That thing where your gate information changes but still doesn't have any actual information on a delay or a boarding time, but hopefully progress is being made?
At least I've beaten the login queue!
I'm in!
This is a very elaborate character creator for a Flight Sim
I made the mistake of updating my graphics drivers and now I'm back at the login queue for the next few hours 🥲
Early impressions from my very brief playtime: loading is fast and painless, performance is near-60 most of the time, and it looks every bit as good as the last game and more — but it feels so much more playable because all those pain points have gone away
'We built our infrastructure to scale beautifully to 200,000 users, but we got a lot more than that so the servers melted’
Maybe you shouldn't have launched on PC, Xbox, and *Gamepass* at the same time? 😅 That's a lot of users who could kick the tires for 'free’
Mission Failed Successfully?
…I think the servers still need a bit more work before I can play 😅
FS2024's new photo mode has me scratching my head. It has very basic options, but doesn't provide a ‘hide UI’ toggle for you to use your own screenshot program to save a capture. You have to capture it in-game instead.
Beyond that, nowhere in the game does it tell you where those captures go. There's a viewer to view them in-game, but no ‘show in Explorer' or ‘share’ options.
'All photographs are saved in: Local path’
Checked all the usual places and I have no idea where that's supposed to be
I had to use windirstat but I found the FS2024 screenshot path location.
Could you have guessed this one?
Fucking hell.
You can get a sense of Asobo's photogrammetry priorities
Disney World: 👎
Paris: 👍
The locations that sucked in FS2020 aren’t any better in this game
Where are all the tourists?
…and camels?
@stroughtonsmith As long as it powers enough ongoing customer revenue to keep iterating, I’m chuffed
I actually wonder if the lead is too far for any competitor to catch up anymore
You need:
1. Satellite and airborne imagery, globally
2. AI resources to continually detect & rebuild structures
3. Server side resources to distribute all of it, continually, forever
4. Aerodynamic and engineering fundamentals for a credible simulator, not just a “game”
5. Market share (network effects) for the simulator world & aircraft to make money and/or provide the multiplayer “world” of first resort
@stroughtonsmith This is what happens if Neo runs or flies too fast in The Matrix
Not so much “a glitch in the matrix” as “a performance bottleneck in the matrix”
@stroughtonsmith The goals for future releases in 2028 etc can be seen already
What I do wonder is whether a spinoff “Earth Simulator” will come out of this