ok one more before i head to bed just to show that it can do more interesting things than just large rectangles made up of smaller cubes
okay so this may seem a little unorthodox but bear with me here
what if
shell texturing in block game
after endless futzing about and tweaking i think i have something that may just be workable for this faux bevel effect i want
(note that there's a "bevel" between adjacent blocks cause i haven't made the effect dependent on the block's neighbors yet)