ConditionalCoder

20 Followers
3 Following
161 Posts

My board game's coming along! Haven't coded any win logic yet, so pieces just move around and try to capture each other for fun.

Captured pieces get sent back to their base and are locked (so need to roll a 6 to re-enter the game). Two of a player's pieces on the same tile create a blockage that other pieces cannot pass (or capture).

I have various ideas for different game modes: last man standing, capture the flag, jailbreak, etc. And various maps too.

#GameDev #Godot #Godot4

Why is there a #Grogu in my #Godot game...?

#GameDev

@kenney Your website's "Thanks for downloading" message mentions Twitter and Bluesky, but not Mastodon...

Interesting that the only difference between a breadth-first search and a depth-first search is whether you get the first or last item from the queue...

#Godot #GDScript #Programming #GameDev #Godot4 #BFS #DFS #BreadthFirstSearch #DepthFirstSearch

Really enjoying learning about #pathfinding algorithms and how to apply them to #tilemaps in #Godot.

#Godot4 #GDScript #GameDev #Programming #BFS #BreadthFirstSearch #tileset

Why, when I create a new variable, does it have a different color than my other variables? It's grey instead of blue...

#Godot #GDScript #GameDev #Godot4

I love it when I have a question, and then the documentation answers it for me.

#Godot #GDScript #GameDev

Has anyone experienced #Godot deleting/overwriting code when using autocomplete?

When the cursor is right before some existing code, and you start writing something and press Tab to autocomplete, it deletes the code that was right in front of it...

Is there a way to fix/disable this?

#GodotEngine #Godot4 #GameDev

Any idea why this is happening?

The y-sort is working in the top row, but not in the bottom row.

The fence is a TileMapLayer with y-sort enabled, while the pens are TextureRects. The top of the TextureRect is below (on the Y axis) the top of the fence tile...

#Godot #GodotEngine #GameDev #YSort

"Gradiently" - A proof-of-concept where you have two coloured blocks and then generate the colours in-between to form a gradient. 10% complete.

"Eternal Trails" - An endless-runner game where you run through a landscape that changes between the different seasons. 20% complete.

#Godot #GodotEngine #Godot4 #GameDev #GDScript #FOSS