congrats! I’ve been getting into Rust and Bevy has been a fun way to learn, always excited to see what’s new!

@bevy πŸŽ‰

In the release, you mentioned that the new widgets are headless, as are the rest of the Bevy widgets. But is there a plan to provide a default style? Feathers is a separate crate right now, but is that because of the current API limitation that couples styling with the widgets themselves?

@Shatur @bevy There is a separate collection of styled widgets, bevy::feathers.
@laund @bevy I know, but last time I asked they were marketed as widgets tailored to the editor and explicitly marked as non-game widgets.
@Shatur @bevy Yes, because by having a default style thats really the main place they're useful.

@laund @bevy When you start developing a game, you don't care about the style. If I use feathers, the migration to plain UI later will be painful, since it's a different widget set. But using plain UI is also a pain because I need to style it.

This is why I'm asking developers about their pans.

In other game engines you have a default style that you can customize. It's intended to be used in games. You start with the default style and later just theme it.

@Shatur @laund Ultimately we are likely to introduce a second set of styled, less opinionated widgets that are intended to be more "general purpose", which build on the "headless" Standard Widgets.
@bevy dinking my bevy 
@bevy Easy post processing shaders you say? Looks like a good trap that I will definitely step into πŸ™ƒ