Steven Hugg

@sehugg@infosec.exchange
282 Followers
374 Following
2.1K Posts
I'm a dude that did a bunch of stuff like the HeyTell app, and recently I made 8bitworkshop.com so everyone can do 8-bit programming in their browser! I make other stuff too! #8bit #atari #apple2 #c64 #6502 #z80
8bitworkshophttps://8bitworkshop.com
GitHubhttps://github.com/sehugg
Blueskyhttps://bsky.app/profile/sehugg.bsky.social

i built an entire x86 CPU emulator in CSS (no javascript)

you can write programs in C, compile them to x86 machine code with GCC, and run them inside CSS

https://lyra.horse/x86css/

There's a realistic situation where this problem is somewhat un-winnable, but in the face of it, winning still needs to be attempted. We have to try.

But when people complain, I always feel they forget the miracle that the place is even up.

My work-in-progress Atari 8-bit game, "Firefighter" (a twin-stick shooter 🕹️🕹️), was nominated in the 8th annual Atari Homebrew Awards! #retrogaming

Voting ends Feb. 15th. https://forums.atariage.com/topic/387820-8th-annual-atari-homebrew-awards-atari-8-bit5200-game-wip-original/

Lots of wonderful retro computing treasures on display at the Vintage Computer Festival SoCal today. So much to see and touch! #vcfsocal2026 #vcf #vcfsocal #retrocomputing #vintagecomputing
Paged Out!

Deeply technical zine. And it's free.

Paged Out!

Introducing Regenerator 2000, an interactive disassembler for 6502, tailored for Commodore 8-bit machines like the C64.

Includes modern features like: undo/redo, arrows, cross-references, different types of blocks: code, bytes, address, screencode, undefined and more. Different views like hex dump, charset, sprites, blocks.

TUI (text-based interface).
Fast, extremely fast.
Open source
https://github.com/ricardoquesada/regenerator2000

#disassembler #commodore64 #tui #commodore #8bit #retrocomputing

I've gone down a deep rabbit hole working on a strange new project: a standalone After Dark module player for modern macOS. No OS emulation or ROM required -- just the original classic Mac OS AD module files! I can't believe this is working!

Rise of the Triforce: Emulating the Nintendo+Sega+Namco collab arcade platform (which was a GameCube in disguise)

https://dolphin-emu.org/blog/2026/02/16/rise-of-the-triforce/

Rise of the Triforce

During the rapid technological advancements of the early 1990s, the video game industry was on the cusp of a massive addition - another dimension. With console shenanigans like the Super FX chip giving players a taste of 3D, hype was at an all-time high. But the games released for home consoles were nothing compared to what arcade developers were capable of doing. By employing gigantic budgets and cutting-edge hardware, the arcade gave players a chance to see the future, today. But the future eventually arrived with the launch of the 5th generation of consoles. All of a sudden, the revolutionary 3D hardware features that were once exclusive to arcades were now available in home consoles. Without next-generation hype pushing players into the arcade, powerful but expensive arcade machines were no longer sustainable to develop. The industry adjusted by moving toward more cost effective solutions, with many turning to the inexpensive, already proven 3D-capable hardware available in 5th gen home consoles. Rather than turning around the decline of the arcade, the cheaper hardware may have helped accelerate it. There were fewer unique experiences to pull players into the arcade, and previous hit exclusives were now seeing high quality home console ports that allowed them to be enjoyed without munching quarters. When the 6th generation arrived with the Dreamcast and the PlayStation 2, many arcade stalwarts waved the white flag and started to shift their arcade divisions to home console projects, with mixed success. Sega was among those hit hardest by this era. They produced some of the greatest arcade thrills of the 1990s and enjoyed massive success in the home console market with the Sega Genesis/Mega Drive. But a string of mistakes and miscalculations combined with the slumping arcade industry sent them to the brink of bankruptcy. By 2002, the Dreamcast had been soundly defeated by the launch of the PlayStation 2, and Sega began porting some of their hits to their former rivals' hardware just to stay afloat. The home market was lost, but the languishing arcade scene presented Sega with an opportunity. They still had legendary arcade development teams, and if Sega could leverage them to produce a wave of arcade hits, they would be in a position to dominate a new era of arcades when most others were changing gears. There was just one problem: Sega didn't have the resources that they once did. If they were going to do this, they needed some help. And so they did something that would have been considered unthinkable just five years prior. Sega teamed up with Nintendo to develop a GameCube-based arcade platform. Bolstering their ranks was Namco, another coin-op stalwart with tons of arcade veterans. Three companies, one mission: Triforce.

Dolphin Emulator

Another project I've enjoyed seeing come together, next: the LT6502, @PaulaMaddox's homebrew MOS 6502-based BASIC-running laptop in a 3D-printed housing.

https://www.hackster.io/news/paula-maddox-s-lt6502-is-the-compact-mos-6502-powered-netbook-from-your-80s-dreams-83838407732d

#Technology #News #Hackster #VIntageComputng #Retro #3DPrinting

Paula Maddox's LT6502 Is the Compact MOS 6502-Powered Netbook From Your '80s Dreams

46kB of RAM, a 9" display, mechanical keyboard, extended BASIC, solid-state storage, and a clamshell form factor — everything you need.

Hackster.io