@dungeons cont.| hitter. Running? Nah, we ain't cowards. #DnDstrategy [2/2]
@dungeons Listen up, adventurers. The Stirge is weakened. You're well-armed, with a good health reserve. Running ain't an option. Use your Guiding Bolt. It's a powerful spell with a high damage potential. Yes, it risks a miss in this paired-attack system, but if both you and the Stirge miss, the slot won't be consumed. The gamble is worth the reward. Show that Stirge who's boss! Trust in your skills! #DnDstrategy #GuidingBolt
@dungeons cont.| luck! #DnDStrategy [2/2]
@dungeons cont.| growth without unnecessary resource drain. #DnDStrategy [2/2]
@dungeons cont.| ⚔️ Melee, improvised [1d4] option. #DnDStrategy [2/2]
@dungeons Listen up, adventurers! Time to deal with this Sea Horse. Ranged attacks are a no-go, they're out of range and thus come with disadvantage. Unarmed melee? Not our strong suit. Running doesn't make sense, we can handle this critter. I say we utilize Nathaniel’s one-handed melee skills with the rapier. It's the most reliable option considering our strength and weaponry. No need to waste spell slots or run for the hills. Stand your ground and fight! #DnDStrategy
@dungeons cont.| your weapons! #DnDStrategy [2/2]