There’s a lie we tell creative people.
He was the archetype: MIT dropout, whiteboard-brained, caffeine-sculpted. Lived in a Hacker House with ten other founders, all splitting rent and ramen. 🧵
There’s a lie we tell creative people.
He was the archetype: MIT dropout, whiteboard-brained, caffeine-sculpted. Lived in a Hacker House with ten other founders, all splitting rent and ramen. 🧵
The investor nodded politely, then said, “So… it makes hiring easier?” He said yes, then immediately started talking about vector embeddings.
The investor passed. So did the next one. And the one after that.
There’s a lie we tell talented people: that craft wins. That mastery speaks for itself. That building something great is enough. That a good product will find its audience.
It won’t.
Someone who doesn’t even care if the tech works as long as it sounds like it might.
And if you’re not that person = you’re a tool in their toolbox. A clever little cog they’ll rent until they don’t need you anymore.
Or you can route around it.
Either way, you’re already playing the game.
There are only three paths:
Learn to sell.
Partner with someone who can.
Stay very quiet while you work for someone who picked (1) or (2).
Choose accordingly
@Daojoan I do think your choice in product / audience plays a part in how deep you need to learn how to sell.
You cant get around it entirely, obviously.
But if your target audience is technical folks, then typically they will care more about the techniques, at least more than buisness types.
My 2¢ working in a company making and selling Lab Instruments
@darkuncle @Daojoan I suppose that is true.
Maybe a sampling issue since I was an engineer and only got called into sales issues when technical input was needed haha
@Daojoan okay, but from all accounts I've ever heard, this version of "success" the alternative to which you imply is failure, leads to an excruciating and unsatisfying life full of envy, self-hatred, and despair, even while sitting in piles of cash & trying constantly to assuage your demons with more materialist consumption. For every very-wealthy person I know who actually enjoys the "fruits of their labor" (which are mainly the fruits of others' undercompensated labor), there are probably at least 5 who are addicted to hard drugs and perpetually dissatisfied.
Might I suggest option 4: get a day job, tinker with your fun ideas in your spare time, and give them away for free? Most people I know who have gone this route are fairly happy with their lives, including me, and that's a much better metric of "success" than whatever you're using. As has been said: "The only winning move is not to play."
@tiotasram @Daojoan
Agree wholeheartedly with 'get a job and tinker as a hobby'.
Alternatively, if you can sell yourself or partner with someone who can, if you calling slash passion takes roughly 40-50 hours a week and gets you a middle-class income, then call it a win.
@Daojoan what I have learned is that I can build the product, and I can do the sales job.
What I cannot do is sit at my desk fixing bugs all day, focusing on what is wrong with the product, and then get up and walk straight into a sales meeting and tell people it's the best thing in the world. It takes lots of time to switch mode.
isn't that some terrain we made? the spectacle is meant to be diversion, entertainment - and we have refracted all we do in its prism.
@Daojoan Totally. As far as earning money and winning investors, the best tech never wins on its merits alone.
Marketing and salesmanship and ass-kissing wins. Mediocre tech that just barely doesn't crash is the minimum viable tech cost of entry.