📣 "The Human Voice as a Sensor-Based Electronic Live Instrument"
🙋🏻‍♀️ by Ulla Rauter

🎙️: “On the development of experimental interfaces for the world's most complex instrument and the gestural and haptic control of artificial voices in live performances.”

🎧 Inside the article, you'll find captivating audio and video materials showcasing these innovations.

📖 Read the full article now via the link in our bio.
Reading time: 7 min

#sensorbasedinstruments #soundingfuture #vocaltech #interactivemusic

NEW 📣 3D audio on the web by Tobias Hartmann
This article explains the basics of using 3D audio on the web using the example of my implementation of 3D audio in cables.gl, a versatile highly accessible and free-to-use online tool for visual programming on the web.
https://www.soundingfuture.com/en/article/3d-audio-web

#cables.gl #TobiasHartmann #SpatialAudio #3d-Audio #electronicmusic #SoundingFuture #no-code #interactivemusic #audioobject

3D audio on the web

This article explains the basics of using 3D audio on the web using an implementation of 3D audio in cables.gl

Sounding Future

NEW📣 Article of the day✍️ tingles & clicks - a hybrid music project by Fränk Zimmer
tingles & clicks aims to revive a physicality that has been lost in the years of the COVID-19 pandemic in a virtual and physical music project.
https://www.soundingfuture.com/en/article/tingles-clicks-hybrid-music-project

#interactivemusic #FränkZimmer #SoundingFuture #musikprotokoll #3Daudio #MediaArt #NatashaBarrett #UlfLangheinrich #AndreaSodomka #CamDeas #MarcoDonnarumma #SvetlanaMaraš #kӣr #KarlheinzEssl #MartinaClaussen #Iwakura-Mohammadi-Rizzo-Strecker

tingles & clicks - a hybrid music project

tingles & clicks aims to revive a physicality that has been lost in the years of the COVID-19 pandemic in a virtual and physical music project.

Sounding Future

Phew! Just got some new #masters back for a new #album focused on the double #bass from Taylor Deupree (12k #mastering).

It always feels great to receive them. What a gorgeous #instrument and Taylor's work is top notch.

https://s.disco.ac/pflvvjqpxhhq

#composer #soundtrack #composition #gameaudio #film #cinematic #interactivemusic

Michael Gary Dean - 04 - A Feeling That I Cannot Shake

"Source Effects are like inserts. If you want to apply an effect to a single source, use a Source Effect.

Submix Effects are like Sends. If you want to apply an effect to a group of sounds, use a Submix Effect."

https://dev.epicgames.com/community/learning/courses/nN0/unreal-engine-understanding-audio-mixing-and-effects/qwY/unreal-engine-understanding-source-effects

#unrealengine #gamedev #gameaudio #ue5 #interactivemusic

Understanding Audio Mixing and Effects | Course

In this course, you’ll find out how to use audio mixing and audio effects to craft compelling video game soundscapes.

Epic Developer Community
How to design a music installation - an interview with Tim Murray-Browne (part 2) - Music Hackspace

Interactive installation artist Tim Murray-Browne discusses the future of music installations while providing advice on how to build one.

Music Hackspace

If you're curious about creating #interactivemusic in your #unrealengine #game, I've been posting a short little series of techniques on my #youtube channel.

Here's one with a #Blueprint structure to quantize your game events to the #quartz clock:

https://www.youtube.com/watch?v=031TXhboAz4

#gameaudio #music #ue5 #gamemusic #music #epic #gaming #pc #gamedev #soundtrack

Quartz: Quantized game events | Interactive and adaptive music systems in Unreal Engine 5

YouTube

Here's another rapid #interactivemusic #game #demo prototype.

Demo #2 is just a basic #sonic palette design for the music with some #interactive and #proceduralmusic ideas in the back of my mind to try out with the material later.

#gameaudio #unrealengine #ue5 #gamemusic #music #epic #gaming #pc #cinematic #gamedev #soundtrack

Did some more rapid prototypes today for #interactivemusic with native #audio in #unrealengine.

Demo #1 - Basic music sequencing (unquantized).

1st segment - triggered when running over the bridge

2st segment - triggered when approaching giant rotating orb.

This is part of a drag-and-drop trigger volume system I'm building where music loops can be easily assigned to the trigger volumes in the level.

#gamemusic #gamedev #games

Aimi ist die Zukunft der Musik: Generative Musik für Musikliebhaber - KiNews24.de

Aimi - Eine KI-basierte Musikplattform, die es Kreativen und Hörern ermöglicht, interaktive Musik zu generieren und zu erleben. Aimi nutzt fortschrittliche Technologien, um kontinuierliche Musik ohne Wiederholungen zu komponieren. So entsteht ein völlig neues Musikerlebnis jenseits fester Tracks.

KI NEWS24