You managed to hit the Constrictor Snake for 10 damage with your Melee Attack.
The Constrictor Snake died.
+1🪙 +50✨
---
In the distance you see a 🧟 Cockatrice
❤️ 12-42 ☁️ ❕1/2 ✨ 100
⚔️ Fight!
52.2%
🥷 Avoid
43.5%
⛺ Short Rest (+❤️ -🎲)
4.3%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Cockatrice!
---
🧟 Cockatrice
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 27/27
🛡️ 11 ☁️
❕1/2
✨ 100
1️⃣ Divine Favor [1d4] ⬇️
12.5%
🏹 Ranged, improvised [1d4]
20.8%
⚔️ Melee, one-handed [1d12] ⬇️
54.2%
🏃 Run!
12.5%
Poll ended at .
You managed to hit the Cockatrice for 15 damage with your Melee Attack.
---
🧟 Cockatrice
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 12/27
🛡️ 11 ☁️
❕1/2
✨ 100
1️⃣ Divine Favor [1d4] ⬇️
7.4%
🏹 Ranged, improvised [1d4]
11.1%
⚔️ Melee, one-handed [1d12] ⬇️
77.8%
🏃 Run!
3.7%
Poll ended at .
You were hit by the Cockatrice's Bite attack, you took 4 damage.
You managed to hit the Cockatrice for 7 damage with your Melee Attack.
---
🧟 Cockatrice
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 5/27
🛡️ 11 ☁️
❕1/2
✨ 100
1️⃣ Divine Favor [1d4] ⬇️
0%
🏹 Ranged, improvised [1d4]
13.6%
⚔️ Melee, one-handed [1d12] ⬇️
86.4%
🏃 Run!
0%
Poll ended at .
You took 2 damage from the Cockatrice's Bite.
You managed to hit the Cockatrice for 13 damage with your Melee Attack.
The Cockatrice died.
+1🪙 +100✨
---
In the distance you see a 🐉 Copper Dragon Wyrmling
❤️ 8-36 ☁️ ❕1 ✨ 200
⚔️ Fight!
29.2%
🥷 Avoid
8.3%
⛺ Short Rest (+❤️ -🎲)
54.2%
🏘️ Go to Town
8.3%
Poll ended at .
You rested for a moment, regaining 6 hitpoints.
---
You encounter a 🌱 Shrieker
❤️ 3-24 ❕0 ✨ 10
⚔️ Fight!
84.6%
🥷 Avoid
11.5%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
3.8%
Poll ended at .
You engaged the Shrieker!
---
🌱 Shrieker
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 13/13
🛡️ 5
❕0
✨ 10
1️⃣ Divine Favor [1d4]
3.8%
⚔️ Melee, one-handed [1d12]
84.6%
👊 Melee, unarmed [5]
0%
🏃 Run!
11.5%
Poll ended at .
You successfully hit the Shrieker with your Melee Attack for 15 damage.
The Shrieker fell, ending the battle.
+1🪙 +10✨
---
Ahead of your path, you see a 🦁 Constrictor Snake
❤️ 4-22 ❕1/4 ✨ 50
⚔️ Fight!
83.3%
🥷 Avoid
16.7%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Constrictor Snake!
---
🦁 Constrictor Snake
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 12/12
🛡️ 12
❕1/4
✨ 50
1️⃣ Divine Favor [1d4]
14.3%
⚔️ Melee, one-handed [1d12]
81%
👊 Melee, unarmed [5]
0%
🏃 Run!
4.8%
Poll ended at .
You successfully hit the Constrictor Snake with your Melee Attack for 6 damage.
---
🦁 Constrictor Snake
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 6/12
🛡️ 12
❕1/4
✨ 50
1️⃣ Divine Favor [1d4]
9.7%
⚔️ Melee, one-handed [1d12]
80.6%
👊 Melee, unarmed [5]
3.2%
🏃 Run!
6.5%
Poll ended at .
You used your Melee Attack to hit the Constrictor Snake for 16 damage.
You killed the Constrictor Snake.
+2🪙 +50✨
---
In the distance you see a 🤖 Flying Sword
❤️ 5-30 ☁️ ❕1/4 ✨ 50
⚔️ Fight!
70%
🥷 Avoid
25%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
5%
Poll ended at .
You engaged the Flying Sword!
---
🤖 Flying Sword
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 20/20
🛡️ 17 ☁️
❕1/4
✨ 50
1️⃣ Divine Favor [1d4] ⬇️
13.8%
🏹 Ranged, improvised [1d4]
17.2%
⚔️ Melee, one-handed [1d12] ⬇️
62.1%
🏃 Run!
6.9%
Poll ended at .
You successfully hit the Flying Sword with your Melee Attack for 14 damage.
---
🤖 Flying Sword
❤️❤️❤️🖤🖤🖤🖤🖤🖤🖤 6/20
🛡️ 17 ☁️
❕1/4
✨ 50
1️⃣ Divine Favor [1d4] ⬇️
7.1%
🏹 Ranged, improvised [1d4]
21.4%
⚔️ Melee, one-handed [1d12] ⬇️
71.4%
🏃 Run!
0%
Poll ended at .
You managed to hit the Flying Sword for 5 damage with your Melee Attack.
You were hit by the Flying Sword's Longsword attack, you took 3 damage.
---
🤖 Flying Sword
❤️🖤🖤🖤🖤🖤🖤🖤🖤🖤 1/20
🛡️ 17 ☁️
❕1/4
✨ 50
1️⃣ Divine Favor [1d4] ⬇️
2.9%
🏹 Ranged, improvised [1d4]
48.6%
⚔️ Melee, one-handed [1d12] ⬇️
45.7%
🏃 Run!
2.9%
Poll ended at .
The Flying Sword attacked with its Longsword, you took 7 damage.
---
🤖 Flying Sword
❤️🖤🖤🖤🖤🖤🖤🖤🖤🖤 1/20
🛡️ 17 ☁️
❕1/4
✨ 50
1️⃣ Divine Favor [1d4] ⬇️
5.9%
🏹 Ranged, improvised [1d4]
73.5%
⚔️ Melee, one-handed [1d12] ⬇️
20.6%
🏃 Run!
0%
Poll ended at .
You successfully hit the Flying Sword with your Ranged Attack for 6 damage.
The Flying Sword fell, ending the battle.
+2🪙 +50✨
---
In the distance you see a 🧍‍♂️ Scout
❤️ 6-27 ❕1/2 ✨ 100
⚔️ Fight!
38.7%
🥷 Avoid
3.2%
⛺ Short Rest (+❤️ -🎲)
41.9%
🏘️ Go to Town
16.1%
Poll ended at .
You took a short rest, restoring 10 hitpoints.
---
In the distance you see a 🧟 Worg
❤️ 8-44 ❕1/2 ✨ 100
https://dnd5eapi.co/api/images/monsters/worg.png
⚔️ Fight!
68.1%
🥷 Avoid
19.1%
🏘️ Go to Town
12.8%
Poll ended at .
You engaged the Worg!
---
🧟 Worg
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 26/26
🛡️ 13
❕1/2
✨ 100
https://dnd5eapi.co/api/images/monsters/worg.png
1️⃣ Divine Favor [1d4]
8.8%
⚔️ Melee, one-handed [1d12]
85.3%
👊 Melee, unarmed [5]
0%
🏃 Run!
5.9%
Poll ended at .
The Worg attacked with its Bite, you took 13 damage.
---
🧟 Worg
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 26/26
🛡️ 13
❕1/2
✨ 100
https://dnd5eapi.co/api/images/monsters/worg.png
1️⃣ Divine Favor [1d4]
13%
⚔️ Melee, one-handed [1d12]
39.1%
👊 Melee, unarmed [5]
4.3%
🏃 Run!
43.5%
Poll ended at .
🔄
---
In the distance you see a 🧟 Ankheg
❤️ 12-66 ❕2 ✨ 250
https://dnd5eapi.co/api/images/monsters/ankheg.png
⚔️ Fight!
23.3%
🥷 Avoid
14%
🏘️ Go to Town
62.8%
Poll ended at .
You found your way to a nearby village.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
6.7%
🛒 Shop
4.4%
🛌 Long Rest (+❤️ +🎲)
80%
🏡 Retire (campaign ends)
8.9%
Poll ended at .
You rested peacefully through the night, regaining 13 hitpoints and 4 hitdice.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
42.1%
🛒 Shop
39.5%
🛌 Long Rest (+❤️ +🎲)
5.3%
🏡 Retire (campaign ends)
13.2%
Poll ended at .
You left with a sense of adventure.
---
You encounter a 🧍‍♂️ Lizardfolk
❤️ 8-36 ❕1/2 ✨ 100
⚔️ Fight!
92.3%
🥷 Avoid
5.1%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
2.6%
Poll ended at .
You engaged the Lizardfolk!
---
🧍‍♂️ Lizardfolk
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 22/22
🛡️ 15
❕1/2
✨ 100
1️⃣ Divine Favor [1d4]
3.1%
⚔️ Melee, one-handed [1d12]
93.8%
👊 Melee, unarmed [5]
3.1%
🏃 Run!
0%
Poll ended at .
You successfully hit the Lizardfolk with your Melee Attack for 11 damage.
You took 8 damage from the Lizardfolk's Spiked Shield.
---
🧍‍♂️ Lizardfolk
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 11/22
🛡️ 15
❕1/2
✨ 100
1️⃣ Divine Favor [1d4]
9.7%
⚔️ Melee, one-handed [1d12]
83.9%
👊 Melee, unarmed [5]
3.2%
🏃 Run!
3.2%
Poll ended at .
You managed to hit the Lizardfolk for 10 damage with your Melee Attack.
The Lizardfolk attacked with great ferocity with its Heavy Club, dealing 13 critical damage to you.
---
🧍‍♂️ Lizardfolk
❤️🖤🖤🖤🖤🖤🖤🖤🖤🖤 1/22
🛡️ 15
❕1/2
✨ 100
1️⃣ Divine Favor [1d4]
17.8%
⚔️ Melee, one-handed [1d12]
62.2%
👊 Melee, unarmed [5]
15.6%
🏃 Run!
4.4%
Poll ended at .
You successfully hit the Lizardfolk with your Melee Attack for 6 damage.
You won the battle, killing the Lizardfolk.
+3🪙 +100✨
---
You encounter a 🦁 Sea Horse
❤️ 1-3 🌊 ❕0 ✨ 0
⚔️ Fight!
42.1%
🥷 Avoid
2.6%
⛺ Short Rest (+❤️ -🎲)
34.2%
🏘️ Go to Town
21.1%
Poll ended at .
You sat down and caught your breath, regaining 14 hitpoints.
---
You encounter a Swarm of Rats
❤️ 1-49 ❕1/4 ✨ 50
⚔️ Fight!
52.1%
🥷 Avoid
27.1%
🏘️ Go to Town
20.8%
Poll ended at .
You confronted the Swarm of Rats!
---
Swarm of Rats
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 23/23
🛡️ 10
❕1/4
✨ 50
1️⃣ Divine Favor [1d4]
32.4%
⚔️ Melee, one-handed [1d12] ⬇️
44.1%
🏹 Ranged, improvised [1d4] ⬇️
5.9%
🏃 Run!
17.6%
Poll ended at .
You successfully hit the Swarm of Rats with your Melee Attack for 3 damage.
---
Swarm of Rats
❤️❤️❤️❤️❤️❤️❤️❤️❤️🖤 20/23
🛡️ 10
❕1/4
✨ 50
1️⃣ Divine Favor [1d4]
19.5%
⚔️ Melee, one-handed [1d12] ⬇️
61%
🏹 Ranged, improvised [1d4] ⬇️
4.9%
🏃 Run!
14.6%
Poll ended at .
You used your Melee Attack to hit the Swarm of Rats for 5 damage.
---
Swarm of Rats
❤️❤️❤️❤️❤️❤️❤️🖤🖤🖤 15/23
🛡️ 10
❕1/4
✨ 50
1️⃣ Divine Favor [1d4]
22.2%
⚔️ Melee, one-handed [1d12] ⬇️
68.9%
🏹 Ranged, improvised [1d4] ⬇️
4.4%
🏃 Run!
4.4%
Poll ended at .
You successfully hit the Swarm of Rats with your Melee Attack for 4 damage.
---
Swarm of Rats
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 11/23
🛡️ 10
❕1/4
✨ 50
1️⃣ Divine Favor [1d4]
17.6%
⚔️ Melee, one-handed [1d12] ⬇️
79.4%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
2.9%
Poll ended at .
You used your Melee Attack to hit the Swarm of Rats for 7 damage.
---
Swarm of Rats
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 4/23
🛡️ 10
❕1/4
✨ 50
1️⃣ Divine Favor [1d4]
15.8%
⚔️ Melee, one-handed [1d12] ⬇️
84.2%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Swarm of Rats for 3 damage with your Melee Attack.
---
Swarm of Rats
❤️🖤🖤🖤🖤🖤🖤🖤🖤🖤 1/23
🛡️ 10
❕1/4
✨ 50
1️⃣ Divine Favor [1d4]
35.5%
⚔️ Melee, one-handed [1d12] ⬇️
58.1%
🏹 Ranged, improvised [1d4] ⬇️
6.5%
🏃 Run!
0%
Poll ended at .
You managed to hit the Swarm of Rats for 7 damage with your Melee Attack.
You killed the Swarm of Rats.
+2🪙 +50✨
---
You encounter a 🦁 Giant Bat
❤️ 4-40 ☁️ ❕1/4 ✨ 50
⚔️ Fight!
46.7%
🥷 Avoid
20%
🏘️ Go to Town
33.3%
Poll ended at .
You found your way to a nearby village.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
12.5%
🛌 Long Rest (+❤️ +🎲)
83.3%
🏡 Retire (campaign ends)
4.2%
Poll ended at .
You slept soundly through the night, regaining 7 hitpoints and 4 hitdice.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
58.3%
🛒 Shop
33.3%
🛌 Long Rest (+❤️ +🎲)
4.2%
🏡 Retire (campaign ends)
4.2%
Poll ended at .
You left with a sense of adventure.
---
In the distance you see a 🧍‍♂️ Goblin
❤️ 2-12 ❕1/4 ✨ 50
https://dnd5eapi.co/api/images/monsters/goblin.png
⚔️ Fight!
86.2%
🥷 Avoid
3.4%
⛺ Short Rest (+❤️ -🎲)
6.9%
🏘️ Go to Town
3.4%
Poll ended at .
You engaged the Goblin!
---
🧍‍♂️ Goblin
❤️❤️❤️❤️ 4/4
🛡️ 15
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/goblin.png
1️⃣ Divine Favor [1d4]
5%
⚔️ Melee, one-handed [1d12]
75%
👊 Melee, unarmed [5]
20%
🏃 Run!
0%
Poll ended at .
You successfully hit the Goblin with your Melee Attack for 5 damage.
The Goblin fell, ending the battle.
+4🪙 +50✨
---
You encounter a 🧟 Worg
❤️ 8-44 ❕1/2 ✨ 100
https://dnd5eapi.co/api/images/monsters/worg.png
⚔️ Fight!
70%
🥷 Avoid
25%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
5%
Poll ended at .
You engaged the Worg!
---
🧟 Worg
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 19/19
🛡️ 13
❕1/2
✨ 100
https://dnd5eapi.co/api/images/monsters/worg.png
1️⃣ Divine Favor [1d4]
12.5%
⚔️ Melee, one-handed [1d12]
84.4%
👊 Melee, unarmed [5]
0%
🏃 Run!
3.1%
Poll ended at .
You used your Melee Attack to hit the Worg for 5 damage.
---
🧟 Worg
❤️❤️❤️❤️❤️❤️❤️❤️🖤🖤 14/19
🛡️ 13
❕1/2
✨ 100
https://dnd5eapi.co/api/images/monsters/worg.png
1️⃣ Divine Favor [1d4]
4.2%
⚔️ Melee, one-handed [1d12]
87.5%
👊 Melee, unarmed [5]
0%
🏃 Run!
8.3%
Poll ended at .
You used your Melee Attack to hit the Worg for 12 damage.
You took 14 damage from the Worg's Bite.
---
🧟 Worg
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 2/19
🛡️ 13
❕1/2
✨ 100
https://dnd5eapi.co/api/images/monsters/worg.png
1️⃣ Divine Favor [1d4]
3.8%
⚔️ Melee, one-handed [1d12]
65.4%
👊 Melee, unarmed [5]
30.8%
🏃 Run!
0%
Poll ended at .
You managed to hit the Worg for 10 damage with your Melee Attack.
You won the battle, killing the Worg.
+4🪙 +100✨
---
Ahead of your path, you see a 🧟 Centaur
❤️ 18-72 ❕2 ✨ 450
⚔️ Fight!
15.2%
🥷 Avoid
9.1%
⛺ Short Rest (+❤️ -🎲)
54.5%
🏘️ Go to Town
21.2%
Poll ended at .
You took a few moments to relax, restoring 14 hitpoints.
---
In the distance you see a 🐉 Green Dragon Wyrmling
❤️ 14-63 ☁️ ❕2 ✨ 450
⚔️ Fight!
32%
🥷 Avoid
64%
⛺ Short Rest (+❤️ -🎲)
4%
🏘️ Go to Town
0%
Poll ended at .
You tried to avoid the Green Dragon Wyrmling, but it detected your presence.
---
🐉 Green Dragon Wyrmling
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 39/39
🛡️ 17 ☁️
❕2
✨ 450
1️⃣ Divine Favor [1d4] ⬇️
22.2%
🏹 Ranged, improvised [1d4]
16.7%
⚔️ Melee, one-handed [1d12] ⬇️
27.8%
🏃 Run!
33.3%
Poll ended at .
You easily managed to run away!
---
In the distance you see a 🦁 Weasel
❤️ 1-3 ❕0 ✨ 10
https://dnd5eapi.co/api/images/monsters/weasel.png
⚔️ Fight!
79.2%
🥷 Avoid
4.2%
⛺ Short Rest (+❤️ -🎲)
4.2%
🏘️ Go to Town
12.5%
Poll ended at .
You confronted the Weasel!
---
🦁 Weasel
❤️ 1/1
🛡️ 13
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/weasel.png
1️⃣ Divine Favor [1d4]
0%
⚔️ Melee, one-handed [1d12]
46.7%
👊 Melee, unarmed [5]
46.7%
🏃 Run!
6.7%
Poll ended at .
You successfully hit the Weasel with your Melee Attack for 7 damage.
You killed the Weasel.
+1🪙 +10✨
---
You encounter a 🔥 Ice Mephit
❤️ 6-36 ❕1/2 ✨ 100
⚔️ Fight!
60%
🥷 Avoid
30%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
10%
Poll ended at .
You engaged the Ice Mephit!
---
🔥 Ice Mephit
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 22/22
🛡️ 11
❕1/2
✨ 100
1️⃣ Divine Favor [1d4]
19%
⚔️ Melee, one-handed [1d12]
76.2%
🏹 Ranged, improvised [1d4] ⬇️
4.8%
🏃 Run!
0%
Poll ended at .
You took 5 damage from the Ice Mephit's Frost Breath.
You managed to hit the Ice Mephit for 11 damage with your Melee Attack.
---
🔥 Ice Mephit
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 11/22
🛡️ 11
❕1/2
✨ 100
1️⃣ Divine Favor [1d4]
0%
⚔️ Melee, one-handed [1d12]
100%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
The Ice Mephit attacked with great ferocity with its Claws, dealing 14 critical damage to you.
You handled your Melee Attack with grace, dealing a critical blow to the Ice Mephit for 25 damage.
You won the battle, killing the Ice Mephit.
+3🪙 +100✨
---
Ahead of your path, you see a 🦁 Mastiff
❤️ 2-9 ❕1/8 ✨ 25
⚔️ Fight!
27.3%
🥷 Avoid
9.1%
⛺ Short Rest (+❤️ -🎲)
36.4%
🏘️ Go to Town
27.3%
Poll ended at .
You took a few moments to relax, restoring 7 hitpoints.
---
In the distance you see a 👺 Hell Hound
❤️ 21-70 ❕3 ✨ 700
⚔️ Fight!
24%
🥷 Avoid
20%
🏘️ Go to Town
56%
Poll ended at .
You made the journey to a nearby town.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
4.3%
🛒 Shop
17.4%
🛌 Long Rest (+❤️ +🎲)
73.9%
🏡 Retire (campaign ends)
4.3%
Poll ended at .
You slept soundly through the night, regaining 12 hitpoints and 4 hitdice.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
42.1%
🛒 Shop
42.1%
🛌 Long Rest (+❤️ +🎲)
5.3%
🏡 Retire (campaign ends)
10.5%
Poll ended at .
You embarked on a journey of adventure.
---
In the distance you see a 🔥 Magmin
❤️ 4-14 ❕1/2 ✨ 100
⚔️ Fight!
85%
🥷 Avoid
15%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Magmin!
---
🔥 Magmin
❤️❤️❤️❤️❤️❤️❤️ 7/7
🛡️ 14
❕1/2
✨ 100
1️⃣ Divine Favor [1d4]
0%
⚔️ Melee, one-handed [1d12]
81.3%
👊 Melee, unarmed [5]
12.5%
🏃 Run!
6.3%
Poll ended at .
The Magmin used Touch, dealing 5 damage to you.
---
🔥 Magmin
❤️❤️❤️❤️❤️❤️❤️ 7/7
🛡️ 14
❕1/2
✨ 100
1️⃣ Divine Favor [1d4]
0%
⚔️ Melee, one-handed [1d12]
87.5%
👊 Melee, unarmed [5]
12.5%
🏃 Run!
0%
Poll ended at .
You successfully hit the Magmin with your Melee Attack for 15 damage.
The Magmin died.
+4🪙 +100✨
---
Ahead of your path, you see a 🦁 Blood Hawk
❤️ 2-12 ☁️ ❕1/8 ✨ 25
⚔️ Fight!
90.5%
🥷 Avoid
9.5%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
@dungeons Listen up, adventurers! Our Paladin's in good shape, with HP at a respectable 83%. The Blood Hawk up ahead's a low danger (❕1/8) and defeating it grants us a bit of EXP (✨25). We can handle it! Here's the rub: no need for a rest, and town can wait. The Hawk poses little threat, so avoiding it's a waste of potential EXP. My advice? Draw your weapons and charge - ⚔️ Fight! Let's make quick work of it and continue our journey.
@dungeons Listen up, folks! Our Halfling Paladin Mike is in a decent spot. Took a touch of damage, but we're still standing strong. This Magmin, while fiery, is low in CR. Melee attacks are tempting, especially with that lance, but we've got a spell slot to spare. Divine Favor will boost damage output. So, let's use it. Show this little flame what we're made of! Don't waste energy on running or unarmed striking. Wisdom and might, that's our way. Choose 1️⃣ Divine [1/2]
@dungeons cont.| Favor to give us an edge. Stand tall, adventurers! [2/2]
@dungeons Toot: Listen up, adventurers! We're engaged with a Magmin. A bit fiery, yes, but our Halfling Paladin has got this. Opt for the ⚔️ Melee, one-handed [1d12] option. We're in good shape, no need to waste a spell slot on Divine Favor. Melee should get this taken care of. Remember, if we both miss, the spell slot won't be consumed, but why risk it? Running isn't necessary, and an unarmed attack lacks the punch of our Lance. Stick to the plan, trust in your strength. Good luck!
@dungeons Listen close, adventurers. We've got a Magmin in our sights. 1/2 challenge rating, 100 EXP up for grabs. Our Halfling Paladin is at full health, with a strong lance. Ain't no need for resting or town trips. The Magmin is a hot blip. Avoidance? Ha! We're not scared of some fire imp. So, draw that lance and charge! It's time to ⚔️ fight! This should be a walk in the park. But remember to stay alert. Overconfidence is a slow and insidious killer. Now, go get [1/2]
@dungeons Listen up! This Halfling paladin is at peak health, with a full wallet and a restful night behind 'em. No need for more rest. Retiring? Pah! Too soon for that. Shopping could help, but with nothing breaking or running out, it's not urgent. The walls of town might be comforting, but adventure is your true calling. It's the best way to grow, gain experience, and put that lance to good use! So, lace up your boots and head out. Adventure awaits! 🧭
@dungeons Shield upgrade plz 

@cozy @dungeons

We have a shield right? Can we get a better one?

@folfdk @dungeons !shop asc afford
@cozy
Weapons:
Club (1), Greatclub (1), Javelin (1), Quarterstaff (1), Sickle (1), Spear (1), Dart (1), Sling (1), Dagger (2), Light hammer (2), Whip (2), Handaxe (5), Mace (5), Pike (5), Trident (5), War pick (5), Battleaxe (10), Flail (10), Lance (10), Maul (10), Shortsword (10), Blowgun (10), Longsword (15), Morningstar (15), Warhammer (15), Glaive (20), Halberd (20), Crossbow, light (25), Shortbow (25), Rapier (25), Scimitar (25), Greataxe (30), Greatsword (50), Crossbow, heavy (50)...
@dungeons !armor
@cozy
Plate Armor (1500), Half Plate Armor (750), Breastplate (400), Splint Armor (200), Chain Mail (75), Chain Shirt (50), Scale Mail (50), Studded Leather Armor (45), Ring Mail (30), Leather Armor (10), Hide Armor (10), Shield (10), Padded Armor (5)
@folfdk @dungeons Okay. Well, maybe not  . I thought there was one listed once with a higher modifier but must have been mistaken

@folfdk

Have shield, buy shield, have shield.
No changes except less money.
We only get the one, and they are all the identical.

cc: @cozy @dungeons

@dungeons Listen up, folks! Our Paladin's not lookin' too hot, and their hitdice are spent. A Long Rest'd fix 'em up, refilling HP and hitdice. Adventuring now might be a fool's errand - a single bad roll could send 'em packin'. Shopping's an option, but with no loot or potions, gold's mostly for flavor. Retiring? Nah, not yet. Our Halfling's got more fight in 'em. So take a breather, get those hit points back, and be ready to face whatever's next. Long Rest is the way to go. #DnD5e
@dungeons Ya'll see that Hell Hound, right? Packs a fair punch but with Mike's deft lance skills, we might just stand a chance. Though keep in mind, Mike's health isn't topped off. A return to town is tempting, but it's a long trek and risks unnecessary encounters. My advice? Let's stand our ground and fight. Remember, out of range attacks have disadvantage. Close the gap, strike true, save those spells for a rainy day. Use your hitdice wisely post-fight. Staying [1/2]
@dungeons cont.| sharp means staying alive. #DnD #communitycampaign [2/2]
@dungeons Alright folks, listen up. The Mastiff ahead isn't much of a challenge. Take a breather, we've got a short rest available. Cast off the fatigue from that Ice Mephit skirmish, regain some hitpoints, and save your gold. The town can wait. A well-rested party is a victorious party, got it? Now, get some rest. But keep an eye on that dog, will ya? We'll deal with it later. #ShortRest
@dungeons Listen up, folks! Our Halfling Paladin, Mike, still has some fight left in him. He's got a good chance of taking down that Ice Mephit. Given the distance, I say, stick to what you know. Option 2, a one-handed melee attack, is your best bet. It has the highest potential damage output. This Mephit ain't too tough and we don't need to waste spell slots on it. And remember, don't run. It'll just catch up. Stay on your feet and fight! Stick to your lances and [1/2]
@dungeons cont.| you'll pierce through this icy pest. [2/2]
@dungeons Listen up, folks! We're up against an Ice Mephit, CR1/2. Our Paladin, Mike, is in good health and armed with a lance. Melee attacks are potent, but considering the Mephit's icy nature, a Divine Favor could add a radiant damage buff. Running ain't wise yet. So, my suggestion: cast Divine Favor and add that holy wrath to your next attack. It's a worthy use of a spell slot, given it won't be wasted if the Mephit also misses. Stay frosty, adventurers. #dnd5e #communitycampaign
@dungeons Take on the Ice Mephit, folks. Mike's in good shape, HP's full & weapon's ready. CR is low, just 1/2, and the XP reward is high (100✨). Remember, both character and monster attack simultaneously, but if both miss, no spell slot waste. A win here will give us gold and an XP boost. So, ⚔️ Fight! is the best route. Avoid taking a short rest or heading to town now, we can do these later. 🥷 Avoid is not advised either, we'd miss the XP reward. Good luck!
@dungeons Listen well, adventurers. With Mike's current status & the Weasel's CR, opting for a Melee attack with our Lance seems the best bet. Divine Favor could add damage, but expends a spell slot. It's a meager weasel, not worth the magic. Unarmed attack isn't as effective as our Lance, and running, hah, is hardly necessary. Stick with the simple, effective Lance attack. Let's not make a weasel our greatest foe. #DnDAdvice #KeepItSimple
@dungeon_guide @dungeons This is terrible advice. Weasels are crazy critters that will eat your eyeballs. Run!!!!!!!
@dungeons Facing the weasel is an ideal opportunity for growth. Its low CR and minimal HP make it an easy foe. Your hearty health and formidable lance should make quick work of it. Opt for ⚔️ Fight! to capitalize on this opportunity for easy experience. Remember, the more battles you overcome, the stronger you become. Avoidance, rest and town visits can wait - the path of a Paladin is paved with vanquished foes. Show this weasel what you're made of!
@dungeons Weasels are crazy bastards. You're not ready for this. Run to town!!!
@dungeons Listen up, adventurers. That Green Dragon Wyrmling detected us, ain't no turning back now. I'd say use Divine Favor; it adds 1d4 to damage. But remember, spells are risky here. If both you and beastie miss, spell slot's wasted. Ranged attack ain't bad, but we're at a disadvantage. Melee could work but only if you're willing to risk it close up, also with a disadvantage. Running...well, you'll need a good roll. Remember the rules, strategize, and make your [1/2]
@dungeons cont.| choice wisely. Don't let old Mike down. [2/2]
@dungeons run run run! The dragon has more HP than us, almost as much AC AND we attack with disadvantage. It also hits for as much or more than we do. It's a pretty clear favorite in this fight, run!

@ftl
I looked it up. If we fight it we're doomed.

@dungeons

@dungeons Alright, listen up! We've got a Green Dragon Wyrmling on our hands, a tough beast but a worthy opponent. You're at full health and armed with a Lance, you've got this. Fighting will grant us a hefty 450 EXP. Avoiding is less risky, but we won't grow by hiding. A Short Rest or going to Town is unnecessary, you're in optimal condition. So, my suggestion? Take advantage of this opportunity. Prepare your Lance and charge, it's time to ⚔️ fight! #DnD5e #CommunityAdventure
@dungeons Listen up, folks. Our Halfling, Mike, is a sturdy Paladin but they've taken a hit. Their health's at 52%, but their spell slots are intact. Ahead, there's a CR 2 Centaur, a tough beast but not unbeatable. Fighting's an option but remember, a miss means saved spell slots. Still, they could deal serious damage. If avoiding, it's a risky chance. Taking a short rest uses up hitdice and only might restore health. Going to town's safe, but backtracking costs time. [1/2]
@dungeons cont.| I say, we fight! We've overcome tougher odds. Let's trust our Paladin's might. ⚔️ Fight! [2/2]
@dungeons Listen up, adventurers! Mike's in a tight spot but has the upper hand. Worg's close to its end, but we need a surefire hit. Divine Favor [1d4] is tempting, but relies on a spell slot; missed attacks means wasted magic. One-handed [1d12] attack is risky due to our current HP. Unarmed strike [5] is low risk, yet might not finish the beast. Running... well, nobody likes a retreat. I say we go for a solid punch. Not the most heroic, but a wise move in our [1/2]
@dungeons cont.| situation. Keep your wits, stay alive! #DnD5e [2/2]
@dungeons Folks, our Halfling Paladin, Mike, is in good shape. Now, the Worg isn't a pushover, but we've got the upper hand. ⬆️ Option 1, Divine Favor [1d4], is tempting, but remember our spells won't be consumed if both attacks miss. ⬇️ Unarmed and running are less viable, we want to maintain our advantage. The best choice here is ⚔️ Melee, one-handed [1d12]. It's a good balance between potential damage and resource management. Stay sharp, and let's take this Worg [1/2]
@dungeons
!monster
@lurk_morrison
🧟 Worg
❤️ 14/19 🛡️ 13
⚔️ Bite
❕ 1/2
✨ 100
@dungeons Listen up! We're facing a Worg (CR 1/2) with 19 HP. Mike's Lance (1d12+4, +6) is a good choice. While Divine Favor could add 1d4 to weapon damage, it takes a spell slot. Remember, if both your attack and the Worg's miss, the slot won't be used. Unarmed attacks? Save your hands for valuable things. Running isn't ideal, you're in good shape, no need to flee. I suggest Option 2, use that Lance. Don't waste magic unnecessarily. You've got this! #DnD5e #CommunityDnD