Unfortunately the curve in there loose too much range, so specular reflections get really dimmed and the bloom loose in intensity.
So I tried out this instead: https://gpuopen.com/learn/optimized-reversible-tonemapper-for-resolve/
Wasn't enough either alone, so I applied the same trick did for my LUTs to compress further the range and it seems to be working.
The fog gradient doesn't seem to suffer (it was a good indication of the precision loss previously) and edges are still anti-aliased !
















