anyone make anything recently?
@aeva 😭
@ghosttie something I've had a bit of success with recently that I've discovered on accident is to give myself really low bar art assignments. so like that sculpture I posted pictures of yesterday the assignment was "make a sphere with a aluminum foil core and get the clay surface to be as smooth as I can get it". the rest just Emerged and it was magic
@ghosttie so like, it's hard to Just Simply Make Something in these trying times, but Just Simply Make Something Beneath Your Abilities can be a good way to trick yourself into making something. Doesn't work when I'm exhausted, but them's the breaks.
@aeva @ghosttie cool! now I just gotta not be exhausted all the time...
@FloppySalmon @ghosttie not all the time, just simply pick an hour every week to not be completely capsized by exhaustion and challenge yourself to feats of herculean will power like "draw a boob smoking a cigarette"
@FloppySalmon @ghosttie and i know you're thinking "that's impossible!" or "what good is a boob smoking a cigarette!" but if you keep at it little by little you'll eventually surprise yourself by drawing a boob smoking two cigarettes and then you will experience true self actualization (until the high of creation wears off then you have to do it again)
@FloppySalmon @ghosttie i'm pretty sure this is how art therapy works
@aeva yep! I recently told an AI to recombobu*explodes*
@rotopenguin 🤔 sooo you made a mess?
@aeva Super early but it has controller support :P (custom 2d engine. Kenney asset pack til i make something fun worth custom art)
@demofox oh fun! what's it gonna be?
@aeva im thinking a simple incremental rocket game, to get a first title out there.
But feature creep includes using verlet physics and having people build their rocket frame and attach stuff to it. Also maybe some kind of 2d kerbal lite type missions or something 😂

@demofox @aeva Yaaay! Rockets good

A shameless plug (it's hilariously stupid but idk maybe it could inspire you to something): https://lisyarus.itch.io/andromeda-delivery-service

Andromeda Delivery Service by lisyarus

Soft-body physics spaceship building game made for Ludum Dare 53

itch.io
@lisyarus @aeva oh that is cool, thanks for sharing!
@demofox @aeva Soft-body physics is annoyingly fun to play with! :)
I'm still hoping to make a 3D game with soft cubes someday...
@lisyarus @aeva yeah for sure. Id also love to see more verlet running purely on the GPU, using short (efficient) ray trace queries to detect collisions. I think people could do some fun stuff.

@aeva does a quick edit pass on a 2016 very-short-story counts? things are still very very slow moving in here...

edit: if it counts -- https://journal.gureito.info/fiction/2016-07-23-notice-of-termination.html

Notice of Termination

Your position has been made redundant, please vacate your desk and remember to power off your workstation.

journaling to clear the space
@gureito it counts! I book marked it to have a look later
@aeva I'm still torn between working on a toy language compiler (fun, hard, feel like doing that rn) and feeling guilt about not working on the game (fun, hard, kinda ok with doing that rn but compiler is more fun)
@lisyarus what is your toy language like?

@aeva Something like that: https://mastodon.gamedev.place/@lisyarus/116286245414955370

Syntax-wise a mix of Rust and Python, semantics-wise somewhere halfway between C and C++ (at least that's the end goal)

Also easily embeddable with a small compiler, which is why I'm writing it myself instead of e.g. using LLVM

Nikita Lisitsa (@[email protected])

Attached: 2 images Rewriting my toy language aarch64 compiler using the new IR as an input. The compiler code decreased in half (1.5k -> 700 loc), and its logic got way simpler. Still not an optimizing compiler, though, and lacking structs, arrays & pointers 😅 Left: test program Right: IR output

Gamedev Mastodon
@lisyarus @aeva although I haven't shipped anything on my own yet... I still endorse having distractions, it helps avoid burnout and give some energy to get back on track
(But also I should finish stuff too...)
@greenmoonmoon @aeva True, that's pretty much why I'm still doing that :)

@aeva I'm still spending most of my free time on my daily word game, Tiled Words!

https://tiledwords.com

It just won the Playlin Player's Choice Award for daily web games which was neat!

I've got a few big features in the works (user accounts + user generated puzzles) but don't have as much time as I'd like to work on them!

Tiled Words

A daily word puzzle with a twist

@paulhebert oh cool! congrats on the award :D
@aeva thanks! It was a fun surprise 😊
@aeva does a breakthrough in my research count? If so, yes.
@technicalotter sure does! what did you discover?

@aeva Still early days as it’s opened up a whole new set of questions but the summary is island has good idea for public transport network akin to modern thinking about 10 years before it took off elsewhere potentially maybe.

Either way it makes me very happy

@aeva oh also some garlic bread. Exposing my true trans colours here

@aeva a dress!

i just sewed the left part to the right part! now all i have to do is connect the center part... oh wait

@ratsnakegames oh coooool :O!
@aeva it's fun but i keep fucking up in very stupid and annoying ways
@aeva I put a first person spectator mode into my marble game because apparently I want to make players get sick while also never stop feature creeping.
@aeva And you, aeva, what have you been up to lately?
@lisyarus i've been learning how to work with polymer clay. my goal is to practice fundamental techniques until they feel second nature, and to make at least one thing every week. i've also been researching what all i need to do to work with ceramics. it's been surprisingly effective at helping me calm down from anxiety.
@lisyarus i've also been working on getting mollytime ready for its first official release. it's in the excruciating "the first 90% is done, now all that remains is the next 90%" phase, but I'm hoping to have a public release ready sometime this year
@lisyarus the racing game is on the back burner for the moment while i ponder how i want to go about designing the levels, and figuring out if there's a way for me to be comfortable publishing the source code without feeding the ai machine with new training data. i may end up self hosting a private p4 server or SVN or something for it and hope this all blows over eventually, but idk how to admin either of those things, so development is blocked on that atm.
@lisyarus I figure cat's out of the bag already with mollytime and if someone tries to vibecode a knockoff they're in for an exciting adventure

@aeva @lisyarus host it on an indie forge, keep it private, give access to friend?

You cannot trust the open population so friend-source

@aeva Super early prototype. I am working on a self-host meetup alternative for my group (after surveying various alternatives and haven't found anything really satisfying).

I kind of feel gulty to not working on anything graphics/game or programming language related (since those are what I am more interested in), but actually learned a lot since I haven't done this kind of web backend projects other than in university courses

@lesley I imagine your community is grateful for the effort though
@aeva git with vegan recipes I cook
@aeva Working on my engine when I'm not investing my free time on that modded Factorio game. I might investigate GPU particles next for absolutely no sensible reason. How about you?
@Ronflaix been learning how to make polymer clay figurines and slowly picking at my code projects. (more verbose details here https://mastodon.gamedev.place/@aeva/116286783985429522 )
@aeva Sounds pretty good! I take that it's related to the "gross" toots you made earlier? I look foward more of your work!
@aeva I'm getting so close to a local maxima for a sloppy-joe-entirely-inside-a-bun (like a Texas "kolache" or a dumpling sorta) recipe I based on a more-complicated Alton Brown recipe. Trying another variation tonight probably

@aeva arrrrrrgh i got so close. Tonight was literally "I think this worked better in the top of the oven" AND IT DID but it's just not quite there.

i am going to gain so much weight trying to figure this out but mmmmmmmmmmmmmmmmmmmmm

@aeva I'm in the process of creating and holding an “intro to web dev” course for CS undergrads.

We've gone over HTML & CSS and where to find tutorials & references. They got an assignment to make a small static website. I showed them Neocities and Nekoweb for inspiration and assigned https://another.rodeo/artisanal-web/ by @tbaxter for at-home reading.

Soon I'll see their results, and I'll finally get a gauge of their willingness to engage with creative vibes outside of React and its orbit. I'm excited. 🙂

The Artisanal Web | Another Rodeo

Craft, humanity, and our new robot overlords.