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I am a multidisciplinary 3D Artist. I have my own studio in where I produce all my work under the name 3ddy.

Plannen gemaakt, ideeën uitgewisseld en de eerste stapjes gedaan richting #DoeiDag.

Op de hoogte blijven?

Check @doeidag en de website in wording op https://doeidag.nl

@elmine
@rolfkleef

#DIDit #DigitalinDependenceDay

DoeiDag

If you write about the messy reality behind "free" internet services: we're seeing #OpenStreetMap hammered by scrapers hiding behind residential proxy/embedded-SDK networks. We're a volunteer-run service and the costs are real. We'd love to talk to a journalist about what we're seeing + how we're responding. #AI #Bots #Abuse

During the end-of-year campaign that ran last month, the Blender Project received over 27,000 one-time donations, 10x the regular monthly amount!

Thank you to everyone who donated, started a Development Fund membership, or kept one active.

And a special thanks to everyone who encouraged others to donate by making videos or sharing messages on social media, it truly made an impact.

Forgot to donate? Go to https://fund.blender.org

#b3d #blender3d #devfund

Blender Conference was amazing again. I got some really nice responses to my talks as well. Here's the one on add-on development:

https://www.youtube.com/watch?v=GP53gDHGiIQ

#b3d #blender3d #bcon25 #BlenderConference #development #bpy

import bpy: modern add-on development — Blender Conference 2025

YouTube

and here's the one on the work of the Animation & Rigging module, including the new animation system, which I did together with Nathan and @vieleanimations

https://www.youtube.com/watch?v=ypWk6ZgQ-iM

#b3d #blender3d #bcon25 #BlenderConference #development #animation #rigging

Slot it like it's hot: progress on the new animation system — Blender Conference 2025

YouTube
🤔 Are you stuck in tutorial hell? Today I’m answering a community question about whether to focus on tutorials or personal projects.
https://youtu.be/V78WWfpwRQE
#b3d #blender

#Blender3d 5.0 has HDR support for #vulkan / Wayland as an experimental option. That means it is only available in alpha builds. So far the feedback is great.

Depending on further feedback we might enable it for the regular release. Check out the feedback thread https://devtalk.blender.org/t/vulkan-wayland-hdr-support/41214

Vulkan/Wayland: HDR Support

Blender 5.0 introduces HDR support for Linux/Wayland. It is provided as an experimental option as we have tested it with limited number of systems/setup. We would like feedback how it works on other setups as well. In order to test download an alpha build of Blender 5.0 at Blender Builds - blender.org Make sure that you have enabled HDR support inside Display Configurations. Make sure you’re using the Vulkan backend in Preferences -> System -> Display Graphics Enable Developer Extras in Prefer...

Developer Forum

"I am starting a petition to no longer refer to AI "art" as AI art but instead as Computer-Rendered Artificial Pictures (CRAP).

Pass it on."

🎟️ Ticket sale for Blender Conference 2025 starts today!

🐦 Grab your early-bird ticket at https://conference.blender.org/2025 #b3d #BCON25

Blender Conference 2026 — conference.blender.org

Blender Conference 2026 - The event of the year celebrating the Free and Open 3D Creation Software

Blender Conference 2026 — conference.blender.org

Andy gives us a quick look at the level assembly workflow for Project DogWalk - layers, paths and asset scattering. ⛄

#BlenderStudio #OpenProject #game #gamelevels #setdressing
https://studio.blender.org/blog/dogwalk-assembling-the-world/

Project DogWalk: Assembling the world - Blender Studio

A quick look at the level assembly workflow for Project DogWalk.

Blender Studio