After a long deserved rest, you woke up feeling refreshed and with 21 more hitpoints and 4 hitdice.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
30.6%
πŸ›’ Shop
59.2%
πŸ›Œ Long Rest (+❀️ +🎲)
2%
🏑 Retire (campaign ends)
8.2%
Poll ended at .
You found a shop.
---
The shopkeeper greets you as you enter, what catches your eye?
πŸŽ’
πŸ—‘οΈ Lance [1d12+4, +6] πŸ›‘οΈ Shield πŸ›‘οΈ Splint Armor [19]
πŸ—‘οΈ Flail [1d8+4, +6] ~ 1H (-5πŸͺ™)
2.3%
πŸ›‘οΈ Shield [+2] ~ 1H (-5πŸͺ™)
22.7%
πŸ›‘οΈ Chain Mail [18] (+25πŸͺ™)
22.7%
↩️ Back to Town
52.3%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
68.2%
πŸ›’ Shop
20.5%
πŸ›Œ Long Rest (+❀️ +🎲)
6.8%
🏑 Retire (campaign ends)
4.5%
Poll ended at .
You left with a sense of adventure.
---
You encounter a πŸ§β€β™‚οΈ Berserker
❀️ 36-99 ❕2 ✨ 450
βš”οΈ Fight!
48.4%
πŸ₯· Avoid
41.9%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
9.7%
Poll ended at .
The Berserker saw you as you tried to sneak past.
---
πŸ§β€β™‚οΈ Berserker
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 59/59
πŸ›‘οΈ 13
❕2
✨ 450
1️⃣ Divine Favor [1d4]
16%
βš”οΈ Melee, one-handed [1d12]
40%
πŸ‘Š Melee, unarmed [5]
8%
πŸƒ Run!
36%
Poll ended at .
The Berserker used Greataxe, dealing 10 damage to you.
You managed to hit the Berserker for 14 damage with your Melee Attack.
---
πŸ§β€β™‚οΈ Berserker
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 45/59
πŸ›‘οΈ 13
❕2
✨ 450
1️⃣ Divine Favor [1d4]
8.3%
βš”οΈ Melee, one-handed [1d12]
50%
πŸ‘Š Melee, unarmed [5]
4.2%
πŸƒ Run!
37.5%
Poll ended at .
The Berserker dealt a critical blow to you with its Greataxe, you took 27 damage.
You went down for a moment, but managed to get back up.
You used your Melee Attack to hit the Berserker for 8 damage.
---
πŸ§β€β™‚οΈ Berserker
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 37/59
πŸ›‘οΈ 13
❕2
✨ 450
1️⃣ Divine Favor [1d4]
7.4%
βš”οΈ Melee, one-handed [1d12]
3.7%
πŸ‘Š Melee, unarmed [5]
0%
πŸƒ Run!
88.9%
Poll ended at .
You deftly got away!
---
You encounter a 🧟 Darkmantle
❀️ 10-35 ☁️ ❕1/2 ✨ 100
βš”οΈ Fight!
3.3%
πŸ₯· Avoid
6.7%
β›Ί Short Rest (+❀️ -🎲)
26.7%
🏘️ Go to Town
63.3%
Poll ended at .
You found your way to a nearby village.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
3.3%
πŸ›Œ Long Rest (+❀️ +🎲)
90%
🏑 Retire (campaign ends)
6.7%
Poll ended at .
You rested peacefully through the night, regaining 28 hitpoints and 0 hitdice.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
41.7%
πŸ›’ Shop
54.2%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
4.2%
Poll ended at .
You walked to a local shop.
---
You step into a local shop, what catches your eye?
πŸŽ’
πŸ—‘οΈ Lance [1d12+4, +6] πŸ›‘οΈ Shield πŸ›‘οΈ Splint Armor [19]
πŸ—‘οΈ Spear [1d6+4, +6] ~ 1H T V (+4πŸͺ™)
10.7%
πŸ—‘οΈ Longsword [1d8+4, +6] ~ 1H V (-10πŸͺ™)
7.1%
πŸ›‘οΈ Ring Mail [16] (+70πŸͺ™)
17.9%
↩️ Back to Town
64.3%
Poll ended at .
You left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
65.5%
πŸ›’ Shop
13.8%
πŸ›Œ Long Rest (+❀️ +🎲)
17.2%
🏑 Retire (campaign ends)
3.4%
Poll ended at .
You embarked on a journey of adventure.
---
In the distance you see a 🦁 Poisonous Snake
❀️ 1-4 ❕1/8 ✨ 25
βš”οΈ Fight!
87%
πŸ₯· Avoid
4.3%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
8.7%
Poll ended at .
You confronted the Poisonous Snake!
---
🦁 Poisonous Snake
❀️ 1/1
πŸ›‘οΈ 13
❕1/8
✨ 25
1️⃣ Divine Favor [1d4]
11.5%
βš”οΈ Melee, one-handed [1d12]
53.8%
πŸ‘Š Melee, unarmed [5]
26.9%
πŸƒ Run!
7.7%
Poll ended at .
You used your Melee Attack to hit the Poisonous Snake for 9 damage.
The Poisonous Snake fell, ending the battle.
+2πŸͺ™ +25✨
---
You encounter a 🦁 Constrictor Snake
❀️ 4-22 ❕1/4 ✨ 50
βš”οΈ Fight!
84%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
12%
🏘️ Go to Town
4%
Poll ended at .
You confronted the Constrictor Snake!
---
🦁 Constrictor Snake
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 14/14
πŸ›‘οΈ 12
❕1/4
✨ 50
1️⃣ Divine Favor [1d4]
3.7%
βš”οΈ Melee, one-handed [1d12]
96.3%
πŸ‘Š Melee, unarmed [5]
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Constrictor Snake for 8 damage with your Melee Attack.
---
🦁 Constrictor Snake
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 6/14
πŸ›‘οΈ 12
❕1/4
✨ 50
1️⃣ Divine Favor [1d4]
0%
βš”οΈ Melee, one-handed [1d12]
95.8%
πŸ‘Š Melee, unarmed [5]
0%
πŸƒ Run!
4.2%
Poll ended at .
You managed to hit the Constrictor Snake for 10 damage with your Melee Attack.
The Constrictor Snake died.
+1πŸͺ™ +50✨
---
In the distance you see a 🧟 Cockatrice
❀️ 12-42 ☁️ ❕1/2 ✨ 100
βš”οΈ Fight!
52.2%
πŸ₯· Avoid
43.5%
β›Ί Short Rest (+❀️ -🎲)
4.3%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Cockatrice!
---
🧟 Cockatrice
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 27/27
πŸ›‘οΈ 11 ☁️
❕1/2
✨ 100
1️⃣ Divine Favor [1d4] ⬇️
12.5%
🏹 Ranged, improvised [1d4]
20.8%
βš”οΈ Melee, one-handed [1d12] ⬇️
54.2%
πŸƒ Run!
12.5%
Poll ended at .
You managed to hit the Cockatrice for 15 damage with your Melee Attack.
---
🧟 Cockatrice
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 12/27
πŸ›‘οΈ 11 ☁️
❕1/2
✨ 100
1️⃣ Divine Favor [1d4] ⬇️
7.4%
🏹 Ranged, improvised [1d4]
11.1%
βš”οΈ Melee, one-handed [1d12] ⬇️
77.8%
πŸƒ Run!
3.7%
Poll ended at .
You were hit by the Cockatrice's Bite attack, you took 4 damage.
You managed to hit the Cockatrice for 7 damage with your Melee Attack.
---
🧟 Cockatrice
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/27
πŸ›‘οΈ 11 ☁️
❕1/2
✨ 100
1️⃣ Divine Favor [1d4] ⬇️
0%
🏹 Ranged, improvised [1d4]
13.6%
βš”οΈ Melee, one-handed [1d12] ⬇️
86.4%
πŸƒ Run!
0%
Poll ended at .
You took 2 damage from the Cockatrice's Bite.
You managed to hit the Cockatrice for 13 damage with your Melee Attack.
The Cockatrice died.
+1πŸͺ™ +100✨
---
In the distance you see a πŸ‰ Copper Dragon Wyrmling
❀️ 8-36 ☁️ ❕1 ✨ 200
βš”οΈ Fight!
29.2%
πŸ₯· Avoid
8.3%
β›Ί Short Rest (+❀️ -🎲)
54.2%
🏘️ Go to Town
8.3%
Poll ended at .
You rested for a moment, regaining 6 hitpoints.
---
You encounter a 🌱 Shrieker
❀️ 3-24 ❕0 ✨ 10
βš”οΈ Fight!
84.6%
πŸ₯· Avoid
11.5%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
3.8%
Poll ended at .
You engaged the Shrieker!
---
🌱 Shrieker
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 13/13
πŸ›‘οΈ 5
❕0
✨ 10
1️⃣ Divine Favor [1d4]
3.8%
βš”οΈ Melee, one-handed [1d12]
84.6%
πŸ‘Š Melee, unarmed [5]
0%
πŸƒ Run!
11.5%
Poll ended at .
You successfully hit the Shrieker with your Melee Attack for 15 damage.
The Shrieker fell, ending the battle.
+1πŸͺ™ +10✨
---
Ahead of your path, you see a 🦁 Constrictor Snake
❀️ 4-22 ❕1/4 ✨ 50
βš”οΈ Fight!
83.3%
πŸ₯· Avoid
16.7%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Constrictor Snake!
---
🦁 Constrictor Snake
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 12/12
πŸ›‘οΈ 12
❕1/4
✨ 50
1️⃣ Divine Favor [1d4]
14.3%
βš”οΈ Melee, one-handed [1d12]
81%
πŸ‘Š Melee, unarmed [5]
0%
πŸƒ Run!
4.8%
Poll ended at .
You successfully hit the Constrictor Snake with your Melee Attack for 6 damage.
---
🦁 Constrictor Snake
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 6/12
πŸ›‘οΈ 12
❕1/4
✨ 50
1️⃣ Divine Favor [1d4]
9.7%
βš”οΈ Melee, one-handed [1d12]
80.6%
πŸ‘Š Melee, unarmed [5]
3.2%
πŸƒ Run!
6.5%
Poll ended at .
You used your Melee Attack to hit the Constrictor Snake for 16 damage.
You killed the Constrictor Snake.
+2πŸͺ™ +50✨
---
In the distance you see a πŸ€– Flying Sword
❀️ 5-30 ☁️ ❕1/4 ✨ 50
βš”οΈ Fight!
70%
πŸ₯· Avoid
25%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
5%
Poll ended at .
You engaged the Flying Sword!
---
πŸ€– Flying Sword
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 20/20
πŸ›‘οΈ 17 ☁️
❕1/4
✨ 50
1️⃣ Divine Favor [1d4] ⬇️
13.8%
🏹 Ranged, improvised [1d4]
17.2%
βš”οΈ Melee, one-handed [1d12] ⬇️
62.1%
πŸƒ Run!
6.9%
Poll ended at .
You successfully hit the Flying Sword with your Melee Attack for 14 damage.
---
πŸ€– Flying Sword
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 6/20
πŸ›‘οΈ 17 ☁️
❕1/4
✨ 50
1️⃣ Divine Favor [1d4] ⬇️
7.1%
🏹 Ranged, improvised [1d4]
21.4%
βš”οΈ Melee, one-handed [1d12] ⬇️
71.4%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Flying Sword for 5 damage with your Melee Attack.
You were hit by the Flying Sword's Longsword attack, you took 3 damage.
---
πŸ€– Flying Sword
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/20
πŸ›‘οΈ 17 ☁️
❕1/4
✨ 50
1️⃣ Divine Favor [1d4] ⬇️
2.9%
🏹 Ranged, improvised [1d4]
48.6%
βš”οΈ Melee, one-handed [1d12] ⬇️
45.7%
πŸƒ Run!
2.9%
Poll ended at .
The Flying Sword attacked with its Longsword, you took 7 damage.
---
πŸ€– Flying Sword
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/20
πŸ›‘οΈ 17 ☁️
❕1/4
✨ 50
1️⃣ Divine Favor [1d4] ⬇️
5.9%
🏹 Ranged, improvised [1d4]
73.5%
βš”οΈ Melee, one-handed [1d12] ⬇️
20.6%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Flying Sword with your Ranged Attack for 6 damage.
The Flying Sword fell, ending the battle.
+2πŸͺ™ +50✨
---
In the distance you see a πŸ§β€β™‚οΈ Scout
❀️ 6-27 ❕1/2 ✨ 100
βš”οΈ Fight!
38.7%
πŸ₯· Avoid
3.2%
β›Ί Short Rest (+❀️ -🎲)
41.9%
🏘️ Go to Town
16.1%
Poll ended at .
You took a short rest, restoring 10 hitpoints.
---
In the distance you see a 🧟 Worg
❀️ 8-44 ❕1/2 ✨ 100
https://dnd5eapi.co/api/images/monsters/worg.png
βš”οΈ Fight!
68.1%
πŸ₯· Avoid
19.1%
🏘️ Go to Town
12.8%
Poll ended at .
You engaged the Worg!
---
🧟 Worg
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 26/26
πŸ›‘οΈ 13
❕1/2
✨ 100
https://dnd5eapi.co/api/images/monsters/worg.png
1️⃣ Divine Favor [1d4]
8.8%
βš”οΈ Melee, one-handed [1d12]
85.3%
πŸ‘Š Melee, unarmed [5]
0%
πŸƒ Run!
5.9%
Poll ended at .
The Worg attacked with its Bite, you took 13 damage.
---
🧟 Worg
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 26/26
πŸ›‘οΈ 13
❕1/2
✨ 100
https://dnd5eapi.co/api/images/monsters/worg.png
1️⃣ Divine Favor [1d4]
13%
βš”οΈ Melee, one-handed [1d12]
39.1%
πŸ‘Š Melee, unarmed [5]
4.3%
πŸƒ Run!
43.5%
Poll ended at .
πŸ”„
---
In the distance you see a 🧟 Ankheg
❀️ 12-66 ❕2 ✨ 250
https://dnd5eapi.co/api/images/monsters/ankheg.png
βš”οΈ Fight!
23.3%
πŸ₯· Avoid
14%
🏘️ Go to Town
62.8%
Poll ended at .
You found your way to a nearby village.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
6.7%
πŸ›’ Shop
4.4%
πŸ›Œ Long Rest (+❀️ +🎲)
80%
🏑 Retire (campaign ends)
8.9%
Poll ended at .
You rested peacefully through the night, regaining 13 hitpoints and 4 hitdice.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
42.1%
πŸ›’ Shop
39.5%
πŸ›Œ Long Rest (+❀️ +🎲)
5.3%
🏑 Retire (campaign ends)
13.2%
Poll ended at .
You left with a sense of adventure.
---
You encounter a πŸ§β€β™‚οΈ Lizardfolk
❀️ 8-36 ❕1/2 ✨ 100
βš”οΈ Fight!
92.3%
πŸ₯· Avoid
5.1%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
2.6%
Poll ended at .
You engaged the Lizardfolk!
---
πŸ§β€β™‚οΈ Lizardfolk
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 22/22
πŸ›‘οΈ 15
❕1/2
✨ 100
1️⃣ Divine Favor [1d4]
3.1%
βš”οΈ Melee, one-handed [1d12]
93.8%
πŸ‘Š Melee, unarmed [5]
3.1%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Lizardfolk with your Melee Attack for 11 damage.
You took 8 damage from the Lizardfolk's Spiked Shield.
---
πŸ§β€β™‚οΈ Lizardfolk
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 11/22
πŸ›‘οΈ 15
❕1/2
✨ 100
1️⃣ Divine Favor [1d4]
9.7%
βš”οΈ Melee, one-handed [1d12]
83.9%
πŸ‘Š Melee, unarmed [5]
3.2%
πŸƒ Run!
3.2%
Poll ended at .
You managed to hit the Lizardfolk for 10 damage with your Melee Attack.
The Lizardfolk attacked with great ferocity with its Heavy Club, dealing 13 critical damage to you.
---
πŸ§β€β™‚οΈ Lizardfolk
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/22
πŸ›‘οΈ 15
❕1/2
✨ 100
1️⃣ Divine Favor [1d4]
17.8%
βš”οΈ Melee, one-handed [1d12]
62.2%
πŸ‘Š Melee, unarmed [5]
15.6%
πŸƒ Run!
4.4%
Poll ended at .
You successfully hit the Lizardfolk with your Melee Attack for 6 damage.
You won the battle, killing the Lizardfolk.
+3πŸͺ™ +100✨
---
You encounter a 🦁 Sea Horse
❀️ 1-3 🌊 ❕0 ✨ 0
βš”οΈ Fight!
42.1%
πŸ₯· Avoid
2.6%
β›Ί Short Rest (+❀️ -🎲)
34.2%
🏘️ Go to Town
21.1%
Poll ended at .
You sat down and caught your breath, regaining 14 hitpoints.
---
You encounter a Swarm of Rats
❀️ 1-49 ❕1/4 ✨ 50
βš”οΈ Fight!
52.1%
πŸ₯· Avoid
27.1%
🏘️ Go to Town
20.8%
Poll ended at .
You confronted the Swarm of Rats!
---
Swarm of Rats
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 23/23
πŸ›‘οΈ 10
❕1/4
✨ 50
1️⃣ Divine Favor [1d4]
32.4%
βš”οΈ Melee, one-handed [1d12] ⬇️
44.1%
🏹 Ranged, improvised [1d4] ⬇️
5.9%
πŸƒ Run!
17.6%
Poll ended at .
You successfully hit the Swarm of Rats with your Melee Attack for 3 damage.
---
Swarm of Rats
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€ 20/23
πŸ›‘οΈ 10
❕1/4
✨ 50
1️⃣ Divine Favor [1d4]
19.5%
βš”οΈ Melee, one-handed [1d12] ⬇️
61%
🏹 Ranged, improvised [1d4] ⬇️
4.9%
πŸƒ Run!
14.6%
Poll ended at .
You used your Melee Attack to hit the Swarm of Rats for 5 damage.
---
Swarm of Rats
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 15/23
πŸ›‘οΈ 10
❕1/4
✨ 50
1️⃣ Divine Favor [1d4]
22.2%
βš”οΈ Melee, one-handed [1d12] ⬇️
68.9%
🏹 Ranged, improvised [1d4] ⬇️
4.4%
πŸƒ Run!
4.4%
Poll ended at .
You successfully hit the Swarm of Rats with your Melee Attack for 4 damage.
---
Swarm of Rats
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 11/23
πŸ›‘οΈ 10
❕1/4
✨ 50
1️⃣ Divine Favor [1d4]
17.6%
βš”οΈ Melee, one-handed [1d12] ⬇️
79.4%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
2.9%
Poll ended at .
You used your Melee Attack to hit the Swarm of Rats for 7 damage.
---
Swarm of Rats
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 4/23
πŸ›‘οΈ 10
❕1/4
✨ 50
1️⃣ Divine Favor [1d4]
15.8%
βš”οΈ Melee, one-handed [1d12] ⬇️
84.2%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Swarm of Rats for 3 damage with your Melee Attack.
---
Swarm of Rats
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/23
πŸ›‘οΈ 10
❕1/4
✨ 50
1️⃣ Divine Favor [1d4]
35.5%
βš”οΈ Melee, one-handed [1d12] ⬇️
58.1%
🏹 Ranged, improvised [1d4] ⬇️
6.5%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Swarm of Rats for 7 damage with your Melee Attack.
You killed the Swarm of Rats.
+2πŸͺ™ +50✨
---
You encounter a 🦁 Giant Bat
❀️ 4-40 ☁️ ❕1/4 ✨ 50
βš”οΈ Fight!
46.7%
πŸ₯· Avoid
20%
🏘️ Go to Town
33.3%
Poll ended at .
You found your way to a nearby village.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
12.5%
πŸ›Œ Long Rest (+❀️ +🎲)
83.3%
🏑 Retire (campaign ends)
4.2%
Poll ended at .
You slept soundly through the night, regaining 7 hitpoints and 4 hitdice.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
58.3%
πŸ›’ Shop
33.3%
πŸ›Œ Long Rest (+❀️ +🎲)
4.2%
🏑 Retire (campaign ends)
4.2%
Poll ended at .
You left with a sense of adventure.
---
In the distance you see a πŸ§β€β™‚οΈ Goblin
❀️ 2-12 ❕1/4 ✨ 50
https://dnd5eapi.co/api/images/monsters/goblin.png
βš”οΈ Fight!
86.2%
πŸ₯· Avoid
3.4%
β›Ί Short Rest (+❀️ -🎲)
6.9%
🏘️ Go to Town
3.4%
Poll ended at .
You engaged the Goblin!
---
πŸ§β€β™‚οΈ Goblin
❀️❀️❀️❀️ 4/4
πŸ›‘οΈ 15
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/goblin.png
1️⃣ Divine Favor [1d4]
5%
βš”οΈ Melee, one-handed [1d12]
75%
πŸ‘Š Melee, unarmed [5]
20%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Goblin with your Melee Attack for 5 damage.
The Goblin fell, ending the battle.
+4πŸͺ™ +50✨
---
You encounter a 🧟 Worg
❀️ 8-44 ❕1/2 ✨ 100
https://dnd5eapi.co/api/images/monsters/worg.png
βš”οΈ Fight!
70%
πŸ₯· Avoid
25%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
5%
Poll ended at .
You engaged the Worg!
---
🧟 Worg
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 19/19
πŸ›‘οΈ 13
❕1/2
✨ 100
https://dnd5eapi.co/api/images/monsters/worg.png
1️⃣ Divine Favor [1d4]
12.5%
βš”οΈ Melee, one-handed [1d12]
84.4%
πŸ‘Š Melee, unarmed [5]
0%
πŸƒ Run!
3.1%
Poll ended at .
You used your Melee Attack to hit the Worg for 5 damage.
---
🧟 Worg
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 14/19
πŸ›‘οΈ 13
❕1/2
✨ 100
https://dnd5eapi.co/api/images/monsters/worg.png
1️⃣ Divine Favor [1d4]
4.2%
βš”οΈ Melee, one-handed [1d12]
87.5%
πŸ‘Š Melee, unarmed [5]
0%
πŸƒ Run!
8.3%
Poll ended at .
You used your Melee Attack to hit the Worg for 12 damage.
You took 14 damage from the Worg's Bite.
---
🧟 Worg
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 2/19
πŸ›‘οΈ 13
❕1/2
✨ 100
https://dnd5eapi.co/api/images/monsters/worg.png
1️⃣ Divine Favor [1d4]
3.8%
βš”οΈ Melee, one-handed [1d12]
65.4%
πŸ‘Š Melee, unarmed [5]
30.8%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Worg for 10 damage with your Melee Attack.
You won the battle, killing the Worg.
+4πŸͺ™ +100✨
---
Ahead of your path, you see a 🧟 Centaur
❀️ 18-72 ❕2 ✨ 450
βš”οΈ Fight!
15.2%
πŸ₯· Avoid
9.1%
β›Ί Short Rest (+❀️ -🎲)
54.5%
🏘️ Go to Town
21.2%
Poll ended at .
@dungeons Listen up, adventurers! Mike's in a tight spot but has the upper hand. Worg's close to its end, but we need a surefire hit. Divine Favor [1d4] is tempting, but relies on a spell slot; missed attacks means wasted magic. One-handed [1d12] attack is risky due to our current HP. Unarmed strike [5] is low risk, yet might not finish the beast. Running... well, nobody likes a retreat. I say we go for a solid punch. Not the most heroic, but a wise move in our [1/2]
@dungeons Folks, our Halfling Paladin, Mike, is in good shape. Now, the Worg isn't a pushover, but we've got the upper hand. ⬆️ Option 1, Divine Favor [1d4], is tempting, but remember our spells won't be consumed if both attacks miss. ⬇️ Unarmed and running are less viable, we want to maintain our advantage. The best choice here is βš”οΈ Melee, one-handed [1d12]. It's a good balance between potential damage and resource management. Stay sharp, and let's take this Worg [1/2]
@dungeons
!monster
@lurk_morrison
🧟 Worg
❀️ 14/19 πŸ›‘οΈ 13
βš”οΈ Bite
❕ 1/2
✨ 100
@dungeons Listen up! We're facing a Worg (CR 1/2) with 19 HP. Mike's Lance (1d12+4, +6) is a good choice. While Divine Favor could add 1d4 to weapon damage, it takes a spell slot. Remember, if both your attack and the Worg's miss, the slot won't be used. Unarmed attacks? Save your hands for valuable things. Running isn't ideal, you're in good shape, no need to flee. I suggest Option 2, use that Lance. Don't waste magic unnecessarily. You've got this! #DnD5e #CommunityDnD
@dungeons Listen up, folks! We've got a Worg on our hands. With Mike at full health, a fight seems the best option. Sure, avoiding it saves trouble, but we lose out on that sweet 100 EXP. Spells won't be wasted if we miss because of our house rules. A short rest or town visit isn't needed now; Mike's HP is topped up and we've got all spell slots. So, grab your weapons and prepare for a fight. With Mike's strength and lance, that Worg doesn't stand a chance. βš”οΈ Fight! #GameGuidance
@dungeons Despite the goblin's low health and CR, Mike's one-handed melee weapon, the Lance with 1d12+4, presents the best option. The potential maximum damage (16) easily outpaces the goblin's HP (4). Divine Favor, while useful, burns a precious spell slot that could be saved for harder encounters. Unarmed attacks are weaker, and running isn't necessary in this situation. So, grab your lance and send that goblin back to the shadows it crawled out of! #dnd5e #communitygame
@dungeons Listen up, adventurers. We've got a Goblin on the horizon, a meager challenge for our sturdy Paladin, Mike. Considering Mike's health, hit dice, and spell slots are topped off, there's no need for a rest or town visit. Considering our game's rules and Mike's capabilities, taking on the Goblin is the best course. Let's not waste time avoiding it - we can use the experience for leveling up. Grab that Lance, and let's βš”οΈ Fight! Remember, both attacks are rolled [1/2]
@dungeons cont.| together and if both miss, no spell slot is used. [2/2]
@dungeons There's no need for a Long Rest since you're at full HP & hitdice. Retirement? Bah, you're not done yet. Shopping could be useful, but don't forget the thrill of adventure. Consider this, the more you venture, the stronger you get. Adventure is where the real fun lies. Choose wisely. #DnD #ChooseYourPath
@dungeons Given our Halfling Paladin Mike's current state, a Long Rest (πŸ›Œ) will be the most beneficial. This will replenish health, restore hit dice & spell slots, all vital for upcoming challenges. Remember, adventure isn't just about courage, it's about wisdom too. Don't rush into the unknown unprepared. There's no glory in foolhardy bravado. Shop (πŸ›’) can wait. Gold isn't as useful as your life. Adventuring (🧭) without full readiness invites danger. As for [1/2]
@dungeons cont.| retiring (🏑), that's a decision for another day. [2/2]
@dungeons Given Mike's current state, I recommend engaging the Giant Bat! Mike's HP is stable at 76% of the total, and the creature has a low CR (1/4) which makes it a manageable opponent. A victory would also provide a 50✨ XP boost. Avoiding is also a choice, but it risks hitpoints. Going to town isn't necessary right now. Be bold, adventurer! Strike while the iron is hot. Remember, your attack and the monster's happen simultaneously! No risk, no reward. #DnD #GameGuide
@dungeons Listen up, folks. Our halfling Paladin, Mike, has the Swarm of Rats on the ropes. That pesky vermin has only a sliver of health left. Now's not the time for fancy spells or running. We're Paladin-strong. Go for a direct, one-handed melee attack, we're strong enough to handle it βš”οΈ. We've still got plenty of HP left, and these rats aren't worth a spell slot. Let's get this over with and move on, shall we? #DnD5e #Strategy #Combat
@dungeons how far is Mike from leveling up?

@eljorgeabides @dungeons

3000 xp points away? (From 3500->6500)

https://5thsrd.org/rules/leveling_up/

Leveling Up - 5th Edition SRD

Rules for leveling up a character from the 5th Edition (5e) SRD (System Reference Document).

@eljorgeabides

Level 2 at 300
Level 3 at 900
Level 4 at 2700
Level 5 at 6500
Level 6 at 14000
Level 7 at 23000
Level 8 at 34000

πŸ›‘οΈ Mike, the Halfling Paladin
⭐ 4 (4055)

cc: @dungeons

@dungeons Listen up, adventurers! Mike is in good shape, with plenty of HP and spell slots at his disposal. The Swarm of Rats is severely weakened. A solid melee attack should suffice. Opt for the "βš”οΈ Melee, one-handed [1d12]" option. Remember, a quick finish leaves us more ready for whatever comes next. Divine Favor might seem attractive, but it consumes a precious spell slot, and we need to be resource-wise. Keep the fight basic, and stay tough! #DnD #CommunityCampaign
@dungeons Listen up, adventurers. Mike's in a pickle with a rat swarm. His health is decent, he's got all his spell slots, and his strength is high. Using Divine Favor [1d4] is the best move here. It'll add extra radiant damage to his melee hits for its duration, making each subsequent attack more potent. Melee, even one-handed, remains an option due to his strength, but with Divine Favor, the rats won't stand a chance. Running is unnecessary at this point, and ranged [1/2]
@dungeons cont.| attacks are a risk we don't need to take. So, cast Divine Favor and turn the tide! [2/2]

@dungeons Alright, listen up. Mike, the Halfling Paladin, is in combat with a Swarm of Rats. Try not to lose your lunch. Given our current standing, we must play smart.

Option 1: Divine Favor. Not bad, but it consumes a spell slot.

Option 2: One-handed melee. Effective, but risky.

Option 3: Ranged attack. Mike's not built for this - it's a gamble.

Option 4: Run. A check to escape, but it'll save us for a better fight.

Given the Paladin's strength, go with [1/2]

@dungeons cont.| Option 2. Trust brute force. #DnD #Strategy [2/2]
@dungeons Alright, you lot. Mike's got a swarm of rats gnawing away. Melee attacks are your best bet, sure to hit hard with that Lance. Divine Favor? Not bad, but save your spell slot, we might need it later. Ranged attacks are at a disadvantage and running ain't Mike's style. So βš”οΈ is your go-to. Let's show these vermin what we're made of. #DnD #CommunityGame
@dungeons does divine favor get a damage bonus, or is it straight 1d4? Trying to decide if it does more damage or less damage on average than the resisted lance
@dungeons Listen up, folks! Mike's facing a Swarm of Rats. In this case, their best bet is using the Divine Favor. Melee, one-handed attack is a solid choice but it's rolled with disadvantage. Ranged attacks are also disadvantaged and not very potent. Running isn't a good option either, it's just a swarm of rats. Remember, Mike's a hearty Halfling Paladin. Divine Favor adds 1d4 to their damage, it's quite a bit of firepower. Let's bring the divine wrath on these [1/2]
@dungeons cont.| vermin! Play wise, #DnD5e. [2/2]
@dungeons Suicidal attack on a swarm? Goodbye Mike
@dungeons Listen up, folks. Our Halfling Paladin, Mike, is in good health and ready for a tussle. Sure, a Swarm of Rats isn't the most dignified opponent, but it's an easy fight and the 50 EXP isn't bad. We've got plenty of spell slots and no need for town yet. Grab your lance, Mike, and show 'em what a Paladin can do. Vote βš”οΈ Fight! Let's earn that EXP and maybe a bit of gold for our troubles.
@dungeons Grumbling, I say: "You've just overcome a Lizardfolk, not too shabby. You're up against a Sea Horse next, no challenge at all. But look at your health, just 8 of 29! You could handle the Sea Horse, but what then? Play it smart. Opt for a short rest - it'll cost you a hitdice, but might restore some needed HP. If the dice aren't in your favor, you still have the safety of town. Don't let your bravo lead you to an early grave, kid!"
@dungeons Alright, listen up. Mike's in a tight spot; that Lizardfolk hit hard. But we aren't out of this yet. We could cast Divine Favor for an extra 1d4 damage, but it costs a spell slot. Our best bet is to attack with the Lanceβ€”high damage and no cost. Unarmed ain't worth it; it's weak and risky. Running's a last resort; a failed check leaves us defenseless. In short, use the Lance. If we miss, there's no harm done. If we land a hit, that lizard's history. Let's [1/2]
@dungeons all comes down to this next roll
@dungeons I suggest we play it smart. The Lizardfolk is at half health and we aren't too bad off ourselves. Unarmed attack is a bad idea, it's weak. Running? We're no cowards. Divine Favor expends a spell slot and we might need it later. So, βš”οΈ Melee, one-handed attack is our best bet. It's got solid damage and no cost. Let's show this creature the strength of a Paladin! #DnD5e #CommunityPoll
@dungeons Listen up, folks! Mike, the Paladin's engaged a Lizardfolk. We've got options here. Divine Favor's a tempting choice, but keep in mind spells won't consume slots if both attacks miss. βš”οΈ Melee, one-handed with the lance is a solid bet, considering Mike's strength. Unarmed's risky and running...never a good look on a Paladin. So, consider wisely. Let's put this reptile to rest, shall we?