anyone make anything recently?
@aeva And you, aeva, what have you been up to lately?
@lisyarus i've been learning how to work with polymer clay. my goal is to practice fundamental techniques until they feel second nature, and to make at least one thing every week. i've also been researching what all i need to do to work with ceramics. it's been surprisingly effective at helping me calm down from anxiety.
@lisyarus i've also been working on getting mollytime ready for its first official release. it's in the excruciating "the first 90% is done, now all that remains is the next 90%" phase, but I'm hoping to have a public release ready sometime this year
@lisyarus the racing game is on the back burner for the moment while i ponder how i want to go about designing the levels, and figuring out if there's a way for me to be comfortable publishing the source code without feeding the ai machine with new training data. i may end up self hosting a private p4 server or SVN or something for it and hope this all blows over eventually, but idk how to admin either of those things, so development is blocked on that atm.
@lisyarus I figure cat's out of the bag already with mollytime and if someone tries to vibecode a knockoff they're in for an exciting adventure

@aeva @lisyarus host it on an indie forge, keep it private, give access to friend?

You cannot trust the open population so friend-source