@briankrebs so many games from that area were totally lost, particularly in the realm of interactive fiction.
But I have a pretty vivid memory of that being from Mystery House, which was a semi-graphical game.
@briankrebs @bkoehn The plot of Ultima III even talks about an AI.
https://en.m.wikipedia.org/wiki/Ultima_III:_Exodus#Plot
If you want to play without your brother hogging the computer, go ahead. 😉
@alfora @briankrebs @bkoehn make it stop!!! I hear the game music again... Do, do, do, do do do... Do dah do dad do...
(that and 'Orc flees' flashbacks)
@samerfarha @briankrebs
Inventory: no tea
;)
@samerfarha @briankrebs Eliza on a PET 2001.
Yes, I am old. 😁
Ah, back when the grand intelligence of game AI was reduced to a lengthy swath of if/then statements.
In my day we didn't have ChatGPT teaching us about writing games and cutting and pasting code, we had to manually type thousands of lines of BASIC out of a book and if you make a typo you're f*@'d
A deep dive into text game history, from The Oregon Trail to A.I. Dungeon, now in book form! Click "No thanks" below to skip the subscribe box; the top story has details on how to get your own copy. Click to read 50 Years of Text Games, by Aaron A. Reed, a Substack publication with thousands of subscribers.