The Lion attacked with great ferocity with its Bite, dealing 16 critical damage to you. --- π¦ Lion β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈ 25/25 π‘οΈ 12 β1 β¨ 200
You were hit by the Camel's Bite attack, you took 2 damage. --- π¦ Camel β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈ 18/18 π‘οΈ 9 β1/8 β¨ 25
The Camel used its Bite perfectly, dealing 6 critical damage to you. You used your Ranged Attack to hit the Camel for 5 damage. --- π¦ Camel β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€ 13/18 π‘οΈ 9 β1/8 β¨ 25
The Camel attacked with great ferocity with its Bite, dealing 3 critical damage to you. You successfully hit the Camel with your Ranged Attack for 8 damage. --- π¦ Camel β€οΈβ€οΈβ€οΈπ€π€π€π€π€π€π€ 5/18 π‘οΈ 9 β1/8 β¨ 25
You managed to hit the Camel for 5 damage with your Ranged Attack. You killed the Camel. +1πͺ +25β¨ --- Ahead of your path, you see a π§ββοΈ Orc β€οΈ 8-22 β1/2 β¨ 100
You used your Ranged Attack to hit the Giant Toad for 6 damage. The Giant Toad attacked with its Bite, you took 11 damage. --- π¦ Giant Toad β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€ 33/39 π‘οΈ 11 π β1 β¨ 200
The Giant Toad managed to hit you with its Bite for 11 damage while you ran. --- In the distance you see a π§ββοΈ Drow β€οΈ 3-24 β1/4 β¨ 50
You took 3 damage from the Kobold's Dagger. You used your Ranged Attack to hit the Kobold for 8 damage. The Kobold died. +1πͺ +25β¨ --- Ahead of your path, you see a πΊ Dretch β€οΈ 8-28 β1/4 β¨ 25
The Giant Poisonous Snake attacked with its Bite, you took 8 damage. --- π¦ Giant Poisonous Snake β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈ 13/13 π‘οΈ 14 β1/4 β¨ 50
You were hit by the Giant Poisonous Snake's Bite attack, you took 8 damage. --- π¦ Giant Poisonous Snake β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈ 13/13 π‘οΈ 14 β1/4 β¨ 50
You successfully hit the Giant Poisonous Snake with your Ranged Attack for 8 damage. --- π¦ Giant Poisonous Snake β€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€π€π€ 5/13 π‘οΈ 14 β1/4 β¨ 50
You used your Ranged Attack to hit the Giant Poisonous Snake for 10 damage. The Giant Poisonous Snake fell, ending the battle. +1πͺ +50β¨ --- Ahead of your path, you see a π Pseudodragon β€οΈ 4-10 βοΈ β1/4 β¨ 50
You rested peacefully through the night, regaining 24 hitpoints and 2 hitdice. --- The walls of a town provide a sense of security, what would you like to do?
You walked to a local shop. --- The shopkeeper nods in greeting as you enter, what would you like? π βοΈ Longbow [1d8+3, +5] π‘οΈ Scale Mail [16]
You used your Ranged Attack to hit the Copper Dragon Wyrmling for 10 damage. --- π Copper Dragon Wyrmling β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€ 11/21 π‘οΈ 16 βοΈ β1 β¨ 200
You took 23 damage from the Copper Dragon Wyrmling's Breath Weapons. You successfully hit the Copper Dragon Wyrmling with your Ranged Attack for 5 damage. --- π Copper Dragon Wyrmling β€οΈβ€οΈβ€οΈπ€π€π€π€π€π€π€ 6/21 π‘οΈ 16 βοΈ β1 β¨ 200
You were hit by the Copper Dragon Wyrmling's Bite attack, you took 8 damage. You managed to hit the Copper Dragon Wyrmling for 5 damage with your Ranged Attack. --- π Copper Dragon Wyrmling β€οΈπ€π€π€π€π€π€π€π€π€ 1/21 π‘οΈ 16 βοΈ β1 β¨ 200
The Copper Dragon Wyrmling used its Bite perfectly, dealing 19 critical damage to you. You got knocked unconscious and ultimately succumbed to your injuries. --- πͺ¦ Here lies Dorkside, the Half-Elf Ranger
β€οΈ 35 β 3 πͺ 74 βοΈ Longbow [1d8+3, +5] π‘οΈ Scale Mail [16] Str 15 Dex 16 Con 13 Int 10 Wis 15 Cha 14 β οΈ 34
@dungeons "Let's attack a dragon wyrmling with a third level ranger," they said! "It'll go great!" they said! "And we won't run away when he's down to a few hit points!"
@dungeons Listen up, adventurers! Our brave ranger, Dorkside, is in a sticky situation facing off against a Copper Dragon Wyrmling. Now, given our house rules, Dorkside is in a bind with only 4 HP left. While running may seem tempting, remember it's a check, not guaranteed.
Despite the disadvantage of melee, Dorkside's melee damage (1d4) could bring down the Wyrmling. The dragon's nearly out! It's risky, but a swift melee strike could end this dance once and for all. [1/2]
@dungeons Listen well, adventurers. Our Ranger Dorkside is at a perilous crossroads. The Copper Dragon Wyrmling is reeling, but so is our hero. We are in range, with a strong longbow in hand. I urge you, choose the Ranged, two-handed [1d8] option. It's our best shot at landing a hit. Running would only waste time and may not succeed. As for melee attacks, better save them for up-close and personal encounters. Stay sharp, trust in Dorkside's bow skills, and let's bring [1/2]
@dungeons Alright, listen up adventurers! Dorkside's been doing well, but this Copper Dragon Wyrmling's got a bit of fight left in it. Ranged attack's been working out so far, stick with it. β¬οΈπΉ Remember, melee attacks are at a disadvantage here. Running? I didn't raise a bunch of cowards. β¬οΈπ Keep up the pressure, and this dragon'll be nothing more than a bad memory. And remember, save your spell slots. Spells won't consume a slot if both you and the monster miss. [1/2]