@eniko @lisyarus I wonder if Hidden Path ever did a post-mortem for the cancelled in early access Windborne.
It used a voxel system that felt like an odd hybrid between Minecraft-style block voxel game and a Cube Engine game like Sauerbraten.
Something I recalling thinking at the time was that it wasn't obvious that Windborne was a block-based building game from most screenshots, and that it looked like a fairly unremarkable PS2-era RPG, so when combined with the early access skepticism, it was kind of hard to sell it to people who hadn't played it already.
It reminded me a lot of the situation described in the retrospective (Sadly, not online anymore based on my searching.) for the 1999 Wheel of Time video game, which blamed its lackluster sales on its box art (Generic brown castle wall with the title worked into an iron gate) and how it was mis-marketed.