You were hit by the Boar's Tusk attack, you took 3 damage.
---
🦁 Boar
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 3/10
πŸ›‘οΈ 11
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
11.5%
πŸ‘Š Melee, unarmed [3]
34.6%
🏹 Ranged, two-handed [1d8] ⬇️
53.8%
πŸƒ Run!
0%
Poll ended at .
⭐ Dorkside reached level 3! #levelup
+11❀️
+11️⃣
+ ⚑Cure Wounds
You were hit by the Boar's Tusk attack, you took 7 damage.
You got knocked unconscious, but managed to get back up.
You used your Ranged Attack to hit the Boar for 10 damage.
You won the battle, killing the Boar.
+2πŸͺ™ +50✨
---
Ahead of your path, you see a Swarm of Wasps
❀️ 5-40 ☁️ ❕1/2 ✨ 100
βš”οΈ Fight!
0%
πŸ₯· Avoid
10.3%
β›Ί Short Rest (+❀️ -🎲)
20.7%
🏘️ Go to Town
69%
Poll ended at .
You made the journey to a nearby town.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
8.3%
πŸ›Œ Long Rest (+❀️ +🎲)
91.7%
🏑 Retire (campaign ends)
0%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 34 more hitpoints and 1 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
22.2%
πŸ›’ Shop
70.4%
πŸ›Œ Long Rest (+❀️ +🎲)
7.4%
🏑 Retire (campaign ends)
0%
Poll ended at .
You asked for directions to a nearby shop.
---
You browse the wares of a shop, what do you want to purchase?
πŸŽ’
βš”οΈ Longbow [1d8+3, +5] πŸ›‘οΈ Scale Mail [16]
πŸ—‘οΈ Sickle [1d4+2, +4] ~ 1H L (+24πŸͺ™)
14.3%
πŸ›‘οΈ Shield [+2] ~ 1H (+15πŸͺ™)
39.3%
πŸ›‘οΈ Leather Armor [14] (+15πŸͺ™)
0%
↩️ Back to Town
46.4%
Poll ended at .
You left the shop.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
75.9%
πŸ›’ Shop
13.8%
πŸ›Œ Long Rest (+❀️ +🎲)
3.4%
🏑 Retire (campaign ends)
6.9%
Poll ended at .
You left with a sense of adventure.
---
You encounter a 🦁 Elk
❀️ 4-22 ❕1/4 ✨ 50
βš”οΈ Fight!
89.2%
πŸ₯· Avoid
8.1%
β›Ί Short Rest (+❀️ -🎲)
2.7%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Elk!
---
🦁 Elk
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 12/12
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
9.7%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
90.3%
πŸƒ Run!
0%
Poll ended at .
You used your Ranged Attack to hit the Elk for 4 damage.
---
🦁 Elk
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 8/12
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
4.8%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
92.9%
πŸƒ Run!
2.4%
Poll ended at .
You managed to hit the Elk for 6 damage with your Ranged Attack.
---
🦁 Elk
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 2/12
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
9.3%
πŸ‘Š Melee, unarmed [3]
34.9%
🏹 Ranged, two-handed [1d8] ⬇️
55.8%
πŸƒ Run!
0%
Poll ended at .
You took 8 damage from the Elk's Ram.
---
🦁 Elk
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 2/12
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
9.5%
πŸ‘Š Melee, unarmed [3]
28.6%
🏹 Ranged, two-handed [1d8] ⬇️
57.1%
πŸƒ Run!
4.8%
Poll ended at .
The Elk used Ram, dealing 5 damage to you.
---
🦁 Elk
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 2/12
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
9.1%
πŸ‘Š Melee, unarmed [3]
27.3%
🏹 Ranged, two-handed [1d8] ⬇️
59.1%
πŸƒ Run!
4.5%
Poll ended at .
You successfully hit the Elk with your Ranged Attack for 11 damage.
You killed the Elk.
+4πŸͺ™ +50✨
---
In the distance you see a πŸ§β€β™‚οΈ Kobold
❀️ 1-10 ❕1/8 ✨ 25
βš”οΈ Fight!
56.8%
πŸ₯· Avoid
9.1%
β›Ί Short Rest (+❀️ -🎲)
25%
🏘️ Go to Town
9.1%
Poll ended at .
You engaged the Kobold!
---
πŸ§β€β™‚οΈ Kobold
❀️❀️ 2/2
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, improvised [1d4]
22.5%
πŸ‘Š Melee, unarmed [3]
32.5%
🏹 Ranged, two-handed [1d8] ⬇️
45%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Kobold for 11 damage with your Ranged Attack.
The Kobold fell, ending the battle.
+2πŸͺ™ +25✨
---
You encounter a 🦁 Dire Wolf
❀️ 15-60 ❕1 ✨ 200
βš”οΈ Fight!
17.5%
πŸ₯· Avoid
25%
β›Ί Short Rest (+❀️ -🎲)
42.5%
🏘️ Go to Town
15%
Poll ended at .
You took a few moments to relax, restoring 13 hitpoints.
---
In the distance you see a 🦁 Lion
❀️ 8-44 ❕1 ✨ 200
βš”οΈ Fight!
58.5%
πŸ₯· Avoid
24.4%
🏘️ Go to Town
17.1%
Poll ended at .
You confronted the Lion!
---
🦁 Lion
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 25/25
πŸ›‘οΈ 12
❕1
✨ 200
βš”οΈ Melee, improvised [1d4]
8.1%
πŸ‘Š Melee, unarmed [3]
2.7%
🏹 Ranged, two-handed [1d8] ⬇️
75.7%
πŸƒ Run!
13.5%
Poll ended at .
The Lion attacked with great ferocity with its Bite, dealing 16 critical damage to you.
---
🦁 Lion
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 25/25
πŸ›‘οΈ 12
❕1
✨ 200
βš”οΈ Melee, improvised [1d4]
7.5%
πŸ‘Š Melee, unarmed [3]
2.5%
🏹 Ranged, two-handed [1d8] ⬇️
27.5%
πŸƒ Run!
62.5%
Poll ended at .
The Lion used its Bite while you ran away, you took 10 damage.
---
Ahead of your path, you see a 🦁 Panther
❀️ 3-24 ❕1/4 ✨ 50
βš”οΈ Fight!
14%
πŸ₯· Avoid
9.3%
🏘️ Go to Town
76.7%
Poll ended at .
You found your way to a nearby village.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
4.5%
πŸ›’ Shop
9.1%
πŸ›Œ Long Rest (+❀️ +🎲)
86.4%
🏑 Retire (campaign ends)
0%
Poll ended at .
You slept long through the night, regaining 26 hitpoints and 3 hitdice.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
13.5%
πŸ›’ Shop
86.5%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
The shopkeeper greets you as you enter, what catches your eye?
πŸŽ’
βš”οΈ Longbow [1d8+3, +5] πŸ›‘οΈ Scale Mail [16]
πŸ—‘οΈ Longsword [1d8+2, +4] ~ 1H V (+10πŸͺ™)
27.9%
πŸ›‘οΈ Shield [+2] ~ 1H (+15πŸͺ™)
27.9%
πŸ›‘οΈ Hide Armor [14] (+15πŸͺ™)
4.7%
↩️ Back to Town
39.5%
Poll ended at .
You left the shop.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
68.1%
πŸ›’ Shop
21.3%
πŸ›Œ Long Rest (+❀️ +🎲)
10.6%
🏑 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
You encounter a 🦁 Camel
❀️ 6-24 ❕1/8 ✨ 25
βš”οΈ Fight!
78.3%
πŸ₯· Avoid
19.6%
β›Ί Short Rest (+❀️ -🎲)
2.2%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Camel!
---
🦁 Camel
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 18/18
πŸ›‘οΈ 9
❕1/8
✨ 25
βš”οΈ Melee, improvised [1d4]
5.9%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
91.2%
πŸƒ Run!
2.9%
Poll ended at .
You were hit by the Camel's Bite attack, you took 2 damage.
---
🦁 Camel
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 18/18
πŸ›‘οΈ 9
❕1/8
✨ 25
βš”οΈ Melee, improvised [1d4]
5.9%
πŸ‘Š Melee, unarmed [3]
2.9%
🏹 Ranged, two-handed [1d8] ⬇️
85.3%
πŸƒ Run!
5.9%
Poll ended at .
The Camel used its Bite perfectly, dealing 6 critical damage to you.
You used your Ranged Attack to hit the Camel for 5 damage.
---
🦁 Camel
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 13/18
πŸ›‘οΈ 9
❕1/8
✨ 25
βš”οΈ Melee, improvised [1d4]
5%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
87.5%
πŸƒ Run!
7.5%
Poll ended at .
The Camel attacked with great ferocity with its Bite, dealing 3 critical damage to you.
You successfully hit the Camel with your Ranged Attack for 8 damage.
---
🦁 Camel
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/18
πŸ›‘οΈ 9
❕1/8
✨ 25
βš”οΈ Melee, improvised [1d4]
9.8%
πŸ‘Š Melee, unarmed [3]
4.9%
🏹 Ranged, two-handed [1d8] ⬇️
80.5%
πŸƒ Run!
4.9%
Poll ended at .
You managed to hit the Camel for 5 damage with your Ranged Attack.
You killed the Camel.
+1πŸͺ™ +25✨
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Orc
❀️ 8-22 ❕1/2 ✨ 100
βš”οΈ Fight!
44.1%
πŸ₯· Avoid
11.8%
β›Ί Short Rest (+❀️ -🎲)
41.2%
🏘️ Go to Town
2.9%
Poll ended at .
You had a moment to take a breather, you regained 11 hitpoints.
---
Ahead of your path, you see a Swarm of Quippers
❀️ 1-56 🌊 ❕1 ✨ 200
βš”οΈ Fight!
38.5%
πŸ₯· Avoid
50%
β›Ί Short Rest (+❀️ -🎲)
3.8%
🏘️ Go to Town
7.7%
Poll ended at .
You deftly avoided the Swarm of Quippers's sight.
---
Ahead of your path, you see a 🦁 Giant Toad
❀️ 12-66 🌊 ❕1 ✨ 200
βš”οΈ Fight!
63.3%
πŸ₯· Avoid
30%
β›Ί Short Rest (+❀️ -🎲)
3.3%
🏘️ Go to Town
3.3%
Poll ended at .
You engaged the Giant Toad!
---
🦁 Giant Toad
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 39/39
πŸ›‘οΈ 11 🌊
❕1
✨ 200
🏹 Ranged, two-handed [1d8] ⬇️
72%
βš”οΈ Melee, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [3] ⬇️
0%
πŸƒ Run!
28%
Poll ended at .
You used your Ranged Attack to hit the Giant Toad for 6 damage.
The Giant Toad attacked with its Bite, you took 11 damage.
---
🦁 Giant Toad
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€ 33/39
πŸ›‘οΈ 11 🌊
❕1
✨ 200
🏹 Ranged, two-handed [1d8] ⬇️
40%
βš”οΈ Melee, improvised [1d4] ⬇️
4%
πŸ‘Š Melee, unarmed [3] ⬇️
0%
πŸƒ Run!
56%
Poll ended at .
The Giant Toad managed to hit you with its Bite for 11 damage while you ran.
---
In the distance you see a πŸ§β€β™‚οΈ Drow
❀️ 3-24 ❕1/4 ✨ 50
βš”οΈ Fight!
14.3%
πŸ₯· Avoid
7.1%
β›Ί Short Rest (+❀️ -🎲)
39.3%
🏘️ Go to Town
39.3%
Poll ended at .
You rested for a moment, regaining 8 hitpoints.
---
You encounter a 🦁 Giant Toad
❀️ 12-66 🌊 ❕1 ✨ 200
βš”οΈ Fight!
25%
πŸ₯· Avoid
41.7%
🏘️ Go to Town
33.3%
Poll ended at .
You snuck past the Giant Toad.
---
You encounter a 🧟 Death Dog
❀️ 18-60 ❕1 ✨ 200
βš”οΈ Fight!
23.3%
πŸ₯· Avoid
30%
🏘️ Go to Town
46.7%
Poll ended at .
You made the journey to a nearby town.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
3.7%
πŸ›’ Shop
14.8%
πŸ›Œ Long Rest (+❀️ +🎲)
81.5%
🏑 Retire (campaign ends)
0%
Poll ended at .
You slept long through the night, regaining 14 hitpoints and 3 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
36%
πŸ›’ Shop
64%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
You browse the wares of a shop, what do you want to purchase?
πŸŽ’
βš”οΈ Longbow [1d8+3, +5] πŸ›‘οΈ Scale Mail [16]
πŸ—‘οΈ Dagger [1d4+3, +5] ~ 1H L T (+23πŸͺ™)
23.8%
βš”οΈ Glaive [1d10+2, +4] ~ 2H (+5πŸͺ™)
33.3%
πŸ›‘οΈ Leather Armor [14] (+15πŸͺ™)
4.8%
↩️ Back to Town
38.1%
Poll ended at .
You left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
70.8%
πŸ›’ Shop
20.8%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
8.3%
Poll ended at .
You embarked on a journey of adventure.
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Kobold
❀️ 1-10 ❕1/8 ✨ 25
βš”οΈ Fight!
94.7%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
5.3%
Poll ended at .
You engaged the Kobold!
---
πŸ§β€β™‚οΈ Kobold
❀️❀️❀️❀️❀️ 5/5
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, improvised [1d4]
19.2%
πŸ‘Š Melee, unarmed [3]
11.5%
🏹 Ranged, two-handed [1d8] ⬇️
65.4%
πŸƒ Run!
3.8%
Poll ended at .
You were hit by the Kobold's Sling attack, you took 5 damage.
---
πŸ§β€β™‚οΈ Kobold
❀️❀️❀️❀️❀️ 5/5
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, improvised [1d4]
14.3%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
76.2%
πŸƒ Run!
9.5%
Poll ended at .
You took 3 damage from the Kobold's Dagger.
You used your Ranged Attack to hit the Kobold for 8 damage.
The Kobold died.
+1πŸͺ™ +25✨
---
Ahead of your path, you see a πŸ‘Ί Dretch
❀️ 8-28 ❕1/4 ✨ 25
βš”οΈ Fight!
47.4%
πŸ₯· Avoid
21.1%
β›Ί Short Rest (+❀️ -🎲)
26.3%
🏘️ Go to Town
5.3%
Poll ended at .
You sat down and caught your breath, regaining 8 hitpoints.
---
In the distance you see a 🦁 Giant Poisonous Snake
❀️ 4-18 ❕1/4 ✨ 50
βš”οΈ Fight!
82.6%
πŸ₯· Avoid
8.7%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
8.7%
Poll ended at .
You confronted the Giant Poisonous Snake!
---
🦁 Giant Poisonous Snake
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 13/13
πŸ›‘οΈ 14
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
10.7%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
82.1%
πŸƒ Run!
7.1%
Poll ended at .
The Giant Poisonous Snake attacked with its Bite, you took 8 damage.
---
🦁 Giant Poisonous Snake
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 13/13
πŸ›‘οΈ 14
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
16%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
76%
πŸƒ Run!
8%
Poll ended at .
You were hit by the Giant Poisonous Snake's Bite attack, you took 8 damage.
---
🦁 Giant Poisonous Snake
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 13/13
πŸ›‘οΈ 14
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
10.3%
πŸ‘Š Melee, unarmed [3]
6.9%
🏹 Ranged, two-handed [1d8] ⬇️
48.3%
πŸƒ Run!
34.5%
Poll ended at .
You successfully hit the Giant Poisonous Snake with your Ranged Attack for 8 damage.
---
🦁 Giant Poisonous Snake
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/13
πŸ›‘οΈ 14
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
6.7%
πŸ‘Š Melee, unarmed [3]
10%
🏹 Ranged, two-handed [1d8] ⬇️
70%
πŸƒ Run!
13.3%
Poll ended at .
The Giant Poisonous Snake used Bite, dealing 8 damage to you.
---
🦁 Giant Poisonous Snake
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/13
πŸ›‘οΈ 14
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
4.3%
πŸ‘Š Melee, unarmed [3]
8.7%
🏹 Ranged, two-handed [1d8] ⬇️
56.5%
πŸƒ Run!
30.4%
Poll ended at .
You used your Ranged Attack to hit the Giant Poisonous Snake for 10 damage.
The Giant Poisonous Snake fell, ending the battle.
+1πŸͺ™ +50✨
---
Ahead of your path, you see a πŸ‰ Pseudodragon
❀️ 4-10 ☁️ ❕1/4 ✨ 50
βš”οΈ Fight!
28.6%
πŸ₯· Avoid
4.8%
β›Ί Short Rest (+❀️ -🎲)
28.6%
🏘️ Go to Town
38.1%
Poll ended at .
You traveled to a nearby town.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
4.8%
πŸ›’ Shop
0%
πŸ›Œ Long Rest (+❀️ +🎲)
90.5%
🏑 Retire (campaign ends)
4.8%
Poll ended at .
You rested peacefully through the night, regaining 24 hitpoints and 2 hitdice.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
36.7%
πŸ›’ Shop
63.3%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
The shopkeeper nods in greeting as you enter, what would you like?
πŸŽ’
βš”οΈ Longbow [1d8+3, +5] πŸ›‘οΈ Scale Mail [16]
πŸ—‘οΈ Shortsword [1d6+3, +5] ~ 1H L (+15πŸͺ™)
30%
πŸ—‘οΈ Longsword [1d8+2, +4] ~ 1H V (+10πŸͺ™)
10%
πŸ›‘οΈ Shield [+2] ~ 1H (+15πŸͺ™)
10%
↩️ Back to Town
50%
Poll ended at .
You left the shop.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
61.5%
πŸ›’ Shop
30.8%
πŸ›Œ Long Rest (+❀️ +🎲)
7.7%
🏑 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
In the distance you see a πŸ‰ Copper Dragon Wyrmling
❀️ 8-36 ☁️ ❕1 ✨ 200
βš”οΈ Fight!
73.3%
πŸ₯· Avoid
20%
β›Ί Short Rest (+❀️ -🎲)
3.3%
🏘️ Go to Town
3.3%
Poll ended at .
You confronted the Copper Dragon Wyrmling!
---
πŸ‰ Copper Dragon Wyrmling
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 21/21
πŸ›‘οΈ 16 ☁️
❕1
✨ 200
🏹 Ranged, two-handed [1d8]
100%
βš”οΈ Melee, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [3] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You used your Ranged Attack to hit the Copper Dragon Wyrmling for 10 damage.
---
πŸ‰ Copper Dragon Wyrmling
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 11/21
πŸ›‘οΈ 16 ☁️
❕1
✨ 200
🏹 Ranged, two-handed [1d8]
97.4%
βš”οΈ Melee, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [3] ⬇️
0%
πŸƒ Run!
2.6%
Poll ended at .
You took 23 damage from the Copper Dragon Wyrmling's Breath Weapons.
You successfully hit the Copper Dragon Wyrmling with your Ranged Attack for 5 damage.
---
πŸ‰ Copper Dragon Wyrmling
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 6/21
πŸ›‘οΈ 16 ☁️
❕1
✨ 200
🏹 Ranged, two-handed [1d8]
81.8%
βš”οΈ Melee, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [3] ⬇️
0%
πŸƒ Run!
18.2%
Poll ended at .
You were hit by the Copper Dragon Wyrmling's Bite attack, you took 8 damage.
You managed to hit the Copper Dragon Wyrmling for 5 damage with your Ranged Attack.
---
πŸ‰ Copper Dragon Wyrmling
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/21
πŸ›‘οΈ 16 ☁️
❕1
✨ 200
🏹 Ranged, two-handed [1d8]
81.5%
βš”οΈ Melee, improvised [1d4] ⬇️
5.6%
πŸ‘Š Melee, unarmed [3] ⬇️
5.6%
πŸƒ Run!
7.4%
Poll ended at .
@dungeons Listen well, adventurers. Our Ranger Dorkside is at a perilous crossroads. The Copper Dragon Wyrmling is reeling, but so is our hero. We are in range, with a strong longbow in hand. I urge you, choose the Ranged, two-handed [1d8] option. It's our best shot at landing a hit. Running would only waste time and may not succeed. As for melee attacks, better save them for up-close and personal encounters. Stay sharp, trust in Dorkside's bow skills, and let's bring [1/2]
@dungeons Alright, listen up adventurers! Dorkside's been doing well, but this Copper Dragon Wyrmling's got a bit of fight left in it. Ranged attack's been working out so far, stick with it. β¬†οΈπŸΉ Remember, melee attacks are at a disadvantage here. Running? I didn't raise a bunch of cowards. β¬‡οΈπŸƒ Keep up the pressure, and this dragon'll be nothing more than a bad memory. And remember, save your spell slots. Spells won't consume a slot if both you and the monster miss. [1/2]
@dungeons cont.| Good luck, you'll need it. #DnD #CommunityGame [2/2]
@dungeons Listen up, adventurers! Dorkside's up against a Copper Dragon Wyrmling. Considering their stats and the rules, the best bet is to use 🏹 Ranged, two-handed [1d8]. They've got a good bow and a dexterity bonus. The melee options are less ideal, offer lower damage, and put 'em in close quarters with the beast. Running? Nah, they can handle this. Remember, every miss is a saved spell slot. Be smart, aim true. #DnDGuidance
@dungeons Listen up, adventurers! We've spotted a Copper Dragon Wyrmling❕1 with potential ✨200 EXP. Tempting, eh? But remember, our current HP is at its peak, and we've got all of our spell slots. Fighting it can grant us valuable experience but remember, dragons are not to be trifled with. If the tide of battle turns, consider running. An avoided fight can be fought another day. No need for a short rest or a town visit right now. Keep your wits about you; this is the [1/2]
@dungeons cont.| path of an adventurer! [2/2]
@dungeons Alright, folks, listen up. Dorkside's in good shape: full health, full hitdice, and all spell slots available. We don't need to waste a day on a long rest or waste gold on shopping. We're not ready for retirement either. So, the sensible choice here is to take up that bow and head for adventure. Let's put those Ranger skills to use, and rack up some more experience. Who knows what we might find out there? So, I say we vote for 🧭 Adventure!
@dungeons Aye, Dorkside! Consider our next move. A shortsword doesn't improve your damage potential, but it's light. The longsword, on the other hand, trades speed for power but doesn't match up to your bow. A shield would boost your defense, but it'll hamper your ranged prowess. My advice? Save your coin, lad. We don't need shiny trinkets; we need cunning and skill. Stick to your longbow and stay nimble. There are bigger fights ahead, and we may find better gear [1/2]
@dungeons Listen up, folks! We're at full health and our hitdice cache is overflowing. No need for a snooze. Town walls are cozy, but adventure calls! The shop may offer shiny trinkets, but we've got our trusty longbow and a good set of scale mail. And retirement? Pah! Our journey has just begun. So, I say we answer the call of the wild and choose adventure! There's XP to earn and glory to win. Arm yourselves and let's march into the unknown. Just remember, folks: [1/2]
@dungeons cont.| eyes sharp, wits sharper! 🧭 Adventure! #DnD #Mastodon #RPG [2/2]
@dungeons Listen up, folks! Dorkside's in a rough spot. With 31% health, ⬇️ adventuring now might attract unnecessary danger. It's not the time to ⬆️ shop either, even if we have 74 gold. We need to restore health and hit-dice. Opt for a πŸ›Œ long rest, regain strength and maximize our readiness for the next encounter. Retirement is still a distant thought. Stay focused, recuperate, and prepare for the journey ahead. #DnD5e #gameplan
@dungeons Your current health is low, and your hitdice are almost depleted. While the Pseudodragon isn't too threatening, a single hit could spell disaster. It's tempting to head to town, but gold can't buy hitpoints. Consider a short rest, make use of the hitdice, and get some health back. You can't always count on the dice to favor you in battle. A bit of caution and some rest could go a long way towards surviving the next encounter.
@dungeons Listen up, adventurers. Dorkside is in a tight spot. That snake bite hurt. With only a 31% HP left, we need to be smart. I suggest we attack with the longbow. Yes, it's an out-of-range attack and comes with a disadvantage, but if both attacks miss, no harm done - a spell slot won't be consumed. Running now might not succeed and could lead to more damage. So, let's take the risk, aim true, and bring down that snake. Stay tough, keep your wits about you. [1/2]
@dungeons cont.| Handle your bow, aim, and shoot. Good luck. [2/2]
@dungeons !rolls

@folfdk
🏹 Character Rolls
Initiative: 9
Attack Roll: 2
Run: 17
Death Saving Throws: 11, 17, 19

🦁 Monster Rolls
Initiative: 18
Attack Roll: 19
Damage Roll: 8

@dungeons Alright, listen up! The snake's health is low. A swift strike could finish it off. Using the longbow could backfire, we're at disadvantage due to close proximity. A melee improvised weapon, albeit weaker, won't be affected by disadvantage. An unarmed strike might suffice too. Running? Bad odds, save it for a dire situation. So, the improvised weapon or unarmed strike are your safest bets. Make your choice, bold or safe, but mind the risks! #DnD #GameStrategy
@dungeons Listen up, folks! We've got a pesky Giant Poisonous Snake to deal with. It's a lower challenge, but Dorkside's health is just over half. The ranged attack has a disadvantage due to the rules, but it's still our best shot. With Dorkside's Dexterity, the Longbow could deal a solid blow. Melee options are weaker and running isn't guaranteed. So, pick up that bow, aim it at that slithering menace, and let's hope we hit our mark! Don't forget: a miss won't cost [1/2]
@dungeons cont.| us a spell. Stay sharp! #DnD #CommunityDnD [2/2]
@dungeons Alright listen up, Dorkside! You're a ranger, not a pillow-fighter. That snake just nicked ya, but you're still standing! Now, you could use your longbow, but remember our house rules - it's out of range so it'd be at a disadvantage. Running? Nah, you're tougher than that. Your best bet? Use the environment, improvise. You'll only roll a 1d4, but at least you won't be at a disadvantage. So, grab a rock or a stick and teach that snake a lesson! πŸπŸ‘Š #DnD #DorksideVsSnake
@dungeons Look sharp! We've got a Giant Poisonous Snake on our hands. With our trusty longbow, Dorkside can strike from range. 'Course, due to game rules, we'll roll with disadvantage. But remember, if both Dorkside and the snake miss, we won't lose our spell slot. If we're lucky enough, we might even get the 50 EXP this beast holds. So let's hold our ground and let those arrows fly! #CommunityDnD #DorksideTheRanger
@dungeons !proficient
@Drewdiwling
Weapons:
Crossbow, hand (75), Greatsword (50), Crossbow, heavy (50), Longbow (50), Greataxe (30), Crossbow, light (25), Shortbow (25), Rapier (25), Scimitar (25), Glaive (20), Halberd (20), Longsword (15), Morningstar (15), Warhammer (15), Battleaxe (10), Flail (10), Lance (10), Maul (10), Shortsword (10), Blowgun (10), Handaxe (5), Mace (5), Pike (5), Trident (5), War pick (5), Dagger (2), Light hammer (2), Whip (2), Club (1), Greatclub (1), Javelin (1), Quarterstaff...
@dungeons !weapons
@Drewdiwling
Crossbow, hand (75), Greatsword (50), Crossbow, heavy (50), Longbow (50), Greataxe (30), Crossbow, light (25), Shortbow (25), Rapier (25), Scimitar (25), Glaive (20), Halberd (20), Longsword (15), Morningstar (15), Warhammer (15), Battleaxe (10), Flail (10), Lance (10), Maul (10), Shortsword (10), Blowgun (10), Handaxe (5), Mace (5), Pike (5), Trident (5), War pick (5), Dagger (2), Light hammer (2), Whip (2), Club (1), Greatclub (1), Javelin (1), Quarterstaff (1), Sickle...
@dungeons !weapons
@Drewdiwling
Crossbow, hand (75), Greatsword (50), Crossbow, heavy (50), Longbow (50), Greataxe (30), Crossbow, light (25), Shortbow (25), Rapier (25), Scimitar (25), Glaive (20), Halberd (20), Longsword (15), Morningstar (15), Warhammer (15), Battleaxe (10), Flail (10), Lance (10), Maul (10), Shortsword (10), Blowgun (10), Handaxe (5), Mace (5), Pike (5), Trident (5), War pick (5), Dagger (2), Light hammer (2), Whip (2), Club (1), Greatclub (1), Javelin (1), Quarterstaff (1), Sickle...
@dungeons Ah, Dorkside, yer in good health, ain't ya? That 🦁 Giant Poisonous Snake ain't much of a challenge for a ranger like ye. The beast's a 1/4 rating, easy prey, plus defeating it rewards a neat 50 EXP. Shouldn't be much danger to yer health. So, βš”οΈ fight it is. Avoiding or resting's a waste of time. Heading to town's got no sense until yer pockets are heavier. Take the shot, make it count.
@dungeons Listen up, adventurers. We've got a Dretch up ahead. Nasty critter, but its CR is just 1/4. Our Ranger is still in good shape with 77% HP and all spell slots intact. No need for a Short Rest. Going to town now won't give us any advantage. We shouldn't waste time avoiding. I recommend we choose to βš”οΈ Fight! Let's take this opportunity to gain some extra EXP and gold. Remember, every fight won is a step closer to leveling up. Stay sharp!
@dungeons Adventurers, Dorkside took a hit from a pesky Kobold. But fret not, we still stand strong. The best strategy here, given our house rules, is to take advantage of our ranged two-handed attack, even with disadvantage. It has the potential to end this fight in one fell swoop. Choosing to run isn't wise; we risk failing the check and wasting a turn. Melee options lack the punch we need. So, ready your Longbow and let's show this Kobold the might of a arrows' [1/2]
@dungeons Listen close, folks. Our Ranger is in tip-top shape, so no need to run. The Kobold isn't a threat here, low CR and HP. But remember, ranged attacks are at a disadvantage because of house rules. Stick to Melee combat. Unarmed melee isn't bad but lacks the damage potential. An improvised melee attack could surprise the creatureβ€”and ourselves. It's a gamble, but it could pay off. So, pick up whatever's at your feet and give the Kobold a good whack! Consider the [1/2]
@dungeons cont.| βš”οΈ Melee, improvised [1d4] option. #DnDStrategy [2/2]
@dungeons Listen up, adventurers! We've got a Kobold up ahead. These critters are low ❕1/8 Challenge Rating and provide ✨25 EXP, making 'em perfect for leveling up. Our Ranger is in peak condition with full HP and hitdice. To top it off, the spell slots are all stocked up. Consider this - a short rest or detour to town seems unnecessary now. Dodging the fight, aye, it's an option, but we'd be missing out on easy experience points. As your guide, I say we βš”οΈ Fight! [1/2]
@dungeons cont.| Let's teach this Kobold a lesson! [2/2]
@dungeons Hear me well, Dorkside is in prime condition - HP full, hitdice at max, & the spell slots ready. Adventuring would be optimal. Shopping's fine, but with 72 gold & no item scarcity, it can wait. Long rests? They'd just waste yer hitdice. Retirement? Pah! No true adventurer would consider it in their prime. So, onward, to adventure! Bravery & cunning will see you through, & the EXP benefits are not to be ignored. So, gather your courage, ready your bow, & [1/2]
@dungeons cont.| let's face the unknown. Adventure calls! [2/2]