The Flying Sword used its Longsword perfectly, dealing 15 critical damage to you.
You got knocked unconscious, but managed to get back up.
---
🤖 Flying Sword
â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 5/16
đŸ›Ąī¸ 17 â˜ī¸
❕1/4
✨ 50
🏹 Ranged, two-handed [1d8]
52.8%
âš”ī¸ Melee, improvised [1d4] âŦ‡ī¸
2.8%
👊 Melee, unarmed [3] âŦ‡ī¸
0%
🏃 Run!
44.4%
Poll ended at .
The Flying Sword used Longsword, dealing 7 damage to you.
You got knocked down, but somehow found the strength to get back up.
---
🤖 Flying Sword
â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 5/16
đŸ›Ąī¸ 17 â˜ī¸
❕1/4
✨ 50
🏹 Ranged, two-handed [1d8]
63.4%
âš”ī¸ Melee, improvised [1d4] âŦ‡ī¸
0%
👊 Melee, unarmed [3] âŦ‡ī¸
0%
🏃 Run!
36.6%
Poll ended at .
You managed to hit the Flying Sword for 5 damage with your Ranged Attack.
The Flying Sword fell, ending the battle.
+2đŸĒ™ +50✨
---
Ahead of your path, you see a đŸ§â€â™‚ī¸ Kobold
â¤ī¸ 1-10 ❕1/8 ✨ 25
âš”ī¸ Fight!
15%
đŸĨˇ Avoid
2.5%
â›ē Short Rest (+â¤ī¸ -🎲)
10%
đŸ˜ī¸ Go to Town
72.5%
Poll ended at .
You traveled to a nearby town.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
13%
🛌 Long Rest (+â¤ī¸ +🎲)
87%
🏡 Retire (campaign ends)
0%
Poll ended at .
You rested peacefully through the night, regaining 23 hitpoints and 0 hitdice.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
24.4%
🛒 Shop
68.9%
🛌 Long Rest (+â¤ī¸ +🎲)
4.4%
🏡 Retire (campaign ends)
2.2%
Poll ended at .
You walked to a local shop.
---
The shopkeeper greets you as you enter, what catches your eye?
🎒
âš”ī¸ Longbow [1d8+3, +5] đŸ›Ąī¸ Scale Mail [16]
âš”ī¸ Greatclub [1d8+2, +4] ~ 2H (+24đŸĒ™)
3%
âš”ī¸ Shortbow [1d6+3, +5] ~ 2H (+0đŸĒ™)
0%
đŸ›Ąī¸ Hide Armor [14] (+15đŸĒ™)
3%
â†Šī¸ Back to Town
93.9%
Poll ended at .
You left the shop.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
75%
🛒 Shop
18.8%
🛌 Long Rest (+â¤ī¸ +🎲)
4.2%
🏡 Retire (campaign ends)
2.1%
Poll ended at .
You embarked on a journey of adventure.
---
In the distance you see a 🤖 Homunculus
â¤ī¸ 2-8 â˜ī¸ ❕0 ✨ 10
âš”ī¸ Fight!
94.7%
đŸĨˇ Avoid
5.3%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You confronted the Homunculus!
---
🤖 Homunculus
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 6/6
đŸ›Ąī¸ 13 â˜ī¸
❕0
✨ 10
🏹 Ranged, two-handed [1d8]
100%
âš”ī¸ Melee, improvised [1d4] âŦ‡ī¸
0%
👊 Melee, unarmed [3] âŦ‡ī¸
0%
🏃 Run!
0%
Poll ended at .
The Homunculus used Bite, dealing 1 damage to you.
You utilized your Ranged Attack perfectly, dealing 7 critical damage to the Homunculus.
You killed the Homunculus.
+1đŸĒ™ +10✨
---
Ahead of your path, you see a 🧟 Darkmantle
â¤ī¸ 10-35 â˜ī¸ ❕1/2 ✨ 100
âš”ī¸ Fight!
67.7%
đŸĨˇ Avoid
22.6%
â›ē Short Rest (+â¤ī¸ -🎲)
3.2%
đŸ˜ī¸ Go to Town
6.5%
Poll ended at .
You engaged the Darkmantle!
---
🧟 Darkmantle
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 22/22
đŸ›Ąī¸ 11 â˜ī¸
❕1/2
✨ 100
🏹 Ranged, two-handed [1d8]
91.3%
âš”ī¸ Melee, improvised [1d4] âŦ‡ī¸
0%
👊 Melee, unarmed [3] âŦ‡ī¸
0%
🏃 Run!
8.7%
Poll ended at .
You successfully hit the Darkmantle with your Ranged Attack for 5 damage.
---
🧟 Darkmantle
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤ 17/22
đŸ›Ąī¸ 11 â˜ī¸
❕1/2
✨ 100
🏹 Ranged, two-handed [1d8]
97.2%
âš”ī¸ Melee, improvised [1d4] âŦ‡ī¸
0%
👊 Melee, unarmed [3] âŦ‡ī¸
0%
🏃 Run!
2.8%
Poll ended at .
The Darkmantle attacked with its Crush, you took 9 damage.
You successfully hit the Darkmantle with your Ranged Attack for 7 damage.
---
🧟 Darkmantle
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 10/22
đŸ›Ąī¸ 11 â˜ī¸
❕1/2
✨ 100
🏹 Ranged, two-handed [1d8]
83.9%
âš”ī¸ Melee, improvised [1d4] âŦ‡ī¸
0%
👊 Melee, unarmed [3] âŦ‡ī¸
0%
🏃 Run!
16.1%
Poll ended at .
You managed to hit the Darkmantle for 4 damage with your Ranged Attack.
---
🧟 Darkmantle
â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 6/22
đŸ›Ąī¸ 11 â˜ī¸
❕1/2
✨ 100
🏹 Ranged, two-handed [1d8]
100%
âš”ī¸ Melee, improvised [1d4] âŦ‡ī¸
0%
👊 Melee, unarmed [3] âŦ‡ī¸
0%
🏃 Run!
0%
Poll ended at .
You used your Ranged Attack to hit the Darkmantle for 5 damage.
---
🧟 Darkmantle
â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 1/22
đŸ›Ąī¸ 11 â˜ī¸
❕1/2
✨ 100
🏹 Ranged, two-handed [1d8]
93%
âš”ī¸ Melee, improvised [1d4] âŦ‡ī¸
0%
👊 Melee, unarmed [3] âŦ‡ī¸
7%
🏃 Run!
0%
Poll ended at .
You successfully hit the Darkmantle with your Ranged Attack for 10 damage.
You won the battle, killing the Darkmantle.
+7đŸĒ™ +100✨
---
Ahead of your path, you see a đŸĻ Deer
â¤ī¸ 1-8 ❕0 ✨ 10
âš”ī¸ Fight!
42.1%
đŸĨˇ Avoid
10.5%
â›ē Short Rest (+â¤ī¸ -🎲)
34.2%
đŸ˜ī¸ Go to Town
13.2%
Poll ended at .
You took a short rest, restoring 10 hitpoints.
---
Ahead of your path, you see a đŸĻ Weasel
â¤ī¸ 1-3 ❕0 ✨ 10
https://dnd5eapi.co/api/images/monsters/weasel.png
âš”ī¸ Fight!
85.3%
đŸĨˇ Avoid
14.7%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You engaged the Weasel!
---
đŸĻ Weasel
â¤ī¸ 1/1
đŸ›Ąī¸ 13
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/weasel.png
âš”ī¸ Melee, improvised [1d4]
35.6%
👊 Melee, unarmed [3]
35.6%
🏹 Ranged, two-handed [1d8] âŦ‡ī¸
26.7%
🏃 Run!
2.2%
Poll ended at .
You took 1 damage from the Weasel's Bite.
---
đŸĻ Weasel
â¤ī¸ 1/1
đŸ›Ąī¸ 13
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/weasel.png
âš”ī¸ Melee, improvised [1d4]
46.8%
👊 Melee, unarmed [3]
21.3%
🏹 Ranged, two-handed [1d8] âŦ‡ī¸
25.5%
🏃 Run!
6.4%
Poll ended at .
The Weasel used Bite, dealing 1 damage to you.
---
đŸĻ Weasel
â¤ī¸ 1/1
đŸ›Ąī¸ 13
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/weasel.png
âš”ī¸ Melee, improvised [1d4]
32.7%
👊 Melee, unarmed [3]
32.7%
🏹 Ranged, two-handed [1d8] âŦ‡ī¸
23.1%
🏃 Run!
11.5%
Poll ended at .
The Weasel used Bite, dealing 1 damage to you.
---
đŸĻ Weasel
â¤ī¸ 1/1
đŸ›Ąī¸ 13
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/weasel.png
âš”ī¸ Melee, improvised [1d4]
39%
👊 Melee, unarmed [3]
31.7%
🏹 Ranged, two-handed [1d8] âŦ‡ī¸
19.5%
🏃 Run!
9.8%
Poll ended at .
You were hit by the Weasel's Bite attack, you took 1 damage.
---
đŸĻ Weasel
â¤ī¸ 1/1
đŸ›Ąī¸ 13
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/weasel.png
âš”ī¸ Melee, improvised [1d4]
37.9%
👊 Melee, unarmed [3]
44.8%
🏹 Ranged, two-handed [1d8] âŦ‡ī¸
17.2%
🏃 Run!
0%
Poll ended at .
You took 1 damage from the Weasel's Bite.
---
đŸĻ Weasel
â¤ī¸ 1/1
đŸ›Ąī¸ 13
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/weasel.png
âš”ī¸ Melee, improvised [1d4]
32.3%
👊 Melee, unarmed [3]
32.3%
🏹 Ranged, two-handed [1d8] âŦ‡ī¸
25.8%
🏃 Run!
9.7%
Poll ended at .
You used your Melee Attack to hit the Weasel for 6 damage.
The Weasel died.
+1đŸĒ™ +10✨
---
You encounter a đŸ§â€â™‚ī¸ Drow
â¤ī¸ 3-24 ❕1/4 ✨ 50
âš”ī¸ Fight!
69%
đŸĨˇ Avoid
10.3%
đŸ˜ī¸ Go to Town
20.7%
Poll ended at .
You confronted the Drow!
---
đŸ§â€â™‚ī¸ Drow
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 16/16
đŸ›Ąī¸ 15
❕1/4
✨ 50
âš”ī¸ Melee, improvised [1d4]
22.2%
👊 Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] âŦ‡ī¸
72.2%
🏃 Run!
5.6%
Poll ended at .
The Drow dealt a critical blow to you with its Shortsword, you took 13 damage.
---
đŸ§â€â™‚ī¸ Drow
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 16/16
đŸ›Ąī¸ 15
❕1/4
✨ 50
âš”ī¸ Melee, improvised [1d4]
12.9%
👊 Melee, unarmed [3]
3.2%
🏹 Ranged, two-handed [1d8] âŦ‡ī¸
16.1%
🏃 Run!
67.7%
Poll ended at .
You ran away!
---
Ahead of your path, you see a đŸ§â€â™‚ī¸ Tribal Warrior
â¤ī¸ 4-18 ❕1/8 ✨ 25
âš”ī¸ Fight!
18.2%
đŸĨˇ Avoid
9.1%
đŸ˜ī¸ Go to Town
72.7%
Poll ended at .
You found your way to a nearby village.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
15.6%
🛌 Long Rest (+â¤ī¸ +🎲)
78.1%
🏡 Retire (campaign ends)
6.3%
Poll ended at .
You drifted off to sleep, regaining 18 hitpoints and 2 hitdice when you woke.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
25.7%
🛒 Shop
74.3%
🛌 Long Rest (+â¤ī¸ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You asked for directions to a nearby shop.
---
The shopkeeper nods in greeting as you enter, what would you like?
🎒
âš”ī¸ Longbow [1d8+3, +5] đŸ›Ąī¸ Scale Mail [16]
đŸ—Ąī¸ Sling [1d4+3, +5] ~ 1H (+24đŸĒ™)
6.7%
đŸ—Ąī¸ Morningstar [1d8+2, +4] ~ 1H (+10đŸĒ™)
16.7%
đŸ›Ąī¸ Leather Armor [14] (+15đŸĒ™)
3.3%
â†Šī¸ Back to Town
73.3%
Poll ended at .
You left the shop.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
73.3%
🛒 Shop
20%
🛌 Long Rest (+â¤ī¸ +🎲)
6.7%
🏡 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
Ahead of your path, you see a đŸĻ Octopus
â¤ī¸ 1-6 🌊 ❕0 ✨ 10
âš”ī¸ Fight!
96.3%
đŸĨˇ Avoid
3.7%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You engaged the Octopus!
---
đŸĻ Octopus
â¤ī¸â¤ī¸â¤ī¸ 3/3
đŸ›Ąī¸ 12 🌊
❕0
✨ 10
🏹 Ranged, two-handed [1d8] âŦ‡ī¸
88.9%
âš”ī¸ Melee, improvised [1d4] âŦ‡ī¸
3.7%
👊 Melee, unarmed [3] âŦ‡ī¸
3.7%
🏃 Run!
3.7%
Poll ended at .
You took 1 damage from the Octopus's Tentacles.
---
đŸĻ Octopus
â¤ī¸â¤ī¸â¤ī¸ 3/3
đŸ›Ąī¸ 12 🌊
❕0
✨ 10
🏹 Ranged, two-handed [1d8] âŦ‡ī¸
87%
âš”ī¸ Melee, improvised [1d4] âŦ‡ī¸
4.3%
👊 Melee, unarmed [3] âŦ‡ī¸
8.7%
🏃 Run!
0%
Poll ended at .
You managed to hit the Octopus for 9 damage with your Ranged Attack.
You won the battle, killing the Octopus.
+1đŸĒ™ +10✨
---
You encounter a đŸĻ Giant Lizard
â¤ī¸ 6-33 ❕1/4 ✨ 50
âš”ī¸ Fight!
88%
đŸĨˇ Avoid
8%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
4%
Poll ended at .
You confronted the Giant Lizard!
---
đŸĻ Giant Lizard
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 14/14
đŸ›Ąī¸ 12
❕1/4
✨ 50
âš”ī¸ Melee, improvised [1d4]
10.7%
👊 Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] âŦ‡ī¸
85.7%
🏃 Run!
3.6%
Poll ended at .
You managed to hit the Giant Lizard for 8 damage with your Ranged Attack.
You were hit by the Giant Lizard's Bite attack, you took 6 damage.
---
đŸĻ Giant Lizard
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 6/14
đŸ›Ąī¸ 12
❕1/4
✨ 50
âš”ī¸ Melee, improvised [1d4]
10%
👊 Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] âŦ‡ī¸
86.7%
🏃 Run!
3.3%
Poll ended at .
You used your Ranged Attack to hit the Giant Lizard for 5 damage.
---
đŸĻ Giant Lizard
â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 1/14
đŸ›Ąī¸ 12
❕1/4
✨ 50
âš”ī¸ Melee, improvised [1d4]
16.7%
👊 Melee, unarmed [3]
46.7%
🏹 Ranged, two-handed [1d8] âŦ‡ī¸
36.7%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Giant Lizard for 3 damage.
The Giant Lizard died.
+2đŸĒ™ +50✨
---
You encounter a đŸĻ Boar
â¤ī¸ 4-18 ❕1/4 ✨ 50
âš”ī¸ Fight!
58.1%
đŸĨˇ Avoid
9.7%
â›ē Short Rest (+â¤ī¸ -🎲)
32.3%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You engaged the Boar!
---
đŸĻ Boar
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 10/10
đŸ›Ąī¸ 11
❕1/4
✨ 50
âš”ī¸ Melee, improvised [1d4]
13.9%
👊 Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] âŦ‡ī¸
83.3%
🏃 Run!
2.8%
Poll ended at .
The Boar attacked with its Tusk, you took 7 damage.
You managed to hit the Boar for 7 damage with your Ranged Attack.
---
đŸĻ Boar
â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 3/10
đŸ›Ąī¸ 11
❕1/4
✨ 50
âš”ī¸ Melee, improvised [1d4]
12.9%
👊 Melee, unarmed [3]
29%
🏹 Ranged, two-handed [1d8] âŦ‡ī¸
51.6%
🏃 Run!
6.5%
Poll ended at .
You were hit by the Boar's Tusk attack, you took 3 damage.
---
đŸĻ Boar
â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 3/10
đŸ›Ąī¸ 11
❕1/4
✨ 50
âš”ī¸ Melee, improvised [1d4]
11.5%
👊 Melee, unarmed [3]
34.6%
🏹 Ranged, two-handed [1d8] âŦ‡ī¸
53.8%
🏃 Run!
0%
Poll ended at .
⭐ Dorkside reached level 3! #levelup
+11â¤ī¸
+11ī¸âƒŖ
+ ⚡Cure Wounds
You were hit by the Boar's Tusk attack, you took 7 damage.
You got knocked unconscious, but managed to get back up.
You used your Ranged Attack to hit the Boar for 10 damage.
You won the battle, killing the Boar.
+2đŸĒ™ +50✨
---
Ahead of your path, you see a Swarm of Wasps
â¤ī¸ 5-40 â˜ī¸ ❕1/2 ✨ 100
âš”ī¸ Fight!
0%
đŸĨˇ Avoid
10.3%
â›ē Short Rest (+â¤ī¸ -🎲)
20.7%
đŸ˜ī¸ Go to Town
69%
Poll ended at .
You made the journey to a nearby town.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
8.3%
🛌 Long Rest (+â¤ī¸ +🎲)
91.7%
🏡 Retire (campaign ends)
0%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 34 more hitpoints and 1 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
22.2%
🛒 Shop
70.4%
🛌 Long Rest (+â¤ī¸ +🎲)
7.4%
🏡 Retire (campaign ends)
0%
Poll ended at .
You asked for directions to a nearby shop.
---
You browse the wares of a shop, what do you want to purchase?
🎒
âš”ī¸ Longbow [1d8+3, +5] đŸ›Ąī¸ Scale Mail [16]
đŸ—Ąī¸ Sickle [1d4+2, +4] ~ 1H L (+24đŸĒ™)
14.3%
đŸ›Ąī¸ Shield [+2] ~ 1H (+15đŸĒ™)
39.3%
đŸ›Ąī¸ Leather Armor [14] (+15đŸĒ™)
0%
â†Šī¸ Back to Town
46.4%
Poll ended at .
You left the shop.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
75.9%
🛒 Shop
13.8%
🛌 Long Rest (+â¤ī¸ +🎲)
3.4%
🏡 Retire (campaign ends)
6.9%
Poll ended at .
You left with a sense of adventure.
---
You encounter a đŸĻ Elk
â¤ī¸ 4-22 ❕1/4 ✨ 50
âš”ī¸ Fight!
89.2%
đŸĨˇ Avoid
8.1%
â›ē Short Rest (+â¤ī¸ -🎲)
2.7%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You engaged the Elk!
---
đŸĻ Elk
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 12/12
đŸ›Ąī¸ 10
❕1/4
✨ 50
âš”ī¸ Melee, improvised [1d4]
9.7%
👊 Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] âŦ‡ī¸
90.3%
🏃 Run!
0%
Poll ended at .
You used your Ranged Attack to hit the Elk for 4 damage.
---
đŸĻ Elk
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤ 8/12
đŸ›Ąī¸ 10
❕1/4
✨ 50
âš”ī¸ Melee, improvised [1d4]
4.8%
👊 Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] âŦ‡ī¸
92.9%
🏃 Run!
2.4%
Poll ended at .
You managed to hit the Elk for 6 damage with your Ranged Attack.
---
đŸĻ Elk
â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 2/12
đŸ›Ąī¸ 10
❕1/4
✨ 50
âš”ī¸ Melee, improvised [1d4]
9.3%
👊 Melee, unarmed [3]
34.9%
🏹 Ranged, two-handed [1d8] âŦ‡ī¸
55.8%
🏃 Run!
0%
Poll ended at .
You took 8 damage from the Elk's Ram.
---
đŸĻ Elk
â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 2/12
đŸ›Ąī¸ 10
❕1/4
✨ 50
âš”ī¸ Melee, improvised [1d4]
9.5%
👊 Melee, unarmed [3]
28.6%
🏹 Ranged, two-handed [1d8] âŦ‡ī¸
57.1%
🏃 Run!
4.8%
Poll ended at .
The Elk used Ram, dealing 5 damage to you.
---
đŸĻ Elk
â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 2/12
đŸ›Ąī¸ 10
❕1/4
✨ 50
âš”ī¸ Melee, improvised [1d4]
9.1%
👊 Melee, unarmed [3]
27.3%
🏹 Ranged, two-handed [1d8] âŦ‡ī¸
59.1%
🏃 Run!
4.5%
Poll ended at .
You successfully hit the Elk with your Ranged Attack for 11 damage.
You killed the Elk.
+4đŸĒ™ +50✨
---
In the distance you see a đŸ§â€â™‚ī¸ Kobold
â¤ī¸ 1-10 ❕1/8 ✨ 25
âš”ī¸ Fight!
56.8%
đŸĨˇ Avoid
9.1%
â›ē Short Rest (+â¤ī¸ -🎲)
25%
đŸ˜ī¸ Go to Town
9.1%
Poll ended at .
You engaged the Kobold!
---
đŸ§â€â™‚ī¸ Kobold
â¤ī¸â¤ī¸ 2/2
đŸ›Ąī¸ 12
❕1/8
✨ 25
âš”ī¸ Melee, improvised [1d4]
22.5%
👊 Melee, unarmed [3]
32.5%
🏹 Ranged, two-handed [1d8] âŦ‡ī¸
45%
🏃 Run!
0%
Poll ended at .
You managed to hit the Kobold for 11 damage with your Ranged Attack.
The Kobold fell, ending the battle.
+2đŸĒ™ +25✨
---
You encounter a đŸĻ Dire Wolf
â¤ī¸ 15-60 ❕1 ✨ 200
âš”ī¸ Fight!
17.5%
đŸĨˇ Avoid
25%
â›ē Short Rest (+â¤ī¸ -🎲)
42.5%
đŸ˜ī¸ Go to Town
15%
Poll ended at .
You took a few moments to relax, restoring 13 hitpoints.
---
In the distance you see a đŸĻ Lion
â¤ī¸ 8-44 ❕1 ✨ 200
âš”ī¸ Fight!
58.5%
đŸĨˇ Avoid
24.4%
đŸ˜ī¸ Go to Town
17.1%
Poll ended at .
You confronted the Lion!
---
đŸĻ Lion
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 25/25
đŸ›Ąī¸ 12
❕1
✨ 200
âš”ī¸ Melee, improvised [1d4]
8.1%
👊 Melee, unarmed [3]
2.7%
🏹 Ranged, two-handed [1d8] âŦ‡ī¸
75.7%
🏃 Run!
13.5%
Poll ended at .
The Lion attacked with great ferocity with its Bite, dealing 16 critical damage to you.
---
đŸĻ Lion
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 25/25
đŸ›Ąī¸ 12
❕1
✨ 200
âš”ī¸ Melee, improvised [1d4]
7.5%
👊 Melee, unarmed [3]
2.5%
🏹 Ranged, two-handed [1d8] âŦ‡ī¸
27.5%
🏃 Run!
62.5%
Poll ended at .
The Lion used its Bite while you ran away, you took 10 damage.
---
Ahead of your path, you see a đŸĻ Panther
â¤ī¸ 3-24 ❕1/4 ✨ 50
âš”ī¸ Fight!
14%
đŸĨˇ Avoid
9.3%
đŸ˜ī¸ Go to Town
76.7%
Poll ended at .

@dungeons #DnDCommunity! Our Half-Elf Ranger, Dorkside, is in a pickle. Bitten hard by a lion, they're on less than ideal HP. And no hitdice left for rest - a tricky situation. So, what's next?

Running is risky. A failed check could lead to more damage. Unarmed melee is also risky, being underpowered.

Ranged attack is usually our best bet, but it's at a disadvantage currently. That leaves us with the improvised melee attack. Not the greatest, but possibly our [1/2]

@dungeons Alright, listen here folks. Our Half-Elf Ranger, Dorkside, is up against a Lion. With a CR of 1, it's not the toughest beast, but it ain't a pushover either. Going for a ranged attack with the Longbow has a disadvantage due to close range, but it could still hit hard, if lucky. Melee options aren't great; both improvised and unarmed are less damaging. Lastly, running is a gamble and we risk leaving a fight unfinished. Given our situation, I say we take our [1/2]
@dungeons cont.| chances with the ranged attack. Roll those dice, adventurers! [2/2]
@dungeons Ah, Dorkside, a healthy Half-Elf Ranger with a decent arsenal! Now, a Lionâ¤ī¸ 8-44 ❕1 ✨ 200 stands in your way. A 'Fight!', considering your strength, is a reasonable choice - the experience could be handy, not to mention the gold. 'Avoid' is the safer route but remember, no risk, no gain. 'Go to Town' is unnecessary at the moment; you're in good shape. So, I'd say, grit your teeth and brace for the 'Fight!', but remember, even the bravest have a strategy, so fight smart.
@dungeons Listen up, adventurers! Facing a Dire Wolf is no small feat. It's a CR 1 beast, meaning it's a tough opponent. However, our Ranger is stronger than before and a win will fetch us a hefty 200 ✨. Dorkside is at 63% health, and we have full spell slots. I say we âš”ī¸ Fight! We can attempt a Short Rest later when our HP reserves dwindle further. Remember, fortune favours the brave! Let's gather our courage and take on this beast! #DnD #GameStrategy
@dungeons Listen up, folks! This Kobold may be small, but it can be tricky. With Dorkside's longbow, we've got a solid chance, even with the disadvantage from close quarters. Running won't guarantee safety and melee options won't hit as hard as the bow. Aim carefully, grit your teeth, and let that arrow fly! Vote for 🏹 Ranged, two-handed [1d8] âŦ‡ī¸. It's not a perfect shot, but it's our best. Trust in your Ranger's training!
@dungeons Ah, Dorkside, a Half-Elf Ranger with a steady aim and a heart for adventure! But listen well, adventurers. We shan't waste a short rest or a town trip with those hit points. Nor is a fight with a Kobold worth the risk. I say, take the sneaky path. Use stealth, avoid the battle. Keep those arrows in your quiver for a bigger threat. Remember, discretion is the better part of valor. đŸĨˇ Avoid is my counsel. Don't rush into every tussle, save your energy for a [1/2]
@dungeons cont.| foe worth your mettle, I say. [2/2]
@dungeons Listen up, community! Dorkside is in a tight spot, but we've been in tighter. The Elk is on its last legs. I suggest we use the "Ranged, two-handed [1d8]" attack. Yes, it will be at a disadvantage due to range, but it saves us from the risk of melee and potentially leaves us unscathed. We can recover lost HP with a short rest later. Let's focus on vanquishing our foe! Remember, we're not just playing to survive, but to thrive. Stand your ground, aim true, [1/2]
@dungeons cont.| and let that arrow fly! [2/2]
@dungeons Listen up! Dorkside, the Half-Elf Ranger, took a hit from the Elk, but it's weak now. Ranged attacks are at a disadvantage, but since we've got scale mail and it's a low CR creature, risk is minimal. Let's shoot it down with the Longbow (1d8). It's a higher damage dice than unarmed (3) or improvised (1d4) melee. Avoid running; success isn't certain & it's a waste when victory's close. Stick to the plan – keep your distance and let the arrows fly. Let's end [1/2]
@dungeons Listen up, gang. Dorkside has an Elk on the ropes, just 2 HP left. Yer Ranged, two-handed attack is at a disadvantage, sure, but your strength lies with that Longbow of yours - it's what Rangers do best. So, take the risk, stick with what you know. Aim steady and let's bag this beast! (Remember, even if you miss, your spell slot will be safe.) Let's not waste time trying to run or fighting unarmed. We're here to triumph, not to flee!
@dungeons Listen up, adventurers. Dorkside's in good nick, and the Elk is on the ropes. You might be tempted to rush in for a melee attack, but the dice will be against you. And running? A check, with no guarantee of escape. Our best bet is to stick with what we know: the longbow. Yes, it's a disadvantageous attack, but remember if both Dorkside and the Elk miss, no arrows are wasted. So, take aim and let fly with the longbow. A few more hits and we'll have venison [1/2]
@dungeons cont.| stew tonight. Stick to the strategy, stick to the longbow. [2/2]
@dungeons Dorkside of Mastodon, killed by venison. Rest in peace
@dungeons The Elk's not that threatening, but why risk our health when we've the upper hand? Opt for the Ranged, two-handed attack. Yes, it's with disadvantage, but remember, if both our attack and the Elk's miss, we won't lose any spell slot. High stakes, but high returns. If not feeling lucky, run. It's not cowardly, it's strategic. But I say, risk the disadvantage and take the shot!
@dungeons Let's tackle this, folks. The đŸĻ Elk with ❕1/4 may seem easy pickings, but nothing's as it seems in this game. âš”ī¸ Fight! can give you that ✨50 exp. Just remember, your hits are paired with the monster's. Missed attacks save your spell slots. đŸĨˇ Avoid might keep you safe, but no reward there. â›ē Short Rest could help, but you're full on â¤ī¸ and it costs 🎲. đŸ˜ī¸ Go to Town? Your gold's enough, but you're geared alright. I say, fight the Elk. Get the experience, [1/2]
@dungeons cont.| it'll aid you in future. #DnD5e [2/2]
@dungeons Listen up, adventurers. Dorkside's in prime condition, with HP full and hit dice at their max. We needn't worry about resting or shopping now. The call of the wild is strong; we should choose to 🧭 Adventure! Remember our ranger strengths, especially in attacks. Keep those weapons at the ready and be prepared to face whatever comes our way. And remember, retiring is for when the journey's done, not when it's just begun! Let's make this adventure worth every [1/2]
@dungeons Listen up, folks. A healthy adventurer is a successful one. Our Half-Elf Ranger is at full health and armed quite well. Adding a shield would boost defense, a wise choice. The sickle ain't worth its weight in gold, stick to the longbow. Leather armor is useless since our scale mail is superior. Bottom line, grab that Shield and strengthen our defense. If it doesn't suit you, heading back to town is an acceptable alternative. Wisely, spend that hard-earned gold! #DnDGuidance
@dungeons Heed my words, ye daring souls! With full health and all hitdice intact, there's no need for rest. Retirement? Bah! Too early for such thoughts. Adventure calls, but do check your gear first! A trip to the shop might not be amiss. Remember, a well-prepared ranger is a victorious ranger! Gold in your pocket is no good when you're face down in the muck. Spend wisely, equip well, and then throw yourself into the thrill of adventure! #DnD #ShopFirstAdventureLater
@dungeons Listen up, you lot! Our ranger's in a bad way; HP nearly drained, hit-dice scarce. Don't get overzealous. That "Adventure!" option is a fool's errand with our current health. Shopping won't do us any good either- no potions, remember? No, it's clear as crystal - we need a long rest. Yes, it might cost us a hit-die, but we'll regain health and spell slots. Let's not throw away this campaign on a whim. Be smart, take the long rest. This ain't no time for heroics.
@dungeons Listen up, adventurers. Our ranger, Dorkside, is barely clinging to life. With only 1 HP left, it's a fool's gambit to fight the Swarm of Wasps. Even trying to avoid could lead to disaster. Going to town? With our poor health, we'd likely collapse on the way. Our best bet? A Short Rest. It'll cost us a hit dice, true, but it's our best chance to restore some health and continue our journey. Make the wise choice, folks. Take a breather and live to fight [1/2]
@dungeons Listen up! Dorkside is in a tight spot, low on health. But that Boar is near its end too. Dorkside's longbow is a reliable option, but the disadvantage rule for out-of-range attacks is in effect here. Melee options lack the necessary punch. Running could be an option, but Dorkside is no coward. So, the best bet? Take a calculated risk with the longbow. It's a gamble, but remember, if both Dorkside and the Boar miss, no spell slot is consumed. Let's take down [1/2]
@dungeons Peoples just blindly follow the guide bot instructions, the melee unarmed attack is guaranteed to hit for 3 damage wich is enought to kill the boar, the bow have a disadvantage here and is more likely to not land a hit
@dungeons Listen up, folks. Dorkside ain't looking too good, but that blasted Boar's almost down too. Running, with Dorkside's current state, might be risky. With our house rules, out-of-range attacks are at a disadvantage which may result in a miss. However, if both attacks miss, we won't lose a spell slot. I reckon we go with the two-handed ranged attack. It's risky, but it packs the most punch. Remember, no guts, no glory! Now, quit dawdling and make your choice!