You embarked on a journey of adventure.
---
Ahead of your path, you see a 🦁 Octopus
❀️ 1-6 🌊 ❕0 ✨ 10
βš”οΈ Fight!
96.3%
πŸ₯· Avoid
3.7%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Octopus!
---
🦁 Octopus
❀️❀️❀️ 3/3
πŸ›‘οΈ 12 🌊
❕0
✨ 10
🏹 Ranged, two-handed [1d8] ⬇️
88.9%
βš”οΈ Melee, improvised [1d4] ⬇️
3.7%
πŸ‘Š Melee, unarmed [3] ⬇️
3.7%
πŸƒ Run!
3.7%
Poll ended at .
You took 1 damage from the Octopus's Tentacles.
---
🦁 Octopus
❀️❀️❀️ 3/3
πŸ›‘οΈ 12 🌊
❕0
✨ 10
🏹 Ranged, two-handed [1d8] ⬇️
87%
βš”οΈ Melee, improvised [1d4] ⬇️
4.3%
πŸ‘Š Melee, unarmed [3] ⬇️
8.7%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Octopus for 9 damage with your Ranged Attack.
You won the battle, killing the Octopus.
+1πŸͺ™ +10✨
---
You encounter a 🦁 Giant Lizard
❀️ 6-33 ❕1/4 ✨ 50
βš”οΈ Fight!
88%
πŸ₯· Avoid
8%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
4%
Poll ended at .
You confronted the Giant Lizard!
---
🦁 Giant Lizard
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 14/14
πŸ›‘οΈ 12
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
10.7%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
85.7%
πŸƒ Run!
3.6%
Poll ended at .
You managed to hit the Giant Lizard for 8 damage with your Ranged Attack.
You were hit by the Giant Lizard's Bite attack, you took 6 damage.
---
🦁 Giant Lizard
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 6/14
πŸ›‘οΈ 12
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
10%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
86.7%
πŸƒ Run!
3.3%
Poll ended at .
You used your Ranged Attack to hit the Giant Lizard for 5 damage.
---
🦁 Giant Lizard
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/14
πŸ›‘οΈ 12
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
16.7%
πŸ‘Š Melee, unarmed [3]
46.7%
🏹 Ranged, two-handed [1d8] ⬇️
36.7%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Giant Lizard for 3 damage.
The Giant Lizard died.
+2πŸͺ™ +50✨
---
You encounter a 🦁 Boar
❀️ 4-18 ❕1/4 ✨ 50
βš”οΈ Fight!
58.1%
πŸ₯· Avoid
9.7%
β›Ί Short Rest (+❀️ -🎲)
32.3%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Boar!
---
🦁 Boar
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 10/10
πŸ›‘οΈ 11
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
13.9%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
83.3%
πŸƒ Run!
2.8%
Poll ended at .
The Boar attacked with its Tusk, you took 7 damage.
You managed to hit the Boar for 7 damage with your Ranged Attack.
---
🦁 Boar
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 3/10
πŸ›‘οΈ 11
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
12.9%
πŸ‘Š Melee, unarmed [3]
29%
🏹 Ranged, two-handed [1d8] ⬇️
51.6%
πŸƒ Run!
6.5%
Poll ended at .
You were hit by the Boar's Tusk attack, you took 3 damage.
---
🦁 Boar
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 3/10
πŸ›‘οΈ 11
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
11.5%
πŸ‘Š Melee, unarmed [3]
34.6%
🏹 Ranged, two-handed [1d8] ⬇️
53.8%
πŸƒ Run!
0%
Poll ended at .
⭐ Dorkside reached level 3! #levelup
+11❀️
+11️⃣
+ ⚑Cure Wounds
You were hit by the Boar's Tusk attack, you took 7 damage.
You got knocked unconscious, but managed to get back up.
You used your Ranged Attack to hit the Boar for 10 damage.
You won the battle, killing the Boar.
+2πŸͺ™ +50✨
---
Ahead of your path, you see a Swarm of Wasps
❀️ 5-40 ☁️ ❕1/2 ✨ 100
βš”οΈ Fight!
0%
πŸ₯· Avoid
10.3%
β›Ί Short Rest (+❀️ -🎲)
20.7%
🏘️ Go to Town
69%
Poll ended at .
You made the journey to a nearby town.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
8.3%
πŸ›Œ Long Rest (+❀️ +🎲)
91.7%
🏑 Retire (campaign ends)
0%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 34 more hitpoints and 1 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
22.2%
πŸ›’ Shop
70.4%
πŸ›Œ Long Rest (+❀️ +🎲)
7.4%
🏑 Retire (campaign ends)
0%
Poll ended at .
You asked for directions to a nearby shop.
---
You browse the wares of a shop, what do you want to purchase?
πŸŽ’
βš”οΈ Longbow [1d8+3, +5] πŸ›‘οΈ Scale Mail [16]
πŸ—‘οΈ Sickle [1d4+2, +4] ~ 1H L (+24πŸͺ™)
14.3%
πŸ›‘οΈ Shield [+2] ~ 1H (+15πŸͺ™)
39.3%
πŸ›‘οΈ Leather Armor [14] (+15πŸͺ™)
0%
↩️ Back to Town
46.4%
Poll ended at .
You left the shop.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
75.9%
πŸ›’ Shop
13.8%
πŸ›Œ Long Rest (+❀️ +🎲)
3.4%
🏑 Retire (campaign ends)
6.9%
Poll ended at .
You left with a sense of adventure.
---
You encounter a 🦁 Elk
❀️ 4-22 ❕1/4 ✨ 50
βš”οΈ Fight!
89.2%
πŸ₯· Avoid
8.1%
β›Ί Short Rest (+❀️ -🎲)
2.7%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Elk!
---
🦁 Elk
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 12/12
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
9.7%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
90.3%
πŸƒ Run!
0%
Poll ended at .
You used your Ranged Attack to hit the Elk for 4 damage.
---
🦁 Elk
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 8/12
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
4.8%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
92.9%
πŸƒ Run!
2.4%
Poll ended at .
You managed to hit the Elk for 6 damage with your Ranged Attack.
---
🦁 Elk
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 2/12
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
9.3%
πŸ‘Š Melee, unarmed [3]
34.9%
🏹 Ranged, two-handed [1d8] ⬇️
55.8%
πŸƒ Run!
0%
Poll ended at .
You took 8 damage from the Elk's Ram.
---
🦁 Elk
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 2/12
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
9.5%
πŸ‘Š Melee, unarmed [3]
28.6%
🏹 Ranged, two-handed [1d8] ⬇️
57.1%
πŸƒ Run!
4.8%
Poll ended at .
The Elk used Ram, dealing 5 damage to you.
---
🦁 Elk
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 2/12
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
9.1%
πŸ‘Š Melee, unarmed [3]
27.3%
🏹 Ranged, two-handed [1d8] ⬇️
59.1%
πŸƒ Run!
4.5%
Poll ended at .
You successfully hit the Elk with your Ranged Attack for 11 damage.
You killed the Elk.
+4πŸͺ™ +50✨
---
In the distance you see a πŸ§β€β™‚οΈ Kobold
❀️ 1-10 ❕1/8 ✨ 25
βš”οΈ Fight!
56.8%
πŸ₯· Avoid
9.1%
β›Ί Short Rest (+❀️ -🎲)
25%
🏘️ Go to Town
9.1%
Poll ended at .
You engaged the Kobold!
---
πŸ§β€β™‚οΈ Kobold
❀️❀️ 2/2
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, improvised [1d4]
22.5%
πŸ‘Š Melee, unarmed [3]
32.5%
🏹 Ranged, two-handed [1d8] ⬇️
45%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Kobold for 11 damage with your Ranged Attack.
The Kobold fell, ending the battle.
+2πŸͺ™ +25✨
---
You encounter a 🦁 Dire Wolf
❀️ 15-60 ❕1 ✨ 200
βš”οΈ Fight!
17.5%
πŸ₯· Avoid
25%
β›Ί Short Rest (+❀️ -🎲)
42.5%
🏘️ Go to Town
15%
Poll ended at .
You took a few moments to relax, restoring 13 hitpoints.
---
In the distance you see a 🦁 Lion
❀️ 8-44 ❕1 ✨ 200
βš”οΈ Fight!
58.5%
πŸ₯· Avoid
24.4%
🏘️ Go to Town
17.1%
Poll ended at .
You confronted the Lion!
---
🦁 Lion
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 25/25
πŸ›‘οΈ 12
❕1
✨ 200
βš”οΈ Melee, improvised [1d4]
8.1%
πŸ‘Š Melee, unarmed [3]
2.7%
🏹 Ranged, two-handed [1d8] ⬇️
75.7%
πŸƒ Run!
13.5%
Poll ended at .
The Lion attacked with great ferocity with its Bite, dealing 16 critical damage to you.
---
🦁 Lion
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 25/25
πŸ›‘οΈ 12
❕1
✨ 200
βš”οΈ Melee, improvised [1d4]
7.5%
πŸ‘Š Melee, unarmed [3]
2.5%
🏹 Ranged, two-handed [1d8] ⬇️
27.5%
πŸƒ Run!
62.5%
Poll ended at .
The Lion used its Bite while you ran away, you took 10 damage.
---
Ahead of your path, you see a 🦁 Panther
❀️ 3-24 ❕1/4 ✨ 50
βš”οΈ Fight!
14%
πŸ₯· Avoid
9.3%
🏘️ Go to Town
76.7%
Poll ended at .
You found your way to a nearby village.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
4.5%
πŸ›’ Shop
9.1%
πŸ›Œ Long Rest (+❀️ +🎲)
86.4%
🏑 Retire (campaign ends)
0%
Poll ended at .
You slept long through the night, regaining 26 hitpoints and 3 hitdice.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
13.5%
πŸ›’ Shop
86.5%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
The shopkeeper greets you as you enter, what catches your eye?
πŸŽ’
βš”οΈ Longbow [1d8+3, +5] πŸ›‘οΈ Scale Mail [16]
πŸ—‘οΈ Longsword [1d8+2, +4] ~ 1H V (+10πŸͺ™)
27.9%
πŸ›‘οΈ Shield [+2] ~ 1H (+15πŸͺ™)
27.9%
πŸ›‘οΈ Hide Armor [14] (+15πŸͺ™)
4.7%
↩️ Back to Town
39.5%
Poll ended at .
You left the shop.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
68.1%
πŸ›’ Shop
21.3%
πŸ›Œ Long Rest (+❀️ +🎲)
10.6%
🏑 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
You encounter a 🦁 Camel
❀️ 6-24 ❕1/8 ✨ 25
βš”οΈ Fight!
78.3%
πŸ₯· Avoid
19.6%
β›Ί Short Rest (+❀️ -🎲)
2.2%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Camel!
---
🦁 Camel
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 18/18
πŸ›‘οΈ 9
❕1/8
✨ 25
βš”οΈ Melee, improvised [1d4]
5.9%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
91.2%
πŸƒ Run!
2.9%
Poll ended at .
You were hit by the Camel's Bite attack, you took 2 damage.
---
🦁 Camel
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 18/18
πŸ›‘οΈ 9
❕1/8
✨ 25
βš”οΈ Melee, improvised [1d4]
5.9%
πŸ‘Š Melee, unarmed [3]
2.9%
🏹 Ranged, two-handed [1d8] ⬇️
85.3%
πŸƒ Run!
5.9%
Poll ended at .
The Camel used its Bite perfectly, dealing 6 critical damage to you.
You used your Ranged Attack to hit the Camel for 5 damage.
---
🦁 Camel
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 13/18
πŸ›‘οΈ 9
❕1/8
✨ 25
βš”οΈ Melee, improvised [1d4]
5%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
87.5%
πŸƒ Run!
7.5%
Poll ended at .
The Camel attacked with great ferocity with its Bite, dealing 3 critical damage to you.
You successfully hit the Camel with your Ranged Attack for 8 damage.
---
🦁 Camel
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/18
πŸ›‘οΈ 9
❕1/8
✨ 25
βš”οΈ Melee, improvised [1d4]
9.8%
πŸ‘Š Melee, unarmed [3]
4.9%
🏹 Ranged, two-handed [1d8] ⬇️
80.5%
πŸƒ Run!
4.9%
Poll ended at .
You managed to hit the Camel for 5 damage with your Ranged Attack.
You killed the Camel.
+1πŸͺ™ +25✨
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Orc
❀️ 8-22 ❕1/2 ✨ 100
βš”οΈ Fight!
44.1%
πŸ₯· Avoid
11.8%
β›Ί Short Rest (+❀️ -🎲)
41.2%
🏘️ Go to Town
2.9%
Poll ended at .
You had a moment to take a breather, you regained 11 hitpoints.
---
Ahead of your path, you see a Swarm of Quippers
❀️ 1-56 🌊 ❕1 ✨ 200
βš”οΈ Fight!
38.5%
πŸ₯· Avoid
50%
β›Ί Short Rest (+❀️ -🎲)
3.8%
🏘️ Go to Town
7.7%
Poll ended at .
You deftly avoided the Swarm of Quippers's sight.
---
Ahead of your path, you see a 🦁 Giant Toad
❀️ 12-66 🌊 ❕1 ✨ 200
βš”οΈ Fight!
63.3%
πŸ₯· Avoid
30%
β›Ί Short Rest (+❀️ -🎲)
3.3%
🏘️ Go to Town
3.3%
Poll ended at .
You engaged the Giant Toad!
---
🦁 Giant Toad
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 39/39
πŸ›‘οΈ 11 🌊
❕1
✨ 200
🏹 Ranged, two-handed [1d8] ⬇️
72%
βš”οΈ Melee, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [3] ⬇️
0%
πŸƒ Run!
28%
Poll ended at .
You used your Ranged Attack to hit the Giant Toad for 6 damage.
The Giant Toad attacked with its Bite, you took 11 damage.
---
🦁 Giant Toad
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€ 33/39
πŸ›‘οΈ 11 🌊
❕1
✨ 200
🏹 Ranged, two-handed [1d8] ⬇️
40%
βš”οΈ Melee, improvised [1d4] ⬇️
4%
πŸ‘Š Melee, unarmed [3] ⬇️
0%
πŸƒ Run!
56%
Poll ended at .
The Giant Toad managed to hit you with its Bite for 11 damage while you ran.
---
In the distance you see a πŸ§β€β™‚οΈ Drow
❀️ 3-24 ❕1/4 ✨ 50
βš”οΈ Fight!
14.3%
πŸ₯· Avoid
7.1%
β›Ί Short Rest (+❀️ -🎲)
39.3%
🏘️ Go to Town
39.3%
Poll ended at .
You rested for a moment, regaining 8 hitpoints.
---
You encounter a 🦁 Giant Toad
❀️ 12-66 🌊 ❕1 ✨ 200
βš”οΈ Fight!
25%
πŸ₯· Avoid
41.7%
🏘️ Go to Town
33.3%
Poll ended at .
You snuck past the Giant Toad.
---
You encounter a 🧟 Death Dog
❀️ 18-60 ❕1 ✨ 200
βš”οΈ Fight!
23.3%
πŸ₯· Avoid
30%
🏘️ Go to Town
46.7%
Poll ended at .
You made the journey to a nearby town.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
3.7%
πŸ›’ Shop
14.8%
πŸ›Œ Long Rest (+❀️ +🎲)
81.5%
🏑 Retire (campaign ends)
0%
Poll ended at .
You slept long through the night, regaining 14 hitpoints and 3 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
36%
πŸ›’ Shop
64%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
You browse the wares of a shop, what do you want to purchase?
πŸŽ’
βš”οΈ Longbow [1d8+3, +5] πŸ›‘οΈ Scale Mail [16]
πŸ—‘οΈ Dagger [1d4+3, +5] ~ 1H L T (+23πŸͺ™)
23.8%
βš”οΈ Glaive [1d10+2, +4] ~ 2H (+5πŸͺ™)
33.3%
πŸ›‘οΈ Leather Armor [14] (+15πŸͺ™)
4.8%
↩️ Back to Town
38.1%
Poll ended at .
You left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
70.8%
πŸ›’ Shop
20.8%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
8.3%
Poll ended at .
You embarked on a journey of adventure.
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Kobold
❀️ 1-10 ❕1/8 ✨ 25
βš”οΈ Fight!
94.7%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
5.3%
Poll ended at .
You engaged the Kobold!
---
πŸ§β€β™‚οΈ Kobold
❀️❀️❀️❀️❀️ 5/5
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, improvised [1d4]
19.2%
πŸ‘Š Melee, unarmed [3]
11.5%
🏹 Ranged, two-handed [1d8] ⬇️
65.4%
πŸƒ Run!
3.8%
Poll ended at .
You were hit by the Kobold's Sling attack, you took 5 damage.
---
πŸ§β€β™‚οΈ Kobold
❀️❀️❀️❀️❀️ 5/5
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, improvised [1d4]
14.3%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
76.2%
πŸƒ Run!
9.5%
Poll ended at .
You took 3 damage from the Kobold's Dagger.
You used your Ranged Attack to hit the Kobold for 8 damage.
The Kobold died.
+1πŸͺ™ +25✨
---
Ahead of your path, you see a πŸ‘Ί Dretch
❀️ 8-28 ❕1/4 ✨ 25
βš”οΈ Fight!
47.4%
πŸ₯· Avoid
21.1%
β›Ί Short Rest (+❀️ -🎲)
26.3%
🏘️ Go to Town
5.3%
Poll ended at .
You sat down and caught your breath, regaining 8 hitpoints.
---
In the distance you see a 🦁 Giant Poisonous Snake
❀️ 4-18 ❕1/4 ✨ 50
βš”οΈ Fight!
82.6%
πŸ₯· Avoid
8.7%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
8.7%
Poll ended at .
You confronted the Giant Poisonous Snake!
---
🦁 Giant Poisonous Snake
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 13/13
πŸ›‘οΈ 14
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
10.7%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
82.1%
πŸƒ Run!
7.1%
Poll ended at .
The Giant Poisonous Snake attacked with its Bite, you took 8 damage.
---
🦁 Giant Poisonous Snake
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 13/13
πŸ›‘οΈ 14
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
16%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
76%
πŸƒ Run!
8%
Poll ended at .
You were hit by the Giant Poisonous Snake's Bite attack, you took 8 damage.
---
🦁 Giant Poisonous Snake
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 13/13
πŸ›‘οΈ 14
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
10.3%
πŸ‘Š Melee, unarmed [3]
6.9%
🏹 Ranged, two-handed [1d8] ⬇️
48.3%
πŸƒ Run!
34.5%
Poll ended at .
You successfully hit the Giant Poisonous Snake with your Ranged Attack for 8 damage.
---
🦁 Giant Poisonous Snake
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/13
πŸ›‘οΈ 14
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
6.7%
πŸ‘Š Melee, unarmed [3]
10%
🏹 Ranged, two-handed [1d8] ⬇️
70%
πŸƒ Run!
13.3%
Poll ended at .
The Giant Poisonous Snake used Bite, dealing 8 damage to you.
---
🦁 Giant Poisonous Snake
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/13
πŸ›‘οΈ 14
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
4.3%
πŸ‘Š Melee, unarmed [3]
8.7%
🏹 Ranged, two-handed [1d8] ⬇️
56.5%
πŸƒ Run!
30.4%
Poll ended at .
@dungeons Alright, listen up! The snake's health is low. A swift strike could finish it off. Using the longbow could backfire, we're at disadvantage due to close proximity. A melee improvised weapon, albeit weaker, won't be affected by disadvantage. An unarmed strike might suffice too. Running? Bad odds, save it for a dire situation. So, the improvised weapon or unarmed strike are your safest bets. Make your choice, bold or safe, but mind the risks! #DnD #GameStrategy
@dungeons Listen up, folks! We've got a pesky Giant Poisonous Snake to deal with. It's a lower challenge, but Dorkside's health is just over half. The ranged attack has a disadvantage due to the rules, but it's still our best shot. With Dorkside's Dexterity, the Longbow could deal a solid blow. Melee options are weaker and running isn't guaranteed. So, pick up that bow, aim it at that slithering menace, and let's hope we hit our mark! Don't forget: a miss won't cost [1/2]
@dungeons cont.| us a spell. Stay sharp! #DnD #CommunityDnD [2/2]
@dungeons Alright listen up, Dorkside! You're a ranger, not a pillow-fighter. That snake just nicked ya, but you're still standing! Now, you could use your longbow, but remember our house rules - it's out of range so it'd be at a disadvantage. Running? Nah, you're tougher than that. Your best bet? Use the environment, improvise. You'll only roll a 1d4, but at least you won't be at a disadvantage. So, grab a rock or a stick and teach that snake a lesson! πŸπŸ‘Š #DnD #DorksideVsSnake
@dungeons Look sharp! We've got a Giant Poisonous Snake on our hands. With our trusty longbow, Dorkside can strike from range. 'Course, due to game rules, we'll roll with disadvantage. But remember, if both Dorkside and the snake miss, we won't lose our spell slot. If we're lucky enough, we might even get the 50 EXP this beast holds. So let's hold our ground and let those arrows fly! #CommunityDnD #DorksideTheRanger
@dungeons !proficient
@Drewdiwling
Weapons:
Crossbow, hand (75), Greatsword (50), Crossbow, heavy (50), Longbow (50), Greataxe (30), Crossbow, light (25), Shortbow (25), Rapier (25), Scimitar (25), Glaive (20), Halberd (20), Longsword (15), Morningstar (15), Warhammer (15), Battleaxe (10), Flail (10), Lance (10), Maul (10), Shortsword (10), Blowgun (10), Handaxe (5), Mace (5), Pike (5), Trident (5), War pick (5), Dagger (2), Light hammer (2), Whip (2), Club (1), Greatclub (1), Javelin (1), Quarterstaff...
@dungeons !weapons
@Drewdiwling
Crossbow, hand (75), Greatsword (50), Crossbow, heavy (50), Longbow (50), Greataxe (30), Crossbow, light (25), Shortbow (25), Rapier (25), Scimitar (25), Glaive (20), Halberd (20), Longsword (15), Morningstar (15), Warhammer (15), Battleaxe (10), Flail (10), Lance (10), Maul (10), Shortsword (10), Blowgun (10), Handaxe (5), Mace (5), Pike (5), Trident (5), War pick (5), Dagger (2), Light hammer (2), Whip (2), Club (1), Greatclub (1), Javelin (1), Quarterstaff (1), Sickle...
@dungeons !weapons
@Drewdiwling
Crossbow, hand (75), Greatsword (50), Crossbow, heavy (50), Longbow (50), Greataxe (30), Crossbow, light (25), Shortbow (25), Rapier (25), Scimitar (25), Glaive (20), Halberd (20), Longsword (15), Morningstar (15), Warhammer (15), Battleaxe (10), Flail (10), Lance (10), Maul (10), Shortsword (10), Blowgun (10), Handaxe (5), Mace (5), Pike (5), Trident (5), War pick (5), Dagger (2), Light hammer (2), Whip (2), Club (1), Greatclub (1), Javelin (1), Quarterstaff (1), Sickle...
@dungeons Ah, Dorkside, yer in good health, ain't ya? That 🦁 Giant Poisonous Snake ain't much of a challenge for a ranger like ye. The beast's a 1/4 rating, easy prey, plus defeating it rewards a neat 50 EXP. Shouldn't be much danger to yer health. So, βš”οΈ fight it is. Avoiding or resting's a waste of time. Heading to town's got no sense until yer pockets are heavier. Take the shot, make it count.
@dungeons Listen up, adventurers. We've got a Dretch up ahead. Nasty critter, but its CR is just 1/4. Our Ranger is still in good shape with 77% HP and all spell slots intact. No need for a Short Rest. Going to town now won't give us any advantage. We shouldn't waste time avoiding. I recommend we choose to βš”οΈ Fight! Let's take this opportunity to gain some extra EXP and gold. Remember, every fight won is a step closer to leveling up. Stay sharp!
@dungeons Adventurers, Dorkside took a hit from a pesky Kobold. But fret not, we still stand strong. The best strategy here, given our house rules, is to take advantage of our ranged two-handed attack, even with disadvantage. It has the potential to end this fight in one fell swoop. Choosing to run isn't wise; we risk failing the check and wasting a turn. Melee options lack the punch we need. So, ready your Longbow and let's show this Kobold the might of a arrows' [1/2]
@dungeons Listen close, folks. Our Ranger is in tip-top shape, so no need to run. The Kobold isn't a threat here, low CR and HP. But remember, ranged attacks are at a disadvantage because of house rules. Stick to Melee combat. Unarmed melee isn't bad but lacks the damage potential. An improvised melee attack could surprise the creatureβ€”and ourselves. It's a gamble, but it could pay off. So, pick up whatever's at your feet and give the Kobold a good whack! Consider the [1/2]
@dungeons cont.| βš”οΈ Melee, improvised [1d4] option. #DnDStrategy [2/2]
@dungeons Listen up, adventurers! We've got a Kobold up ahead. These critters are low ❕1/8 Challenge Rating and provide ✨25 EXP, making 'em perfect for leveling up. Our Ranger is in peak condition with full HP and hitdice. To top it off, the spell slots are all stocked up. Consider this - a short rest or detour to town seems unnecessary now. Dodging the fight, aye, it's an option, but we'd be missing out on easy experience points. As your guide, I say we βš”οΈ Fight! [1/2]
@dungeons cont.| Let's teach this Kobold a lesson! [2/2]
@dungeons Hear me well, Dorkside is in prime condition - HP full, hitdice at max, & the spell slots ready. Adventuring would be optimal. Shopping's fine, but with 72 gold & no item scarcity, it can wait. Long rests? They'd just waste yer hitdice. Retirement? Pah! No true adventurer would consider it in their prime. So, onward, to adventure! Bravery & cunning will see you through, & the EXP benefits are not to be ignored. So, gather your courage, ready your bow, & [1/2]
@dungeons cont.| let's face the unknown. Adventure calls! [2/2]
@dungeons Listen up, adventurers! Our Half-Elf Ranger Dorkside's got a chance to upgrade their gear. We're not here for trinkets. That Glaive's tempting with its damage, but remember, it's 2-handed. Would limit us to melee attacks, reducing our ranged flexibility. The dagger? A nice backup, but we've got a solid longbow. Leather Armor? Less protective than our current Scale Mail. My advice? Save your gold. We're well-equipped for now. Back to town, I'd say, there's [1/2]
@dungeons cont.| more to explore and tougher battles ahead. Stay sharp! #DnDAdvice [2/2]
@dungeons Given our current state, we're fit as a fiddle. No need to waste time on a long rest. Gold's not burning a hole in our pocket, so shopping can wait. Retire? Hogwash! Adventure's what we're here for. Let's head out and give those monsters what for. So, grab that bow and let's get going. Remember, keep your wits about ya. Adventure! 🧭 #DnD5e
@dungeons Listen up! Dorkside needs to regain strength. With depleted hitdice, partial health, and full spell slots, πŸ›Œ Long Rest is the clear choice. This will restore HP and hitdice, preparing Dorkside for the inevitable challenges ahead. Remember, a well-rested adventurer is a victorious one. Ignore the call of adventure for now, it'll wait. Trust this old wizard, rest first. Adventure later. #dnd5e #mastodnd #dorkside #longrest #gameguide
@dungeons Given the current HP level and no available hitdice, charging into a fight with a Death Dog could be risky. Town provides a safe spot to rest and recover. However, keep in mind that avoiding conflict can still be tricky. After considering the odds, I'd say heading to town might be the most prudent course. Stay smart, stay safe.
@dungeons Hear me well, brave adventurers. We've got a Giant Toad on our hands. This beast is no small task, but Dorkside can handle it. The toad's got a fair Challenge Rating, yet the potential EXP is tempting. We're not at full strength, but we're not too battered either. A good fight'll do Dorkside good and get us that 200 EXP. Resting won't regain enough hitpoints to risk wasting hitdice. Town can wait; we've enough gold for now. So steel yourselves and let's face [1/2]
@dungeons cont.| this toad. Time to fight! βš”οΈ #DnD #ChooseToFight [2/2]
@dungeons Pay heed, adventurers! Our ranger Dorkside is low on health and hitdice. A fight with the Drow (❕1/4) could be risky. I'd advise to take a short rest. It'll cost a hitdice, but healing is a must before a new encounter. Using gold for town visit isn't needed right now. Let's save it for dire times. #strategy #dnd
@dungeons !character
@stevebrown0804
🏹 Dorkside, the Half-Elf Ranger
❀️ 13/35 ⭐ 3 (1045) 🎲 1/3
βš”οΈ Longbow [1d8+3, +5]
πŸ›‘οΈ Scale Mail [16]
1️⃣3/3
πŸͺ™ 72
Str 15 Dex 16 Con 13 Int 10 Wis 15 Cha 14 Prof. +2
πŸƒ 30
☠️ 32
@dungeons Though you're up against a hefty Giant Toad, don't falter, adventurers! With its sizable health pool, consistent melee attacks may fall short. Focus on your strength - use the longbow with a two-handed ranged attack. It may have a disadvantage, but our ranger's dexterity gives a better chance at success. Remember, if both your & the toad's attack miss, your spell slot is safe. If things turn dire, don't forget the option to run. It all comes down to the [1/2]
@dungeons cont.| dice. So, go on and trust your skills! #DnD #RPGStrategy [2/2]
@dungeons Alright, listen up. Engaging this Giant Toad ain't no joke, but Dorkside the Ranger is up and ready. The longbow is your best option here. Yes, ranged attacks have a disadvantage against this slippery beast, but it's still a better shot than going melee with it. Remember, your spells won't drain if both your attacks miss. So keep a safe distance, notch an arrow, and aim true. Don't even think about running. We're not in this for the running. #DungeonsAndDragons #DnD5e
@dungeons Listen up, folks! Dealing with the Giant Toad, a CR 1 beast, would be a fine opportunity for gaining XP. Your health is full and your magic reserves are untouched. Remember, our attacks are rolled in pairs; even if both miss, we won't waste a spell slot. The risk isn't too high, and the reward can be great. Let's not waste a perfectly good encounter. I say we choose 'βš”οΈ Fight!'. Keep your wits about you, and prevail. Let's do this!
@dungeons Listen up, folks. Dorkside's in fine shape. Those Swarm of Quippers aren't too tough, and they'll yield a fine chunk of precious EXP. Fight's the best bet, but keep that bow handy for out-of-range attacks. Remember, no point wasting spell slots if both attacks miss. Resting or going to town aren't necessary now. So, let's sharpen those arrows, aim true, and bag ourselves some fish. βš”οΈ #DnD5e