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Dungeon Master. Senior Madness Engineer @ Cult of Cthulhu. 
Making games with #godotengine and magic computer nonsense.
Bloghttps://wordsfroma.dev/

#indiedev #gamedev #godotengine Day 20!

Finished up the next level (at least in function)

The rest of today will be sketching out the next level. Trying to make this next one without coming up with new mechanics 😅

Here's a quick video of the minimap, shortcut, and new level

I realize that i've been forgetting to post my Camera Shy updates here as well as bsky 😅

#indiedev #gamedev Day 19

Taking a step back today to get reorganized. I have 5 or 6 notebook pages with half ticked off todo lists, so I've been wrangling that together this morning into an app called #LogSeq.

Other than that, it's getting a countdown timer set up to add a bit of drama.

Maple Syrup Bomb that I got working late last night! Sticky and delicious. #ProductOfCanada #BuyLocal #Gamedev

#indie #gamedev Day 13

Hey all, Today is pretty much a continuation of yesterday.

Improving the UI a bit and getting some basic lighting in.

I have an idea for displaying dialogue above characters, but w/o the vhs distortion and I might stream me building that later on.

You ever go back and look at code you wrote a few weeks ago and go like "What was I even thinking? why did I even do it like this? How did I even come up with nonsense like this?"

Anyway, I just rebuilt the hud system for Camera Shy. Each camera had it's own hud for some reason

#solodev #indiedev

Not doing much game dev today.

Doing a belated Valentine’s Day at the local renaissance festival.

#indiedev #gamedev Day 11

Progress is coming on this lobby level. I keep realizing small things that need to change along the way, sicne I have a clearer idea of the player's path throug it.

It's playable now, but there's no direction for the player. So today is all about adding that in.

#indiedev #gamedev day 10 Double digits!

The big thing now is figuring out how to place cameras behind doors, so that you can get to them when the door opens.

I think I need to change the layout of one of the rooms so that the camera is closer to the door once the door is open.

Another day down!

The lobby level is coming together. Here's a small demo of the virtual desktop I've been putting together over the past few days.

Big issue right now is how to _hide_ cameras initially while still making them jumpable later on.

But so far, I'm feeling good. #indiedev #gamedev

#indiedev #gamedev Day 9

Yesterday I got the virtual desktop made and wired up!

Today I'm going to spend some time researching puzzle design. I found a few good videos and a good book on the subject (thanks @bryanna027.bsky.social)

Then I'll take another pass at my lobby puzzle.