RE: https://social.anoxinon.de/@ninawillburger/116419432414982462
So cool! I’ve never seen a barrel with wooden hoops. The lashing is beautiful.
Games writer (Hack n' Slash), aerospace engineer at JSC, first queen of RPOP. Demon-frog apologist. Trans woman. Avatar: Shia the Cat.
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RE: https://social.anoxinon.de/@ninawillburger/116419432414982462
So cool! I’ve never seen a barrel with wooden hoops. The lashing is beautiful.
While playing "Skysavior Helicopter Services," a modern in-development love letter to SimCopter, the megaphone line "Our mission is to serve and protect!" got me thinking
Police weren't always a thing, really. The advent of the modern police force is relatively recent
We could do something new. Services actually made to serve and protect people. It's possible.
I guess the Black Panthers have modeled it already. I don't know what else we've got.
> Scams are usually imagined as a game with two players: con artist and mark. But today’s scams are more like massively multiplayer online games. They are, as I have put it, “network scams.” In this economy, everyone is reminded to respect the hustle of the next person, to always try to out-hustle them, but to accept when they themselves have been out-hustled.
"Social Media in the Scam Age", a new essay from fintech scholar Lana Swartz
Was looking at the digital audio in Another World (aka Out of This World) and found it pretty fascinating.
The game has an all-digital soundtrack and supports digital playback on SoundBlaster, AdLib(!), and PC Speaker(!) I was curious to see how it manages to do digital sound across all these devices and came away pretty impressed.
For SoundBlaster it's straightforward, since the SB supports digital audio directly. However, the way the game runs the audio is unusual: it configures the PIT to generate 10,000 interrupts/second, and manually feeds a single 8-bit sample to the SB on each interrupt, rather than using PC's DMA controller to send data like almost every other game.
For PC Speaker, it uses a similar technique. But since the PC speaker is essentially a 1-bit DAC, it can't just feed an 8-bit sample to it. Instead, it changes the timer connected to the speaker, which is normally in "square wave" mode, to run instead in "one shot" mode. This means whenever a new timer count is written, the timer drives the speaker low until the count is expired, then the timer goes high again and remains there. By programming different values, the game essentially does pulse-width modulation at 10kHz to produce surprisingly reasonable digital sound.
For the AdLib, which is an FM-only chip, it uses a clever hack. It programs one channel for playback with instant attack and forever sustain, and starts a note playing. Then, almost immediately afterwards, it changes the note's frequency to 0, which causes the phase counter to stop counting and essentially locks the channel's output to whatever position within the sine wave it was when the frequency was nullified. With proper timing, it will be near its peak. At this point, the game can alter the channel's "total level" (aka volume) and change the magnitude of the locked output, basically making it into a DAC. The total level is only 6 bits, so it's lower fidelity than the SoundBlaster, but still sounds pretty decent.
@jplebreton fraud works because our brains don't. The answer isn't to magically enforce better brains, it's to ban fraud.
And gambling is fraud. The idea that you CAN win big - but statisically you won't, ha ha-
The brain hears "you could win big!"
The knowledge that you won't doesn't land. Because that's how brains work. So that has to be treated as not existing, since it doesn't in the minds of the affected.
"BLUE ORIGIN BACKGROUND" a.k.a. the grandiose greenwashing section. Oh they named this Project Sunrise?! Project Sunrise sounds like a billion times worse than Reflect Orbital...
Whatever it is, at least they didn't name it Project Sunshine https://en.wikipedia.org/wiki/Project_SUNSHINE
You just never fucking know with these techbro companies...