Prototype for Fully Native Audio Implementation in Unreal Engine 5 [Music + SFX]
https://www.youtube.com/watch?v=7aPPjWuj0nI
Implementation in Unreal Engine using #MetaSound, Sound Classes, Quartz Clock and the Audio Modulation plugin, while trigger volumes, concurrency settings and attenuation settings help situate the sounds. All #SFX and #InteractiveMusic implemented without any #middleware .
#unrealengine #ue5 #gamedev #gameaudio #music #procedural #metasounds