Layman's question for our #gamedev , #gamedesign and #VisualNovel crowd:
Do you know any good resources on using different mechanics in visual novels and how they impact the player?
I know that #Exocolonist did awesome things with its card economy by forcing you to choose friends (experiences generate cards) and rest over mindlessly grinding skills (more in https://www.thegamer.com/stardew-valley-labour-animal-crossing-cult-of-the-lamb-exocolonist/ ).
Any good overview, wiki, categorization?