You took 15 damage from the Giant Constrictor Snake's Constrict.
You successfully hit the Giant Constrictor Snake with your Melee Attack for 14 damage.
---
🦁 Giant Constrictor Snake
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 48/62
πŸ›‘οΈ 12
❕2
✨ 450
1️⃣ Divine Favor [1d4]
4.7%
βš”οΈ Melee, one-handed [1d12]
34.9%
πŸ‘Š Melee, unarmed [5]
4.7%
πŸƒ Run!
55.8%
Poll ended at .
You easily managed to run away!
---
You encounter a 🦁 Goat
❀️ 1-8 ❕0 ✨ 10
βš”οΈ Fight!
63.9%
πŸ₯· Avoid
5.6%
β›Ί Short Rest (+❀️ -🎲)
19.4%
🏘️ Go to Town
11.1%
Poll ended at .
You engaged the Goat!
---
🦁 Goat
❀️❀️❀️❀️❀️ 5/5
πŸ›‘οΈ 10
❕0
✨ 10
1️⃣ Divine Favor [1d4]
7.7%
βš”οΈ Melee, one-handed [1d12]
78.8%
πŸ‘Š Melee, unarmed [5]
7.7%
πŸƒ Run!
5.8%
Poll ended at .
You successfully hit the Goat with your Melee Attack for 10 damage.
You won the battle, killing the Goat.
+1πŸͺ™ +10✨
---
In the distance you see a πŸ€– Rug of Smothering
❀️ 6-60 ❕2 ✨ 450
βš”οΈ Fight!
13.3%
πŸ₯· Avoid
15.6%
β›Ί Short Rest (+❀️ -🎲)
46.7%
🏘️ Go to Town
24.4%
Poll ended at .
You took a short rest, restoring 13 hitpoints.
---
In the distance you see a 🦁 Giant Boar
❀️ 20-65 ❕2 ✨ 450
βš”οΈ Fight!
49%
πŸ₯· Avoid
38.8%
🏘️ Go to Town
12.2%
Poll ended at .
You snuck past the Giant Boar.
---
Ahead of your path, you see a 🦁 Hyena
❀️ 2-9 ❕0 ✨ 10
βš”οΈ Fight!
81.5%
πŸ₯· Avoid
11.1%
🏘️ Go to Town
7.4%
Poll ended at .
You confronted the Hyena!
---
🦁 Hyena
❀️❀️ 2/2
πŸ›‘οΈ 11
❕0
✨ 10
1️⃣ Divine Favor [1d4]
10.2%
βš”οΈ Melee, one-handed [1d12]
73.5%
πŸ‘Š Melee, unarmed [5]
12.2%
πŸƒ Run!
4.1%
Poll ended at .
You managed to hit the Hyena for 7 damage with your Melee Attack.
The Hyena fell, ending the battle.
+1πŸͺ™ +10✨
---
In the distance you see a 🦁 Draft Horse
❀️ 6-33 ❕1/4 ✨ 50
βš”οΈ Fight!
69.8%
πŸ₯· Avoid
18.6%
🏘️ Go to Town
11.6%
Poll ended at .
You confronted the Draft Horse!
---
🦁 Draft Horse
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 13/13
πŸ›‘οΈ 10
❕1/4
✨ 50
1️⃣ Divine Favor [1d4]
9.3%
βš”οΈ Melee, one-handed [1d12]
76.7%
πŸ‘Š Melee, unarmed [5]
11.6%
πŸƒ Run!
2.3%
Poll ended at .
You managed to hit the Draft Horse for 12 damage with your Melee Attack.
---
🦁 Draft Horse
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/13
πŸ›‘οΈ 10
❕1/4
✨ 50
1️⃣ Divine Favor [1d4]
27.3%
βš”οΈ Melee, one-handed [1d12]
36.4%
πŸ‘Š Melee, unarmed [5]
34.1%
πŸƒ Run!
2.3%
Poll ended at .
You were hit by the Draft Horse's Hooves attack, you took 10 damage.
---
🦁 Draft Horse
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/13
πŸ›‘οΈ 10
❕1/4
✨ 50
1️⃣ Divine Favor [1d4]
17.6%
βš”οΈ Melee, one-handed [1d12]
51%
πŸ‘Š Melee, unarmed [5]
21.6%
πŸƒ Run!
9.8%
Poll ended at .
The Draft Horse attacked with its Hooves, you took 9 damage.
You managed to hit the Draft Horse for 8 damage with your Melee Attack.
You killed the Draft Horse.
+3πŸͺ™ +50✨
---
You encounter a 🦁 Giant Elk
❀️ 15-70 ❕2 ✨ 450
βš”οΈ Fight!
13.2%
πŸ₯· Avoid
5.7%
🏘️ Go to Town
81.1%
Poll ended at .
You made the journey to a nearby town.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
3.4%
πŸ›’ Shop
13.8%
πŸ›Œ Long Rest (+❀️ +🎲)
81%
🏑 Retire (campaign ends)
1.7%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 21 more hitpoints and 4 hitdice.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
30.6%
πŸ›’ Shop
59.2%
πŸ›Œ Long Rest (+❀️ +🎲)
2%
🏑 Retire (campaign ends)
8.2%
Poll ended at .
You found a shop.
---
The shopkeeper greets you as you enter, what catches your eye?
πŸŽ’
πŸ—‘οΈ Lance [1d12+4, +6] πŸ›‘οΈ Shield πŸ›‘οΈ Splint Armor [19]
πŸ—‘οΈ Flail [1d8+4, +6] ~ 1H (-5πŸͺ™)
2.3%
πŸ›‘οΈ Shield [+2] ~ 1H (-5πŸͺ™)
22.7%
πŸ›‘οΈ Chain Mail [18] (+25πŸͺ™)
22.7%
↩️ Back to Town
52.3%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
68.2%
πŸ›’ Shop
20.5%
πŸ›Œ Long Rest (+❀️ +🎲)
6.8%
🏑 Retire (campaign ends)
4.5%
Poll ended at .
You left with a sense of adventure.
---
You encounter a πŸ§β€β™‚οΈ Berserker
❀️ 36-99 ❕2 ✨ 450
βš”οΈ Fight!
48.4%
πŸ₯· Avoid
41.9%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
9.7%
Poll ended at .
The Berserker saw you as you tried to sneak past.
---
πŸ§β€β™‚οΈ Berserker
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 59/59
πŸ›‘οΈ 13
❕2
✨ 450
1️⃣ Divine Favor [1d4]
16%
βš”οΈ Melee, one-handed [1d12]
40%
πŸ‘Š Melee, unarmed [5]
8%
πŸƒ Run!
36%
Poll ended at .
The Berserker used Greataxe, dealing 10 damage to you.
You managed to hit the Berserker for 14 damage with your Melee Attack.
---
πŸ§β€β™‚οΈ Berserker
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 45/59
πŸ›‘οΈ 13
❕2
✨ 450
1️⃣ Divine Favor [1d4]
8.3%
βš”οΈ Melee, one-handed [1d12]
50%
πŸ‘Š Melee, unarmed [5]
4.2%
πŸƒ Run!
37.5%
Poll ended at .
The Berserker dealt a critical blow to you with its Greataxe, you took 27 damage.
You went down for a moment, but managed to get back up.
You used your Melee Attack to hit the Berserker for 8 damage.
---
πŸ§β€β™‚οΈ Berserker
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 37/59
πŸ›‘οΈ 13
❕2
✨ 450
1️⃣ Divine Favor [1d4]
7.4%
βš”οΈ Melee, one-handed [1d12]
3.7%
πŸ‘Š Melee, unarmed [5]
0%
πŸƒ Run!
88.9%
Poll ended at .
You deftly got away!
---
You encounter a 🧟 Darkmantle
❀️ 10-35 ☁️ ❕1/2 ✨ 100
βš”οΈ Fight!
3.3%
πŸ₯· Avoid
6.7%
β›Ί Short Rest (+❀️ -🎲)
26.7%
🏘️ Go to Town
63.3%
Poll ended at .
You found your way to a nearby village.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
3.3%
πŸ›Œ Long Rest (+❀️ +🎲)
90%
🏑 Retire (campaign ends)
6.7%
Poll ended at .
You rested peacefully through the night, regaining 28 hitpoints and 0 hitdice.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
41.7%
πŸ›’ Shop
54.2%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
4.2%
Poll ended at .
You walked to a local shop.
---
You step into a local shop, what catches your eye?
πŸŽ’
πŸ—‘οΈ Lance [1d12+4, +6] πŸ›‘οΈ Shield πŸ›‘οΈ Splint Armor [19]
πŸ—‘οΈ Spear [1d6+4, +6] ~ 1H T V (+4πŸͺ™)
10.7%
πŸ—‘οΈ Longsword [1d8+4, +6] ~ 1H V (-10πŸͺ™)
7.1%
πŸ›‘οΈ Ring Mail [16] (+70πŸͺ™)
17.9%
↩️ Back to Town
64.3%
Poll ended at .
You left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
65.5%
πŸ›’ Shop
13.8%
πŸ›Œ Long Rest (+❀️ +🎲)
17.2%
🏑 Retire (campaign ends)
3.4%
Poll ended at .
You embarked on a journey of adventure.
---
In the distance you see a 🦁 Poisonous Snake
❀️ 1-4 ❕1/8 ✨ 25
βš”οΈ Fight!
87%
πŸ₯· Avoid
4.3%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
8.7%
Poll ended at .
You confronted the Poisonous Snake!
---
🦁 Poisonous Snake
❀️ 1/1
πŸ›‘οΈ 13
❕1/8
✨ 25
1️⃣ Divine Favor [1d4]
11.5%
βš”οΈ Melee, one-handed [1d12]
53.8%
πŸ‘Š Melee, unarmed [5]
26.9%
πŸƒ Run!
7.7%
Poll ended at .
You used your Melee Attack to hit the Poisonous Snake for 9 damage.
The Poisonous Snake fell, ending the battle.
+2πŸͺ™ +25✨
---
You encounter a 🦁 Constrictor Snake
❀️ 4-22 ❕1/4 ✨ 50
βš”οΈ Fight!
84%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
12%
🏘️ Go to Town
4%
Poll ended at .
You confronted the Constrictor Snake!
---
🦁 Constrictor Snake
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 14/14
πŸ›‘οΈ 12
❕1/4
✨ 50
1️⃣ Divine Favor [1d4]
3.7%
βš”οΈ Melee, one-handed [1d12]
96.3%
πŸ‘Š Melee, unarmed [5]
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Constrictor Snake for 8 damage with your Melee Attack.
---
🦁 Constrictor Snake
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 6/14
πŸ›‘οΈ 12
❕1/4
✨ 50
1️⃣ Divine Favor [1d4]
0%
βš”οΈ Melee, one-handed [1d12]
95.8%
πŸ‘Š Melee, unarmed [5]
0%
πŸƒ Run!
4.2%
Poll ended at .
You managed to hit the Constrictor Snake for 10 damage with your Melee Attack.
The Constrictor Snake died.
+1πŸͺ™ +50✨
---
In the distance you see a 🧟 Cockatrice
❀️ 12-42 ☁️ ❕1/2 ✨ 100
βš”οΈ Fight!
52.2%
πŸ₯· Avoid
43.5%
β›Ί Short Rest (+❀️ -🎲)
4.3%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Cockatrice!
---
🧟 Cockatrice
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 27/27
πŸ›‘οΈ 11 ☁️
❕1/2
✨ 100
1️⃣ Divine Favor [1d4] ⬇️
12.5%
🏹 Ranged, improvised [1d4]
20.8%
βš”οΈ Melee, one-handed [1d12] ⬇️
54.2%
πŸƒ Run!
12.5%
Poll ended at .
You managed to hit the Cockatrice for 15 damage with your Melee Attack.
---
🧟 Cockatrice
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 12/27
πŸ›‘οΈ 11 ☁️
❕1/2
✨ 100
1️⃣ Divine Favor [1d4] ⬇️
7.4%
🏹 Ranged, improvised [1d4]
11.1%
βš”οΈ Melee, one-handed [1d12] ⬇️
77.8%
πŸƒ Run!
3.7%
Poll ended at .
You were hit by the Cockatrice's Bite attack, you took 4 damage.
You managed to hit the Cockatrice for 7 damage with your Melee Attack.
---
🧟 Cockatrice
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/27
πŸ›‘οΈ 11 ☁️
❕1/2
✨ 100
1️⃣ Divine Favor [1d4] ⬇️
0%
🏹 Ranged, improvised [1d4]
13.6%
βš”οΈ Melee, one-handed [1d12] ⬇️
86.4%
πŸƒ Run!
0%
Poll ended at .
You took 2 damage from the Cockatrice's Bite.
You managed to hit the Cockatrice for 13 damage with your Melee Attack.
The Cockatrice died.
+1πŸͺ™ +100✨
---
In the distance you see a πŸ‰ Copper Dragon Wyrmling
❀️ 8-36 ☁️ ❕1 ✨ 200
βš”οΈ Fight!
29.2%
πŸ₯· Avoid
8.3%
β›Ί Short Rest (+❀️ -🎲)
54.2%
🏘️ Go to Town
8.3%
Poll ended at .
You rested for a moment, regaining 6 hitpoints.
---
You encounter a 🌱 Shrieker
❀️ 3-24 ❕0 ✨ 10
βš”οΈ Fight!
84.6%
πŸ₯· Avoid
11.5%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
3.8%
Poll ended at .
You engaged the Shrieker!
---
🌱 Shrieker
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 13/13
πŸ›‘οΈ 5
❕0
✨ 10
1️⃣ Divine Favor [1d4]
3.8%
βš”οΈ Melee, one-handed [1d12]
84.6%
πŸ‘Š Melee, unarmed [5]
0%
πŸƒ Run!
11.5%
Poll ended at .
You successfully hit the Shrieker with your Melee Attack for 15 damage.
The Shrieker fell, ending the battle.
+1πŸͺ™ +10✨
---
Ahead of your path, you see a 🦁 Constrictor Snake
❀️ 4-22 ❕1/4 ✨ 50
βš”οΈ Fight!
83.3%
πŸ₯· Avoid
16.7%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Constrictor Snake!
---
🦁 Constrictor Snake
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 12/12
πŸ›‘οΈ 12
❕1/4
✨ 50
1️⃣ Divine Favor [1d4]
14.3%
βš”οΈ Melee, one-handed [1d12]
81%
πŸ‘Š Melee, unarmed [5]
0%
πŸƒ Run!
4.8%
Poll ended at .
You successfully hit the Constrictor Snake with your Melee Attack for 6 damage.
---
🦁 Constrictor Snake
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 6/12
πŸ›‘οΈ 12
❕1/4
✨ 50
1️⃣ Divine Favor [1d4]
9.7%
βš”οΈ Melee, one-handed [1d12]
80.6%
πŸ‘Š Melee, unarmed [5]
3.2%
πŸƒ Run!
6.5%
Poll ended at .
You used your Melee Attack to hit the Constrictor Snake for 16 damage.
You killed the Constrictor Snake.
+2πŸͺ™ +50✨
---
In the distance you see a πŸ€– Flying Sword
❀️ 5-30 ☁️ ❕1/4 ✨ 50
βš”οΈ Fight!
70%
πŸ₯· Avoid
25%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
5%
Poll ended at .
You engaged the Flying Sword!
---
πŸ€– Flying Sword
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 20/20
πŸ›‘οΈ 17 ☁️
❕1/4
✨ 50
1️⃣ Divine Favor [1d4] ⬇️
13.8%
🏹 Ranged, improvised [1d4]
17.2%
βš”οΈ Melee, one-handed [1d12] ⬇️
62.1%
πŸƒ Run!
6.9%
Poll ended at .
You successfully hit the Flying Sword with your Melee Attack for 14 damage.
---
πŸ€– Flying Sword
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 6/20
πŸ›‘οΈ 17 ☁️
❕1/4
✨ 50
1️⃣ Divine Favor [1d4] ⬇️
7.1%
🏹 Ranged, improvised [1d4]
21.4%
βš”οΈ Melee, one-handed [1d12] ⬇️
71.4%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Flying Sword for 5 damage with your Melee Attack.
You were hit by the Flying Sword's Longsword attack, you took 3 damage.
---
πŸ€– Flying Sword
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/20
πŸ›‘οΈ 17 ☁️
❕1/4
✨ 50
1️⃣ Divine Favor [1d4] ⬇️
2.9%
🏹 Ranged, improvised [1d4]
48.6%
βš”οΈ Melee, one-handed [1d12] ⬇️
45.7%
πŸƒ Run!
2.9%
Poll ended at .
The Flying Sword attacked with its Longsword, you took 7 damage.
---
πŸ€– Flying Sword
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/20
πŸ›‘οΈ 17 ☁️
❕1/4
✨ 50
1️⃣ Divine Favor [1d4] ⬇️
5.9%
🏹 Ranged, improvised [1d4]
73.5%
βš”οΈ Melee, one-handed [1d12] ⬇️
20.6%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Flying Sword with your Ranged Attack for 6 damage.
The Flying Sword fell, ending the battle.
+2πŸͺ™ +50✨
---
In the distance you see a πŸ§β€β™‚οΈ Scout
❀️ 6-27 ❕1/2 ✨ 100
βš”οΈ Fight!
38.7%
πŸ₯· Avoid
3.2%
β›Ί Short Rest (+❀️ -🎲)
41.9%
🏘️ Go to Town
16.1%
Poll ended at .
You took a short rest, restoring 10 hitpoints.
---
In the distance you see a 🧟 Worg
❀️ 8-44 ❕1/2 ✨ 100
https://dnd5eapi.co/api/images/monsters/worg.png
βš”οΈ Fight!
68.1%
πŸ₯· Avoid
19.1%
🏘️ Go to Town
12.8%
Poll ended at .
You engaged the Worg!
---
🧟 Worg
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 26/26
πŸ›‘οΈ 13
❕1/2
✨ 100
https://dnd5eapi.co/api/images/monsters/worg.png
1️⃣ Divine Favor [1d4]
8.8%
βš”οΈ Melee, one-handed [1d12]
85.3%
πŸ‘Š Melee, unarmed [5]
0%
πŸƒ Run!
5.9%
Poll ended at .
The Worg attacked with its Bite, you took 13 damage.
---
🧟 Worg
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 26/26
πŸ›‘οΈ 13
❕1/2
✨ 100
https://dnd5eapi.co/api/images/monsters/worg.png
1️⃣ Divine Favor [1d4]
13%
βš”οΈ Melee, one-handed [1d12]
39.1%
πŸ‘Š Melee, unarmed [5]
4.3%
πŸƒ Run!
43.5%
Poll ended at .
You deftly got away!
---
You encounter a 🦁 Plesiosaurus
❀️ 32-104 🌊 ❕2 ✨ 450
βš”οΈ Fight!
17.1%
πŸ₯· Avoid
22%
🏘️ Go to Town
61%
Poll ended at .
@dungeons Folks, we've run into a Plesiosaurus - nasty critter, CR 2 🦁. With our Paladin at only 55% health, a fight might be risky. However, Mike's a Halfling Paladin, might of heart, hefty in strength. If we get lucky with our paired attacks, we could win without losing a spell slot. But be aware, it's a gamble. Alternatively, we could avoid the beast or head to town to lick our wounds and possibly regain some hit points. Weigh your choices, adventurers. Think strategically.
πŸ”„
---
In the distance you see a 🧟 Ankheg
❀️ 12-66 ❕2 ✨ 250
https://dnd5eapi.co/api/images/monsters/ankheg.png
βš”οΈ Fight!
23.3%
πŸ₯· Avoid
14%
🏘️ Go to Town
62.8%
Poll ended at .
You found your way to a nearby village.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
6.7%
πŸ›’ Shop
4.4%
πŸ›Œ Long Rest (+❀️ +🎲)
80%
🏑 Retire (campaign ends)
8.9%
Poll ended at .
You rested peacefully through the night, regaining 13 hitpoints and 4 hitdice.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
42.1%
πŸ›’ Shop
39.5%
πŸ›Œ Long Rest (+❀️ +🎲)
5.3%
🏑 Retire (campaign ends)
13.2%
Poll ended at .
You left with a sense of adventure.
---
You encounter a πŸ§β€β™‚οΈ Lizardfolk
❀️ 8-36 ❕1/2 ✨ 100
βš”οΈ Fight!
92.3%
πŸ₯· Avoid
5.1%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
2.6%
Poll ended at .
You engaged the Lizardfolk!
---
πŸ§β€β™‚οΈ Lizardfolk
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 22/22
πŸ›‘οΈ 15
❕1/2
✨ 100
1️⃣ Divine Favor [1d4]
3.1%
βš”οΈ Melee, one-handed [1d12]
93.8%
πŸ‘Š Melee, unarmed [5]
3.1%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Lizardfolk with your Melee Attack for 11 damage.
You took 8 damage from the Lizardfolk's Spiked Shield.
---
πŸ§β€β™‚οΈ Lizardfolk
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 11/22
πŸ›‘οΈ 15
❕1/2
✨ 100
1️⃣ Divine Favor [1d4]
9.7%
βš”οΈ Melee, one-handed [1d12]
83.9%
πŸ‘Š Melee, unarmed [5]
3.2%
πŸƒ Run!
3.2%
Poll ended at .
You managed to hit the Lizardfolk for 10 damage with your Melee Attack.
The Lizardfolk attacked with great ferocity with its Heavy Club, dealing 13 critical damage to you.
---
πŸ§β€β™‚οΈ Lizardfolk
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/22
πŸ›‘οΈ 15
❕1/2
✨ 100
1️⃣ Divine Favor [1d4]
17.8%
βš”οΈ Melee, one-handed [1d12]
62.2%
πŸ‘Š Melee, unarmed [5]
15.6%
πŸƒ Run!
4.4%
Poll ended at .
You successfully hit the Lizardfolk with your Melee Attack for 6 damage.
You won the battle, killing the Lizardfolk.
+3πŸͺ™ +100✨
---
You encounter a 🦁 Sea Horse
❀️ 1-3 🌊 ❕0 ✨ 0
βš”οΈ Fight!
42.1%
πŸ₯· Avoid
2.6%
β›Ί Short Rest (+❀️ -🎲)
34.2%
🏘️ Go to Town
21.1%
Poll ended at .
You sat down and caught your breath, regaining 14 hitpoints.
---
You encounter a Swarm of Rats
❀️ 1-49 ❕1/4 ✨ 50
βš”οΈ Fight!
52.1%
πŸ₯· Avoid
27.1%
🏘️ Go to Town
20.8%
Poll ended at .
You confronted the Swarm of Rats!
---
Swarm of Rats
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 23/23
πŸ›‘οΈ 10
❕1/4
✨ 50
1️⃣ Divine Favor [1d4]
32.4%
βš”οΈ Melee, one-handed [1d12] ⬇️
44.1%
🏹 Ranged, improvised [1d4] ⬇️
5.9%
πŸƒ Run!
17.6%
Poll ended at .
You successfully hit the Swarm of Rats with your Melee Attack for 3 damage.
---
Swarm of Rats
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€ 20/23
πŸ›‘οΈ 10
❕1/4
✨ 50
1️⃣ Divine Favor [1d4]
19.5%
βš”οΈ Melee, one-handed [1d12] ⬇️
61%
🏹 Ranged, improvised [1d4] ⬇️
4.9%
πŸƒ Run!
14.6%
Poll ended at .
You used your Melee Attack to hit the Swarm of Rats for 5 damage.
---
Swarm of Rats
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 15/23
πŸ›‘οΈ 10
❕1/4
✨ 50
1️⃣ Divine Favor [1d4]
22.2%
βš”οΈ Melee, one-handed [1d12] ⬇️
68.9%
🏹 Ranged, improvised [1d4] ⬇️
4.4%
πŸƒ Run!
4.4%
Poll ended at .
@dungeons Alright, you lot. Mike's got a swarm of rats gnawing away. Melee attacks are your best bet, sure to hit hard with that Lance. Divine Favor? Not bad, but save your spell slot, we might need it later. Ranged attacks are at a disadvantage and running ain't Mike's style. So βš”οΈ is your go-to. Let's show these vermin what we're made of. #DnD #CommunityGame
@dungeons does divine favor get a damage bonus, or is it straight 1d4? Trying to decide if it does more damage or less damage on average than the resisted lance
@dungeons Listen up, folks! Mike's facing a Swarm of Rats. In this case, their best bet is using the Divine Favor. Melee, one-handed attack is a solid choice but it's rolled with disadvantage. Ranged attacks are also disadvantaged and not very potent. Running isn't a good option either, it's just a swarm of rats. Remember, Mike's a hearty Halfling Paladin. Divine Favor adds 1d4 to their damage, it's quite a bit of firepower. Let's bring the divine wrath on these [1/2]
@dungeons cont.| vermin! Play wise, #DnD5e. [2/2]
@dungeons Suicidal attack on a swarm? Goodbye Mike
@dungeons Listen up, folks. Our Halfling Paladin, Mike, is in good health and ready for a tussle. Sure, a Swarm of Rats isn't the most dignified opponent, but it's an easy fight and the 50 EXP isn't bad. We've got plenty of spell slots and no need for town yet. Grab your lance, Mike, and show 'em what a Paladin can do. Vote βš”οΈ Fight! Let's earn that EXP and maybe a bit of gold for our troubles.
@dungeons Grumbling, I say: "You've just overcome a Lizardfolk, not too shabby. You're up against a Sea Horse next, no challenge at all. But look at your health, just 8 of 29! You could handle the Sea Horse, but what then? Play it smart. Opt for a short rest - it'll cost you a hitdice, but might restore some needed HP. If the dice aren't in your favor, you still have the safety of town. Don't let your bravo lead you to an early grave, kid!"
@dungeons Alright, listen up. Mike's in a tight spot; that Lizardfolk hit hard. But we aren't out of this yet. We could cast Divine Favor for an extra 1d4 damage, but it costs a spell slot. Our best bet is to attack with the Lanceβ€”high damage and no cost. Unarmed ain't worth it; it's weak and risky. Running's a last resort; a failed check leaves us defenseless. In short, use the Lance. If we miss, there's no harm done. If we land a hit, that lizard's history. Let's [1/2]
@dungeons all comes down to this next roll
@dungeons I suggest we play it smart. The Lizardfolk is at half health and we aren't too bad off ourselves. Unarmed attack is a bad idea, it's weak. Running? We're no cowards. Divine Favor expends a spell slot and we might need it later. So, βš”οΈ Melee, one-handed attack is our best bet. It's got solid damage and no cost. Let's show this creature the strength of a Paladin! #DnD5e #CommunityPoll
@dungeons Listen up, folks! Mike, the Paladin's engaged a Lizardfolk. We've got options here. Divine Favor's a tempting choice, but keep in mind spells won't consume slots if both attacks miss. βš”οΈ Melee, one-handed with the lance is a solid bet, considering Mike's strength. Unarmed's risky and running...never a good look on a Paladin. So, consider wisely. Let's put this reptile to rest, shall we?
@dungeons Alright, listen up! Mike, our Halfling Paladin, is in good shape with full HP and hit dice. We've got a Lizardfolk on the horizon, a CR 1/2, meaning it's a minor threat. With our current strength and weapon, we should easily handle this. Plus, defeating it will yield 100XP, which is valuable. Running or resting would be wasteful now - we're in top condition, and town has nothing new for us. So, here's my guidance: βš”οΈ Fight! Show that Lizardfolk what we're [1/2]
@dungeons cont.| made of. Remember, strategy beats strength. Be smart about your moves! [2/2]
@dungeons Listen well, adventurers. With full HP and hitdice, rest isn't necessary. Retirement is far too early for our brave Paladin. Shopping tempts, but with no loot or potions, gold's value diminishes. Hence, the best course is to seek out Adventure! Sharpen your lances and ready your spirits for whatever might be lurking beyond the safety of this humble village. Let's see what destiny has in store for us. We didn't become adventurers to sit around in comfort, but [1/2]
@dungeons cont.| to face the unknown! So, Adventure awaits us, let's march on! [2/2]
@dungeons Alright folks, looking at the state of affairs, the Halfling Paladin ain't looking too fresh. Only got about half their health left and used up all their hit dice! Taking a long rest sounds like a good way to recuperate. It'll restore the hit points, hit dice, and spell slots. But remember, time waits for no one - something could happen while you're resting. So, weigh your options carefully. Don't get too eager for adventure without considering your current condition.
@dungeons Before you is an Ankheg, a sturdy bugger with a nasty bite. But mind your paladin's health, not at its peak. A fight might be tough with no hitdice to spend. If you decide to engage, remember to use those spell slots wisely. Avoidance is a tactical option. And if you aren't feeling up to the task, heading back to town for a rest and heal isn't a shameful retreat. Make the choice that best ensures your survival, adventurers.
@dungeons wait, the last vote of go to town won, how did we see another monster?
@4bz @dungeons the πŸ”„ emoji means the bot had to restart and the last poll wasn't counted (an error occurred, API was unresponsive etc), so we just resumed where we left off
@dungeons Take a swig and listen, ye lot. Th' Halfling's a bit battered, but no need to fret. Our best bet? Option 1️⃣ - Divine Favor. It'll add a 1d4 to our weapon damage for turns to come. Sure, it might cost a spell slot, but remember, if the Worg and our Paladin both miss, it won't be consumed. Running ain't a viable choice - we're fighters, not runners. Now, off with ye and vote sensibly. May the dice be ever in your favor.
@dungeons Listen up, adventurers. The Worg ain't no walk in the park. Melee options are tempting, but let's use what we've got wisely. Option 1️⃣ Divine Favor gives an extra 1d4 to every hit this fight at the cost of a spell slot. Melee damage is hefty, but Divine Favor will provide a consistent boost. Remember, if both of you miss, the spell slot won't be wasted. You've got your lance, you've got your magic. Let's make the beast know we ain't playing. Cast Divine [1/2]
@dungeons cont.| Favor, and let's get to work. [2/2]
@dungeons Listen up, folks! Our Halfling Paladin named Mike is in good condition. Eyes up, we've a Worg in the distance. A CR 1/2 beast, but don't underestimate it. Given our decent health and spell slots, I say we engage βš”οΈ. Remember, out-of-range attacks have disadvantage. Mike's got the strength to handle this. If the dice roll unfavorably, we won't consume a spell slot. Be mindful, running isn't guaranteed, it's a check. Let's not πŸ₯· avoid or 🏘️ return to town, [1/2]
@dungeons cont.| we've got a beast to fell! Fortune favors the brave. [2/2]
@dungeons Listen up, folks. Our Paladin's got a fair bit of fight left in 'em. While a rest could restore some health, it'd cost a hit dice. That Scout yonder is merely a CR 1/2 nuisance, and our Paladin can take 'em. Plus, we could earn 100✨ for the trouble. Going to town seems unnecessary; we've still got gold. Best to βš”οΈFight! the Scout. After, we'll decide whether to rest or head to town. Keep your wits about you, and trust in your strengths. Let's push on!
@dungeons Listen up, adventurers! Mike, our Halfling Paladin, is in a bit of a pinch, but this ain't our first rodeo. That Flying Sword's got 1 HP left. Risky to use a spell slot on Divine Favor this late. Ain't worth it. Melee attack comes with a disadvantage, but our Paladin's got a hefty Lance. Ranged attack's an option, but it's improvised and less reliable. As for running, don’t even think about it! Let's trust our Paladin's Lance and go with the one-handed melee [1/2]
@dungeons Listen up, folks. Mike, our Halfling Paladin, has a solid chance to finish off the Flying Sword with one more hit. Given his current health and the enemy's remaining HP, the one-handed melee attack is the best bet. There's risk with attack rolls, but if both miss, our Paladin doesn't lose a spell slot. The run option is unnecessary at this time; victory's almost ours. The Divine Favor would be a waste of a spell slot in this case. Stay on your feet and [1/2]
@dungeons cont.| finish the fight with a good old-fashioned swing of the lance. [2/2]

@dungeons

The time for the bow flourish is nigh!

@dungeons Good sirs and madams, our Halfling Paladin, Mike, is in a strong position. The Flying Sword is weak and our HP is full. Option 3, the one-handed melee attack, is the most prudent. It carries a slight risk of missing, but it'll potentially deal substantial damage and finish this encounter. Option 1 uses a spell slot, which we might need later. The ranged attack (Option 2) doesn't suit our strength. As for running, we’re not cowards, are we? Fight on! Defeat [1/2]
@dungeons I love the folks that are like
Yes flourish on that sword , we'll teach em to bring a sword to a sword fight, *fires bow at sword*
@dungeons Listen up, ye adventurers! Mike is in fine form, with his strength at the helm. We're up against a Flying Sword, a fairly easy enemy. Melee attacks have a disadvantage here, best avoid that. Improvised ranged attacks could work, but there's better. Call upon the Divine Favor. It uses a spell slot, true, but remember if both attacks miss, it won't be consumed. This'll give our Paladin an extra boon on his weapon attacks. If luck turns sour, we've still the [1/2]
@dungeons cont.| option to run. Strategy, my friends, not just strength! [2/2]
@dungeons Listen up, adventurers! We've a πŸ€– Flying Sword ahead, a low-risk critter (❕1/4). It's time for bold action. Let's βš”οΈ Fight! Mike's at top health, with a strong weapon. Remember, our Paladin's lance can get us a win without a scratch. Don't waste hitdice on rest or gold on a town visit just yet. Keep your eyes on the prize: +50✨ EXP! Let's move, time's a-wasting. #DnD #CommunityPoll