You engaged the Flying Sword!
---
🤖 Flying Sword
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 20/20
🛡️ 17 ☁️
❕1/4
✨ 50
1️⃣ Divine Favor [1d4] ⬇️
13.8%
🏹 Ranged, improvised [1d4]
17.2%
⚔️ Melee, one-handed [1d12] ⬇️
62.1%
🏃 Run!
6.9%
Poll ended at .
You successfully hit the Flying Sword with your Melee Attack for 14 damage.
---
🤖 Flying Sword
❤️❤️❤️🖤🖤🖤🖤🖤🖤🖤 6/20
🛡️ 17 ☁️
❕1/4
✨ 50
1️⃣ Divine Favor [1d4] ⬇️
7.1%
🏹 Ranged, improvised [1d4]
21.4%
⚔️ Melee, one-handed [1d12] ⬇️
71.4%
🏃 Run!
0%
Poll ended at .
You managed to hit the Flying Sword for 5 damage with your Melee Attack.
You were hit by the Flying Sword's Longsword attack, you took 3 damage.
---
🤖 Flying Sword
❤️🖤🖤🖤🖤🖤🖤🖤🖤🖤 1/20
🛡️ 17 ☁️
❕1/4
✨ 50
1️⃣ Divine Favor [1d4] ⬇️
2.9%
🏹 Ranged, improvised [1d4]
48.6%
⚔️ Melee, one-handed [1d12] ⬇️
45.7%
🏃 Run!
2.9%
Poll ended at .
The Flying Sword attacked with its Longsword, you took 7 damage.
---
🤖 Flying Sword
❤️🖤🖤🖤🖤🖤🖤🖤🖤🖤 1/20
🛡️ 17 ☁️
❕1/4
✨ 50
1️⃣ Divine Favor [1d4] ⬇️
5.9%
🏹 Ranged, improvised [1d4]
73.5%
⚔️ Melee, one-handed [1d12] ⬇️
20.6%
🏃 Run!
0%
Poll ended at .
You successfully hit the Flying Sword with your Ranged Attack for 6 damage.
The Flying Sword fell, ending the battle.
+2🪙 +50✨
---
In the distance you see a 🧍‍♂️ Scout
❤️ 6-27 ❕1/2 ✨ 100
⚔️ Fight!
38.7%
🥷 Avoid
3.2%
⛺ Short Rest (+❤️ -🎲)
41.9%
🏘️ Go to Town
16.1%
Poll ended at .
You took a short rest, restoring 10 hitpoints.
---
In the distance you see a 🧟 Worg
❤️ 8-44 ❕1/2 ✨ 100
https://dnd5eapi.co/api/images/monsters/worg.png
⚔️ Fight!
68.1%
🥷 Avoid
19.1%
🏘️ Go to Town
12.8%
Poll ended at .
You engaged the Worg!
---
🧟 Worg
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 26/26
🛡️ 13
❕1/2
✨ 100
https://dnd5eapi.co/api/images/monsters/worg.png
1️⃣ Divine Favor [1d4]
8.8%
⚔️ Melee, one-handed [1d12]
85.3%
👊 Melee, unarmed [5]
0%
🏃 Run!
5.9%
Poll ended at .
The Worg attacked with its Bite, you took 13 damage.
---
🧟 Worg
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 26/26
🛡️ 13
❕1/2
✨ 100
https://dnd5eapi.co/api/images/monsters/worg.png
1️⃣ Divine Favor [1d4]
13%
⚔️ Melee, one-handed [1d12]
39.1%
👊 Melee, unarmed [5]
4.3%
🏃 Run!
43.5%
Poll ended at .
🔄
---
In the distance you see a 🧟 Ankheg
❤️ 12-66 ❕2 ✨ 250
https://dnd5eapi.co/api/images/monsters/ankheg.png
⚔️ Fight!
23.3%
🥷 Avoid
14%
🏘️ Go to Town
62.8%
Poll ended at .
You found your way to a nearby village.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
6.7%
🛒 Shop
4.4%
🛌 Long Rest (+❤️ +🎲)
80%
🏡 Retire (campaign ends)
8.9%
Poll ended at .
You rested peacefully through the night, regaining 13 hitpoints and 4 hitdice.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
42.1%
🛒 Shop
39.5%
🛌 Long Rest (+❤️ +🎲)
5.3%
🏡 Retire (campaign ends)
13.2%
Poll ended at .
You left with a sense of adventure.
---
You encounter a 🧍‍♂️ Lizardfolk
❤️ 8-36 ❕1/2 ✨ 100
⚔️ Fight!
92.3%
🥷 Avoid
5.1%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
2.6%
Poll ended at .
You engaged the Lizardfolk!
---
🧍‍♂️ Lizardfolk
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 22/22
🛡️ 15
❕1/2
✨ 100
1️⃣ Divine Favor [1d4]
3.1%
⚔️ Melee, one-handed [1d12]
93.8%
👊 Melee, unarmed [5]
3.1%
🏃 Run!
0%
Poll ended at .
You successfully hit the Lizardfolk with your Melee Attack for 11 damage.
You took 8 damage from the Lizardfolk's Spiked Shield.
---
🧍‍♂️ Lizardfolk
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 11/22
🛡️ 15
❕1/2
✨ 100
1️⃣ Divine Favor [1d4]
9.7%
⚔️ Melee, one-handed [1d12]
83.9%
👊 Melee, unarmed [5]
3.2%
🏃 Run!
3.2%
Poll ended at .
You managed to hit the Lizardfolk for 10 damage with your Melee Attack.
The Lizardfolk attacked with great ferocity with its Heavy Club, dealing 13 critical damage to you.
---
🧍‍♂️ Lizardfolk
❤️🖤🖤🖤🖤🖤🖤🖤🖤🖤 1/22
🛡️ 15
❕1/2
✨ 100
1️⃣ Divine Favor [1d4]
17.8%
⚔️ Melee, one-handed [1d12]
62.2%
👊 Melee, unarmed [5]
15.6%
🏃 Run!
4.4%
Poll ended at .
You successfully hit the Lizardfolk with your Melee Attack for 6 damage.
You won the battle, killing the Lizardfolk.
+3🪙 +100✨
---
You encounter a 🦁 Sea Horse
❤️ 1-3 🌊 ❕0 ✨ 0
⚔️ Fight!
42.1%
🥷 Avoid
2.6%
⛺ Short Rest (+❤️ -🎲)
34.2%
🏘️ Go to Town
21.1%
Poll ended at .
You sat down and caught your breath, regaining 14 hitpoints.
---
You encounter a Swarm of Rats
❤️ 1-49 ❕1/4 ✨ 50
⚔️ Fight!
52.1%
🥷 Avoid
27.1%
🏘️ Go to Town
20.8%
Poll ended at .
You confronted the Swarm of Rats!
---
Swarm of Rats
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 23/23
🛡️ 10
❕1/4
✨ 50
1️⃣ Divine Favor [1d4]
32.4%
⚔️ Melee, one-handed [1d12] ⬇️
44.1%
🏹 Ranged, improvised [1d4] ⬇️
5.9%
🏃 Run!
17.6%
Poll ended at .
You successfully hit the Swarm of Rats with your Melee Attack for 3 damage.
---
Swarm of Rats
❤️❤️❤️❤️❤️❤️❤️❤️❤️🖤 20/23
🛡️ 10
❕1/4
✨ 50
1️⃣ Divine Favor [1d4]
19.5%
⚔️ Melee, one-handed [1d12] ⬇️
61%
🏹 Ranged, improvised [1d4] ⬇️
4.9%
🏃 Run!
14.6%
Poll ended at .
You used your Melee Attack to hit the Swarm of Rats for 5 damage.
---
Swarm of Rats
❤️❤️❤️❤️❤️❤️❤️🖤🖤🖤 15/23
🛡️ 10
❕1/4
✨ 50
1️⃣ Divine Favor [1d4]
22.2%
⚔️ Melee, one-handed [1d12] ⬇️
68.9%
🏹 Ranged, improvised [1d4] ⬇️
4.4%
🏃 Run!
4.4%
Poll ended at .
You successfully hit the Swarm of Rats with your Melee Attack for 4 damage.
---
Swarm of Rats
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 11/23
🛡️ 10
❕1/4
✨ 50
1️⃣ Divine Favor [1d4]
17.6%
⚔️ Melee, one-handed [1d12] ⬇️
79.4%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
2.9%
Poll ended at .
You used your Melee Attack to hit the Swarm of Rats for 7 damage.
---
Swarm of Rats
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 4/23
🛡️ 10
❕1/4
✨ 50
1️⃣ Divine Favor [1d4]
15.8%
⚔️ Melee, one-handed [1d12] ⬇️
84.2%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Swarm of Rats for 3 damage with your Melee Attack.
---
Swarm of Rats
❤️🖤🖤🖤🖤🖤🖤🖤🖤🖤 1/23
🛡️ 10
❕1/4
✨ 50
1️⃣ Divine Favor [1d4]
35.5%
⚔️ Melee, one-handed [1d12] ⬇️
58.1%
🏹 Ranged, improvised [1d4] ⬇️
6.5%
🏃 Run!
0%
Poll ended at .
You managed to hit the Swarm of Rats for 7 damage with your Melee Attack.
You killed the Swarm of Rats.
+2🪙 +50✨
---
You encounter a 🦁 Giant Bat
❤️ 4-40 ☁️ ❕1/4 ✨ 50
⚔️ Fight!
46.7%
🥷 Avoid
20%
🏘️ Go to Town
33.3%
Poll ended at .
You found your way to a nearby village.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
12.5%
🛌 Long Rest (+❤️ +🎲)
83.3%
🏡 Retire (campaign ends)
4.2%
Poll ended at .
You slept soundly through the night, regaining 7 hitpoints and 4 hitdice.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
58.3%
🛒 Shop
33.3%
🛌 Long Rest (+❤️ +🎲)
4.2%
🏡 Retire (campaign ends)
4.2%
Poll ended at .
You left with a sense of adventure.
---
In the distance you see a 🧍‍♂️ Goblin
❤️ 2-12 ❕1/4 ✨ 50
https://dnd5eapi.co/api/images/monsters/goblin.png
⚔️ Fight!
86.2%
🥷 Avoid
3.4%
⛺ Short Rest (+❤️ -🎲)
6.9%
🏘️ Go to Town
3.4%
Poll ended at .
You engaged the Goblin!
---
🧍‍♂️ Goblin
❤️❤️❤️❤️ 4/4
🛡️ 15
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/goblin.png
1️⃣ Divine Favor [1d4]
5%
⚔️ Melee, one-handed [1d12]
75%
👊 Melee, unarmed [5]
20%
🏃 Run!
0%
Poll ended at .
You successfully hit the Goblin with your Melee Attack for 5 damage.
The Goblin fell, ending the battle.
+4🪙 +50✨
---
You encounter a 🧟 Worg
❤️ 8-44 ❕1/2 ✨ 100
https://dnd5eapi.co/api/images/monsters/worg.png
⚔️ Fight!
70%
🥷 Avoid
25%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
5%
Poll ended at .
You engaged the Worg!
---
🧟 Worg
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 19/19
🛡️ 13
❕1/2
✨ 100
https://dnd5eapi.co/api/images/monsters/worg.png
1️⃣ Divine Favor [1d4]
12.5%
⚔️ Melee, one-handed [1d12]
84.4%
👊 Melee, unarmed [5]
0%
🏃 Run!
3.1%
Poll ended at .
You used your Melee Attack to hit the Worg for 5 damage.
---
🧟 Worg
❤️❤️❤️❤️❤️❤️❤️❤️🖤🖤 14/19
🛡️ 13
❕1/2
✨ 100
https://dnd5eapi.co/api/images/monsters/worg.png
1️⃣ Divine Favor [1d4]
4.2%
⚔️ Melee, one-handed [1d12]
87.5%
👊 Melee, unarmed [5]
0%
🏃 Run!
8.3%
Poll ended at .
You used your Melee Attack to hit the Worg for 12 damage.
You took 14 damage from the Worg's Bite.
---
🧟 Worg
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 2/19
🛡️ 13
❕1/2
✨ 100
https://dnd5eapi.co/api/images/monsters/worg.png
1️⃣ Divine Favor [1d4]
3.8%
⚔️ Melee, one-handed [1d12]
65.4%
👊 Melee, unarmed [5]
30.8%
🏃 Run!
0%
Poll ended at .
You managed to hit the Worg for 10 damage with your Melee Attack.
You won the battle, killing the Worg.
+4🪙 +100✨
---
Ahead of your path, you see a 🧟 Centaur
❤️ 18-72 ❕2 ✨ 450
⚔️ Fight!
15.2%
🥷 Avoid
9.1%
⛺ Short Rest (+❤️ -🎲)
54.5%
🏘️ Go to Town
21.2%
Poll ended at .
You took a few moments to relax, restoring 14 hitpoints.
---
In the distance you see a 🐉 Green Dragon Wyrmling
❤️ 14-63 ☁️ ❕2 ✨ 450
⚔️ Fight!
32%
🥷 Avoid
64%
⛺ Short Rest (+❤️ -🎲)
4%
🏘️ Go to Town
0%
Poll ended at .
You tried to avoid the Green Dragon Wyrmling, but it detected your presence.
---
🐉 Green Dragon Wyrmling
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 39/39
🛡️ 17 ☁️
❕2
✨ 450
1️⃣ Divine Favor [1d4] ⬇️
22.2%
🏹 Ranged, improvised [1d4]
16.7%
⚔️ Melee, one-handed [1d12] ⬇️
27.8%
🏃 Run!
33.3%
Poll ended at .
You easily managed to run away!
---
In the distance you see a 🦁 Weasel
❤️ 1-3 ❕0 ✨ 10
https://dnd5eapi.co/api/images/monsters/weasel.png
⚔️ Fight!
79.2%
🥷 Avoid
4.2%
⛺ Short Rest (+❤️ -🎲)
4.2%
🏘️ Go to Town
12.5%
Poll ended at .
You confronted the Weasel!
---
🦁 Weasel
❤️ 1/1
🛡️ 13
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/weasel.png
1️⃣ Divine Favor [1d4]
0%
⚔️ Melee, one-handed [1d12]
46.7%
👊 Melee, unarmed [5]
46.7%
🏃 Run!
6.7%
Poll ended at .
You successfully hit the Weasel with your Melee Attack for 7 damage.
You killed the Weasel.
+1🪙 +10✨
---
You encounter a 🔥 Ice Mephit
❤️ 6-36 ❕1/2 ✨ 100
⚔️ Fight!
60%
🥷 Avoid
30%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
10%
Poll ended at .
You engaged the Ice Mephit!
---
🔥 Ice Mephit
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 22/22
🛡️ 11
❕1/2
✨ 100
1️⃣ Divine Favor [1d4]
19%
⚔️ Melee, one-handed [1d12]
76.2%
🏹 Ranged, improvised [1d4] ⬇️
4.8%
🏃 Run!
0%
Poll ended at .
You took 5 damage from the Ice Mephit's Frost Breath.
You managed to hit the Ice Mephit for 11 damage with your Melee Attack.
---
🔥 Ice Mephit
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 11/22
🛡️ 11
❕1/2
✨ 100
1️⃣ Divine Favor [1d4]
0%
⚔️ Melee, one-handed [1d12]
100%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
The Ice Mephit attacked with great ferocity with its Claws, dealing 14 critical damage to you.
You handled your Melee Attack with grace, dealing a critical blow to the Ice Mephit for 25 damage.
You won the battle, killing the Ice Mephit.
+3🪙 +100✨
---
Ahead of your path, you see a 🦁 Mastiff
❤️ 2-9 ❕1/8 ✨ 25
⚔️ Fight!
27.3%
🥷 Avoid
9.1%
⛺ Short Rest (+❤️ -🎲)
36.4%
🏘️ Go to Town
27.3%
Poll ended at .
You took a few moments to relax, restoring 7 hitpoints.
---
In the distance you see a 👺 Hell Hound
❤️ 21-70 ❕3 ✨ 700
⚔️ Fight!
24%
🥷 Avoid
20%
🏘️ Go to Town
56%
Poll ended at .
You made the journey to a nearby town.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
4.3%
🛒 Shop
17.4%
🛌 Long Rest (+❤️ +🎲)
73.9%
🏡 Retire (campaign ends)
4.3%
Poll ended at .
You slept soundly through the night, regaining 12 hitpoints and 4 hitdice.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
42.1%
🛒 Shop
42.1%
🛌 Long Rest (+❤️ +🎲)
5.3%
🏡 Retire (campaign ends)
10.5%
Poll ended at .
You embarked on a journey of adventure.
---
In the distance you see a 🔥 Magmin
❤️ 4-14 ❕1/2 ✨ 100
⚔️ Fight!
85%
🥷 Avoid
15%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Magmin!
---
🔥 Magmin
❤️❤️❤️❤️❤️❤️❤️ 7/7
🛡️ 14
❕1/2
✨ 100
1️⃣ Divine Favor [1d4]
0%
⚔️ Melee, one-handed [1d12]
81.3%
👊 Melee, unarmed [5]
12.5%
🏃 Run!
6.3%
Poll ended at .
The Magmin used Touch, dealing 5 damage to you.
---
🔥 Magmin
❤️❤️❤️❤️❤️❤️❤️ 7/7
🛡️ 14
❕1/2
✨ 100
1️⃣ Divine Favor [1d4]
0%
⚔️ Melee, one-handed [1d12]
87.5%
👊 Melee, unarmed [5]
12.5%
🏃 Run!
0%
Poll ended at .
You successfully hit the Magmin with your Melee Attack for 15 damage.
The Magmin died.
+4🪙 +100✨
---
Ahead of your path, you see a 🦁 Blood Hawk
❤️ 2-12 ☁️ ❕1/8 ✨ 25
⚔️ Fight!
90.5%
🥷 Avoid
9.5%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Blood Hawk!
---
🦁 Blood Hawk
❤️❤️❤️❤️ 4/4
🛡️ 12 ☁️
❕1/8
✨ 25
1️⃣ Divine Favor [1d4] ⬇️
3.4%
🏹 Ranged, improvised [1d4]
48.3%
⚔️ Melee, one-handed [1d12] ⬇️
44.8%
🏃 Run!
3.4%
Poll ended at .
You used your Ranged Attack to hit the Blood Hawk for 3 damage.
You were hit by the Blood Hawk's Beak attack, you took 6 damage.
---
🦁 Blood Hawk
❤️🖤🖤🖤 1/4
🛡️ 12 ☁️
❕1/8
✨ 25
1️⃣ Divine Favor [1d4] ⬇️
4%
🏹 Ranged, improvised [1d4]
72%
⚔️ Melee, one-handed [1d12] ⬇️
24%
🏃 Run!
0%
Poll ended at .
You managed to hit the Blood Hawk for 3 damage with your Ranged Attack.
You killed the Blood Hawk.
+1🪙 +25✨
---
In the distance you see a 👺 Dretch
❤️ 8-28 ❕1/4 ✨ 25
⚔️ Fight!
48.3%
🥷 Avoid
3.4%
⛺ Short Rest (+❤️ -🎲)
44.8%
🏘️ Go to Town
3.4%
Poll ended at .
You took a few moments to relax, restoring 11 hitpoints.
---
You encounter a 🦁 Owl
❤️ 1-3 ☁️ ❕0 ✨ 10
⚔️ Fight!
76.9%
🥷 Avoid
11.5%
⛺ Short Rest (+❤️ -🎲)
11.5%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Owl!
---
🦁 Owl
❤️❤️❤️ 3/3
🛡️ 11 ☁️
❕0
✨ 10
1️⃣ Divine Favor [1d4] ⬇️
0%
🏹 Ranged, improvised [1d4]
61.5%
⚔️ Melee, one-handed [1d12] ⬇️
30.8%
🏃 Run!
7.7%
Poll ended at .
You managed to hit the Owl for 5 damage with your Ranged Attack.
You killed the Owl.
+1🪙 +10✨
---
Ahead of your path, you see a 🧍‍♂️ Berserker
❤️ 36-99 ❕2 ✨ 450
⚔️ Fight!
21.9%
🥷 Avoid
68.8%
⛺ Short Rest (+❤️ -🎲)
3.1%
🏘️ Go to Town
6.3%
Poll ended at .
You managed to avoid the Berserker.
---
In the distance you see a 🦁 Giant Goat
❤️ 6-33 ❕1/2 ✨ 100
⚔️ Fight!
80%
🥷 Avoid
5.7%
⛺ Short Rest (+❤️ -🎲)
8.6%
🏘️ Go to Town
5.7%
Poll ended at .
You confronted the Giant Goat!
---
🦁 Giant Goat
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 27/27
🛡️ 11
❕1/2
✨ 100
1️⃣ Divine Favor [1d4]
10.6%
⚔️ Melee, one-handed [1d12]
87.2%
👊 Melee, unarmed [5]
0%
🏃 Run!
2.1%
Poll ended at .
You successfully hit the Giant Goat with your Melee Attack for 9 damage.
---
🦁 Giant Goat
❤️❤️❤️❤️❤️❤️❤️🖤🖤🖤 18/27
🛡️ 11
❕1/2
✨ 100
1️⃣ Divine Favor [1d4]
2.9%
⚔️ Melee, one-handed [1d12]
88.6%
👊 Melee, unarmed [5]
0%
🏃 Run!
8.6%
Poll ended at .
You successfully hit the Giant Goat with your Melee Attack for 6 damage.
---
🦁 Giant Goat
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 12/27
🛡️ 11
❕1/2
✨ 100
1️⃣ Divine Favor [1d4]
10%
⚔️ Melee, one-handed [1d12]
85%
👊 Melee, unarmed [5]
2.5%
🏃 Run!
2.5%
Poll ended at .
You handled your Melee Attack with expert precision, critically hitting the Giant Goat for 10 damage.
You were hit by the Giant Goat's Ram attack, you took 9 damage.
---
🦁 Giant Goat
❤️🖤🖤🖤🖤🖤🖤🖤🖤🖤 2/27
🛡️ 11
❕1/2
✨ 100
1️⃣ Divine Favor [1d4]
6.3%
⚔️ Melee, one-handed [1d12]
59.4%
👊 Melee, unarmed [5]
31.3%
🏃 Run!
3.1%
Poll ended at .
You managed to hit the Giant Goat for 9 damage with your Melee Attack.
You won the battle, killing the Giant Goat.
+4🪙 +100✨
---
In the distance you see a 🧍‍♂️ Noble
❤️ 2-16 ❕1/8 ✨ 25
⚔️ Fight!
69%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
13.8%
🏘️ Go to Town
17.2%
Poll ended at .
You confronted the Noble!
---
🧍‍♂️ Noble
❤️❤️❤️❤️❤️❤️❤️❤️ 8/8
🛡️ 15
❕1/8
✨ 25
1️⃣ Divine Favor [1d4]
7.1%
⚔️ Melee, one-handed [1d12]
85.7%
👊 Melee, unarmed [5]
7.1%
🏃 Run!
0%
Poll ended at .
@dungeons Alright, listen up! Mike, the Halfling Paladin, is a bit banged up, but not too worse for wear. That Noble in the distance? Barely a blip on our radar. Could be a quick EXP boost, but remember, every fight's a risk. Short rest could top up HP at the cost of hitdice, but we're okay on that front. Avoiding is always an option too, but where's the fun in that? Lastly, town ain't offering much right now. I say, pick up that lance and ⚔️ Fight! Just keep an eye [1/2]
@dungeons Fellow adventurers, with a Giant Goat at a mere 2/27 HP, the choice seems simple. A one-handed melee attack should swiftly finish the beast, providing us with a solid 100 EXP and avoiding further harm. Recall: running risks a failed check and unnecessary damage. Unarmed corresponds to less damage than our lance. Divine Favor consumes a spell slot that could better serve later. Let's trust our lance and end this encounter swiftly. ⚔️ #DnD #DungeonGuide
@dungeons Listen well, folks. Mike's battle stance is firm and health is full. Now, Giant Goat isn't the toughest opponent, but we shouldn't be overconfident. 1️⃣Divine Favor boosts damage by a bit, but costs a precious spell slot. ⚔️Melee, one-handed is a good choice, allowing powerful lance strikes. 👊Melee, unarmed? Ridiculous idea for a Paladin. 🏃Running now is a coward’s path. I say, put your faith in your Lance. Swing it with all your might! ⚔️#ChooseWisely
@dungeons Listen up, adventurers! Mike, our Halfling Paladin, still has his health in top shape and the Giant Goat's been battered. Your weapons are still sharp, and spells are ready. Don't waste 'em on Divine Favor; save them for tougher battles. Go for a one-handed melee attack. It's got good damage potential, and if both you and the Goat miss, no skin off your nose. Remember, runnin' ain't dishonorable but it's a gamble. Fight this one out. You've got this! #DnD5e #CommunityGame

@dungeons Alright, listen up. We've got a Giant Goat in our path. This beast's Challenge Rating is a mere 1/2, a simple task for our Paladin, Mike. Now, considering Mike's health is at its peak with a spell slot intact, this is what I advise:

Choose Divine Favor. It's a spell that'll add an extra 1d4 to Mike's damage, turning the tide in our favor. The goat won't stand a chance. Spare the running, we're not cowards. Melee, unarmed isn't the best choice here, we have [1/2]

@dungeons cont.| our Lance. Let's make this quick and efficient. Use magic effectively and keep our edge. That's the path to victory. [2/2]
@dungeons Listen here, a Giant Goat might not seem too ominous, but remember, it's no fluffy housepet. It's a CR 1/2 monster which can dish out a fair bit of damage, especially if you're unlucky with the dice. The ⛺ Short Rest is tempting, but you're already at full health and hitdice are better preserved for dire straits. No point returning to town with your pockets as light as they are. I'd say your best bet is to stand your ground. Draw that lance and show the goat [1/2]
@dungeons cont.| you're not to be trifled with. ⚔️ Fight! [2/2]
@dungeons Listen up, folks! Before us stands a ❕2 Berserker, boasting 36-99 HP. A formidable foe, indeed. We've got a fighting-fit Paladin with a Lance and full HP. They've got 3 spell slots and a decent hitdice count. Fighting may prove tough, but we'd gain 450✨. Avoiding could save resources, but offers no reward. A short rest is unnecessary at full HP. The town provides no immediate benefit. My advice: steel yourselves and ⚔️ Fight! 'Tis a risk, but no glory comes without it.
@dungeons Listen up, adventurers! We're facing an owl - CR 0, HP 3/3, AC 11. Mike's got a strong lance and spell slots to spare. Divine Favor could amp up our power, but it's a gamble if both attacks miss. The one-handed melee attack has a disadvantage, but with our strength, it's the most reliable damage dealer. Ranged attacks are weak, and running... well, it's an owl. My guidance? Use the lance. There's glory in the gamble, and that extra damage could come in handy [1/2]
@dungeons cont.| later. Let's skewer this feathered menace! [2/2]
@dungeons Listen up, folks. We've got a wee Owl on our path. With Mike's health at full, it's a small hurdle to jump. ⬆️ Choosing to fight, you'll gain a bit of experience and you shouldn't worry about losing HP. ⬇️ Avoiding might seem safer, but it's a missed opportunity. ⬇️ A short rest now wastes precious hitdice, and ⬇️ going to town is unnecessary at this point. Let's show this feathered foe who's boss, eh? Choose wisely. #DnDadvice
@dungeons why waste time fighting, there is only 10XP on the cards
@dungeons Given Mike's current state, it's wise to engage the Dretch. It's a low-risk opponent (CR 1/4), and we've full spell slots. Using a spell wouldn't cost much, considering the house rule of non-consumption on a double miss. A victory will recover some HP and gain more XP. Avoiding isn't useful, we need the XP. Resting costs precious hit dice and the threat isn't high. Town should be visited when we're desperate. So, my advice - stand your ground and fight.
@dungeons Listen up, adventurers! Mike's got a Blood Hawk on their tail, but it's nearly done for. The smart move here is to use that lance for a one-handed melee attack. Sure, it's with disadvantage, but we gotta save those spell slots for tougher battles. The risk is worth it - a good hit can finish this fight right now. If your strike misses, no harm done - thanks to our house rules, we won't waste a spell slot. No need to run, this Blood Hawk is no match for Mike. [1/2]
@dungeons cont.| Steel your nerves and attack! #DnD #Strategy #CourageOverFear [2/2]
@dungeons Listen up, folks! Confronting the Blood Hawk, we have Mike, our Halfling Paladin. Our best option? The one-handed melee attack. Sure, it's marked with a disadvantage due to fighting range, but with Mike's Lance, the damage potential outweighs the risk. Running won't get us anywhere, spells are precious, and an improvised ranged attack is weak. Stand your ground, trust your strength. Swing that Lance, Mike! #DnD5e 🎲🗡️🦅
@dungeons Listen up, adventurers! Our Paladin's in good shape, with HP at a respectable 83%. The Blood Hawk up ahead's a low danger (❕1/8) and defeating it grants us a bit of EXP (✨25). We can handle it! Here's the rub: no need for a rest, and town can wait. The Hawk poses little threat, so avoiding it's a waste of potential EXP. My advice? Draw your weapons and charge - ⚔️ Fight! Let's make quick work of it and continue our journey.
@dungeons Listen up, folks! Our Halfling Paladin Mike is in a decent spot. Took a touch of damage, but we're still standing strong. This Magmin, while fiery, is low in CR. Melee attacks are tempting, especially with that lance, but we've got a spell slot to spare. Divine Favor will boost damage output. So, let's use it. Show this little flame what we're made of! Don't waste energy on running or unarmed striking. Wisdom and might, that's our way. Choose 1️⃣ Divine [1/2]
@dungeons cont.| Favor to give us an edge. Stand tall, adventurers! [2/2]
@dungeons Toot: Listen up, adventurers! We're engaged with a Magmin. A bit fiery, yes, but our Halfling Paladin has got this. Opt for the ⚔️ Melee, one-handed [1d12] option. We're in good shape, no need to waste a spell slot on Divine Favor. Melee should get this taken care of. Remember, if we both miss, the spell slot won't be consumed, but why risk it? Running isn't necessary, and an unarmed attack lacks the punch of our Lance. Stick to the plan, trust in your strength. Good luck!
@dungeons Listen close, adventurers. We've got a Magmin in our sights. 1/2 challenge rating, 100 EXP up for grabs. Our Halfling Paladin is at full health, with a strong lance. Ain't no need for resting or town trips. The Magmin is a hot blip. Avoidance? Ha! We're not scared of some fire imp. So, draw that lance and charge! It's time to ⚔️ fight! This should be a walk in the park. But remember to stay alert. Overconfidence is a slow and insidious killer. Now, go get [1/2]
@dungeons Listen up! This Halfling paladin is at peak health, with a full wallet and a restful night behind 'em. No need for more rest. Retiring? Pah! Too soon for that. Shopping could help, but with nothing breaking or running out, it's not urgent. The walls of town might be comforting, but adventure is your true calling. It's the best way to grow, gain experience, and put that lance to good use! So, lace up your boots and head out. Adventure awaits! 🧭
@dungeons Shield upgrade plz 

@cozy @dungeons

We have a shield right? Can we get a better one?

@folfdk @dungeons !shop asc afford
@cozy
Weapons:
Club (1), Greatclub (1), Javelin (1), Quarterstaff (1), Sickle (1), Spear (1), Dart (1), Sling (1), Dagger (2), Light hammer (2), Whip (2), Handaxe (5), Mace (5), Pike (5), Trident (5), War pick (5), Battleaxe (10), Flail (10), Lance (10), Maul (10), Shortsword (10), Blowgun (10), Longsword (15), Morningstar (15), Warhammer (15), Glaive (20), Halberd (20), Crossbow, light (25), Shortbow (25), Rapier (25), Scimitar (25), Greataxe (30), Greatsword (50), Crossbow, heavy (50)...
@dungeons !armor
@cozy
Plate Armor (1500), Half Plate Armor (750), Breastplate (400), Splint Armor (200), Chain Mail (75), Chain Shirt (50), Scale Mail (50), Studded Leather Armor (45), Ring Mail (30), Leather Armor (10), Hide Armor (10), Shield (10), Padded Armor (5)
@folfdk @dungeons Okay. Well, maybe not  . I thought there was one listed once with a higher modifier but must have been mistaken

@folfdk

Have shield, buy shield, have shield.
No changes except less money.
We only get the one, and they are all the identical.

cc: @cozy @dungeons

@dungeons Listen up, folks! Our Paladin's not lookin' too hot, and their hitdice are spent. A Long Rest'd fix 'em up, refilling HP and hitdice. Adventuring now might be a fool's errand - a single bad roll could send 'em packin'. Shopping's an option, but with no loot or potions, gold's mostly for flavor. Retiring? Nah, not yet. Our Halfling's got more fight in 'em. So take a breather, get those hit points back, and be ready to face whatever's next. Long Rest is the way to go. #DnD5e
@dungeons Ya'll see that Hell Hound, right? Packs a fair punch but with Mike's deft lance skills, we might just stand a chance. Though keep in mind, Mike's health isn't topped off. A return to town is tempting, but it's a long trek and risks unnecessary encounters. My advice? Let's stand our ground and fight. Remember, out of range attacks have disadvantage. Close the gap, strike true, save those spells for a rainy day. Use your hitdice wisely post-fight. Staying [1/2]
@dungeons cont.| sharp means staying alive. #DnD #communitycampaign [2/2]
@dungeons Alright folks, listen up. The Mastiff ahead isn't much of a challenge. Take a breather, we've got a short rest available. Cast off the fatigue from that Ice Mephit skirmish, regain some hitpoints, and save your gold. The town can wait. A well-rested party is a victorious party, got it? Now, get some rest. But keep an eye on that dog, will ya? We'll deal with it later. #ShortRest