May 26, 2023 - Day 146 - NewPlay Review
Total NewPlays: 162

Game: Tell Me Why

Platform: Steam
Release Date: Aug 27, 2020
Library Date: Jun 2, 2022
Unplayed: 358d (11m24d)
Playtime: 82m

I was talking with some trans friends earlier tonight and mentioned that I was going to have to dip and play tonight's game, and one of them suggested "Tell Me Why".

As it turns out, Tell Me Why IS one of the games in my pile of shame. I grabbed it last year when it was released free for Pride Month, and I'm kind of glad that I didn't play it immediately, as it hits differently on the other side of coming out, and starting to transition.

Tell Me Why is a point-and-click adventure game from the makers of Life Is Strange, that tells the story of two twins (one of whom is a trans man), their psychic link, and the murder of their mother.

There's something very realistic about this game. This is (so far) a world that feels lived-in, with an environment that feels like it has an actual past.

The voice acting is excellent (with the trans character being played by a trans actor), but also telling a story that's interesting, moving, and not just a "trans story".

But, it is *also* a trans story, & it evoked some incredibly strong emotions as I saw a young character engaging with their transness in a way that I could not at that age.

This game may take over my weekend.

Tell Me Why is:

5: Excellent

#TellMeWhy #PointAndClick
#Adventure #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

May 27, 2023 - Day 147 - NewPlay Review
Total NewPlays: 163

Game: Hue

Platform: Steam
Release Date: Aug 31, 2016
Library Date: Dec 22, 2017
Unplayed: 1982d (5y5m5d)
Playtime: 27m

There are some technically unplayed games hidden in my library, and Hue is one of those games. It's a game I started at some point in the past but quit out of immediately. I still count those games as unplayed.

In the case of Hue, I suspect it was in my "I CAN'T USE A CONTROLLER" phase. One of the nice discoveries during this project is that my controller skills have improved over the last few months.

Hue is a lovely little platformer with an interesting gameplay mechanic, in that the puzzles in the game are based on different colours, and switching between colours at the appropriate times.

There are still timing-based puzzles that rely on jumping-and-switching-colours-and-moving, which I still struggle with (darned fine-motor control issues), but as platformers go, this one is pretty good.

I picked this specifically, though, because not only was it unplayed, it's currently free on Steam through to the 9th of June. Link after the hashtags.

Hue is:

4: Good

#Hue #Platformer #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

https://store.steampowered.com/app/383270/Hue/

Save 80% on Hue on Steam

Hue is a vibrant, award-winning puzzle-adventure, where you alter the world by changing its background colour.

May 28, 2023 - Day 148 - NewPlay Review
Total NewPlays: 164

Game: Sable

Platform: Steam
Release Date: Sep 23, 2021
Library Date: Mar 10, 2023
Unplayed: 79d (2m18d)
Playtime: 1h55m

Sable is a third-person open-world adventure & exploration game. Unlike... any open world game I've played, as far as I can recall, it has no combat.

Sable is the coming of age story of the eponymous main character, and leaving her clan to embark on her "gliding".

Apparently inspired by Breath of the Wild, Sable's quest takes her climbing and solving puzzles across her home world of Midden; seemingly a post-apocalyptic wasteland, Sable rides her hoverbike from destination to destination, picking up quests.

Her goal is to collect a series of masks, which (if I understand correctly), will ultimately lead her to a ceremony to choose a final mask, which seemingly represents her permanent role within her society.

Sable has a quite lovely cel-shaded graphic style with a dynamic colour scheme that changes based on a day & night cycle, and has an almost ethereal soundscape.

Sable is:

5: Excellent

#Sable #ThirdPerson #OpenWorld #Adventure #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

May 29, 2023 - Day 149 - NewPlay Review
Total NewPlays: 165

Game: Northgard

Platform: Steam
Release Date: Mar 8, 2018
Library Date: Apr 7, 2019
Unplayed: 1513d (4y1m22d)
Playtime: 49m

Northgard is a real-time strategy game about Vikings. Slightly cartoonish Vikings, but Vikings all the same.

Having watched his father the King, and clan slaughtered, Rig the now-very-angry seeks vengeance, by way of taking several years to build one single village, to build a longboat, and set sail to Northgard, where his father's killer has gone to invade and colonise.

I get that the seasons are a necessary part of the RTS process of this game, but it took three years of in-game time to get to the point I could follow the guy across the ocean.

He could be dead by now, for all I know. OK, he probably isn't, but still.

In any case, build a building to process wood, assign villagers, build a scout building, train scouts, etc etc.

The game has its own charm, but on the surface it appears to be a pretty run-of-the-mill strategy game.

Not going to complain, but not itching to jump back in.

Northgard is:

3: OK

#Northgard #Strategy #RTS #Vikings #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

May 30, 2023 - Day 150 - NewPlay Review
Total NewPlays: 166

Game: Ori and the Blind Forest

Platform: Steam
Release Date: Apr 28, 2016
Library Date: Mar 12, 2023
Unplayed: 79d (2m18d)
Playtime: 26m

Ori and the Blind Forest is a Metroidvania platformer, and it's utterly gorgeous.

The prologue broke my heart a little bit. I don't know quite what else to say about this. The sound design is also wonderful, immediately drawing me into Ori's world.

It seems that Ori's goal is to restore life to the forest, but I haven't played enough of the game yet.

However, I wanted to keep playing, which is a significant change since the start of the year.

One of the odd things about playing so many platform games over the past few months is that, in something that has genuinely surprised me, I do seem to have improved at my platforming skills.

It's still a struggle, and I'm not going to be playing anything on hard mode (or probably even normal), but on easy mode I find that platformers go from something that just provides me with endless frustration, to a challenge that feels rewarding.

Ori and the Blind Forest is captivating, and is:

5: Excellent

#OriAndTheBlindForest #Metroidvania #Platformer #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

May 31, 2023 - Day 151 - NewPlay Review
Total NewPlays: 167

Game: Max Payne

Platform: Steam
Release Date: Jul 25, 2001
Library Date: Dec 7, 2017
Unplayed: 2001d (5y5m24d)
Playtime: 30m

No, that is not a typo. Yes, this is the original Max Payne. No, I have never played it. Yes, this will be hard to review.

Max Payne is a... come on, you know: third-person shooter, undercover detective is framed, goes rogue to try & get his life back.

I'd started Max Payne at some time in the past, & closed it after three minutes. Possibly because it's buggy as hell.

As the game starts, "Remedy" pops up on the screen; "Wait... the people who made Control?" It added a new lens with which to judge the game.

Unfortunately, it doesn't help much. I can see why Max Payne was so groundbreaking in 2001, but almost 22 years later, it hasn't aged well.

Firstly, the face-tech that was amazing in 2001 makes Max look constipated, and that's a hard thing to get past. It makes the game feel cheesy now.

Secondly, it is quite buggy. Kudos that it still runs in 2023 (at 2K res!), but audio dropouts & random freezes make it tough to want to keep playing.

However, there's a core to the story there, and a foreshadowing of Remedy's future storytelling prowess. I can see why they're remaking it; I think I might wrestle with it for a bit longer.

Max Payne, even 22 years later, is:

3: OK

#MaxPayne #ThirdPerson #Shooter #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

June 1, 2023 - Day 152 - NewPlay Review
Total NewPlays: 168

Game: Slipstream

Platform: Steam
Release Date: May 22, 2018
Library Date: Mar 4, 2019
Unplayed: 1550d (4y2m28d)
Playtime: 18m

Slipstream is a retro-styled arcade racer. It's not 8-bit retro, so much as a throwback to the arcade racers I sucked at in the early-mid 1990's.

One of the things I find myself struggling with is that the more games I play, the more reference points I have, and the harder it becomes to enjoy some games.

If I open an MMORPG, I played WoW for over a decade, but that burned me out on MMORPGs. So an MMORPG has a lot to overcome.

If I open a survival game, it needs to grab me as well as Subnautica... used to. Until I played Breathedge. Friendship ended with Subnautica, Breathedge is my survival friend now.

For arcade racing games, it's Forza Horizon 4*. Slipstream is a very well designed arcade racer, and leans heavily on nostalgia for that era of games. It's just that I don't have any nostalgia for that style of game.

So while it's well done, it doesn't offer me something that I don't get from another game, in a more enjoyable way.

Sorry, Slipsteam. You're just a bit:

2: Meh

#Slipstream #ArcadeRacer #Racing #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

*Almost 18 months ago, I found a literal showstopper bug that causes FH4 to crash, regularly. It took months for the Forza team to accept that it was a bug.

It's STILL not fixed. Much disappoint.

June 2, 2023 - Day 153 - NewPlay Review
Total NewPlays: 169

Game: Shadowgrounds

Platform: Steam
Release Date: May 8, 2006
Library Date: Oct 5, 2011
Unplayed: 4258d (11y7m28d)
Playtime: 30m

Take the basic feel of Doom, & move it to Ganymede; mash it up with an early 2000's boomer shooter, make it top-down, limit ammo, add AI companions, who frequently stand in your way, preventing you from moving to get away from the mobs overwhelming you because you'd run out of ammo.

That's Shadowgrounds.

Setting the game options is done in an external app before opening the game. It seems I'd opened the configuration app and closed it again, at some stage in the last few years, meaning that the game has actually been unplayed for over eleven and a half years.

Oh well.

To try and say something nice about the game, it uses light, shadows, and jump scares very effectively.

It's also a 17 year old game where you cannot *aim* at the mobs you're trying to kill to conserve ammo, so you're just doing a spray-and-pray in their general direction, and hoping you don't run out out of... nope, I'm out of ammo. Again. Back to the pea-shooter.

Nope, overwhelmed by mobs and dead. Again.

But at least you respawn... a total of five times, apparently.

Even as I wrote the review, the rating on this just kept slipping.

Gotta give Shadowgrounds a big *old*:

1: Nope

#ShadowGrounds #BoomerShooter #TopDown #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

June 3, 2023 - Day 154 - NewPlay Review
Total NewPlays: 170

Game: Dead Rising

Platform: Steam
Release Date: Aug 8, 2006
Library Date: Jan 20, 2023
Unplayed: 134d (4m14d)
Playtime: 49m

Dead Rising is the first in the series of Dead Rising third person action-adventure zombie games.

I bought it, after starting this project, because of one of the rules I set for myself that I wouldn't play a sequel to a game unless I'd played the predecessors.

Since I already owned Dead Rising 4 from a bundle (still unplayed), I decided I had to start at the beginning with Dead Rising, & bought it on special.

This rule was a mistake, as was buying this game. Changed the rule to add "if I own them".

It's not a bad game, per se. It's just that it was released almost 17 years ago, and is competing with zombie games like Dead Island and Dying Light.

It's got quite a lot of character in the main protagonist, Frank West, a photo journalist trapped in a mall full of zombies. However, his loping run feels frustratingly slow, and the zombies seem to be either ignoring you, or swarming you with little warning.

I got quite frustrated, but was slowly making progress, and then I died. Games in 2006 weren't really big on autosaving, something you don't miss until it's not there.

After more than 40 mins playtime, I found myself at the start of the game again, and quit.

Dead Rising has fallen to:

2: Meh

#DeadRising #ThirdPerson #Zombies #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

June 4, 2023 - Day 155 - NewPlay Review
Total NewPlays: 171

Game: Underhero

Platform: Steam
Release Date: Sep 19, 2018
Library Date: Feb 29, 2020
Unplayed: 1191d (3y3m6d)
Playtime: 41m

Underhero is a quirky little 2D pixel art platformer with timing-based combat.

The game opens with you controlling a fully-levelled herp who is seemingly at the end of his quest to rescue a princess.

Then he gets killed by a minion.

You are now controlling that minion, and things only get weirder from then on.

Fights are timing-based, and you get extra points for hits on the beat. There are some RPG-lite levelling antics going on as well, and the whole thing kind of sits together quite well.

The quirky humour is what pushed it beyond "meh" for me - it's still a pixel art platformer, after all, but one I'll keep around for when I'm in the mood.

Underhero is:

3: OK

#Underhero #2D #Platformer #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

June 4, 2023 - Day 155 - NewPlay Bonus Review
Total NewPlays: 172

Game: Dead Rising 2

Platform: Steam
Release Date: Sep 30, 2010
Library Date: Nov 4, 2017
Unplayed: 2038d (5y7m)
Playtime: 74m

After yesterday's Dead Rising review, @Averagegoob responded to me suggesting that Dead Rising 2 was better than Dead Rising.

He wasn't wrong.

It definitely improves on some of the weaknesses of Dead Rising. The new protagonist, Chuck Greene, feels like he moves faster than Frank West in Dead Rising.

The stakes feel higher here. Frank has a daughter he needs to keep safe, as well as [spoilers] that give him (and thus the player) an impetus to keep fighting.

Combat feels cleaner, and a little more fun as well. A nice addition is the ability to create combination weapons, which make things a little more gory, with a side of black humour.

On the downside, you still have to find a toilet to save the game, which is a little annoying, but overall, it's a step up from Dead Rising.

Dead Rising 2 is:

3: OK

#DeadRising2 #ThirdPerson #Zombies #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

June 5, 2023 - Day 156 - NewPlay Review
Total NewPlays: 173

Game: Carto

Platform: Steam
Release Date: Oct 27, 2020
Library Date: Sep 1, 2021
Unplayed: 643d (1y9m5d)
Playtime: 74m

I committed to self-care last night, to resting and trying to shake off this virus. Therefore, to not force myself into playing a game.

At 11:30pm, having spent a good chunk of the day either asleep, or at least in bed, my brain was having none of it.

Got up, and decided to try and play something cozy & chill. As Steam were running a "Cozy & Family Friendly" sale/promoted category, I thought I'd click through and see what was on sale, and there was Carto, a game I've owned since Sept 2021.

Carto is indeed a cozy top-down puzzle game, with a unique gameplay mechanic. As young girl, travelling with your granny on her airship(!), an accident leaves you stranded, and collecting pieces of a map.

Each section of the map is square, and you can open the map, and rearrange the pieces of the map to navigate to different places, or solve puzzles BY rearranging the map pieces.

It was perfect for "I'm too tired to fall asleep", and kept me playing until I was sleepy enough to sleep; I went to bed and was out like a light.

This is a game that would also work great on a big screen, via SteamLink, so if you've got that kind of setup, it's a great way to chill out.

Carto is:

4: Good

#Carto #TopDown #CozyGaming #Puzzle #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

June 6, 2023 - Day 157 - NewPlay Review
Total NewPlays: 174

Game: Timberborn

Platform: Steam
Release Date: Sep 16, 2021
Library Date: Jun 5, 2023
Unplayed: 1d (1d)
Playtime: 3h55m

Timberborn is an "oh no what have I done reality" game (TIL there's not really an antonym for simulator).

Technically, Timberborn is a "lumberpunk" city-building strategy management game in a post-apocalyptic Earth devoid of humans.

In practice, Timberborn is regret*-generator that will eat up your time, until you look up from the monitor and realise you should have been in bed two hours ago. In my case, three and a half hours.

You control a colony of beavers. BEAVERS! They're adorable and whimsical, and they build stuff, and you can build more stuff, and then extend, and then plant trees, and dear me, this just made me want to keep playing.

I had this on my wishlist for a while, and then it came up on special, and then it was even cheaper on Humble, and it was worth every penny of the A$23.50 I paid for it.

Except in lost sleep.

*I regret nothing.

Timberborn is:

5: Excellent

#Timberborn #Lumberpunk #Citybuilder #Management #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

June 7, 2023 - Day 158 - NewPlay Review
Total NewPlays: 175

Game: Honey, I Joined a Cult

Platform: Steam
Release Date: Nov 4, 2022
Library Date: Jun 7, 2023
Unplayed: 0d (0d)
Playtime: 19m

Honey, I Joined a Cult is a top-down tycoon/management sim, in which you create a cult.

When June's Humble Choice bundle dropped today, I went through and added the 5 games I didn't already have to Steam.

With the idea of reviewing the bundle over the next week.

This is a tycoon management game about building a cult. I really did not think this through.

For those of you new to my story, my family & personal history is intertwined with two separate cults. This game was starting off from a long way behind, and literally started causing me anxiety.

Firstly, the music. I didn't get around to turning it down, but disco funk is somewhere below Kenny G for me, and definitely didn't not enhance my calm, or gameplay experience.

Secondly, the game visually feels a bit like The Escapists but with vector art graphics instead of pixel graphics.

Finally, coming off a city-builder management sim last night into this was like jumping off a moving bullet train into a push wagon. It... was not pleasant.

I wanted to give this a chance, but at 19 minutes, it was all a bit too much, and I was out.

Honey, I Joined a Cult? Actually:

1: Nope

#HoneyIJoinedACult #TopDown #ManagementSim #HumbleChoice #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

June 8, 2023 - Day 159 - NewPlay Review
Total NewPlays: 176

Game: Curse of the Dead Gods

Platform: Steam
Release Date: Feb 24, 2021
Library Date: Jun 7, 2023
Unplayed: 1d (1d)
Playtime: 28m

Curse of the Dead Gods is a roguelike isometric dungeon crawler.

This is the second of the five previously unowned games from the June 2023 Humble Choice Bundle.

I like dungeon crawlers when I'm in the mood, but roguelikes are not my go-to style of game.

As an intrepid dungeon raider, you seek fame and fortune, and you're almost immediately cursed as you enter the temple. Smash things, pick up gold, kill mobs.

Weapon upgrades, spiky floors, strange gods. I feel like I've played this before...?

Wait up. It's Hades with a warmer colour palette, and less dialogue.

That's not to say it's a bad game. If you like gameplay of Hades, you might like this. If you like the storyline & wit, maybe less so.

It's a good looking game, but left me wondering when I'd choose to play this over Hades.

Curse of the Dead Gods is:

3: OK

#CurseOfTheDeadGods #Isometric #DungeonCrawler #Roguelike #HumbleChoice #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

June 9, 2023 - Day 160 - NewPlay Review
Total NewPlays: 177

Game: Grime

Platform: Steam
Release Date: Aug 2, 2021
Library Date: Jun 7, 2023
Unplayed: 2d (2d)
Playtime: 28m

Kids, it's time to charge up (or plug in) your controllers. Game number four from the June 2023 Humble Choice bundle is Grime.

Grime is a 2D soulsvania platformer. One of the things I've struggled with over the course of the last 5+ months is categorising games, and I've kind of given up doing it myself, and just Google it.

There are so many sub-genres, and games that are mashups of different things, that I just want to make sure I'm talking about the right thing.

After the intro & I was dropped into the game (and fired up my controller), I was struck at how much the game reminded me of Dead Souls 3.

Turns out Grime is considered a "soulsvania" in that it takes elements of souls-likes and uses them in the gameplay.

The actual game is a little hard to describe; there was also the sense of "I have no idea what's going on here" and so was exploring the chambers and tunnels.

The thing that'S surprised me was that I've gone from close to anti-platformer at the start of this project to -almost- enjoying them now.

On that basis, Grime is:

3: OK

#Grime #2D #Platformer #Soulsvania #HumbleChoice #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

June 9, 2023 - Day 160 - NewPlay Bonus Review
Total NewPlays: 178

Game: Remnant: From the Ashes

Platform: Steam
Release Date: Aug 20, 2019
Library Date: Jun 7, 2023
Unplayed: 2d (2d)
Playtime: 40m

Remnant: From the Ashes is a third-person souls-like ARPG, & game #5 from the June Humble Choice bundle.

The game opens with an avatar designer; while not overly complex, it was enough to be able to create a female character & make her feel like "me".

You then find yourself in a boat for a cinematic intro, while a voiceover sets the scene; after a final shipwreck, you're washed up on a post-apocalyptic shore, with a palette of mostly dark muted colours, armed only with a sword.

So... souls-like.

There's an integrated training section of the game where you're introduced to the main bads, "the Root". Creepy AF spike-shooting black & red trees can spawn out of nowhere, or drop from platforms above you where they're ...rooted... in defiance of gravity, hanging there in exactly the way bricks don't.

Once you're rescued by the inhabitants of "Ward 13", you get a couple of guns (less souls-like), and start exploring this horrifying world in which you're part of the titular remnant of humanity.

The atmosphere is incredibly creepy, and I'll probably spend some more time killing evil trees.

Remnant: From the Ashes is:

3: OK

#RemnantFromTheAshes #ARPG #SoulsLike #ThirdPerson #HumbleChoice #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

June 10, 2023 - Day 161 - NewPlay Bonus Review
Total NewPlays: 179

Game: Turbo Golf Racing

Platform: Steam
Release Date: Aug 4, 2022
Library Date: Jun 7, 2023
Unplayed: 3d (3d)
Playtime: 16m

Turbo Golf Racing is game #6 from the June 2023 Humble Choice bundle and answers the question "What if Rocket League, but mini golf?"

I really don't know what else there is I can say about it.

Take away the stadium, give all 8 players their own ball, three competitive rounds to get your ball from one end of the green to the hole as fast as possible.

Powerups, weapons, wildly differing greens.

This is a multiplayer game, and I can understand why they were willing to put it into a bundle less than a year after release.

As with any multiplayer game, no players = no game, so by putting it into a bundle, the devs are obviously hoping to goose the playerbase.

I did find a match, and it was kind of fun, but I suspect this will end up being another also-run game that will get shut down in a year or two, just through not having enough players to support ongoing development.

Turbo Golf Racing is:

3: OK

#TurboGolfRacing #Sports #Golf #Racing #Multiplayer #HumbleChoice #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

June 11, 2023 - Day 162 - NewPlay Review
Total NewPlays: 180

Game: Meeple Station

Platform: Steam
Release Date: Apr 11, 2020
Library Date: Jun 2, 2022
Unplayed: 374d (1y9d)
Playtime: 63m

Meeple Station is game #7 from June 2023's Humble Choice, the last of my unplayed games from the bundle, and answers the question "How do we fill out the bundle to 8 games?"

I actually picked it up in a bundle last year, so I have a free key.

Meeple Station is an isometric pixel-art colony builder/management sim. You build and control a space station.

In this case, build and control are very loosely defined. When I looked at this game, I was expecting to find it was still in Early Access, but no, apparently this bug-ridden disaster area is the release version. Patch 1.0.7 was released in Jan 2022, 1.0.8 was released in July 2022, and nothing else since.

Some nice ideas, but very poorly executed. After 63 mins, I hadn't even completed the 5 tutorials.

For example: You assign crew members to a task, then you have to wait for them to complete that task to move on in the tutorial.

There's no way to force them to do it, you just have to wait... and they just won't do it. I restarted two tutorials, one of them at (as it turned out) the final step. When it happened again mid-tutorial #5, I was done.

Meeple Station has some nice ideas, but:

1: Nope

#MeepleStation #PixelArt #ColonyBuilder #Isometric #HumbleChoice #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

June 12, 2023 - Day 163 - NewPlay Review
Total NewPlays: 181

Game: Styx: Master of Shadows

Platform: Steam
Release Date: Oct 8, 2014
Library Date: Jan 23, 2023
Unplayed: 137d (4m17d)
Playtime: 19m

Styx: Master of Shadows is a third-person-ish* stealth RPG game. You play as the titular Styx, a 200 year old goblin, who's been captured and locked up while trying to obtain the game's MacGuffin. This may be intentional.

Before I decided that reviewing sequels if I didn't own previous games in the series was OK, I kept skipping over the sequel to this (thanks Humble Monthly Bundle June 2018!). When this came up for sale for $1.65 in January, I added it to my pile of shame.

It's a stealth & assassinate game. There's a storyline about elves and humans and something called amber, but it's basically just an fairly middling framing for a stealth game.

While it IS a third-person game, Styx's stealth method is to crouch, meaning that sometimes the camera breaks to first-person instead, which is somewhat disorienting.

At this point it's not bad, it's not dragging me back to play it again, it's just something that was fine to kill some time on and knock off my list for today's review while waiting for one of my poor decisions to finish downloading. I wouldn't pay full price for it, but AUD$1.65? It was worth it.

Styx: Master of Shadows is:

3: OK

#StyxMasterOfShadows #ThirdPerson #Stealth #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

June 13, 2023 - Day 164 - NewPlay Review
Total NewPlays: 182

Game: Styx: Shards of Darkness

Platform: Steam
Release Date: Mar 15, 2017
Library Date: Jun 6, 2018
Unplayed: 137d (4m17d)
Playtime: 19m

Just like it's predecessor, Styx: Shards of Darkness is a third-person-ish* stealth RPG game.

While the graphics are better, I found Shards of Darkness somehow more frustrating and difficult than Master of Shadows.

I don't think I died during my run yesterday. I died *constantly* while playing tonight.

As far as I can tell, it feels like the grab/grapple mechanic is a little less certain in Shards of Darkness; that for whatever reason, Styx doesn't always grab onto an object in the same way as Master of Shadows.

Consequently, there was a lot of dropping to my death, whether it be to the ocean underneath the village where the first part of the game takes place, or straight into the path of a roaming guard.

In any case, I spent longer playing it, tonight, but only made it about as far into the game as I did last night (due to all the deaths, and effective restarts).

Styx: Shards of Darkness is, barely:

3: OK

#StyxShardsOfDarkness #ThirdPerson #Stealth #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

June 14, 2023 - Day 165 - NewPlay Review
Total NewPlays: 183

Game: Tinylands

Platform: Steam
Release Date: Jan 22, 2021
Library Date: Dec 25, 2022
Unplayed: 171d (5m20d)
Playtime: 37m

Tiny Lands is a cozy isometric puzzle game. It's those old "compare these two images and find the differences", but with tiny little low-poly side-by-side dioramas that you can rotate and zoom.

They're very pretty, with an almost tilt-shift style, and a wonderful away of sound effects intermittently plays in the background while a very chill & laid back soundtrack accompanies you.

Set up my new WQHD work monitor tonight to test it, and this was the perfect game for it.

However, it is possible to, in a word, cheat.

If you've ever deliberately gone cross-eyed to trigger a 3D illusion, that some technique works almost flawlessly here. The differences in the images suddenly pop out at you as you rotate the tableaux, but it defeats the purpose of just chilling out and letting your mind wander.

Tiny Lands is:

4: Good

#TinyLands #Cozy #Isometric #Puzzle #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

June 15, 2023 - Day 166 - NewPlay Review
Total NewPlays: 184

Game: Dustforce DX

Platform: Steam
Release Date: Jan 18, 2012
Library Date: Aug 13, 2022
Unplayed: 306d (10m2d)
Playtime: 17m

It's not often a game pisses me off, but Dustforce DX managed it. It is, of course, a platformer.

The music isn't bad. The semi-transparent spiky vector graphics fit the Indie feel of the game.

As there's no obvious way to to use a controller with the game, I played it with the default keyboard setup.

This was the part where I got cranky. I managed to complete the first two tutorial levels with an increasing amount of frustration, which peaked when trying to wall-jump up to the final tutorial.

Trying to press three keys at a time, at exactly the right time, almost completely eluded me.

Again, it's the fine motor control thing, and this is a game designed for practicing moves repeatedly to tune that fine motor control to a fine art.

This made the game an exercise in frustration.

As it turns out, there is a non-obvious way to set up a controller... you just assign the keys. I've never seen that done before, and it literally took me Googling it to find that out.

It didn't help.

If you enjoy that "needs perfect timing" kind of platformer, this might be right up your alley. Not mine, though.

Dustforce DX is a big:

1: Nope

#DustforceDX #Platformer #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

June 16, 2023 - Day 167 - NewPlay Review
Total NewPlays: 185

Game: Bleed 2

Platform: Steam
Release Date: Feb 19, 2017
Library Date: Feb 2, 2019
Unplayed: 1595d (4y4m14d)
Playtime: 19m

Bleed 2 is a 2D twin-stick sideways scrolling pixel-art arcade shoot-em-up.

It feels very much like a 80's arcade game, both sonically and visually.

Lots of frantic button mashing, which would be great if I could mash the right buttons in the right order, but as I can't, I spent a lot of time dying.

The most frustrating thing is that every platformer / sideways scroller I've played uses the A button on the controller to jump, while Bleed 2 uses the right trigger, and uses A to taunt.

As the right thumbstick is used for shooting, it makes sense, but I found myself taunting instead of jumping far too many times (and then, of course, dying).

It's not that Bleed 2 isn't a good game, it's just that I'm not good at it.

Bleed 2 is just:

2: Meh

#Bleed2 #SidewaysScroller #PixelArt #TwinStick #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

June 17, 2023 - Day 168 - NewPlay Review
Total NewPlays: 186

Game: Weird West: Definitive Edition

Platform: Steam
Release Date: Apr 1, 2022
Library Date: Jun 5, 2023
Unplayed: 12d (12d)
Playtime: 1h45m

Oops.

Weird West is a top-down twin-stick immersive sim set in an alternative wild west full of monsters bad juju.

The whole point of this endeavour was to reduce the number of unplayed games in my pile of shame, not add to the pile, and yet here we are with Weird West.

I assume part of it is my ADHD, and the "ooh, shiny" dopamine hit when something grabs my interest. A couple of weeks ago I saw the demo for Weird West and grabbed it. I also (and I have no recollection of doing so) wishlisted it.

Running on 2.5 hours sleep this morning, and I get an email saying "Weird West is on special!"

Fired up the demo, bought the game. Between Weird West, and Evil West, I guess the old west crossed with the supernatural is a thing now.

The cross between top-down and immersive sim makes for some interesting gameplay, however there were times when I felt like I wanted to zoom right in to a third-person perspective when in fights, but the fixed camera position made it a little bit frustrating.

Given that if you ask me to choose between western and sci-fi, I'm going to choose sci-fi, I was a little surprised at the way Weird West hooked me.

Weird West is:

4: Good

#WeirdWest #TopDown #ImmersiveSim #TwinStick #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

June 18, 2023 - Day 169 - NewPlay Review
Total NewPlays: 187

Game: Table Top Racing: World Tour

Platform: Steam
Release Date: May 26, 2016
Library Date: Mar 13, 2018
Unplayed: 1923d (5y3m5d)
Playtime: 24m

Table Top Racing: World Tour takes iconic cars, shrinks them down to matchbox-sized caricatures, and sets you racing around landscapes built in kitchens and... something else, I guess. I never got out of the sushi kitchen.

If it sounds like I've played this game before, it's because it's fundamentally the same conceit as Toybox Turbos that I reviewed back in March.

To me, the most important thing about arcade racing games is that the cars handle well. Unfortunately the cars in TTR:WT handle like a bar of soap.

However, if you grind away for a few races, you can pick up some coin, which will allow you to fully upgrade the car, at which point it handles like a faster bar of soap.

The game design is cute, the track I raced on repeatedly was fun (a sushi kitchen), the soundtrack was banging, but the racing itself wasn't.

Maybe as you grind through, later cars you can buy might handle better, but there's just not enough to keep me pushing through to find out.

I spent an hour watching John Romero play a Doom 2 custom WAD this afternoon, and it was more fun than this.

Table Top Racing: World Tour is:

2: Meh

#TableTopRacingWorldTour #Arcade #Racing #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

June 19, 2023 - Day 170 - NewPlay Review
Total NewPlays: 188

Game: Bioshock Remastered

Platform: Steam
Release Date: Sep 16, 2016
Library Date: Sep 16, 2016
Unplayed: 2467d (6y9m3d)
Playtime: 41m

"Wait... you've never played Bioshock?"

Well... yes and no.

I got Bioshock Remastered & Bioshock 2 Remastered for free because I already owned Bioshock & Bioshock 2.

Once I got past the intro (which seemed completely new to me), and into the game proper, I started to feel a sense of deja vu.

As it turns out, I played the original Bioshock for a total of 3.1 hours, last played July 26, 2014. I don't remember any of it; since I've never played Remastered, so I'm counting it as technically unplayed (particularly as I'm too tired to start something else at 10:30pm)

Bioshock (if you've been living under a rock) is an FPS/immersive sim set in a Libertarian utopia called "Rapture" that... isn't.

I'm not far enough into the game to understand why Rapture has collapsed, but I'm pretty sure that it's something to do with the "Plasmids" that effectively give the character super powers.

The visual and audio design of Bioshock Remastered is incredible, giving the game an oppressive & claustrophobic feel.

I doubt I would have grasped much of the Libertarian subtext in 2014; in post-Brexit/COVID/Musk 2023, that subtext sits very uncomfortably.

Bioshock Remastered is:

4: Good

#BioshockRemastered #FPS #ImmersiveSim #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

June 21, 2023 - Day 172 - NewPlay Review
Total NewPlays: 190

Game: Stray

Platform: Steam
Release Date: Jul 20, 2022
Library Date: Oct 15, 2022
Unplayed: 249d (8m6d)
Playtime: 40m

This review is going to contain minor spoilers for the early part of the game.

Stray is a third-person game about a cat.

I count any game where I've played less than 15 minutes of the game as "unplayed".

Due to a mix-up around the release date, I missed out on the discounted purchase price, so left it on my wishlist, until it got discounted 3 months later.

As soon as it finished installing on October 15, I started playing.

The graphics are gorgeous. The cat is adorable, and amazingly cat-like. I feel like I'm controlling an almost-real cat... which turns out to be a problem.

As per the title, you're a stray cat; the game opens to find you snuggling with your siblings, high up on the wall of the city, before the intro takes you on all on a little adventure to teach you the controls.

***Spoiler Alert***

At the end of the intro, you jump across a gap in a pipe. The pipe you land on gives way, and you find yourself scrabbling to hold on as your siblings look down on you helplessly... as you lose your grip and fall into the city below.

You finally come to rest at the bottom of a pile of rubble. Gingerly (pun intended) you attempt to stand up, only to find that you cannot stand on your hind leg, and limp for a couple of steps, before collapsing.

It was at this point, at the end of the intro, after 13 minutes of playtime that I logged out of the game, sobbing inconsolably.

This tiny digital cat purrs, and trills, and meows, and looks around, and cleans itself, and feels utterly too real for me to see it get hurt like that.

I was overwhelmed by a sense of grief and loss as I watched this ball of fluff get separated from their siblings, and seeing them get hurt, limping and then collapsing was entirely too much for me (our furball is fine after having a sleep, but still).

I finally started it up again tonight; even 8 months later, I still feel that pain and sadness as I try to play.

The game itself is beautiful, rendering the post-apocalyptic environment full of dead robots in a gorgeous way. There were some fun "cat" moments, just jumping off things, or solving environmental challenges by knocking paint cans off the edges of a building.

The sounds made by this little ball of fur are wonderfully realistic, and everything within me wants to protect this little gem.

On paper, the idea of playing a cat exploring a "cybercity", and solving a mystery seemed like it was the perfect fit for me, as someone who loves cats, but in practice it seems to hurt too much to play.

If you love cats, and cyberpunk, and can disassociate yourself enough, then you might really enjoy Stray.

However it seems that I cannot, which is unfortunate, because Stray is:

4: Good

#Stray #ThirdPerson #Cats #Exploration #Cyberpunk #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

June 22, 2023 - Day 173 - NewPlay Review
Total NewPlays: 191

Game: ToeJam & Earl: Back in the Groove!

Platform: Epic Games Store
Release Date: Mar 1, 2019
Library Date: Oct 14, 2022
Unplayed: 251d (8m8d)
Playtime: 34m

Way back on the 1st of January when I set out on this misbegotten journey, I wrote in my toot that I was open to suggestions.

Today, on day 173, a friend suggested "Have you played ToeJam & Earl: Back in the Groove!"

I had not, however, I did not have a copy of the game in my Steam library, nor do I have an unused Steam key.

"I'll buy it for you!"

Friendo, adding to my pile of unplayed games does not reduce the size of the pile. However, I considered the offer, and took a look at GG.Deals, because the last thing I wanted was for friendo to pay full price.

It was at this point I made a terrible discovery. The game had been given away free on the Epic Games Store last October. As I have collected most of the games given away by Epic, the chance was... yeah. I do own a copy of the game.

EGS is the anti-Steam. It takes anything that's good about Steam, and does it in the worst possible way.

Steam handles a large library well? EGS handles a small library terribly.

Steam makes moving a game to a different drive incredibly simple? EGS requires 15 years experience in tech support.

Steam makes buying a new game almost dangerously easy? EGS makes it laborious enough to question whether you even want the *free* game in your cart.

The free games given away on Steam have literally become little more than demo versions, to see if I like the game enough to either use the Steam key I might already have, or buy the game on Steam.

Yes, I despise using EGS so much that I've bought games on Steam that I already received for free on EGS. I resent the exclusivity arrangements that force me to use EGS for Tony Hawk 1/2 and Alan Wake Remastered.

Of course, collecting all these free games on EGS means I have *multiple* piles of shame, across different launchers (I won't even get into GOG).

However, this is a review of TJ&E:BITG!, not EGS, and now that I've gotten my EGS rant out of the way on Mastodon (as seen in less detail on ) this is the first game from my EGS pile of shame this year.

TJ&E:BITG! is an isometric platformer, that has you searching islands, & shaking trees looking for bits of an exploded ship.

The main thing I'm looking for in a game is fun; maybe it was in one of the trees I didn't shake.

Having never played any of the previous three(!) games, I felt utterly bewildered for most of my playtime.

I understand that people love this game, I just don't understand why. Respect, though. If it's your cup of tea, more power to you. It's most definitely not mine.

I'm sorry, friendo, but I'm glad I saved you the purchase price, because for me ToeJam & Earl: Back in the Groove! is a big:

1: Nope

#ToeJamAndEarlBackInTheGroove #Isometric #Platformer #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

June 23, 2023 - Day 174 - NewPlay Review
Total NewPlays: 192

Game: Breakneck

Platform: Steam
Release Date: Dec 8, 2017
Library Date: Aug 24, 2022
Unplayed: 303d (9m30d)
Playtime: 17m

Breakneck is an endless runner, where you fly a ship that feels like a cross between a pod-racer and a landspeeder.

It is, quite obviously, a mobile game ported to PC.

The visual design and landscapes of the game are very well done, with a post-apocalyptic sci-fi feel.

That's pretty much the only good thing I have to say about it.

Avoid obstacles, but fly close to them to charge up the ship boost, collect coins, try to reach the end of the level without being "caught" by a pursuing ship, or hitting something.

There is no reverse on this ship, so sometimes you just get stuck, and wait to die.

This game is a just pure grind, with no reason to keep playing, and very much a clock-watcher.

I hoped I hadn't paid for it, but turns out I bought it on a discount for $3.99. For reference, the Steam refund policy is less than two hours playtime, within *14 days* of purchase, so at least something of value came out of playing this game.

Breakneck?

1: Nope

#Breakneck #EndlessRunner #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

June 24, 2023 - Day 175 - NewPlay Review
Total NewPlays: 193

Game: Lego Builder's Journey

Platform: Epic Games Store
Release Date: Jun 23, 2021
Library Date: Dec 22, 2022
Unplayed: 184d (6m2d)
Playtime: 35m

Lego Builder's Journey is a cozy 3D isometric puzzle game, featuring (almost) everyone's favourite plastic bricks. It answers the question "What if Monument Valley, but Lego?"

The game opens to a Lego beach diorama, suspended in tilt-shifted space. You're prompted to pick up a block, placing it on the handful of visible studs to build a sandcastle.

Once completed, a wave of translucent bricks sweeps in, washing the sandcastle away.

An atmospheric dreamlike soundtrack accompanies the most gorgeous game I've played this year.

This (Lego!) game is visually stunning. The raytracing and lighting makes it feel like I'm interacting with real Lego; some bricks have scratches and fingerprints. One early level, set at night with a fire, had me sitting and staring at the screen in wonder (you will, however, need a raytracing capable card for the full experience).

The most obvious point of comparison is the TT series of Lego games and they could not be more different.

In Lego Builder's Journey, there's not a minifig in sight. The two main characters, a parent and child, are each represented by a stack of 1-stud bricks.

Without a single line of dialogue the game still communicates emotions, without the beloved mugging and goofiness of the TT games.

The diorama can be rotated with a right-click and hold, as you find the best place to place blocks; the blocks are picked up, & rotated with a left-click, or a left-click & hold to place or drop, which leads to my main criticism.

Unfortunately, the controls do not reflect the same care and attention to detail as the rest of the game; if you've ever played any other game that uses right-click to rotate, left-click to place (& there are a lot of them), the UX design choices here present an exercise in frustration.

At some points in the game, I was frantically trying to drop a block to pick up another one about to disappear off the edge of the diorama, only to repeatedly rotate or place the block I'm holding, instead of dropping it. Having to stop and think about what I'm trying to do with a piece rather than being able to click instinctively (without even providing the possibility of reconfiguring the controls) adds an ongoing subtle level of frustration to what is almost a perfect puzzle experience.

However: I got this free on EGS, but it was 66% off on Steam, so I bought it. When I loaded it up to check something, I found my EGS save file was just... there.

Having experienced the frustration of migrating save games previously, I've never seen this before, and it was delightful & unexpected.

Lego Builder's Journey is a wonderful way to while away an afternoon, and is:

5: Excellent

#LegoBuildersJourney #CozyGaming #Puzzle #Lego #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

June 24, 2023 - Day 175 - NewPlay Bonus Review
Total NewPlays: 194

Game: Century: Age of Ashes

Platform: Steam
Release Date: Dec 3, 2021
Library Date: Jun 24, 2023
Unplayed: 0d (0d)
Playtime: 25m

Oops, I did it again.

While my chances of playing through all of my unplayed Steam games & keys by the end of 2023 were slim to begin with, adding new games to the pile does not help in the slightest.

Why would I do this to myself?

Century: Age of Ashes is a free to play multiplayer third-person aerial combat game. By aerial combat, it means dogfighting with dragons.

The visuals are gorgeous, as you dodge and weave between castle in a mountainous Nordic landscape, shooting fireballs and spears at the other dragoneers.

I'm not sure on the long-term viability of the game, given the whole "free-to-play multiplayer" thing, and I've only played a couple of matches. It does the whole battle pass thing, and I'm not paying for a battle pass, which means grinding, and I have no idea what the grind is like.

Century: Age of Ashes may well go the way of so many other F2P PVP games this year, but it's free, and did I mention how cool it is to dogfight on fricking dragons?!?

Century: Age of Ashes seems:

4: Good

#CenturyAgeOfAshes #ThirdPerson #AerialCombat #Dragons #F2P #PvP #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

June 25, 2023 - Day 176 - NewPlay Review
Total NewPlays: 195

Game: Kingdom Come: Deliverance

Platform: Steam
Release Date: Feb 13, 2018
Library Date: Sep 7, 2019
Unplayed: 1387d (3y9m18d)
Playtime: 1h34m

Kingdom Come: Deliverance is a first-person open world RPG set in medieval Bohemia. You play Henry, a young man set on a mission of vengeance.

This was a game that I really knew nothing about, that was part of the August 2019 Humble Bundle. After I disappointed @bluntelk by not enjoying ToeJam & Earl, he asked if I'd played this.

I had not, and since I owned this on one Steam, away I went.

Once again, going into the game without knowing anything about it proved somewhat beneficial to the setup of the story. RPGs often follow the pattern of the Hero's Journey.

Henry's life in this bucolic village in Bohemia was obviously not going to be the whole of the game. Had I read the logline for the game on the Steam page, it gives away the catalysing event that sets Henry on his journey, so it was devastating to experience it first-hand, but also gave me a fire in my bones that I might have lacked knowing what I was in for.

In terms of gameplay, it's a good looking game for a game released five years ago, & built in Crytek's CryEngine.

Will I complete it? I'm not sure. Statistically, it's unlikely. I've started multiple Assassin's Creed games, and haven't completed any of them. I was hours into Cyberpunk 2077 before discovering I hadn't even completed the prologue. In all my time gaming, the only open-world game I've even completed is FarCry 5.

There's also the issue of playing a male protagonist. When I play a game with a female protagonist I feel a sense of connection that's noticeably absent with male protagonists; in fact, recognising this was another small piece in understanding the puzzle that is myself.

However, the story did pique my interest, and it might be one of those games that draws me back, so I'm going to sit with it for a while.

Overall, (and this should make @bluntelk happy), I think Kingdom Come: Deliverance is:

4: Good

#KingdomComeDeliverance #FirstPerson #OpenWorld #RPG #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

June 26, 2023 - Day 177 - NewPlay Review
Total NewPlays: 196

Game: Before We Leave

Platform: Steam
Release Date: May 14, 2021
Library Date: Aug 21, 2022
Unplayed: 309d (10m5d)
Playtime: 38m

Before We Leave is a cozy city-building strategy sim. Set on a post-apocalyptic planet, your "peeps" have come up from underground to a newly green planet to repopulate & rebuild civilisation.

In some ways, it's not unlike Timberborn, which I reviewed earlier this month, which is unfortunate.

Even with the post-apocalyptic, "mine the remains of the previous civilisation" thematic similarities, it feels very different.

Before we leave, in keeping with the "cozy" idea, uses big cutesy hex tiles, on a round planet that you can explore to find other island and settle.

The downside is that unlike other city-builders, the use of hex-tiles with the big graphics makes everything feel cramped. I found myself getting frustrated with the game early on, because virtually everything needs to be connected to a road, but with large hex tiles in a relatively small space, I felt like most of the space was taken up with roads.

While the whole "mining the bones of the past" enables skipping over several steps that would be involved in getting from ore to metal in other games, in Before We Leave, mining the remains creates areas of pollution that, once again, suffers because of the "large hex tiles in a small area". The areas of pollution easily end up overlapping areas I'd rather they not, and given the fixed location of the ruins, it then becomes a question of whether I rip up all my buildings and start again, or just start the level over.

There's still something there that kept me playing beyond my initial 15 minutes; it remains to be seen as to whether that's sustainable long-term.

Before We Leave is:

3: OK

#BeforeWeLeave #CityBuilder #Strategy #Cozy #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

June 27, 2023 - Day 178 - NewPlay Review
Total NewPlays: 197

Game: Flashout 3D: Enhanced Edition

Platform: Steam
Release Date: Sep 3, 2022
Library Date: Sep 9, 2022
Unplayed: 291d (9m18d)
Playtime: 18m

Flashout 3D: Enhanced Edition is a third-person Wipeout-style track racer. Race hover-ships, upgrade them, win races, etc.

After getting out of the game and checking the release date, I had to double-check the details, and then hit Google.

This does not play like a game released in 2022. Per the game description it's a free re-release to celebrate the developer's release of Flashout 3.

The reason I didn't recall the original Flashout is because it was released in 2012, and it was mobile-only.

That makes more sense of the "Enhanced Edition", but the gameplay is very much 2012, and there's just not a lot to offer here, even for free, that isn't bettered by more recent games.

They didn't put any energy into even providing mapping information for the controller buttons, let alone configuration, and I had to quit the game and turn off Steam input for it to even register any buttons other than the left control stick.

If you've got a gaming budget of zero, or want a free game for your kids' PC, it's not terrible, but it's not great either.

Flashout 3D: Enhanced Edition is just:

2: Meh

#Flashout3D #Racing #Wipeout #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

June 28, 2023 - Day 179 - NewPlay Review
Total NewPlays: 198

Game: Recursive Ruin

Platform: Steam
Release Date: May 18, 2022
Library Date: Jun 8, 2023
Unplayed: 20d
Playtime: 29m

Recursive Ruin is a first person narrative-based puzzle game about grief.

I read about this game last year, and added it to my wishlist; when it popped up on sale three weeks ago, and so I added another game to the pile of shame.

The game's conceit is in the title, because a large chunk of the game's environments are recursive. This is deeply disorienting, and feels like the diametric opposite of a cozy game.

It's standard WASD keyboard and mouse navigation, and with the addition of what is, effectively, a companion cube, it's a bit like "What would it be like to play Portal on psychedelic drugs?"

This is an interesting, but disquieting game; I'm genuinely not sure if I like it, or just solving puzzles.

Recursive Ruin is:

3: OK

#RecursiveRuin #FirstPerson #Puzzle #Trippy #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

June 29, 2023 - Day 180 - NewPlay Review
Total NewPlays: 199

Game: Tower of Time

Platform: Steam
Release Date: Apr 12, 2018
Library Date: Dec 21, 2022
Unplayed: 191d (6m9d)
Playtime: 43m

Tower of Time is a... I guess top-down tactical RPG? It's a squad-based dungeon crawler that has some very nice, polished aspects, and some "we used interns for this" design decisions that feel a little jarring.

And so much text to wade through.

I'm not sure how much actual *playtime* was in that 43 minutes, because this is a game in love with telling its own narrative, in grandiose text screen after text screen that you need to get through to actually play the damn thing.

The actual dungeon-crawling aspect isn't too bad. The squad-based strategy is this odd mix of tactical & real-time strategy.

You can pause the action and go semi-tactical, or you can slow down time by clicking on one of the squad members action keys which is almost like bullet-time.

Live switching between the different squad members in play and trying to synergise their skills feels a little bit like the aspects of character synergy in Honkai Starrail.

The first level dungeons are quite pretty, but I'm not sure if the slowdowns during the game were due to the graphics settings, or that it was running off spinning rust.

Tower of Time is:

3: OK

#TowerOfTime #TopDown #RPG #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

June 30, 2023 - Day 181 - NewPlay Review
Total NewPlays: 200

Game: Everything

Platform: Steam
Release Date: Apr 22, 2017
Library Date: Oct 28, 2017
Unplayed: 2071d (5y8m2d)
Playtime: 35m

Everything is... look, I genuinely don't know quite how to describe this "game". I just wanted something simple to knock over in 15 minutes, and I chose Everything.

If nothing else, the name of the game lends itself to all kinds of wordplay I'd love to engage if I wasn't so exhausted.

I guess I can stop doing these reviews, now that I've played Everything.

See?

Anyway, Everything is, apparently, a simulation.

In Everything you can become... everything. Anything. Everything in Everything becomes a playable character.

Other things talk to you. There are also snippets of lectures from a "philosophical entertainer" named Alan Watts.

This is the weirdest game I've played this year, and I'm not even entirely sure it IS a game.

There are things that really annoyed me about the control scheme, but then there are surreal, trippy visuals that did my head in.

I have a nice neat spectrum that I've been able to fit every game I've played so far this year into, and then this.

I'm going to take the easy way out, because thinking is hard right now.

Everything is:

3: OK

#Everything #Simulation #DoYouSeeWhatIDidThere #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

July 1, 2023 - Day 182 - NewPlay Review
Total NewPlays: 201

Game: A Little to the Left

Platform: Steam
Release Date: Nov 9, 2022
Library Date: Jun 30, 2023
Unplayed: 1d
Playtime: 33m

A Little to the Left isn't about becoming increasingly progressive, but rather a cozy puzzle game about organizing household items.

I'd had it on my wishlist for a while, and Steam seasonal sales are my kryptonite.

To be honest, after the last week, it was really kind of what I needed last night.

Also, there's a cat.

The cat likes to reach in at infrequent intervals and mess up the pile of things I'd just organised, and to be honest, I didn't mind at all.

There's a lovely, whimsical feel to the design of the game. The puzzles (so far) aren't terribly complex, but there's a wonderful feeling of satisfaction with each solved puzzle.

It's not just the satisfaction of solving the puzzle itself (and one does love a good puzzle game), but the solutions themselves are usually deeply satisfying to my autistic brain, that wants to organise & systematise everything.

I think the only other game that's really scratched that itch for me is the delightful (and LGBTQ+) Unpacking.

A Little to the Left is:

4: Good

#ALittleToTheLeft #Puzzle #Organising #CozyGaming #Cozy #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

(A Little to the Left is still available on sale until July 14th.)

July 2, 2023 - Day 183 - NewPlay Review
Total NewPlays: 202

Game: Elden Ring

Platform: Steam
Release Date: Feb 25, 2022
Library Date: Jul 2, 2023
Unplayed: 0d
Playtime: 33m

Here we are, at the half-way mark. There are 182 days ahead, and 182 days behind. For today, I decided on something special

Turns out, in return for my upgrading my son's computer last night, he bought me the game of my choice today... which was Elden Ring. Again.

Technically, this is not an "unplayed" game. My kids bought me Elden Ring for my birthday last year, and I attempted to play it, got intensely frustrated with it, and quit out after 80 minutes and got a refund.

I simply didn't understand that death is part of a soulslike.

However, in the process of playing through this project, I grasped the play style of a soulslike, which brings me back to Elden Ring.

In case you've been living under all of the rocks, Elden Ring is a third-person open-world soulslike action-RPG.

It's dark, and brooding, almost devoid of colour. As with other soulslikes, there are points within the game that you can return to either when resurrecting, or to (effectively) save your progress.

However, do that, and it resurrects all the mobs you just killed, doesn't it? (Yes. It does.)

There's a constant trade-off between returning to these points to restore your energy, and effective save your inventory, and upgrade, or to keep moving forward, in the hope of finding what Elden Ring calls a "Site of Grace".

Starting over from the beginning on a fresh save, I learned something that I missed first time around... when I quit out after 80 minutes in March 2022, I hadn't even completed the tutorial. The final tutorial boss frustrated me so badly, I gave up.

Probably should have gone in with a character base far less squishy too.

This time, as a Vagabond, I died twice, and I enjoyed myself.

It's still not "I MUST PLAY THIS UNTIL I AM FINISHED!", but it's definitely "I'm going to willingly spend some time in this game."

Thus, at the halfway point of #Project365ONG, I'm happy to say, having given it another shot, Elden Ring is:

4: Good

#EldenRing #Soulslike #OpenWorld #ThirdPerson #ARPG #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

@grissallia Seeing Elden Ring on sale, and I keep wondering if I should give it a go...

Also congrats on getting halfway there, if wasn't for you and this project I wouldn't have tried Dredge, which ended up being a game I have played to completion, twice, and I almost never complete games once, let alone another go through with all steam achievements unlocked!