You used your Melee Attack to hit the Giant Crab for 4 damage.
---
🦁 Giant Crab
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 2/14
πŸ›‘οΈ 15
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d6]
76%
πŸ‘Š Melee, unarmed [2]
20%
🏹 Ranged, improvised [1d4] ⬇️
4%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Giant Crab with your Melee Attack for 3 damage.
You killed the Giant Crab.
+1πŸͺ™ +25✨
---
You encounter a 🦁 Jackal
❀️ 1-6 ❕0 ✨ 10
βš”οΈ Fight!
91.7%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
4.2%
🏘️ Go to Town
4.2%
Poll ended at .
You engaged the Jackal!
---
🦁 Jackal
❀️❀️❀️❀️❀️ 5/5
πŸ›‘οΈ 12
❕0
✨ 10
βš”οΈ Melee, one-handed [1d6]
95.8%
πŸ‘Š Melee, unarmed [2]
0%
🏹 Ranged, improvised [1d4] ⬇️
4.2%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Jackal for 8 damage.
The Jackal fell, ending the battle.
+1πŸͺ™ +10✨
---
You encounter a πŸ§β€β™‚οΈ Cultist
❀️ 2-16 ❕1/8 ✨ 25
βš”οΈ Fight!
83.3%
πŸ₯· Avoid
4.2%
β›Ί Short Rest (+❀️ -🎲)
8.3%
🏘️ Go to Town
4.2%
Poll ended at .
You engaged the Cultist!
---
πŸ§β€β™‚οΈ Cultist
❀️❀️❀️❀️❀️ 5/5
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d6]
100%
πŸ‘Š Melee, unarmed [2]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
The Cultist attacked with its Scimitar, you took 5 damage.
You successfully hit the Cultist with your Melee Attack for 8 damage.
You killed the Cultist.
+1πŸͺ™ +25✨
---
In the distance you see a 🦁 Giant Centipede
❀️ 2-7 ❕1/4 ✨ 50
βš”οΈ Fight!
30.4%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
47.8%
🏘️ Go to Town
21.7%
Poll ended at .
You rested for a moment, regaining 5 hitpoints.
---
Ahead of your path, you see a πŸ’€ Zombie
❀️ 12-33 ❕1/4 ✨ 50
https://dnd5eapi.co/api/images/monsters/zombie.png
βš”οΈ Fight!
22.2%
πŸ₯· Avoid
48.1%
🏘️ Go to Town
29.6%
Poll ended at .
You deftly avoided the Zombie's sight.
---
You encounter a πŸ§β€β™‚οΈ Grimlock
❀️ 4-18 ❕1/4 ✨ 50
βš”οΈ Fight!
69.2%
πŸ₯· Avoid
11.5%
🏘️ Go to Town
19.2%
Poll ended at .
You engaged the Grimlock!
---
πŸ§β€β™‚οΈ Grimlock
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 12/12
πŸ›‘οΈ 11
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d6]
92.6%
πŸ‘Š Melee, unarmed [2]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
7.4%
Poll ended at .
You used your Melee Attack to hit the Grimlock for 8 damage.
The Grimlock used Spiked Bone Club, dealing 9 damage to you.
---
πŸ§β€β™‚οΈ Grimlock
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 4/12
πŸ›‘οΈ 11
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d6]
57.7%
πŸ‘Š Melee, unarmed [2]
3.8%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
38.5%
Poll ended at .
You managed to hit the Grimlock for 3 damage with your Melee Attack.
The Grimlock used Spiked Bone Club, dealing 7 damage to you.
You briefly lost consciousness, but managed to regain your footing.
---
πŸ§β€β™‚οΈ Grimlock
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/12
πŸ›‘οΈ 11
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d6]
51.4%
πŸ‘Š Melee, unarmed [2]
17.1%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
31.4%
Poll ended at .
The Grimlock attacked with its Spiked Bone Club, you took 10 damage.
You briefly lost consciousness, but managed to regain your footing.
---
πŸ§β€β™‚οΈ Grimlock
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/12
πŸ›‘οΈ 11
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d6]
34.6%
πŸ‘Š Melee, unarmed [2]
7.7%
🏹 Ranged, improvised [1d4] ⬇️
3.8%
πŸƒ Run!
53.8%
Poll ended at .
You easily managed to run away!
---
In the distance you see a 🦁 Giant Owl
❀️ 6-33 ☁️ ❕1/4 ✨ 50
βš”οΈ Fight!
3.1%
πŸ₯· Avoid
6.3%
🏘️ Go to Town
90.6%
Poll ended at .
You traveled to a nearby town.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
5.4%
πŸ›’ Shop
5.4%
πŸ›Œ Long Rest (+❀️ +🎲)
86.5%
🏑 Retire (campaign ends)
2.7%
Poll ended at .
You rested peacefully through the night, regaining 13 hitpoints and 1 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
21.9%
πŸ›’ Shop
71.9%
πŸ›Œ Long Rest (+❀️ +🎲)
3.1%
🏑 Retire (campaign ends)
3.1%
Poll ended at .
You found a shop.
---
The shopkeeper nods in greeting as you enter, what would you like?
πŸŽ’
πŸ—‘οΈ Shortsword [1d6+2, +4] πŸ›‘οΈ Studded Leather Armor [14]
πŸ—‘οΈ Longsword [1d8+1, +3] ~ 1H V (-10πŸͺ™)
31.3%
πŸ—‘οΈ Sickle [1d4+1, +3] ~ 1H L (-1πŸͺ™)
18.8%
πŸ›‘οΈ Padded Armor [13] (+17πŸͺ™)
0%
↩️ Back to Town
50%
Poll ended at .
You left the shop.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
72.3%
πŸ›’ Shop
21.3%
πŸ›Œ Long Rest (+❀️ +🎲)
4.3%
🏑 Retire (campaign ends)
2.1%
Poll ended at .
You embarked on a journey of adventure.
---
You encounter a Swarm of Ravens
❀️ 1-49 ☁️ ❕1/4 ✨ 50
βš”οΈ Fight!
37.8%
πŸ₯· Avoid
55.6%
β›Ί Short Rest (+❀️ -🎲)
2.2%
🏘️ Go to Town
4.4%
Poll ended at .
You snuck past the Swarm of Ravens.
---
In the distance you see a πŸ§β€β™‚οΈ Merfolk
❀️ 4-18 🌊 ❕1/8 ✨ 25
βš”οΈ Fight!
74.5%
πŸ₯· Avoid
21.3%
β›Ί Short Rest (+❀️ -🎲)
2.1%
🏘️ Go to Town
2.1%
Poll ended at .
You confronted the Merfolk!
---
πŸ§β€β™‚οΈ Merfolk
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 12/12
πŸ›‘οΈ 11 🌊
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d6]
89.6%
🏹 Ranged, improvised [1d4]
8.3%
πŸ‘Š Melee, unarmed [2] ⬇️
0%
πŸƒ Run!
2.1%
Poll ended at .
You successfully hit the Merfolk with your Melee Attack for 7 damage.
The Merfolk attacked with its Spear, you took 1 damage.
---
πŸ§β€β™‚οΈ Merfolk
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/12
πŸ›‘οΈ 11 🌊
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d6]
100%
🏹 Ranged, improvised [1d4]
0%
πŸ‘Š Melee, unarmed [2] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Merfolk for 7 damage.
The Merfolk died.
+1πŸͺ™ +25✨
---
In the distance you see a 🦁 Mule
❀️ 4-18 ❕1/8 ✨ 25
βš”οΈ Fight!
75%
πŸ₯· Avoid
17.5%
β›Ί Short Rest (+❀️ -🎲)
7.5%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Mule!
---
🦁 Mule
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 11/11
πŸ›‘οΈ 10
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d6]
86.5%
πŸ‘Š Melee, unarmed [2]
0%
🏹 Ranged, improvised [1d4] ⬇️
5.4%
πŸƒ Run!
8.1%
Poll ended at .
The Mule attacked with its Hooves, you took 4 damage.
---
🦁 Mule
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 11/11
πŸ›‘οΈ 10
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d6]
79.5%
πŸ‘Š Melee, unarmed [2]
2.6%
🏹 Ranged, improvised [1d4] ⬇️
2.6%
πŸƒ Run!
15.4%
Poll ended at .
You used your Melee Attack to hit the Mule for 6 damage.
You were hit by the Mule's Hooves attack, you took 5 damage.
---
🦁 Mule
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/11
πŸ›‘οΈ 10
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d6]
65.8%
πŸ‘Š Melee, unarmed [2]
0%
🏹 Ranged, improvised [1d4] ⬇️
5.3%
πŸƒ Run!
28.9%
Poll ended at .
You managed to hit the Mule for 8 damage with your Melee Attack.
You won the battle, killing the Mule.
+1πŸͺ™ +25✨
---
In the distance you see a 🦁 Giant Rat
❀️ 2-12 ❕1/8 ✨ 25
βš”οΈ Fight!
10.6%
πŸ₯· Avoid
2.1%
β›Ί Short Rest (+❀️ -🎲)
34%
🏘️ Go to Town
53.2%
Poll ended at .
You made the journey to a nearby town.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
4.2%
πŸ›’ Shop
6.3%
πŸ›Œ Long Rest (+❀️ +🎲)
87.5%
🏑 Retire (campaign ends)
2.1%
Poll ended at .
You slept soundly through the night, regaining 10 hitpoints and 0 hitdice.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
20.5%
πŸ›’ Shop
77.3%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
2.3%
Poll ended at .
You walked to a local shop.
---
You browse the wares of a shop, what do you want to purchase?
πŸŽ’
πŸ—‘οΈ Shortsword [1d6+2, +4] πŸ›‘οΈ Studded Leather Armor [14]
πŸ—‘οΈ Club [1d4+1, +3] ~ 1H L (-1πŸͺ™)
0%
πŸ—‘οΈ Handaxe [1d6+1, +3] ~ 1H L T (-5πŸͺ™)
45.5%
πŸ›‘οΈ Leather Armor [13] (+12πŸͺ™)
0%
↩️ Back to Town
54.5%
Poll ended at .
You left the shop.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
65.8%
πŸ›’ Shop
23.7%
πŸ›Œ Long Rest (+❀️ +🎲)
7.9%
🏑 Retire (campaign ends)
2.6%
Poll ended at .
You left with a sense of adventure.
---
You encounter a 🦁 Flying Snake
❀️ 2-8 ☁️ ❕1/8 ✨ 25
βš”οΈ Fight!
80%
πŸ₯· Avoid
17.1%
β›Ί Short Rest (+❀️ -🎲)
2.9%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Flying Snake!
---
🦁 Flying Snake
❀️❀️❀️❀️ 4/4
πŸ›‘οΈ 14 ☁️
❕1/8
✨ 25
🏹 Ranged, improvised [1d4]
64.5%
βš”οΈ Melee, one-handed [1d6] ⬇️
29%
πŸ‘Š Melee, unarmed [2] ⬇️
0%
πŸƒ Run!
6.5%
Poll ended at .
You managed to hit the Flying Snake for 3 damage with your Ranged Attack.
The Flying Snake attacked with its Bite, you took 5 damage.
---
🦁 Flying Snake
β€οΈπŸ–€πŸ–€πŸ–€ 1/4
πŸ›‘οΈ 14 ☁️
❕1/8
✨ 25
🏹 Ranged, improvised [1d4]
52.2%
βš”οΈ Melee, one-handed [1d6] ⬇️
30.4%
πŸ‘Š Melee, unarmed [2] ⬇️
13%
πŸƒ Run!
4.3%
Poll ended at .
The Flying Snake used Bite, dealing 9 damage to you.
You briefly lost consciousness, but managed to regain your footing.
---
🦁 Flying Snake
β€οΈπŸ–€πŸ–€πŸ–€ 1/4
πŸ›‘οΈ 14 ☁️
❕1/8
✨ 25
🏹 Ranged, improvised [1d4]
62.5%
βš”οΈ Melee, one-handed [1d6] ⬇️
15.6%
πŸ‘Š Melee, unarmed [2] ⬇️
0%
πŸƒ Run!
21.9%
Poll ended at .
You used your Ranged Attack to hit the Flying Snake for 6 damage.
The Flying Snake died.
+1πŸͺ™ +25✨
---
You encounter a 🦁 Stirge
❀️ 1-4 ☁️ ❕1/8 ✨ 25
βš”οΈ Fight!
14.7%
πŸ₯· Avoid
2.9%
β›Ί Short Rest (+❀️ -🎲)
20.6%
🏘️ Go to Town
61.8%
Poll ended at .
You made the journey to a nearby town.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
8.8%
πŸ›’ Shop
0%
πŸ›Œ Long Rest (+❀️ +🎲)
91.2%
🏑 Retire (campaign ends)
0%
Poll ended at .
You drifted off to sleep, regaining 13 hitpoints and 0 hitdice when you woke.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
24.1%
πŸ›’ Shop
75.9%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
You step into a local shop, what catches your eye?
πŸŽ’
πŸ—‘οΈ Shortsword [1d6+2, +4] πŸ›‘οΈ Studded Leather Armor [14]
πŸ—‘οΈ Spear [1d6+1, +3] ~ 1H T V (+4πŸͺ™)
17.2%
πŸ›‘οΈ Leather Armor [13] (+12πŸͺ™)
0%
πŸ›‘οΈ Padded Armor [13] (+17πŸͺ™)
6.9%
↩️ Back to Town
75.9%
Poll ended at .
You left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
67.7%
πŸ›’ Shop
22.6%
πŸ›Œ Long Rest (+❀️ +🎲)
9.7%
🏑 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
In the distance you see a 🦁 Hyena
❀️ 2-9 ❕0 ✨ 10
βš”οΈ Fight!
96.3%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
3.7%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Hyena!
---
🦁 Hyena
❀️❀️❀️❀️❀️ 5/5
πŸ›‘οΈ 11
❕0
✨ 10
βš”οΈ Melee, one-handed [1d6]
95.7%
πŸ‘Š Melee, unarmed [2]
0%
🏹 Ranged, improvised [1d4] ⬇️
4.3%
πŸƒ Run!
0%
Poll ended at .
You were hit by the Hyena's Bite attack, you took 2 damage.
---
🦁 Hyena
❀️❀️❀️❀️❀️ 5/5
πŸ›‘οΈ 11
❕0
✨ 10
βš”οΈ Melee, one-handed [1d6]
95.8%
πŸ‘Š Melee, unarmed [2]
4.2%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
The Hyena used Bite, dealing 1 damage to you.
You used your Melee Attack to hit the Hyena for 8 damage.
You killed the Hyena.
+1πŸͺ™ +10✨
---
You encounter a 🦁 Camel
❀️ 6-24 ❕1/8 ✨ 25
βš”οΈ Fight!
52%
πŸ₯· Avoid
12%
β›Ί Short Rest (+❀️ -🎲)
36%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Camel!
---
🦁 Camel
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 11/11
πŸ›‘οΈ 9
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d6]
93.8%
πŸ‘Š Melee, unarmed [2]
6.3%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
The Camel used Bite, dealing 1 damage to you.
You successfully hit the Camel with your Melee Attack for 5 damage.
---
🦁 Camel
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 6/11
πŸ›‘οΈ 9
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d6]
100%
πŸ‘Š Melee, unarmed [2]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Camel with your Melee Attack for 5 damage.
---
🦁 Camel
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/11
πŸ›‘οΈ 9
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d6]
60.9%
πŸ‘Š Melee, unarmed [2]
26.1%
🏹 Ranged, improvised [1d4] ⬇️
4.3%
πŸƒ Run!
8.7%
Poll ended at .
You took 1 damage from the Camel's Bite.
---
🦁 Camel
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/11
πŸ›‘οΈ 9
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d6]
65.5%
πŸ‘Š Melee, unarmed [2]
31%
🏹 Ranged, improvised [1d4] ⬇️
3.4%
πŸƒ Run!
0%
Poll ended at .
You took 2 damage from the Camel's Bite.
You successfully hit the Camel with your Melee Attack for 3 damage.
You killed the Camel.
+1πŸͺ™ +25✨
---
In the distance you see a πŸ€– Flying Sword
❀️ 5-30 ☁️ ❕1/4 ✨ 50
βš”οΈ Fight!
6.3%
πŸ₯· Avoid
9.4%
β›Ί Short Rest (+❀️ -🎲)
40.6%
🏘️ Go to Town
43.8%
Poll ended at .
You made the journey to a nearby town.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
20%
πŸ›Œ Long Rest (+❀️ +🎲)
80%
🏑 Retire (campaign ends)
0%
Poll ended at .
You drifted off to sleep, regaining 7 hitpoints and 0 hitdice when you woke.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
17.6%
πŸ›’ Shop
76.5%
πŸ›Œ Long Rest (+❀️ +🎲)
2.9%
🏑 Retire (campaign ends)
2.9%
Poll ended at .
You found a shop.
---
You enter a shop and see a variety of items, what do you want to buy?
πŸŽ’
πŸ—‘οΈ Shortsword [1d6+2, +4] πŸ›‘οΈ Studded Leather Armor [14]
βš”οΈ Crossbow, light [1d8+2, +4] ~ 2H (-20πŸͺ™)
42.9%
πŸ—‘οΈ Longsword [1d8+1, +3] ~ 1H V (-10πŸͺ™)
7.1%
πŸ›‘οΈ Leather Armor [13] (+12πŸͺ™)
7.1%
↩️ Back to Town
42.9%
Poll ended at .
You found the Crossbow, light a great deal and decided to buy it.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
66.7%
πŸ›’ Shop
14.8%
πŸ›Œ Long Rest (+❀️ +🎲)
11.1%
🏑 Retire (campaign ends)
7.4%
Poll ended at .
You left with a sense of adventure.
---
In the distance you see a 🦁 Stirge
❀️ 1-4 ☁️ ❕1/8 ✨ 25
βš”οΈ Fight!
95.8%
πŸ₯· Avoid
4.2%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Stirge!
---
🦁 Stirge
❀️❀️❀️ 3/3
πŸ›‘οΈ 14 ☁️
❕1/8
✨ 25
🏹 Ranged, two-handed [1d8]
92.9%
βš”οΈ Melee, improvised [1d4] ⬇️
3.6%
πŸ‘Š Melee, unarmed [2] ⬇️
0%
πŸƒ Run!
3.6%
Poll ended at .
The Stirge attacked with its Blood Drain, you took 7 damage.
---
🦁 Stirge
❀️❀️❀️ 3/3
πŸ›‘οΈ 14 ☁️
❕1/8
✨ 25
🏹 Ranged, two-handed [1d8]
87%
βš”οΈ Melee, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [2] ⬇️
0%
πŸƒ Run!
13%
Poll ended at .

You were hit by the Stirge's Blood Drain attack, you took 7 damage.
You got knocked unconscious and ultimately succumbed to your injuries.
---
πŸͺ¦ Here lies Brice, the Dwarf Rogue

❀️ 14 ⭐ 1 πŸͺ™ 19
βš”οΈ Crossbow, light [1d8+2, +4] πŸ›‘οΈ Studded Leather Armor [14]
Str 12 Dex 15 Con 14 Int 13 Wis 9 Cha 12
☠️ 9

πŸ—ΊοΈ 75 πŸ•— 1 day, 08:03 πŸ‘€ 1989
#dndend

@dungeons This is why I don't like DnD, we start the fight full health against a mob we can easily OS, but we die because of BS rng.

Is anyone having fun? This is just straight up frustrating.

@lenzutsu
I always have fun, even when I get the blood sucked out of me while I'm asleep.

@dungeons

@snork303 @lenzutsu @dungeons After farm animals, we've died the most from stirges. I think their CR is underrated.

@dingodog19

This time is not an example of it.
Don’t we usually attack it with melee at disadvantage and then die?
I think this is where weapon differentiation starts to matter. Next big shift being aquatic encounters.

cc: @snork303 @lenzutsu @dungeons

@dungeons Listen up! Brice may be low on health, but let's not go wasting our hitdice just yet. Ranged attack is our best bet. Our crossbow has a decent +4 and 1d8+2 damage. It's a safer choice than melee, considering the Stirge's Blood Drain. An improvised melee or unarmed attack is less effective ⬇️, and running? That's not Brice's style. Let's face this Stirge head on, from a distance. 🏹
#DnD #Strategy #DwarfRogue
@dungeons Listen up, folks! Brice is up against a Stirge, a pesky bloodsucker. They’re in good health, strong, and armed with a light crossbow. I say, go for the 🏹 Ranged, two-handed attack. It uses Brice’s main weapon, giving them the best chance to hit and deal significant damage. Those other options, βš”οΈ Melee, improvised and πŸ‘Š Melee, unarmed, put our dwarf in unnecessary risk with less damage output. And πŸƒ Running, well, it's not the time for that. Stick with [1/2]
@dungeons cont.| the crossbow and take that Stirge down! #AdventureOn [2/2]
@dungeons Listen well, adventurers! Brice is fully healed, and we've a Stirge in sight. It's a low challenge, but can be a nuisance, even for a stout dwarf like Brice. Gold isn't abundant, so the town visit doesn't make sense now. Short resting is not needed either. Choice is between combat or avoidance. Given Brice's status & Stirge's low threat, I'd advocate facing it head-on. Good chance to gain some XP. So, take up your weapons, steady your nerves, and βš”οΈFight!
@dungeons Alright, listen up. Brice's HP is full, and they've got a solid weapon and armor. No need for a rest or shopping. Retirement? Too soon. Adventuring is our best bet. Get out there, find some trouble, gain XP. Remember, running checks can bail us out if needed. #DnDAdventureTime
@dungeons Listen up, adventurers! You didn't survive this long without a keen eye. Crossbow packs a punch, but remember it's two-handed, limiting your options. Longsword's cheaper and versatile, but doesn't quite match the shortsword's finesse. Leather Armor? Not an upgrade at all. Best option: Save your gold. There's no rush to spend at every shop. You never know what future holds. Back to town, gather your wits, plan the next move wisely. Patience is a virtue in [1/2]
@dungeons cont.| this game of survival. #DnDGuidance [2/2]
@dungeons Alright, listen up, folks. Brice is in good shape, full health and a pocket full of gold. Resting or retiring ain't necessary. Shopping could boost our gear, but I say we keep that gold for a rainy day. We're adventurers, not merchants. Let's face the world, keep our weapons sharp and our wits sharper. Put yer vote on "🧭 Adventure!" and let's roll some dice! Or you can retire and spend your days baking pies, your choice. #dnd5e #communitycampaign

@dungeons Hear me, adventurers!

Brice, our stalwart Dwarf Rogue, stands at a crossroads. Taking into account the state of our hero's health & their available resources, I advocate for a Long Rest. It'll fully replenish HP, hit dice, and any class abilities, giving us a fresh start for future endeavors.

Retirement might seem tempting, but it's far too early for that. Let's not forsake our journey right when we are getting warmed up.

Choose wisely, and remember: [1/2]

@dungeons cont.| The real treasure was the friends we made along the way. [2/2]
@dungeons Listen up, folks! With Brice's health at 50%, a fight against the Flying Sword might be risky. However, considering that out-of-range attacks have a disadvantage and running from a fight is a check, the best option would be to take a short rest. It costs a hitdice, but it'll restore some HP, making us better prepared for future battles. Safety first, I always say. Don't let the prospect of EXP make you hasty. So, when the polls open, vote for a short rest. [1/2]
@dungeons cont.| We'll deal with the sword later, on our own terms. #StrategyFirst [2/2]
@dungeons Ah, Brice, a rogue dwarf in a pinch, eh? With that Camel on its last leg and your health at a decent level, I'd say go for a swift ending. Choose the βš”οΈ Melee, one-handed [1d6]. It's got the best risk/reward ratio. Remember, if both you and the beast miss, no harm done! Stay away from that run option, lad. Only makes sense if you're on your last breath, and you've got fight in you yet. Now, go show that camel who's boss.
@dungeons Aye, keep at it! The Camel's near its end! Stick with the βš”οΈ Melee, one-handed [1d6] - it's been effective thus far. Unarmed strikesπŸ‘Š could work, but less damage potential. Ranged, improvised🏹 is risky with disadvantage. RunningπŸƒ? Not from a beast near defeat! Stick to your sword, adventurer. #DnD5e
@dungeons Assessing the situation, Brice's best chance is to keep at it with the shortsword. Melee is our best bet, don't fix what ain't broken. Ranged is a no-go, we'll be at a disadvantage. Running is risky with that check. Keep slashing, we're close to winning. Remember, no spells to waste here. Good luck. Keep your guard up. #FightOn
@dungeons Listen up, folks! We've got a Camel on our hands. Annoying beast, low challenge but not worth underestimating. Brice has decent health and a solid weapon. I'd say we opt for βš”οΈ Melee, one-handed [1d6]. Ranged attack is out of the question due to our disadvantage rule. Unarmed is a risky, low damage move. And running? Well, we aren't cowards! Let's take this Camel down and earn that EXP. Remember: confidence, but don't get cocky.
@dungeons Listen up, adventurers! Faced with a Camel, it's a low-risk encounter (❕1/8). Our Dwarf Rogue is in good shape with 79% HP. Use this chance to gain EXP (✨25). I say βš”οΈ Fight! Avoiding won't net us anything and a short rest seems unnecessary at this point. Going to town can wait. Show that Camel what you're made of! #GameGuide
@dungeons Listen well, adventurers. Our hearty dwarf, Brice, has suffered a small wound but is still in good health. Engaging the hyena in melee combat with their trusty shortsword is the best plan. That 1d6+2 damage and a +4 to hit is not to be scoffed at. The unarmed and improvised ranged options pose lesser threats to our beastly adversary. Attempting to run is risky and best saved for dire situations. So, ready that blade and stand your ground, for victory is within our grasp!
@dungeons Listen well, adventurers! We've a Hyena on our hands. Brice is in top condition and stronger than the beast. Our best choice? βš”οΈ Melee, one-handed attack. It's a risk, but if both miss, we won't lose resources. Try to avoid the ranged attack; it has a disadvantage. Running isn't advised; we need that sweet ✨ 10 EXP. Brice can take it! Let's press on. #DnD #Strategy