fuck it

making a block game

#GameDev

chomnk
making sure all my coordinate systems and shit are lined up properly
I dont know why but I couldn't stop having -Z be forward so in the end I had to flip the Z axis for any translation and I probably fucked something up somewhere but I couldn't figure it out and i ran out of patience 🙃
Ok I guess I was assuming XNA and DirectX used the same handedness but apparently XNA is right handed even though DirectX is left handed and I'd like to take this opportunity to ask *what the fuck*
So if I want +Z to be forward I have to flip the axis in the renderer? That's obnoxious. But better than -Z being forward in world space since that would confuse the shit out of players

ok one more before i head to bed just to show that it can do more interesting things than just large rectangles made up of smaller cubes

#GameDev #IndieDev #IndieGame

terraim
doit

so @Farbs said something about beveling the edges in my block game and that got me thinking and looking at some old 2D terrain art i did

i'm thinking i may stray from minecraft's aesthetics a bit and use this as a sort of style guide

#GameDev #IndieDev #PixelArt

okay so this may seem a little unorthodox but bear with me here

what if

shell texturing in block game

Can't decide if using shell texturing is a great idea or a stupid idea
i feel like i could soften the terrain significantly through no more than normals along the edges of blocks so i made this mockup in photoshop and i think this could actually work?
corners would still look kinda pointy but ¯\_(ツ)_/¯

quick generating caves test

#GameDev #IndieDev #ProcGen

if i kind of artfully place the camera to cut out the cornflower blue void surrounding this tiny chunk of terrain on all sides its almost starting to look like a real game :D
trying to add a faux edge bevel through normals and actual lighting equations is proving extremely challenging and i'm starting to give serious thought to manually baking the lighting into the textures

after endless futzing about and tweaking i think i have something that may just be workable for this faux bevel effect i want

(note that there's a "bevel" between adjacent blocks cause i haven't made the effect dependent on the block's neighbors yet)

@eniko it looks pretty good! From my experience with normal maps, I expected weird corners but they look fine