anyone make anything recently?
@aeva I'm still torn between working on a toy language compiler (fun, hard, feel like doing that rn) and feeling guilt about not working on the game (fun, hard, kinda ok with doing that rn but compiler is more fun)
@lisyarus what is your toy language like?

@aeva Something like that: https://mastodon.gamedev.place/@lisyarus/116286245414955370

Syntax-wise a mix of Rust and Python, semantics-wise somewhere halfway between C and C++ (at least that's the end goal)

Also easily embeddable with a small compiler, which is why I'm writing it myself instead of e.g. using LLVM

Nikita Lisitsa (@[email protected])

Attached: 2 images Rewriting my toy language aarch64 compiler using the new IR as an input. The compiler code decreased in half (1.5k -> 700 loc), and its logic got way simpler. Still not an optimizing compiler, though, and lacking structs, arrays & pointers 😅 Left: test program Right: IR output

Gamedev Mastodon
@lisyarus @aeva although I haven't shipped anything on my own yet... I still endorse having distractions, it helps avoid burnout and give some energy to get back on track
(But also I should finish stuff too...)
@greenmoonmoon @aeva True, that's pretty much why I'm still doing that :)