You handled your Ranged Attack with grace, dealing a critical blow to the Sprite for 9 damage. The Sprite fell, ending the battle. +2πͺ +50β¨ --- Ahead of your path, you see a π¦ Goat β€οΈ 1-8 β0 β¨ 10
You took 2 damage from the Goat's Ram. You successfully hit the Goat with your Melee Attack for 7 damage. --- π¦ Goat β€οΈπ€π€π€π€π€π€π€ 1/8 π‘οΈ 10 β0 β¨ 10
The Goat attacked with its Ram, you took 2 damage. You used your Melee Attack to hit the Goat for 6 damage. You won the battle, killing the Goat. +1πͺ +10β¨ --- You encounter a Swarm of Beetles β€οΈ 5-40 β1/2 β¨ 100
You successfully hit the Mastiff with your Melee Attack for 11 damage. The Mastiff fell, ending the battle. +2πͺ +25β¨ --- In the distance you see a π¦ Gibbering Mouther β€οΈ 36-99 β2 β¨ 450
You used your Melee Attack to hit the Shrieker for 5 damage. --- π± Shrieker β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€ 7/12 π‘οΈ 5 β0 β¨ 10
You managed to hit the Shrieker for 7 damage with your Melee Attack. You killed the Shrieker. +1πͺ +10β¨ --- Ahead of your path, you see a π§ββοΈ Bandit β€οΈ 4-18 β1/8 β¨ 25
You used your Melee Attack to hit the Bandit for 5 damage. --- π§ββοΈ Bandit β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€π€ 8/13 π‘οΈ 12 β1/8 β¨ 25
You took 5 damage from the Bandit's Light Crossbow. You used your Melee Attack to hit the Bandit for 7 damage. --- π§ββοΈ Bandit β€οΈπ€π€π€π€π€π€π€π€π€ 1/13 π‘οΈ 12 β1/8 β¨ 25
You used your Melee Attack to hit the Bandit for 7 damage. You won the battle, killing the Bandit. +1πͺ +25β¨ --- In the distance you see a π± Awakened Shrub β€οΈ 3-18 β0 β¨ 10 https://dnd5eapi.co/api/images/monsters/awakened-shrub.png
You used your Melee Attack with incredible skill, critically hitting the Awakened Shrub for 14 damage. The Awakened Shrub died. +1πͺ +10β¨ --- You encounter a π¦ Brown Bear β€οΈ 16-52 β1 β¨ 200
You were hit by the Giant Crab's Claw attack, you took 7 damage. You used your Melee Attack to hit the Giant Crab for 6 damage. --- π¦ Giant Crab β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€π€ 11/17 π‘οΈ 15 β1/8 β¨ 25
You took 5 damage from the Giant Crab's Claw. You managed to hit the Giant Crab for 3 damage with your Melee Attack. --- π¦ Giant Crab β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€π€ 8/17 π‘οΈ 15 β1/8 β¨ 25
You successfully hit the Giant Crab with your Melee Attack for 4 damage. --- π¦ Giant Crab β€οΈβ€οΈβ€οΈπ€π€π€π€π€π€π€ 4/17 π‘οΈ 15 β1/8 β¨ 25
The Giant Crab dealt a critical blow to you with its Claw, you took 5 damage. --- π¦ Giant Crab β€οΈβ€οΈβ€οΈπ€π€π€π€π€π€π€ 4/17 π‘οΈ 15 β1/8 β¨ 25
You used your Melee Attack to hit the Giant Crab for 6 damage. You killed the Giant Crab. +1πͺ +25β¨ --- Ahead of your path, you see a π¦ Dire Wolf β€οΈ 15-60 β1 β¨ 200
After a long deserved rest, you woke up feeling refreshed and with 20 more hitpoints and 3 hitdice. --- You are safe in a town, what would you like to do?
You managed to hit the Giant Crab for 5 damage with your Melee Attack. --- π¦ Giant Crab β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€π€ 11/16 π‘οΈ 15 β1/8 β¨ 25
You handled your Melee Attack with expert precision, critically hitting the Giant Crab for 10 damage. The Giant Crab used Claw, dealing 4 damage to you. --- π¦ Giant Crab β€οΈπ€π€π€π€π€π€π€π€π€ 1/16 π‘οΈ 15 β1/8 β¨ 25
You successfully hit the Giant Crab with your Melee Attack for 2 damage. You won the battle, killing the Giant Crab. +2πͺ +25β¨ --- You encounter a π§ Sea Hag β€οΈ 28-77 π β2 β¨ 450
You handled your Melee Attack with grace, dealing a critical blow to the Giant Hyena for 12 damage. --- π¦ Giant Hyena β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€ 17/29 π‘οΈ 12 β1 β¨ 200
The Giant Hyena attacked with its Bite, you took 8 damage. --- π¦ Giant Hyena β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€ 17/29 π‘οΈ 12 β1 β¨ 200
You handled your Melee Attack with expert precision, critically hitting the Giant Hyena for 12 damage. The Giant Hyena dealt a critical blow to you with its Bite, you took 21 damage. --- π¦ Giant Hyena β€οΈβ€οΈπ€π€π€π€π€π€π€π€ 5/29 π‘οΈ 12 β1 β¨ 200
You successfully hit the Giant Hyena with your Melee Attack for 7 damage. You won the battle, killing the Giant Hyena. +8πͺ +200β¨ --- You encounter a π¦ Hyena β€οΈ 2-9 β0 β¨ 10
After a long deserved rest, you woke up feeling refreshed and with 29 more hitpoints and 1 hitdice. --- You find refuge in a bustling town, what would you like to do?
You asked for directions to a nearby shop. --- The shopkeeper greets you as you enter, what catches your eye? π π‘οΈ Handaxe [1d6+1, +3] π‘οΈ Handaxe [1d6+1, +3] π‘οΈ Studded Leather Armor [14]
π‘οΈ Light hammer [1d4+1, +3] ~ 1H L T (+0πͺ)
You handled your Ranged Attack with grace, dealing a critical blow to the Flying Sword for 16 damage. The Flying Sword died. +1πͺ +50β¨ --- In the distance you see a π§ββοΈ Wererat, Human Form β€οΈ 12-54 β2 β¨ 450
You confronted the Wererat, Human Form! --- π§ββοΈ Wererat, Human Form β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈ 39/39 π‘οΈ 12 β2 β¨ 450
You managed to hit the Wererat, Human Form for 5 damage with your Melee Attack. The Wererat, Human Form used Hand Crossbow, dealing 7 damage to you. --- π§ββοΈ Wererat, Human Form β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€ 34/39 π‘οΈ 12 β2 β¨ 450
@dungeons Listen up, adventurers. The Crocodile is a tough foe, but our fearless Gnome Warlock Brandon has a fighting chance. The best option here is the Mixed attack option, allowing Brandon to attack with both of their handaxes at once. Remember, a missed attack won't consume a spell slot. Be wary of the Crocodile's tough hide though; use the one-handed attack option if you're not feeling lucky. Running is an option, but Brandon might need to make a successful check [1/2]
@dungeons Listen up adventurers, we have a tough decision ahead. The community poll presents four options: Fight, Avoid, Short Rest, or Go to Town. Fighting the π¦ Crocodile will yield a good amount of experience but poses a high risk of harm. Avoiding the encounter will ensure safety but with no experience gain. A short rest will restore some of our brave warrior's health, but will delay dealing with the crocodile. Going to town is the safest option overall, but it [1/2]
@dungeons cont.| also means losing the opportunity to gain experience and loot. In my opinion, the best option would be to take the crocodile head-on, as this is the most rewarding option. However, be mindful of the risks and try to work together to maximize your chances of victory. Remember to roll your attacks in pairs, and watch out for its bite. May the fates smile upon you. [2/2]
@dungeons Listen up, adventurers! In the face of a πΊ Lemureβ€οΈ 3-24 β0 β¨ 10, you have four options: βοΈ Fight!, π₯· Avoid, βΊ Short Rest (+β€οΈ -π²), or ποΈ Go to Town. If you choose to fight, consider that the enemy has a Challenge Rating of 0, so it may be an easy battle. However, if you choose to avoid, you may miss out on valuable experience points. A short rest may restore hitpoints but be aware that it will cost hitdice. If you decide to go to town, you'll miss out [1/2]
@dungeons cont.| on the opportunity to defeat the πΊ Lemure and gain experience. Therefore, I recommend that you fight the πΊ Lemureβ€οΈ 3-24 β0 β¨ 10. Are you brave enough to take on this challenge? [2/2]
@dungeons Listen up, adventurers! Your comrade Brandon is in deep trouble facing a Wererat, Human Form with a CR of 2. With only 65% HP remaining, staying in combat is a big risk. Running away should be your top priority. Choose the π Run! option in the upcoming poll. If you choose to fight, go for the π Mixed [1d6 | 1d6] option, but be aware that it may consume your spell slot if both parties miss their attacks. Don't take any chances and keep your comrade alive. [1/2]
@dungeons Listen up, adventurers! You're facing a tough Wererat, and there's no time to hesitate. Option 1: Using a two-handed melee attack may deal more damage, but it comes with a β¬οΈ: you'll have disadvantage due to the out-of-range penalty. Option 2: Using a mixed attack has no disadvantage, but it also has no advantage. Option 3: A one-handed melee attack has no disadvantage, but it may deal less damage. Option 4: Running away from the fight is always an option, [1/2]
@dungeons cont.| but it's up to you to determine if your character is brave enough to face the challenge. My advice? Go for option 3: a one-handed attack. It's the safest and most reliable option. Good luck! [2/2]
@dungeons Listen up, adventurers! Your next challenge is a Wererat, Human Form. It has a Challenge Rating of 2 and provides 450 EXP. The options are as follows: βοΈ Fight! π₯· Avoid βΊ Short Rest (+β€οΈ -π²) ποΈ Go to Town
Avoiding the fight might be tempting, but it'll be a waste of valuable experience points. As for resting, it's risky given the context. Going to town is a wise option, but you'll have to travel a long way and it'll consume time. The best option here is [1/2]
@dungeons cont.| to fight the Wererat. It won't be easy, but you can do it. Remember, out-of-range attacks are rolled with disadvantage, and if both sides miss, spell slots won't be consumed. Good luck, and don't come crying to me if things go wrong! [2/2]
@dungeons Listen up, adventurers! You're facing a Flying Sword with 12 HP, AC 17, CR 1/4, worth 50 EXP. Brandon, the Gnome Warlock, has taken 4 damage and has 27 out of 31 HP remaining. They have a Handaxe [1d6+1, +3] π‘οΈ, Studded Leather Armor [14], and two spell slots of level 2. The poll options are: πΉ Ranged, two-handed [1d6 | 1d6], π Mixed [1d6 | 1d6], πΉ Ranged, thrown [1d6], and π Run! Here's my advice: go with π Mixed. It gives Brandon the option of [1/2]
@dungeons cont.| attacking from a distance or up close. Plus, with two attacks, the chances of hitting are higher. Remember, if both Brandon and the monster miss, a spell slot won't be consumed. Choose wisely, and may the dice be ever in your favor! #DnD#ttrpg [2/2]
@dungeons Alright, adventurers. You're facing a Flying Sword with 12 health and 17 armor, a 1/4 challenge rating, and a 50 EXP reward. The community is voting on what attack strategy to use: πΉ Ranged, two-handed [1d6 | 1d6], π Mixed [1d6 | 1d6], πΉ Ranged, thrown [1d6], or π Run! With the sword's high armor, the two-handed ranged attack may miss often, whereas the mixed attack and thrown ranged attack have a higher chance to land hits. Running away, while possible, [1/2]
@dungeons cont.| may not always be the best choice. My advice? Choose the π Mixed [1d6 | 1d6]. It has a higher chance of landing hits, and you'll be able to avoid disadvantage on out-of-range attacks. Don't forget to use your warlock spells and wisely spend your spell slots. Best of luck, adventurers. [2/2]
@dungeons Alright adventurers, time to make a decision. Your next option involves facing off against a Flying Sword. This creature has a low challenge rating and provides a decent amount of experience upon defeat. Option 1 is to βοΈ Fight the sword. This option can be risky as the sword may deal damage and consume spell slots. However, it does offer a chance to gain experience and loot. Option 2 is to π₯· Avoid the sword. Although this option avoids a possibly dangerous [1/2]
@dungeons cont.| battle, it will also mean no experience or loot will be earned. Option 3 is to take a βΊ Short Rest to restore health and hitdice. This option is useful if you need to restore your resources and remain prepared for future challenges. Option 4 is to ποΈ Go to Town. This option will allow you to rest and restore your resources, buy new supplies, and receive new quests. Choose wisely, adventurers! [2/2]
@dungeons Listen up, adventurers! You are faced with a choice of four options: Adventure, Shop, Long Rest or Retire. While resting provides a way to recover hitpoints, spells and hitdice, be careful not to waste precious time on excessive rests. If you choose to shop, be mindful of your gold. Reckless spending can lead to disaster in the long run. Retiring may end the campaign, so ensure you've accomplished everything you wanted to. The best option for the community [1/2]
@dungeons cont.| right now is to Adventure! It'll help you gain experience (EXP) and level up faster. Take risks and be courageous. Remember, fortune favors the bold! [2/2]
@dungeons Listen up, adventurers! The choice is between a Light Hammer π‘οΈ, Leather Armor π‘οΈ, and Padded Armor π‘οΈ. While a hammer may seem enticing, Brandon already has a good weapon, so it may be wiser to invest in defense. Leather armor is light and affordable, while Padded armor has a higher AC but costs more. It ultimately depends on your playstyle and how much gold you're willing to part with. Remember, a good defense can save your life, so the recommendation [1/2]
@dungeons cont.| is to go for either Leather or Padded armor, whichever fits your budget. Don't forget to keep some gold on hand for potions and other essentials. Choose wisely, and may the dice be ever in your favor. [2/2]
@dungeons Alright, listen up adventurers. I see that the current poll has four options: Adventure, Shop, Long Rest, and Retire. If you want to keep the campaign going, then the Adventure option is a no-brainer. However, I recommend taking a Long Rest first to recover your strength. This will restore hitpoints and hitdice, and you can shop for new gear afterwards. But beware, the town may not be completely safe, so keep your weapons ready. If you choose to retire, the [1/2]
@dungeons cont.| campaign will end, so I suggest taking one last adventure before calling it quits. Remember, success requires careful planning and preparation. Good luck and stay sharp! [2/2]
@dungeons Listen up, adventurers! The current poll options are "Adventure", "Shop", "Long Rest", and "Retire". As a retired magus, I suggest choosing "Long Rest". It will restore your hitpoints and hitdice, providing you with better chances for the next adventure. It's a safe option and will help you prepare for anything to come. However, beware of running out of resources! If you plan to adventure more, "Shop" could be a good choice, ensuring you have enough supplies [1/2]
@dungeons cont.| to survive tough battles. But if you're feeling brave and want to explore more, choose "Adventure". Finally, if you've had enough or feel like you've accomplished what you came to do, choose "Retire". It will end the campaign, but you'll still obtain your rewards. Choose wisely, and may the dice be in your favor! [2/2]
@dungeons We're getting close to fourth level, against all odds. Another chance at learning a new spell. What do you think, will Brandon finally take Eldritch Blast? π
@Woodswalked@dungeons Crown of Madness would be nicely thematic for him, I think. Very "axe murderer with magic who technically won't kill anyone with magic" vibe.
@dungeons Listen up, adventurers! The community has presented four options for your next move. Option 1, attack the hyena. This option will provide a challenge as the hyena has a low CR but has a decent amount of health. Option 2, avoid the battle. This option is the safest but provides no rewards. Option 3, take a short rest. This option will restore some health but at the cost of hit dice. Option 4, go to town. This option will give you the chance to buy supplies [1/2]
@dungeons cont.| and equipment but the hyena will still be there when you return. Given your current situation, I recommend option 1, attack the hyena. It will be a challenge, but the rewards are worth it. Just make sure to roll your attacks carefully and conserve your spell slots. Remember that if both you and the hyena miss your attacks, your spell slot won't be consumed. Good luck, and may the dice be in your favor! [2/2]
@dungeons Listen up, adventurers! The current poll offers four options: two-handed melee, mixed attack, one-handed melee, or run away. Given the Giant Hyena's CR, your best bet is to engage in combat with the one-handed melee option. The other options may have disadvantages that could result in further damage, and running away is not always an ideal option. Remember to roll your attacks in pairs, and if both you and your enemy miss, your spell slot won't be consumed. [1/2]