Currently having a go at Blob Fusion, the first SDF add-on for #Blender, which has recently been updated.

You can add any Blender mesh as an SDF object, and keep a dynamic link, so you can adjust the source mesh / its modifiers, and see the derived SDF version auto-update. 🤩

Other features include coloring of elements, and a full hierarchy, making it similar to how ZBrush ZSpheres or Blender's Skin modifier works, but on steroids.

➡️ https://www.youtube.com/watch?v=Z0yN8HCQWyw

➡️ https://bartoszstyperek.gumroad.com/l/blob_fusion

#B3D

Blobs plus power of the rainbow

YouTube

I’ve started making a Spongebob with the Blob Fusion SDF add-on for Blender, using a box mesh with some modifiers, that is live-converted to an SDF element.

I'm using a dynamic box primitive from the wMesh Blender add-on, so I can non-destructively, parametrically change the box polygon count, before the modifiers (3ds Max primitive style).

➡️ https://github.com/uitcis/W_Mesh_41X/releases

#BlobFusion #sculpture #3DModeling #art #arts #artist #arte #blender #3D #B3D #SDF #CreativeToots #FediArt #MastoArt #Blender3D

Releases · uitcis/W_Mesh_41X

Blender addon for parametric objects. Contribute to uitcis/W_Mesh_41X development by creating an account on GitHub.

GitHub

A little Spongebob update…

As I'm making this in the Blob Fusion add-on for Blender (see previous posts in this thread), I've named the scene file "Spongeblob Fusionpants." 🤡

It's a refreshing workflow, combining polygon modeling with SDF modeling. #MagicaCSG is much faster though, because it has got a dedicated ray-marching renderer, while Blob Fusion works with Blender's mesh renderers.

#BlobFusion #sculpture #3DModeling #art #arts #artist #arte #blender #3D #B3D #SDF #Spongebob #Blender3D

Spongeblob Fusionpants update…

I've converted the Blob Fusion Blender add-on result to a mesh, for further adjustments in Sculpt Mode.

In conclusion, Blob Fusion is a very interesting modeling tool, but the mesh-to-SDF function makes the result too slow to be really useful on current hardware and the current speed of the Geometry Nodes volume / voxel functions.

But if you use the SDF primitives, Blob Fusion is definitely a great and useful modeling tool.

#blender #3D #B3D #Blender3D #art

Spongeblob Fusionpants update…

Added some polygon elements, and used the Blob Fusion SDF add-on for Blender to quickly shape the shoes. Will polish them in Sculpt Mode later on.

See previous posts in this thread for more info and work-in-progress impressions.

#spongebob #CharacterDesign #design #artwork #sculpture #3DModeling #illustration #illustrator #digital #DigitalArt #art #arts #arte #artist #artists #GraphicDesign #3D #B3D #MagicaCSG #CreativeToots #FediArt #MastoArt #ArtistsOnMastodon

Spongeblob Fusionpants update…

I've been procrastinating a lot between modeling sessions, so this one takes a bit longer. 😊

Modeling is nearing the end. Need to fuse the hands with the arms, add a tongue, teeth, belt, etc.. Then it's time to add some details and finish in Blender Sculpt Mode.

See previous posts for more WIP impressions and info.

#CharacterDesign #design #artwork #sculpture #3DModeling #art #arte #artist #spongebob #3D #B3D #CreativeToots #FediArt #MastoArt #ArtistsOnMastodon

Spongeblob Fusionpants update…

Modeling is 95% done. Only some minor tweaking of the hands, then fuse the arms and hands.

Then on to painting, materials and lighting.

See other posts in this thread for more work-in-progress impressions and info.

#spongebob #CharacterDesign #design #artwork #sculpture #3DModeling #illustration #illustrator #digital #DigitalArt #art #arts #arte #artist #artists #GraphicDesign #3D #B3D #cartoon #CreativeToots #FediArt #MastoArt #ArtistsOnMastodon

"Spongeblob Fusionpants"

Modeled and rendered in Blender 3D. Around 80 % was modeled with SDF primitive shapes, using the Blob Fusion add-on.

See other posts in this thread for more info and work-in-progress impressions.

#spongebob #CharacterDesign #design #artwork #sculpture #3DModeling #illustration #illustrator #digital #DigitalArt #art #arts #arte #artist #artists #GraphicDesign #cartoon #character #Blender3D #blender #3D #B3D #SDF #CreativeToots #FediArt #MastoArt #ArtistsOnMastodon

Some Blender 3D work-in-progress stages of my tribute to Spongebob Squarepants.

See other posts in this thread for a bigger final rendering, more info and work-in-progress impressions.

#spongebob #CharacterDesign #design #artwork #sculpture #3DModeling #illustration #illustrator #digital #DigitalArt #art #arts #arte #artist #artists #GraphicDesign #cartoon #character #Blender3D #blender #3D #B3D #SDF #CreativeToots #FediArt #MastoArt #ArtistsOnMastodon

@metin Very nice, this definitely gives me Spongebob vibes! However, there are two things that bother me a little:

1. The shirt doesn't feel white enough, so it lacks that cartoony style and looks more realistic (which I think is what you were going for).

2. The shoes are too thin for my taste. Spongebob has these bulbous shoes and I think that should be reflected, even if they're thinner and stylized.

But that's just nitpicking, the model is beautiful 🙂

@daniel Thanks Daniel! The shirt bothered me a bit too. I had already increased its brightness, but if I made it even whiter, the textile structure started to diminish.

I just lifted the white just a little bit more and replaced the image.

The shoes are a deliberate style choice. I wanted to give my own twist to the established Spongebob style. 🙂

@metin Oh, I see. Or rather, I don't see (the texture 😅), but I get it. I think it looks good now and fits the semi-realistic style 👍
@metin Nice job. The arms really add a new energy to Bobbie.
@JimPostier Thanks Jim! It's always fun to slightly twist and bend an established style.

@metin To quote the German voice actor of Spongebob: "Ich bin bereit, ich bin in Form, ich bin bereit, ja ganz enorm!"

https://www.youtube.com/watch?v=XLW4r0u7pGM

Looks really cool so far! I'm curious to see how your final scene will look like 🙂

Spongebob ich bin breit

YouTube

@daniel Thanks man! 🙏

And very funny to hear SpongeBob in German. I usually prefer the original audio, especially in anime, but in SpongeBob’s case, I thought the Dutch voices are even better than the original.

@metin For me it depends. Germany has a very good dubbing culture with very good voice actors. There are cases where their performance surpasses that of the original (voice) actors. In the case of Spongebob, his German voice is iconic in Germany:

https://en.wikipedia.org/wiki/Santiago_Ziesmer

I have to listen to the Dutch voice. It's always interesting to hear cartoon characters in different languages 🙂

Santiago Ziesmer - Wikipedia

@daniel German voice synchronization is very good indeed. When I was a kid, the Netherlands had two Dutch TV channels and three German channels: ARD, WDR and ZDF. I used to watch the German Sesamstraße, and saw lots of movies in German. I know the shark in Jaws better as “Haifisch,” haha. 😁 Part of my German language proficiency comes from watching German TV. @CWernerArt @mbt3d @Shkspr80

I continued working with the Blob Fusion #Blender add-on the past days, and I've become excited about it.

The only drawback is that Blender's native mesh-to-voxel conversion used by the add-on is currently too slow to be really useful, but as long as you work with the SDF primitives, it's a great modeling tool.

For example, you can add any Blender mesh modifier to a blob domain cage, deforming every blob that is inside. Here I've used a Curve modifier to deform the contents of a blob domain.

Blob fusion, is it an extention of blender ?

@lastrodamo Yes, it's a Blender add-on. You can read all about it here:

https://blenderartists.org/t/the-big-sdf-modeling-thread/1293075

The big SDF modeling thread

📅 Updated: December 1, 2024. 🆕 Recent changes… Added SDF Editor to Other SDF modeling tools Added Marching Cubes basis configurations to the Technical reference section. The SDF Prototyper add-on has been released, and this is updated in the SDF modeling in Blender section, including a new video. ❓ ‎ SDF ‎ info SDF stands for Signed Distance Fields, and is emerging as a flexible and powerful 3D modeling method. SDF floats in the realm of CSG 3D (Constructive Solid Geometry)...

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@metin thats interesting because blender has great grid snapping support, and I have been eager to use sdf in a grid-enforced work flow that might be similar to that of voxel editors. Nice!
@[email protected]@mastodon.gamedev.place 👍 In terms of versatility and features, the ConjureSDF Blender add-on has my preference. It comes closer to MagicaCSG than Blob Fusion. A disadvantage of ConjureSDF is that it currently only works in Blender 3.3, and it doesn’t work in Blender for macOS. But that should be fixed in the next major update. https://johnkazart.gumroad.com/l/csdf
ConjureSDF for Blender 3.3 - Public Alpha (Windows/Linux)

ConjureSDF is a Blender modeling addon. Allowing you to create flawless smooth shapes with non-destructive boolean primitives.Purchasing a copy of ConjureSDF Public Alpha entitles you to updates, technical support and access to a private Discord server.While the Alpha will receive some big updates. Beta, 1.0 and other major versions will be separate purchases (owners of Alpha will be able to upgrade to these at significant discounts)Pricing for major versions is as follows:Alpha - 40 EUR, Beta - 60 EUR, 1.0 - 80 EUR, 2.0+ - 80 EURWith each major version including at least a year of updates.Current owners of Alpha get a discount for Beta, only having to pay for the difference in price (i.e. 20 EUR)The exact price increases might be lower depending on sales performance (but never higher)to clear up any potential confusion: If you have bought Alpha now for 40 EUR, when Beta comes out, you pay 20 EUR for it, when 1.0 comes out you pay 20 EUR for it. (so 80 EUR total for 3 years of updates, support, etc.) Only new buyers will have to pay the full price listed above.NOTE: ConjureSDF v0.1.7 supports 3.3.x (with reduced support for 3.6)It also only works on Window and Linux, MacOS is currently not supported.Be sure to read the FAQ and Current Limitations below before purchasing.Please research this product properly before buying it. It is in an Alpha state so expect missing features, bugs, crashes, etc.SDF rendering and meshing is very intensive, 16GB of ram and a GTX 1070/RTX 2060 (or equivalent gpu) are recommended!Features:12 non destructive SDF primitives (Box, Sphere, Cylinder, etc.)4 Boolean operations (Union, Subtract, Difference, Intersect)4 Blending modes (None, Smooth, Chamfered, Inverted Round)Nested Primitives: Create complex shapes from simple primitivesConjure Vision: a custom Raymarched SDF Rendering EngineScene Management Tools: reorder and (un)nest primitivesSDF to Mesh conversion (dense voxel output)Per primitive modifiers (world mirror, solidify, rounding)Watch the ConjureSDF video documentation hereCurrent Limitations (v0.1.7)Only works on Blender 3.3.x for Windows and Linux.Conjure mostly works on 3.6, but mesh rendering is broken in that version.MacOS not supported (should be supported as part of the rewrite to support Blender 4.0+)Parenting primitives may cause visual inconsistencies (Next major version will fix this)Conversion to Mesh produces very dense geometry, 16GB+ RAM recommended! This will be improved in later versions.Support/Troubleshootingif you run into any issues, your purchase of Conjure includes an invite link to a private Discord server. As well as a support email address.In case of the latter, you will have to provide a proof of purchase to receive proper support.FAQQ: Does this replace mesh boolean workflows?A: Not at all, it sits alongside other workflows such as SubD. You should combine techniques when and where they work best. Conjure is great for primitive shapes with large smooth blends between them. (Ma.K aka Maschinen Krieger comes to mind)Q: What are SDFs? This just looks like booleans + voxel remeshing and smoothing?A: SDF stands for Signed Distance Field. It is a mathematical representation of shapes with unlimited detail. They also allow for very accurate and performant boolean operations. There are no polygons at all (until you convert the SDF to a mesh of course)Q: Why isn't MacOS supported? Will it ever be supported?A: Because the Conjure Vision rendering engine is written in bgl, Blender's openGL api. Which Mac doesn't support anymore.Updating Conjure to support 4.0+ should also enable support for MacOS.Q: Why is only 3.3 supported?A: Similar reason as above. The rendering engine uses bgl/openGL. Which has been deprecated in later versions of Blender.support for 4.0 and newer versions is planned.Q: What is ModernGL? Why do I need it to convert my SDF to a mesh?A: ModernGL is a python module for accessing OpenGL. While Blender already has an api for this (bgl) it does not support certain features required for conversion to mesh. (Compute shaders, which are available in 4.0+ under the gpu api)

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