A little Spongebob update…

As I'm making this in the Blob Fusion add-on for Blender (see previous posts in this thread), I've named the scene file "Spongeblob Fusionpants." 🤡

It's a refreshing workflow, combining polygon modeling with SDF modeling. #MagicaCSG is much faster though, because it has got a dedicated ray-marching renderer, while Blob Fusion works with Blender's mesh renderers.

#BlobFusion #sculpture #3DModeling #art #arts #artist #arte #blender #3D #B3D #SDF #Spongebob #Blender3D

I’ve started making a Spongebob with the Blob Fusion SDF add-on for Blender, using a box mesh with some modifiers, that is live-converted to an SDF element.

I'm using a dynamic box primitive from the wMesh Blender add-on, so I can non-destructively, parametrically change the box polygon count, before the modifiers (3ds Max primitive style).

➡️ https://github.com/uitcis/W_Mesh_41X/releases

#BlobFusion #sculpture #3DModeling #art #arts #artist #arte #blender #3D #B3D #SDF #CreativeToots #FediArt #MastoArt #Blender3D

Releases · uitcis/W_Mesh_41X

Blender addon for parametric objects. Contribute to uitcis/W_Mesh_41X development by creating an account on GitHub.

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