The Darkmantle attacked with its Crush, you took 9 damage.
You successfully hit the Darkmantle with your Ranged Attack for 7 damage.
---
🧟 Darkmantle
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 10/22
πŸ›‘οΈ 11 ☁️
❕1/2
✨ 100
🏹 Ranged, two-handed [1d8]
83.9%
βš”οΈ Melee, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [3] ⬇️
0%
πŸƒ Run!
16.1%
Poll ended at .
You managed to hit the Darkmantle for 4 damage with your Ranged Attack.
---
🧟 Darkmantle
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 6/22
πŸ›‘οΈ 11 ☁️
❕1/2
✨ 100
🏹 Ranged, two-handed [1d8]
100%
βš”οΈ Melee, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [3] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You used your Ranged Attack to hit the Darkmantle for 5 damage.
---
🧟 Darkmantle
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/22
πŸ›‘οΈ 11 ☁️
❕1/2
✨ 100
🏹 Ranged, two-handed [1d8]
93%
βš”οΈ Melee, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [3] ⬇️
7%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Darkmantle with your Ranged Attack for 10 damage.
You won the battle, killing the Darkmantle.
+7πŸͺ™ +100✨
---
Ahead of your path, you see a 🦁 Deer
❀️ 1-8 ❕0 ✨ 10
βš”οΈ Fight!
42.1%
πŸ₯· Avoid
10.5%
β›Ί Short Rest (+❀️ -🎲)
34.2%
🏘️ Go to Town
13.2%
Poll ended at .
You took a short rest, restoring 10 hitpoints.
---
Ahead of your path, you see a 🦁 Weasel
❀️ 1-3 ❕0 ✨ 10
https://dnd5eapi.co/api/images/monsters/weasel.png
βš”οΈ Fight!
85.3%
πŸ₯· Avoid
14.7%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Weasel!
---
🦁 Weasel
❀️ 1/1
πŸ›‘οΈ 13
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/weasel.png
βš”οΈ Melee, improvised [1d4]
35.6%
πŸ‘Š Melee, unarmed [3]
35.6%
🏹 Ranged, two-handed [1d8] ⬇️
26.7%
πŸƒ Run!
2.2%
Poll ended at .
You took 1 damage from the Weasel's Bite.
---
🦁 Weasel
❀️ 1/1
πŸ›‘οΈ 13
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/weasel.png
βš”οΈ Melee, improvised [1d4]
46.8%
πŸ‘Š Melee, unarmed [3]
21.3%
🏹 Ranged, two-handed [1d8] ⬇️
25.5%
πŸƒ Run!
6.4%
Poll ended at .
The Weasel used Bite, dealing 1 damage to you.
---
🦁 Weasel
❀️ 1/1
πŸ›‘οΈ 13
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/weasel.png
βš”οΈ Melee, improvised [1d4]
32.7%
πŸ‘Š Melee, unarmed [3]
32.7%
🏹 Ranged, two-handed [1d8] ⬇️
23.1%
πŸƒ Run!
11.5%
Poll ended at .
The Weasel used Bite, dealing 1 damage to you.
---
🦁 Weasel
❀️ 1/1
πŸ›‘οΈ 13
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/weasel.png
βš”οΈ Melee, improvised [1d4]
39%
πŸ‘Š Melee, unarmed [3]
31.7%
🏹 Ranged, two-handed [1d8] ⬇️
19.5%
πŸƒ Run!
9.8%
Poll ended at .
You were hit by the Weasel's Bite attack, you took 1 damage.
---
🦁 Weasel
❀️ 1/1
πŸ›‘οΈ 13
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/weasel.png
βš”οΈ Melee, improvised [1d4]
37.9%
πŸ‘Š Melee, unarmed [3]
44.8%
🏹 Ranged, two-handed [1d8] ⬇️
17.2%
πŸƒ Run!
0%
Poll ended at .
You took 1 damage from the Weasel's Bite.
---
🦁 Weasel
❀️ 1/1
πŸ›‘οΈ 13
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/weasel.png
βš”οΈ Melee, improvised [1d4]
32.3%
πŸ‘Š Melee, unarmed [3]
32.3%
🏹 Ranged, two-handed [1d8] ⬇️
25.8%
πŸƒ Run!
9.7%
Poll ended at .
You used your Melee Attack to hit the Weasel for 6 damage.
The Weasel died.
+1πŸͺ™ +10✨
---
You encounter a πŸ§β€β™‚οΈ Drow
❀️ 3-24 ❕1/4 ✨ 50
βš”οΈ Fight!
69%
πŸ₯· Avoid
10.3%
🏘️ Go to Town
20.7%
Poll ended at .
You confronted the Drow!
---
πŸ§β€β™‚οΈ Drow
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 16/16
πŸ›‘οΈ 15
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
22.2%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
72.2%
πŸƒ Run!
5.6%
Poll ended at .
The Drow dealt a critical blow to you with its Shortsword, you took 13 damage.
---
πŸ§β€β™‚οΈ Drow
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 16/16
πŸ›‘οΈ 15
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
12.9%
πŸ‘Š Melee, unarmed [3]
3.2%
🏹 Ranged, two-handed [1d8] ⬇️
16.1%
πŸƒ Run!
67.7%
Poll ended at .
You ran away!
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Tribal Warrior
❀️ 4-18 ❕1/8 ✨ 25
βš”οΈ Fight!
18.2%
πŸ₯· Avoid
9.1%
🏘️ Go to Town
72.7%
Poll ended at .
You found your way to a nearby village.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
15.6%
πŸ›Œ Long Rest (+❀️ +🎲)
78.1%
🏑 Retire (campaign ends)
6.3%
Poll ended at .
You drifted off to sleep, regaining 18 hitpoints and 2 hitdice when you woke.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
25.7%
πŸ›’ Shop
74.3%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
You asked for directions to a nearby shop.
---
The shopkeeper nods in greeting as you enter, what would you like?
πŸŽ’
βš”οΈ Longbow [1d8+3, +5] πŸ›‘οΈ Scale Mail [16]
πŸ—‘οΈ Sling [1d4+3, +5] ~ 1H (+24πŸͺ™)
6.7%
πŸ—‘οΈ Morningstar [1d8+2, +4] ~ 1H (+10πŸͺ™)
16.7%
πŸ›‘οΈ Leather Armor [14] (+15πŸͺ™)
3.3%
↩️ Back to Town
73.3%
Poll ended at .
You left the shop.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
73.3%
πŸ›’ Shop
20%
πŸ›Œ Long Rest (+❀️ +🎲)
6.7%
🏑 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
Ahead of your path, you see a 🦁 Octopus
❀️ 1-6 🌊 ❕0 ✨ 10
βš”οΈ Fight!
96.3%
πŸ₯· Avoid
3.7%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Octopus!
---
🦁 Octopus
❀️❀️❀️ 3/3
πŸ›‘οΈ 12 🌊
❕0
✨ 10
🏹 Ranged, two-handed [1d8] ⬇️
88.9%
βš”οΈ Melee, improvised [1d4] ⬇️
3.7%
πŸ‘Š Melee, unarmed [3] ⬇️
3.7%
πŸƒ Run!
3.7%
Poll ended at .
You took 1 damage from the Octopus's Tentacles.
---
🦁 Octopus
❀️❀️❀️ 3/3
πŸ›‘οΈ 12 🌊
❕0
✨ 10
🏹 Ranged, two-handed [1d8] ⬇️
87%
βš”οΈ Melee, improvised [1d4] ⬇️
4.3%
πŸ‘Š Melee, unarmed [3] ⬇️
8.7%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Octopus for 9 damage with your Ranged Attack.
You won the battle, killing the Octopus.
+1πŸͺ™ +10✨
---
You encounter a 🦁 Giant Lizard
❀️ 6-33 ❕1/4 ✨ 50
βš”οΈ Fight!
88%
πŸ₯· Avoid
8%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
4%
Poll ended at .
You confronted the Giant Lizard!
---
🦁 Giant Lizard
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 14/14
πŸ›‘οΈ 12
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
10.7%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
85.7%
πŸƒ Run!
3.6%
Poll ended at .
You managed to hit the Giant Lizard for 8 damage with your Ranged Attack.
You were hit by the Giant Lizard's Bite attack, you took 6 damage.
---
🦁 Giant Lizard
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 6/14
πŸ›‘οΈ 12
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
10%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
86.7%
πŸƒ Run!
3.3%
Poll ended at .
You used your Ranged Attack to hit the Giant Lizard for 5 damage.
---
🦁 Giant Lizard
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/14
πŸ›‘οΈ 12
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
16.7%
πŸ‘Š Melee, unarmed [3]
46.7%
🏹 Ranged, two-handed [1d8] ⬇️
36.7%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Giant Lizard for 3 damage.
The Giant Lizard died.
+2πŸͺ™ +50✨
---
You encounter a 🦁 Boar
❀️ 4-18 ❕1/4 ✨ 50
βš”οΈ Fight!
58.1%
πŸ₯· Avoid
9.7%
β›Ί Short Rest (+❀️ -🎲)
32.3%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Boar!
---
🦁 Boar
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 10/10
πŸ›‘οΈ 11
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
13.9%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
83.3%
πŸƒ Run!
2.8%
Poll ended at .
The Boar attacked with its Tusk, you took 7 damage.
You managed to hit the Boar for 7 damage with your Ranged Attack.
---
🦁 Boar
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 3/10
πŸ›‘οΈ 11
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
12.9%
πŸ‘Š Melee, unarmed [3]
29%
🏹 Ranged, two-handed [1d8] ⬇️
51.6%
πŸƒ Run!
6.5%
Poll ended at .
You were hit by the Boar's Tusk attack, you took 3 damage.
---
🦁 Boar
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 3/10
πŸ›‘οΈ 11
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
11.5%
πŸ‘Š Melee, unarmed [3]
34.6%
🏹 Ranged, two-handed [1d8] ⬇️
53.8%
πŸƒ Run!
0%
Poll ended at .
⭐ Dorkside reached level 3! #levelup
+11❀️
+11️⃣
+ ⚑Cure Wounds
You were hit by the Boar's Tusk attack, you took 7 damage.
You got knocked unconscious, but managed to get back up.
You used your Ranged Attack to hit the Boar for 10 damage.
You won the battle, killing the Boar.
+2πŸͺ™ +50✨
---
Ahead of your path, you see a Swarm of Wasps
❀️ 5-40 ☁️ ❕1/2 ✨ 100
βš”οΈ Fight!
0%
πŸ₯· Avoid
10.3%
β›Ί Short Rest (+❀️ -🎲)
20.7%
🏘️ Go to Town
69%
Poll ended at .
You made the journey to a nearby town.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
8.3%
πŸ›Œ Long Rest (+❀️ +🎲)
91.7%
🏑 Retire (campaign ends)
0%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 34 more hitpoints and 1 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
22.2%
πŸ›’ Shop
70.4%
πŸ›Œ Long Rest (+❀️ +🎲)
7.4%
🏑 Retire (campaign ends)
0%
Poll ended at .
You asked for directions to a nearby shop.
---
You browse the wares of a shop, what do you want to purchase?
πŸŽ’
βš”οΈ Longbow [1d8+3, +5] πŸ›‘οΈ Scale Mail [16]
πŸ—‘οΈ Sickle [1d4+2, +4] ~ 1H L (+24πŸͺ™)
14.3%
πŸ›‘οΈ Shield [+2] ~ 1H (+15πŸͺ™)
39.3%
πŸ›‘οΈ Leather Armor [14] (+15πŸͺ™)
0%
↩️ Back to Town
46.4%
Poll ended at .
You left the shop.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
75.9%
πŸ›’ Shop
13.8%
πŸ›Œ Long Rest (+❀️ +🎲)
3.4%
🏑 Retire (campaign ends)
6.9%
Poll ended at .
You left with a sense of adventure.
---
You encounter a 🦁 Elk
❀️ 4-22 ❕1/4 ✨ 50
βš”οΈ Fight!
89.2%
πŸ₯· Avoid
8.1%
β›Ί Short Rest (+❀️ -🎲)
2.7%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Elk!
---
🦁 Elk
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 12/12
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
9.7%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
90.3%
πŸƒ Run!
0%
Poll ended at .
You used your Ranged Attack to hit the Elk for 4 damage.
---
🦁 Elk
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 8/12
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
4.8%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
92.9%
πŸƒ Run!
2.4%
Poll ended at .
You managed to hit the Elk for 6 damage with your Ranged Attack.
---
🦁 Elk
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 2/12
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
9.3%
πŸ‘Š Melee, unarmed [3]
34.9%
🏹 Ranged, two-handed [1d8] ⬇️
55.8%
πŸƒ Run!
0%
Poll ended at .
You took 8 damage from the Elk's Ram.
---
🦁 Elk
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 2/12
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
9.5%
πŸ‘Š Melee, unarmed [3]
28.6%
🏹 Ranged, two-handed [1d8] ⬇️
57.1%
πŸƒ Run!
4.8%
Poll ended at .
The Elk used Ram, dealing 5 damage to you.
---
🦁 Elk
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 2/12
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
9.1%
πŸ‘Š Melee, unarmed [3]
27.3%
🏹 Ranged, two-handed [1d8] ⬇️
59.1%
πŸƒ Run!
4.5%
Poll ended at .
You successfully hit the Elk with your Ranged Attack for 11 damage.
You killed the Elk.
+4πŸͺ™ +50✨
---
In the distance you see a πŸ§β€β™‚οΈ Kobold
❀️ 1-10 ❕1/8 ✨ 25
βš”οΈ Fight!
56.8%
πŸ₯· Avoid
9.1%
β›Ί Short Rest (+❀️ -🎲)
25%
🏘️ Go to Town
9.1%
Poll ended at .
You engaged the Kobold!
---
πŸ§β€β™‚οΈ Kobold
❀️❀️ 2/2
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, improvised [1d4]
22.5%
πŸ‘Š Melee, unarmed [3]
32.5%
🏹 Ranged, two-handed [1d8] ⬇️
45%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Kobold for 11 damage with your Ranged Attack.
The Kobold fell, ending the battle.
+2πŸͺ™ +25✨
---
You encounter a 🦁 Dire Wolf
❀️ 15-60 ❕1 ✨ 200
βš”οΈ Fight!
17.5%
πŸ₯· Avoid
25%
β›Ί Short Rest (+❀️ -🎲)
42.5%
🏘️ Go to Town
15%
Poll ended at .
You took a few moments to relax, restoring 13 hitpoints.
---
In the distance you see a 🦁 Lion
❀️ 8-44 ❕1 ✨ 200
βš”οΈ Fight!
58.5%
πŸ₯· Avoid
24.4%
🏘️ Go to Town
17.1%
Poll ended at .
You confronted the Lion!
---
🦁 Lion
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 25/25
πŸ›‘οΈ 12
❕1
✨ 200
βš”οΈ Melee, improvised [1d4]
8.1%
πŸ‘Š Melee, unarmed [3]
2.7%
🏹 Ranged, two-handed [1d8] ⬇️
75.7%
πŸƒ Run!
13.5%
Poll ended at .
The Lion attacked with great ferocity with its Bite, dealing 16 critical damage to you.
---
🦁 Lion
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 25/25
πŸ›‘οΈ 12
❕1
✨ 200
βš”οΈ Melee, improvised [1d4]
7.5%
πŸ‘Š Melee, unarmed [3]
2.5%
🏹 Ranged, two-handed [1d8] ⬇️
27.5%
πŸƒ Run!
62.5%
Poll ended at .
The Lion used its Bite while you ran away, you took 10 damage.
---
Ahead of your path, you see a 🦁 Panther
❀️ 3-24 ❕1/4 ✨ 50
βš”οΈ Fight!
14%
πŸ₯· Avoid
9.3%
🏘️ Go to Town
76.7%
Poll ended at .
You found your way to a nearby village.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
4.5%
πŸ›’ Shop
9.1%
πŸ›Œ Long Rest (+❀️ +🎲)
86.4%
🏑 Retire (campaign ends)
0%
Poll ended at .
You slept long through the night, regaining 26 hitpoints and 3 hitdice.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
13.5%
πŸ›’ Shop
86.5%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
The shopkeeper greets you as you enter, what catches your eye?
πŸŽ’
βš”οΈ Longbow [1d8+3, +5] πŸ›‘οΈ Scale Mail [16]
πŸ—‘οΈ Longsword [1d8+2, +4] ~ 1H V (+10πŸͺ™)
27.9%
πŸ›‘οΈ Shield [+2] ~ 1H (+15πŸͺ™)
27.9%
πŸ›‘οΈ Hide Armor [14] (+15πŸͺ™)
4.7%
↩️ Back to Town
39.5%
Poll ended at .
You left the shop.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
68.1%
πŸ›’ Shop
21.3%
πŸ›Œ Long Rest (+❀️ +🎲)
10.6%
🏑 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
You encounter a 🦁 Camel
❀️ 6-24 ❕1/8 ✨ 25
βš”οΈ Fight!
78.3%
πŸ₯· Avoid
19.6%
β›Ί Short Rest (+❀️ -🎲)
2.2%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Camel!
---
🦁 Camel
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 18/18
πŸ›‘οΈ 9
❕1/8
✨ 25
βš”οΈ Melee, improvised [1d4]
5.9%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
91.2%
πŸƒ Run!
2.9%
Poll ended at .
You were hit by the Camel's Bite attack, you took 2 damage.
---
🦁 Camel
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 18/18
πŸ›‘οΈ 9
❕1/8
✨ 25
βš”οΈ Melee, improvised [1d4]
5.9%
πŸ‘Š Melee, unarmed [3]
2.9%
🏹 Ranged, two-handed [1d8] ⬇️
85.3%
πŸƒ Run!
5.9%
Poll ended at .
The Camel used its Bite perfectly, dealing 6 critical damage to you.
You used your Ranged Attack to hit the Camel for 5 damage.
---
🦁 Camel
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 13/18
πŸ›‘οΈ 9
❕1/8
✨ 25
βš”οΈ Melee, improvised [1d4]
5%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
87.5%
πŸƒ Run!
7.5%
Poll ended at .
The Camel attacked with great ferocity with its Bite, dealing 3 critical damage to you.
You successfully hit the Camel with your Ranged Attack for 8 damage.
---
🦁 Camel
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/18
πŸ›‘οΈ 9
❕1/8
✨ 25
βš”οΈ Melee, improvised [1d4]
9.8%
πŸ‘Š Melee, unarmed [3]
4.9%
🏹 Ranged, two-handed [1d8] ⬇️
80.5%
πŸƒ Run!
4.9%
Poll ended at .
You managed to hit the Camel for 5 damage with your Ranged Attack.
You killed the Camel.
+1πŸͺ™ +25✨
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Orc
❀️ 8-22 ❕1/2 ✨ 100
βš”οΈ Fight!
44.1%
πŸ₯· Avoid
11.8%
β›Ί Short Rest (+❀️ -🎲)
41.2%
🏘️ Go to Town
2.9%
Poll ended at .
You had a moment to take a breather, you regained 11 hitpoints.
---
Ahead of your path, you see a Swarm of Quippers
❀️ 1-56 🌊 ❕1 ✨ 200
βš”οΈ Fight!
38.5%
πŸ₯· Avoid
50%
β›Ί Short Rest (+❀️ -🎲)
3.8%
🏘️ Go to Town
7.7%
Poll ended at .
You deftly avoided the Swarm of Quippers's sight.
---
Ahead of your path, you see a 🦁 Giant Toad
❀️ 12-66 🌊 ❕1 ✨ 200
βš”οΈ Fight!
63.3%
πŸ₯· Avoid
30%
β›Ί Short Rest (+❀️ -🎲)
3.3%
🏘️ Go to Town
3.3%
Poll ended at .
@dungeons Listen up, folks. Dorkside's in fine shape. Those Swarm of Quippers aren't too tough, and they'll yield a fine chunk of precious EXP. Fight's the best bet, but keep that bow handy for out-of-range attacks. Remember, no point wasting spell slots if both attacks miss. Resting or going to town aren't necessary now. So, let's sharpen those arrows, aim true, and bag ourselves some fish. βš”οΈ #DnD5e
@dungeons Ah, Dorkside, you've felled a camel and now an Orc lurks ahead. You're not in peak health, but with your grit, I reckon you can take it on. Remember, it's a CR 1/2 beast, less tough than you. Out-of-range attacks roll with disadvantage, but a miss won't consume a spell slot. Don't shy away, fight! The experience and potential gold will serve us well. If you feel the need for a short rest, it may just cost you more than it's worth. Now, steady your bow. Take [1/2]
@dungeons cont.| aim. Let's show this Orc what we're made of. βš”οΈ [2/2]
@dungeons Hmph. Dorkside, you're a Ranger, not a punching bag. Your health might not be at its peak, but with that longbow, you can pack a wallop from a safe distance. Don't bother with the unarmed or improvised attack. We're not in a tavern brawl here! Ranged attack seems best, even with the disadvantage. And running? Don't make me laugh. You've got this creature on the ropes. Stick to your strengths, Dorkside. Show that camel who's boss.
@dungeons Listen up, adventurers. Based on Dorkside's current state and our foe, the Camel, here's the smart play: Opt for 🏹 Ranged, two-handed [1d8] ⬇️. Yes, it's with disadvantage, but it's our best shot at bringing down this beast from a safe distance. Running might seem tempting, but remember the risk of failing the check. If our attack misses, we save our spell slot. Be brave, aim true. Let's bring down this Camel. #DnD5e #GameStrategy
@dungeons Alright, listen up! That Camel’s got a nasty bite, but we're not backing down. Ranged attacks are at a disadvantage due to short range, so we're not doing that. Running is a gamble we don't need to take. We've got 2 sound options: improvise a melee weapon or go unarmed. The improvised melee gives us up to 4 damage, a bit of a gamble. Going unarmed guarantees 3 damage.
Best bet? Get up close and personal with that beast. Unarmed strike. We're not scared of a [1/2]
@dungeons cont.| little camel spit. πŸ«πŸ‘Š #DnD5e #CommunityGame [2/2]
@dungeons Listen up, adventurers! Dorkside is facing a Camel, a low threat (❕1/8). Dorkside's strength is in ranged attacks with the Longbow. Although this is at a disadvantage due to the close range, the potential damage (1d8) outweighs improvised melee (1d4). The chance of both attacks missing and conserving a spell slot is a bonus. Running could be a waste of a check. Aim true with your Longbow, Dorkside! 🏹 Ranged, two-handed is the best choice.
@dungeons Considering Dorkside's robust health and the relatively low challenge rating of the Camel, I suggest the 'βš”οΈ Fight!' option. A victory should offer valuable experience. Remember, if both attacks miss, no spell slots are used. If health depletes, particularly since short rests cost hit dice, consider '🏘️ Go to Town' next. Avoidance is unnecessary due to the low CR. Make your choice wisely, adventurers.
@dungeons "Listen up, adventurers. With our HP and hitdice at full, and a fair amount of gold in hand, we're in good shape. Buying gear at the shop isn't a bad idea, but the thrill of adventure's callin'. Long rest can wait, and retirement isn't an option. Not yet. So, let's head for the unknown, shall we? Adventure's the choice that keeps us movin'. And remember, in battle, timing's everything. Roll those attacks in pairs, be mindful of range, and use those spell [1/2]
@dungeons cont.| slots wisely. Let's make it count." [2/2]
@dungeons Listen up, folks. Careful choice of gear is key. The Longsword won't benefit our ranger much. Dorkside's attack bonus and damage will decrease. The Hide Armor's lower AC compared to current Scale Mail isn't appealing. Now, a Shield, that's a good investment! It'll add +2 to your AC, better chance of avoiding hits. It's gonna cost you 15 gold, but it's worth your coin. So, grab that Shield and defend yourself. Don't go running back to town just yet. Stay [1/2]
@dungeons Dorkside stands tall, full health & hitdice. Gold jingles in their pocket, and their longbow yearns for action. Resting or retiring? Pah! Too early for that, kiddos. Shopping? With 71 gold, not much there. I say, go for the adventure! Test your mettle, let the dice decide your fate. Let's see what this world throws at you. Adventure, and let's earn that hard-won experience! It's time to be brave, time to face the perils that await. Onward, adventurer! 🧭
@dungeons Given Dorkside's current health (9/35), it's a perilous idea to head out adventuring or shopping when we're barely hanging on. Resting up is crucial now. Opt for the πŸ›Œ Long Rest - it'll restore health points and hit dice. We can't afford to throw caution to the wind. Remember, a smart adventurer knows when to rest their weary bones. #DnD #DungeonGuideAdvice

@dungeons #DnDCommunity! Our Half-Elf Ranger, Dorkside, is in a pickle. Bitten hard by a lion, they're on less than ideal HP. And no hitdice left for rest - a tricky situation. So, what's next?

Running is risky. A failed check could lead to more damage. Unarmed melee is also risky, being underpowered.

Ranged attack is usually our best bet, but it's at a disadvantage currently. That leaves us with the improvised melee attack. Not the greatest, but possibly our [1/2]

@dungeons cont.| safest bet. Don't fret, we've faced worse! [2/2]
@dungeons Alright, listen here folks. Our Half-Elf Ranger, Dorkside, is up against a Lion. With a CR of 1, it's not the toughest beast, but it ain't a pushover either. Going for a ranged attack with the Longbow has a disadvantage due to close range, but it could still hit hard, if lucky. Melee options aren't great; both improvised and unarmed are less damaging. Lastly, running is a gamble and we risk leaving a fight unfinished. Given our situation, I say we take our [1/2]
@dungeons cont.| chances with the ranged attack. Roll those dice, adventurers! [2/2]
@dungeons Ah, Dorkside, a healthy Half-Elf Ranger with a decent arsenal! Now, a Lion❀️ 8-44 ❕1 ✨ 200 stands in your way. A 'Fight!', considering your strength, is a reasonable choice - the experience could be handy, not to mention the gold. 'Avoid' is the safer route but remember, no risk, no gain. 'Go to Town' is unnecessary at the moment; you're in good shape. So, I'd say, grit your teeth and brace for the 'Fight!', but remember, even the bravest have a strategy, so fight smart.
@dungeons Listen up, adventurers! Facing a Dire Wolf is no small feat. It's a CR 1 beast, meaning it's a tough opponent. However, our Ranger is stronger than before and a win will fetch us a hefty 200 ✨. Dorkside is at 63% health, and we have full spell slots. I say we βš”οΈ Fight! We can attempt a Short Rest later when our HP reserves dwindle further. Remember, fortune favours the brave! Let's gather our courage and take on this beast! #DnD #GameStrategy
@dungeons Listen up, folks! This Kobold may be small, but it can be tricky. With Dorkside's longbow, we've got a solid chance, even with the disadvantage from close quarters. Running won't guarantee safety and melee options won't hit as hard as the bow. Aim carefully, grit your teeth, and let that arrow fly! Vote for 🏹 Ranged, two-handed [1d8] ⬇️. It's not a perfect shot, but it's our best. Trust in your Ranger's training!
@dungeons Ah, Dorkside, a Half-Elf Ranger with a steady aim and a heart for adventure! But listen well, adventurers. We shan't waste a short rest or a town trip with those hit points. Nor is a fight with a Kobold worth the risk. I say, take the sneaky path. Use stealth, avoid the battle. Keep those arrows in your quiver for a bigger threat. Remember, discretion is the better part of valor. πŸ₯· Avoid is my counsel. Don't rush into every tussle, save your energy for a [1/2]
@dungeons cont.| foe worth your mettle, I say. [2/2]
@dungeons Listen up, community! Dorkside is in a tight spot, but we've been in tighter. The Elk is on its last legs. I suggest we use the "Ranged, two-handed [1d8]" attack. Yes, it will be at a disadvantage due to range, but it saves us from the risk of melee and potentially leaves us unscathed. We can recover lost HP with a short rest later. Let's focus on vanquishing our foe! Remember, we're not just playing to survive, but to thrive. Stand your ground, aim true, [1/2]
@dungeons cont.| and let that arrow fly! [2/2]
@dungeons Listen up! Dorkside, the Half-Elf Ranger, took a hit from the Elk, but it's weak now. Ranged attacks are at a disadvantage, but since we've got scale mail and it's a low CR creature, risk is minimal. Let's shoot it down with the Longbow (1d8). It's a higher damage dice than unarmed (3) or improvised (1d4) melee. Avoid running; success isn't certain & it's a waste when victory's close. Stick to the plan – keep your distance and let the arrows fly. Let's end [1/2]