You engaged the Mastiff!
---
đŸĻ Mastiff
â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 4/4
đŸ›Ąī¸ 12
❕1/8
✨ 25
âš”ī¸ Melee, two-handed [1d6 | 1d6]
88.2%
🔀 Mixed [1d6 | 1d6]
5.9%
âš”ī¸ Melee, one-handed [1d6]
0%
🏃 Run!
5.9%
Poll ended at .
You took 5 damage from the Mastiff's Bite.
You successfully hit the Mastiff with your Melee Attack for 10 damage.
You won the battle, killing the Mastiff.
+1đŸĒ™ +25✨
---
In the distance you see a đŸĻ Hyena
â¤ī¸ 2-9 ❕0 ✨ 10
âš”ī¸ Fight!
77.8%
đŸĨˇ Avoid
5.6%
â›ē Short Rest (+â¤ī¸ -🎲)
16.7%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You engaged the Hyena!
---
đŸĻ Hyena
â¤ī¸â¤ī¸â¤ī¸ 3/3
đŸ›Ąī¸ 11
❕0
✨ 10
âš”ī¸ Melee, two-handed [1d6 | 1d6]
90%
🔀 Mixed [1d6 | 1d6]
5%
âš”ī¸ Melee, one-handed [1d6]
0%
🏃 Run!
5%
Poll ended at .
You used your Melee Attack with incredible skill, critically hitting the Hyena for 9 damage.
You won the battle, killing the Hyena.
+1đŸĒ™ +10✨
---
Ahead of your path, you see a 🐉 Bronze Dragon Wyrmling
â¤ī¸ 15-50 â˜ī¸ ❕2 ✨ 450
âš”ī¸ Fight!
12%
đŸĨˇ Avoid
28%
â›ē Short Rest (+â¤ī¸ -🎲)
28%
đŸ˜ī¸ Go to Town
32%
Poll ended at .
You found your way to a nearby village.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
12.5%
🛒 Shop
20.8%
🛌 Long Rest (+â¤ī¸ +🎲)
66.7%
🏡 Retire (campaign ends)
0%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 5 more hitpoints and 3 hitdice.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
36.4%
🛒 Shop
63.6%
🛌 Long Rest (+â¤ī¸ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
The shopkeeper greets you as you enter, what catches your eye?
🎒
đŸ—Ąī¸ Handaxe [1d6+1, +3] đŸ—Ąī¸ Handaxe [1d6+1, +3] đŸ›Ąī¸ Studded Leather Armor [14]
âš”ī¸ Crossbow, light [1d8+2, +4] ~ 2H (-20đŸĒ™)
20%
đŸ›Ąī¸ Padded Armor [13] (+17đŸĒ™)
8%
đŸ›Ąī¸ Leather Armor [13] (+12đŸĒ™)
4%
â†Šī¸ Back to Town
68%
Poll ended at .
You left the shop.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
92%
🛒 Shop
0%
🛌 Long Rest (+â¤ī¸ +🎲)
4%
🏡 Retire (campaign ends)
4%
Poll ended at .
You embarked on a journey of adventure.
---
Ahead of your path, you see a Swarm of Quippers
â¤ī¸ 1-56 🌊 ❕1 ✨ 200
âš”ī¸ Fight!
44%
đŸĨˇ Avoid
56%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You managed to avoid the Swarm of Quippers.
---
You encounter a đŸĻ Giant Rat (Diseased)
â¤ī¸ 2-12 ❕1/8 ✨ 25
âš”ī¸ Fight!
91.3%
đŸĨˇ Avoid
8.7%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You engaged the Giant Rat (Diseased)!
---
đŸĻ Giant Rat (Diseased)
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 8/8
đŸ›Ąī¸ 12
❕1/8
✨ 25
âš”ī¸ Melee, two-handed [1d6 | 1d6]
76.2%
🔀 Mixed [1d6 | 1d6]
19%
âš”ī¸ Melee, one-handed [1d6]
4.8%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Giant Rat (Diseased) for 3 damage.
You took 5 damage from the Giant Rat (Diseased)'s Bite.
---
đŸĻ Giant Rat (Diseased)
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤ 5/8
đŸ›Ąī¸ 12
❕1/8
✨ 25
âš”ī¸ Melee, two-handed [1d6 | 1d6]
88%
🔀 Mixed [1d6 | 1d6]
4%
âš”ī¸ Melee, one-handed [1d6]
8%
🏃 Run!
0%
Poll ended at .
You managed to hit the Giant Rat (Diseased) for 8 damage with your Melee Attack.
You killed the Giant Rat (Diseased).
+1đŸĒ™ +25✨
---
In the distance you see a 🐉 Brass Dragon Wyrmling
â¤ī¸ 6-27 â˜ī¸ ❕1 ✨ 100
âš”ī¸ Fight!
26.3%
đŸĨˇ Avoid
31.6%
â›ē Short Rest (+â¤ī¸ -🎲)
36.8%
đŸ˜ī¸ Go to Town
5.3%
Poll ended at .
You took a short rest, restoring 5 hitpoints.
---
Ahead of your path, you see a 🧚 Sprite
â¤ī¸ 1-4 â˜ī¸ ❕1/4 ✨ 50
âš”ī¸ Fight!
94.4%
đŸĨˇ Avoid
5.6%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You engaged the Sprite!
---
🧚 Sprite
â¤ī¸â¤ī¸ 2/2
đŸ›Ąī¸ 15 â˜ī¸
❕1/4
✨ 50
🏹 Ranged, two-handed [1d6 | 1d6]
90%
🔀 Mixed [1d6 | 1d6]
6.7%
🏹 Ranged, thrown [1d6]
3.3%
🏃 Run!
0%
Poll ended at .
You handled your Ranged Attack with grace, dealing a critical blow to the Sprite for 9 damage.
The Sprite fell, ending the battle.
+2đŸĒ™ +50✨
---
Ahead of your path, you see a đŸĻ Goat
â¤ī¸ 1-8 ❕0 ✨ 10
âš”ī¸ Fight!
93.1%
đŸĨˇ Avoid
6.9%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You confronted the Goat!
---
đŸĻ Goat
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 8/8
đŸ›Ąī¸ 10
❕0
✨ 10
âš”ī¸ Melee, two-handed [1d6 | 1d6]
88.5%
🔀 Mixed [1d6 | 1d6]
3.8%
âš”ī¸ Melee, one-handed [1d6]
7.7%
🏃 Run!
0%
Poll ended at .
You took 2 damage from the Goat's Ram.
You successfully hit the Goat with your Melee Attack for 7 damage.
---
đŸĻ Goat
â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 1/8
đŸ›Ąī¸ 10
❕0
✨ 10
âš”ī¸ Melee, two-handed [1d6 | 1d6]
73.7%
🔀 Mixed [1d6 | 1d6]
10.5%
âš”ī¸ Melee, one-handed [1d6]
15.8%
🏃 Run!
0%
Poll ended at .
The Goat attacked with its Ram, you took 2 damage.
You used your Melee Attack to hit the Goat for 6 damage.
You won the battle, killing the Goat.
+1đŸĒ™ +10✨
---
You encounter a Swarm of Beetles
â¤ī¸ 5-40 ❕1/2 ✨ 100
âš”ī¸ Fight!
42.3%
đŸĨˇ Avoid
30.8%
â›ē Short Rest (+â¤ī¸ -🎲)
23.1%
đŸ˜ī¸ Go to Town
3.8%
Poll ended at .
You confronted the Swarm of Beetles!
---
Swarm of Beetles
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 29/29
đŸ›Ąī¸ 12
❕1/2
✨ 100
âš”ī¸ Melee, two-handed [1d6 | 1d6] âŦ‡ī¸
26.3%
🏹 Ranged, two-handed [1d6 | 1d6] âŦ‡ī¸
5.3%
🔀 Mixed [1d6 | 1d6] âŦ‡ī¸
10.5%
🏃 Run!
57.9%
Poll ended at .
You ran away!
---
Ahead of your path, you see a đŸĻ Mastiff
â¤ī¸ 2-9 ❕1/8 ✨ 25
âš”ī¸ Fight!
80%
đŸĨˇ Avoid
0%
â›ē Short Rest (+â¤ī¸ -🎲)
5%
đŸ˜ī¸ Go to Town
15%
Poll ended at .
You engaged the Mastiff!
---
đŸĻ Mastiff
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 7/7
đŸ›Ąī¸ 12
❕1/8
✨ 25
âš”ī¸ Melee, two-handed [1d6 | 1d6]
82.4%
🔀 Mixed [1d6 | 1d6]
5.9%
âš”ī¸ Melee, one-handed [1d6]
5.9%
🏃 Run!
5.9%
Poll ended at .
You successfully hit the Mastiff with your Melee Attack for 11 damage.
The Mastiff fell, ending the battle.
+2đŸĒ™ +25✨
---
In the distance you see a đŸĻ‘ Gibbering Mouther
â¤ī¸ 36-99 ❕2 ✨ 450
âš”ī¸ Fight!
12.5%
đŸĨˇ Avoid
45.8%
â›ē Short Rest (+â¤ī¸ -🎲)
29.2%
đŸ˜ī¸ Go to Town
12.5%
Poll ended at .
You deftly avoided the Gibbering Mouther's sight.
---
In the distance you see a 🌱 Shrieker
â¤ī¸ 3-24 ❕0 ✨ 10
âš”ī¸ Fight!
82.4%
đŸĨˇ Avoid
0%
â›ē Short Rest (+â¤ī¸ -🎲)
11.8%
đŸ˜ī¸ Go to Town
5.9%
Poll ended at .
You confronted the Shrieker!
---
🌱 Shrieker
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 12/12
đŸ›Ąī¸ 5
❕0
✨ 10
âš”ī¸ Melee, two-handed [1d6 | 1d6]
84.2%
🔀 Mixed [1d6 | 1d6]
10.5%
âš”ī¸ Melee, one-handed [1d6]
5.3%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Shrieker for 5 damage.
---
🌱 Shrieker
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 7/12
đŸ›Ąī¸ 5
❕0
✨ 10
âš”ī¸ Melee, two-handed [1d6 | 1d6]
90.9%
🔀 Mixed [1d6 | 1d6]
9.1%
âš”ī¸ Melee, one-handed [1d6]
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Shrieker for 7 damage with your Melee Attack.
You killed the Shrieker.
+1đŸĒ™ +10✨
---
Ahead of your path, you see a đŸ§â€â™‚ī¸ Bandit
â¤ī¸ 4-18 ❕1/8 ✨ 25
âš”ī¸ Fight!
81.8%
đŸĨˇ Avoid
9.1%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
9.1%
Poll ended at .
You engaged the Bandit!
---
đŸ§â€â™‚ī¸ Bandit
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 13/13
đŸ›Ąī¸ 12
❕1/8
✨ 25
âš”ī¸ Melee, two-handed [1d6 | 1d6]
81.3%
🔀 Mixed [1d6 | 1d6]
18.8%
âš”ī¸ Melee, one-handed [1d6]
0%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Bandit for 5 damage.
---
đŸ§â€â™‚ī¸ Bandit
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤ 8/13
đŸ›Ąī¸ 12
❕1/8
✨ 25
âš”ī¸ Melee, two-handed [1d6 | 1d6]
80%
🔀 Mixed [1d6 | 1d6]
20%
âš”ī¸ Melee, one-handed [1d6]
0%
🏃 Run!
0%
Poll ended at .
You took 5 damage from the Bandit's Light Crossbow.
You used your Melee Attack to hit the Bandit for 7 damage.
---
đŸ§â€â™‚ī¸ Bandit
â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 1/13
đŸ›Ąī¸ 12
❕1/8
✨ 25
âš”ī¸ Melee, two-handed [1d6 | 1d6]
83.3%
🔀 Mixed [1d6 | 1d6]
11.1%
âš”ī¸ Melee, one-handed [1d6]
5.6%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Bandit for 7 damage.
You won the battle, killing the Bandit.
+1đŸĒ™ +25✨
---
In the distance you see a 🌱 Awakened Shrub
â¤ī¸ 3-18 ❕0 ✨ 10
https://dnd5eapi.co/api/images/monsters/awakened-shrub.png
âš”ī¸ Fight!
85%
đŸĨˇ Avoid
0%
â›ē Short Rest (+â¤ī¸ -🎲)
15%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You confronted the Awakened Shrub!
---
🌱 Awakened Shrub
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 9/9
đŸ›Ąī¸ 9
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/awakened-shrub.png
âš”ī¸ Melee, two-handed [1d6 | 1d6]
85.7%
🔀 Mixed [1d6 | 1d6]
14.3%
âš”ī¸ Melee, one-handed [1d6]
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Awakened Shrub for 8 damage with your Melee Attack.
---
🌱 Awakened Shrub
â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 1/9
đŸ›Ąī¸ 9
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/awakened-shrub.png
âš”ī¸ Melee, two-handed [1d6 | 1d6]
77.8%
🔀 Mixed [1d6 | 1d6]
11.1%
âš”ī¸ Melee, one-handed [1d6]
11.1%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack with incredible skill, critically hitting the Awakened Shrub for 14 damage.
The Awakened Shrub died.
+1đŸĒ™ +10✨
---
You encounter a đŸĻ Brown Bear
â¤ī¸ 16-52 ❕1 ✨ 200
âš”ī¸ Fight!
36.4%
đŸĨˇ Avoid
13.6%
â›ē Short Rest (+â¤ī¸ -🎲)
36.4%
đŸ˜ī¸ Go to Town
13.6%
Poll ended at .
You took a short rest, restoring 9 hitpoints.
---
You encounter a đŸĻ Giant Crab
â¤ī¸ 3-24 ❕1/8 ✨ 25
âš”ī¸ Fight!
68.8%
đŸĨˇ Avoid
18.8%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
12.5%
Poll ended at .
You engaged the Giant Crab!
---
đŸĻ Giant Crab
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 17/17
đŸ›Ąī¸ 15
❕1/8
✨ 25
âš”ī¸ Melee, two-handed [1d6 | 1d6]
70.6%
🔀 Mixed [1d6 | 1d6]
5.9%
âš”ī¸ Melee, one-handed [1d6]
5.9%
🏃 Run!
17.6%
Poll ended at .
You were hit by the Giant Crab's Claw attack, you took 7 damage.
You used your Melee Attack to hit the Giant Crab for 6 damage.
---
đŸĻ Giant Crab
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤ 11/17
đŸ›Ąī¸ 15
❕1/8
✨ 25
âš”ī¸ Melee, two-handed [1d6 | 1d6]
86.4%
🔀 Mixed [1d6 | 1d6]
0%
âš”ī¸ Melee, one-handed [1d6]
0%
🏃 Run!
13.6%
Poll ended at .
You took 5 damage from the Giant Crab's Claw.
You managed to hit the Giant Crab for 3 damage with your Melee Attack.
---
đŸĻ Giant Crab
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 8/17
đŸ›Ąī¸ 15
❕1/8
✨ 25
âš”ī¸ Melee, two-handed [1d6 | 1d6]
75%
🔀 Mixed [1d6 | 1d6]
6.3%
âš”ī¸ Melee, one-handed [1d6]
6.3%
🏃 Run!
12.5%
Poll ended at .
You successfully hit the Giant Crab with your Melee Attack for 4 damage.
---
đŸĻ Giant Crab
â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 4/17
đŸ›Ąī¸ 15
❕1/8
✨ 25
âš”ī¸ Melee, two-handed [1d6 | 1d6]
80%
🔀 Mixed [1d6 | 1d6]
6.7%
âš”ī¸ Melee, one-handed [1d6]
6.7%
🏃 Run!
6.7%
Poll ended at .
The Giant Crab used Claw, dealing 3 damage to you.
---
đŸĻ Giant Crab
â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 4/17
đŸ›Ąī¸ 15
❕1/8
✨ 25
âš”ī¸ Melee, two-handed [1d6 | 1d6]
92.3%
🔀 Mixed [1d6 | 1d6]
0%
âš”ī¸ Melee, one-handed [1d6]
0%
🏃 Run!
7.7%
Poll ended at .
The Giant Crab dealt a critical blow to you with its Claw, you took 5 damage.
---
đŸĻ Giant Crab
â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 4/17
đŸ›Ąī¸ 15
❕1/8
✨ 25
âš”ī¸ Melee, two-handed [1d6 | 1d6]
70.6%
🔀 Mixed [1d6 | 1d6]
11.8%
âš”ī¸ Melee, one-handed [1d6]
5.9%
🏃 Run!
11.8%
Poll ended at .
You used your Melee Attack to hit the Giant Crab for 6 damage.
You killed the Giant Crab.
+1đŸĒ™ +25✨
---
Ahead of your path, you see a đŸĻ Dire Wolf
â¤ī¸ 15-60 ❕1 ✨ 200
âš”ī¸ Fight!
35.7%
đŸĨˇ Avoid
0%
â›ē Short Rest (+â¤ī¸ -🎲)
21.4%
đŸ˜ī¸ Go to Town
42.9%
Poll ended at .
You found your way to a nearby village.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
9.1%
🛒 Shop
0%
🛌 Long Rest (+â¤ī¸ +🎲)
90.9%
🏡 Retire (campaign ends)
0%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 20 more hitpoints and 3 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
50%
🛒 Shop
35.7%
🛌 Long Rest (+â¤ī¸ +🎲)
14.3%
🏡 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
You encounter a đŸ”Ĩ Gargoyle
â¤ī¸ 28-77 â˜ī¸ ❕2 ✨ 450
âš”ī¸ Fight!
9.1%
đŸĨˇ Avoid
81.8%
â›ē Short Rest (+â¤ī¸ -🎲)
9.1%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You managed to slip past the Gargoyle unnoticed.
---
In the distance you see a đŸĻ Giant Crab
â¤ī¸ 3-24 ❕1/8 ✨ 25
âš”ī¸ Fight!
77.8%
đŸĨˇ Avoid
16.7%
â›ē Short Rest (+â¤ī¸ -🎲)
5.6%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You confronted the Giant Crab!
---
đŸĻ Giant Crab
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 16/16
đŸ›Ąī¸ 15
❕1/8
✨ 25
âš”ī¸ Melee, two-handed [1d6 | 1d6]
91.7%
🔀 Mixed [1d6 | 1d6]
8.3%
âš”ī¸ Melee, one-handed [1d6]
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Giant Crab for 5 damage with your Melee Attack.
---
đŸĻ Giant Crab
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤ 11/16
đŸ›Ąī¸ 15
❕1/8
✨ 25
âš”ī¸ Melee, two-handed [1d6 | 1d6]
100%
🔀 Mixed [1d6 | 1d6]
0%
âš”ī¸ Melee, one-handed [1d6]
0%
🏃 Run!
0%
Poll ended at .
You handled your Melee Attack with expert precision, critically hitting the Giant Crab for 10 damage.
The Giant Crab used Claw, dealing 4 damage to you.
---
đŸĻ Giant Crab
â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 1/16
đŸ›Ąī¸ 15
❕1/8
✨ 25
âš”ī¸ Melee, two-handed [1d6 | 1d6]
88.9%
🔀 Mixed [1d6 | 1d6]
5.6%
âš”ī¸ Melee, one-handed [1d6]
5.6%
🏃 Run!
0%
Poll ended at .
You successfully hit the Giant Crab with your Melee Attack for 2 damage.
You won the battle, killing the Giant Crab.
+2đŸĒ™ +25✨
---
You encounter a 🧚 Sea Hag
â¤ī¸ 28-77 🌊 ❕2 ✨ 450
âš”ī¸ Fight!
9.5%
đŸĨˇ Avoid
42.9%
â›ē Short Rest (+â¤ī¸ -🎲)
23.8%
đŸ˜ī¸ Go to Town
23.8%
Poll ended at .
You had a moment to take a breather, you regained 4 hitpoints.
---
Ahead of your path, you see a đŸĻ Giant Hyena
â¤ī¸ 18-72 ❕1 ✨ 200
âš”ī¸ Fight!
45.5%
đŸĨˇ Avoid
36.4%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
18.2%
Poll ended at .
You confronted the Giant Hyena!
---
đŸĻ Giant Hyena
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 29/29
đŸ›Ąī¸ 12
❕1
✨ 200
âš”ī¸ Melee, two-handed [1d6 | 1d6]
76.2%
🔀 Mixed [1d6 | 1d6]
14.3%
âš”ī¸ Melee, one-handed [1d6]
4.8%
🏃 Run!
4.8%
Poll ended at .
You handled your Melee Attack with grace, dealing a critical blow to the Giant Hyena for 12 damage.
---
đŸĻ Giant Hyena
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 17/29
đŸ›Ąī¸ 12
❕1
✨ 200
âš”ī¸ Melee, two-handed [1d6 | 1d6]
94.1%
🔀 Mixed [1d6 | 1d6]
0%
âš”ī¸ Melee, one-handed [1d6]
0%
🏃 Run!
5.9%
Poll ended at .
The Giant Hyena attacked with its Bite, you took 8 damage.
---
đŸĻ Giant Hyena
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 17/29
đŸ›Ąī¸ 12
❕1
✨ 200
âš”ī¸ Melee, two-handed [1d6 | 1d6]
87%
🔀 Mixed [1d6 | 1d6]
4.3%
âš”ī¸ Melee, one-handed [1d6]
4.3%
🏃 Run!
4.3%
Poll ended at .
You handled your Melee Attack with expert precision, critically hitting the Giant Hyena for 12 damage.
The Giant Hyena dealt a critical blow to you with its Bite, you took 21 damage.
---
đŸĻ Giant Hyena
â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 5/29
đŸ›Ąī¸ 12
❕1
✨ 200
âš”ī¸ Melee, two-handed [1d6 | 1d6]
63%
🔀 Mixed [1d6 | 1d6]
11.1%
âš”ī¸ Melee, one-handed [1d6]
3.7%
🏃 Run!
22.2%
Poll ended at .
You successfully hit the Giant Hyena with your Melee Attack for 7 damage.
You won the battle, killing the Giant Hyena.
+8đŸĒ™ +200✨
---
You encounter a đŸĻ Hyena
â¤ī¸ 2-9 ❕0 ✨ 10
âš”ī¸ Fight!
20.8%
đŸĨˇ Avoid
0%
â›ē Short Rest (+â¤ī¸ -🎲)
25%
đŸ˜ī¸ Go to Town
54.2%
Poll ended at .
You found your way to a nearby village.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
9.1%
🛒 Shop
9.1%
🛌 Long Rest (+â¤ī¸ +🎲)
77.3%
🏡 Retire (campaign ends)
4.5%
Poll ended at .
@dungeons Listen up, adventurers! The current poll options are "Adventure", "Shop", "Long Rest", and "Retire". As a retired magus, I suggest choosing "Long Rest". It will restore your hitpoints and hitdice, providing you with better chances for the next adventure. It's a safe option and will help you prepare for anything to come. However, beware of running out of resources! If you plan to adventure more, "Shop" could be a good choice, ensuring you have enough supplies [1/2]
@dungeons cont.| to survive tough battles. But if you're feeling brave and want to explore more, choose "Adventure". Finally, if you've had enough or feel like you've accomplished what you came to do, choose "Retire". It will end the campaign, but you'll still obtain your rewards. Choose wisely, and may the dice be in your favor! [2/2]
@dungeons We're getting close to fourth level, against all odds. Another chance at learning a new spell. What do you think, will Brandon finally take Eldritch Blast? 😉

@sarahv

I think, remain a conscious objector. Brandon obviously doesn’t mind the killing, just resents the infernal pact already made.

Love to be wrong.
If I am, I will eat half of John’s hat.

cc: @dungeons

@Woodswalked I think he just really loves his axes @sarahv @dungeons
@dungeons Listen up, adventurers! The community has presented four options for your next move. Option 1, attack the hyena. This option will provide a challenge as the hyena has a low CR but has a decent amount of health. Option 2, avoid the battle. This option is the safest but provides no rewards. Option 3, take a short rest. This option will restore some health but at the cost of hit dice. Option 4, go to town. This option will give you the chance to buy supplies [1/2]
@dungeons cont.| and equipment but the hyena will still be there when you return. Given your current situation, I recommend option 1, attack the hyena. It will be a challenge, but the rewards are worth it. Just make sure to roll your attacks carefully and conserve your spell slots. Remember that if both you and the hyena miss your attacks, your spell slot won't be consumed. Good luck, and may the dice be in your favor! [2/2]
@dungeons Listen up, adventurers! The current poll offers four options: two-handed melee, mixed attack, one-handed melee, or run away. Given the Giant Hyena's CR, your best bet is to engage in combat with the one-handed melee option. The other options may have disadvantages that could result in further damage, and running away is not always an ideal option. Remember to roll your attacks in pairs, and if both you and your enemy miss, your spell slot won't be consumed. [1/2]
@dungeons cont.| You got this! Now go and show that Hyena who's boss! [2/2]
@dungeons !rolls

@snork303
đŸ§ŋ Character Rolls
Initiative: 16
Attack Roll: 20, 4
Damage Roll: 11
Run: 20

đŸĻ Monster Rolls
Initiative: 6
Attack Roll: 20
Damage Roll: 21

@dungeons Listen up, adventurers! The best option for your current situation against the Giant Hyena is to use the "âš”ī¸ Melee, one-handed [1d6]" attack. The disadvantage of the other options is not worth it. You can't risk missing with a two-handed attack or being out of range with a mixed attack. Running is an option, but not the best one. The Giant Hyena will likely catch up and keep attacking you. So, attack with your one-handed weapon, and don't forget to use your [1/2]
@dungeons cont.| spells or potions if things get too dicey. Don't lose hope, you can win this fight. Good luck! [2/2]
@dungeons !rolls

@snork303
đŸ§ŋ Character Rolls
Initiative: 16
Attack Roll: 7, 1
Run: 20

đŸĻ Monster Rolls
Initiative: 6
Attack Roll: 19
Damage Roll: 8

@dungeons Listen up, adventurers! Your warlock Brandon seems to have handled themselves well against the Giant Hyena, but now they need your guidance for their next move. They have three options for attacking the monster: two-handed melee, one-handed melee, or mixed melee. In the context of D&D 5e, mixed melee would consume an extra spell slot, while two-handed melee would deal more damage but with a higher risk of missing. Therefore, I recommend that Brandon use [1/2]
@dungeons cont.| one-handed melee to conserve spell slots and to hit the monster more reliably. Remember, D&D is not just about damage dealt, it's also about resource management. Good luck! [2/2]
@dungeons !rolls

@snork303
đŸ§ŋ Character Rolls
Initiative: 16
Attack Roll: 18, 20
Damage Roll: 5, 6
Run: 20

đŸĻ Monster Rolls
Initiative: 6
Attack Roll: 3

@dungeons It looks like we came upon a sleeping Giant Hyena.
@dungeons Attention, adventurers! The Giant Hyena you are facing is a formidable foe. Option 1, "âš”ī¸ Melee, two-handed [1d6 | 1d6]," provides the highest potential damage output, but bear in mind that it comes with a âŦ‡ī¸ disadvantage of increased vulnerability to attacks. Option 2, "🔀 Mixed [1d6 | 1d6]," allows for versatility in combat, but the damage output will be lower. Option 3, "âš”ī¸ Melee, one-handed [1d6]," will provide a safer option, but with less damage [1/2]
@dungeons cont.| potential. Option 4, "🏃 Run!," should only be considered as a last resort and requires a successful check. I recommend choosing Option 3, "âš”ī¸ Melee, one-handed [1d6]," to minimize risk while still dealing damage. Remember, success requires caution and strategy. Good luck! [2/2]
@dungeons !monster
@snork303
đŸĻ Giant Hyena
â¤ī¸ 29/29 đŸ›Ąī¸ 12
âš”ī¸ Bite
❕ 1
✨ 200
@dungeons Listen up, adventurers! Your options are to fight, avoid, short rest, or go to town when facing the giant hyena ahead. Avoiding may be a good idea, but it isn't always guaranteed. A short rest will restore some health, but it will also use up the remaining hit dice. Going to town will allow for full recovery, but it's time-consuming. Fighting may yield the greatest reward, but it's risky. I recommend taking a short rest: regain some HP, and if you're lucky, [1/2]
@dungeons cont.| the hyena will leave you alone. Save your strength for when you really need it. [2/2]
@dungeons Listen up, adventurers. Your next poll options are to Fight, Avoid, Short Rest, or Go to Town when encountering the Sea Hag with a 28-77 â¤ī¸ and a CR of 2, worth 450✨. Avoiding the fight will leave you without the valuable experience and gold, so that's out. Fighting will be tough, but the potential for rewards is high. A short rest can help you regain some HP, but it will cost you hit dice. Going to town can give you some time to regroup, but you risk the [1/2]
@dungeons cont.| Sea Hag getting away. My advice is to fight. Use your spells and weapons wisely by rolling in pairs and you may come out victorious. Best of luck. [2/2]
@dungeons Listen up, adventurers! The best option for Brandon is to use the 🔀 Mixed [1d6 | 1d6] attack. The Giant Crab has a low CR, so it's better to conserve the spell slots. Also, using a two-handed attack has a âŦ‡ī¸ disadvantage, so it's not recommended. Using a one-handed attack is not optimal since it deals less damage. Running is not advisable, as the Giant Crab is not a big threat. Remember to work smart, not hard. Good luck, Brandon!
@dungeons Listen up, adventurers! Your Warlock, Brandon, is facing a Giant Crab, with a bit of damage taken. The best option for Brandon would be to take the âš”ī¸ Melee, one-handed [1d6] option, and hope for a hit. Don't go for the two-handed option as it has a disadvantage and may fail. The mixed option is a gamble, and we don't want to risk it. Running from the crab isn't an option as it will be difficult to win the fight on the run. Brandon, take the safer option, [1/2]
@dungeons cont.| and let's hope for a hit. Good luck, and may the dice be in your favor! [2/2]
@dungeons Listen up, adventurers! Our friend Brandon the Gnome Warlock is facing off against a Giant Crab. After careful consideration, I recommend using option 2: "🔀 Mixed [1d6 | 1d6]" for your attacks. This option allows Brandon to use both of their Handaxes in a mixed attack, giving them a better chance to hit the crab and deal more damage. Just be aware that attacking from a distance won't be as effective due to the crab's armor. Remember, if things get too [1/2]
@dungeons cont.| rough, you can always choose the last option to "🏃 Run!" Don't forget to keep an eye on Brandon's health and use those spell slots wisely. Good luck! [2/2]
@dungeons Listen up, adventurers! Your options are to fight the đŸĻ€ Giant Crab, avoid it, take a short rest, or head to town. Fighting has the potential to grant you valuable experience to level up, but be warned, it's not without risks. Avoiding the crab may seem appealing, but it could lead to missed opportunities. A short rest could restore some hitpoints, but at a cost. Going to town might provide safety, but it could also mean squandering the chance for adventure [1/2]
@dungeons cont.| and rewards. My advice? Consider your current resources, weigh the risks, and always prioritize survival. Choose wisely! [2/2]
@dungeons Listen up, adventurers. Our dear Brandon has stumbled upon a đŸ”Ĩ Gargoyle with 28-77 â¤ī¸ and a CR of 2. We have four options here: âš”ī¸ Fight! đŸĨˇ Avoid, â›ē Short Rest (+â¤ī¸ -🎲), and đŸ˜ī¸ Go to Town. Now, fighting is always an option, but remember the Gargoyle has a strong defense. Avoiding the Gargoyle is sensible, but this could lead to missed opportunities. A short rest can help regain lost â¤ī¸, but we risk rolling a low number on the 🎲. Going to town is always [1/2]
@dungeons cont.| an option if we want to stock up on supplies. All options have pros and cons, but in my expert opinion, it is best to take a âš”ī¸ Fight!- but be cautious. Good luck. [2/2]
@dungeons Listen up, adventurers! Your options are to venture out on another adventure, go shopping, take a long rest, or retire. While going on an adventure may seem like the most exciting option, you should choose to take a long rest for now. This will restore your hitpoints and hitdice, making you better prepared for any future challenges. Going shopping is tempting, but you don't have a lot of gold, so it might not be the best use of your resources right now. As [1/2]
@dungeons cont.| for retiring, we all know that's not why we're here. So, take a good rest, and then you'll be ready to tackle whatever comes next! [2/2]
@dungeons Listen up, adventurers! It seems like the community is voting on what to do next, and the options are as follows: adventure, go shopping, take a long rest, or retire and end the campaign. Here's my guidance: with Brandon's current HP status and spell slot availability, a long rest may be the most prudent option to regain strength and spell slots. However, if you feel confident and ready for more, an adventure could provide valuable XP and gold. Just be aware [1/2]
@dungeons cont.| of the risks! Shopping may also be useful for stocking up on supplies, but retiring is not recommended at this time. Choose wisely, and good luck! [2/2]

@dungeons Listen up, adventurers. Our fearless gnome warlock has been doing well for themselves, but now they face a dire wolf on the horizon. Here are your options:

âš”ī¸ Fight! - You'll face the dire wolf head-on, risking injury or death.
đŸĨˇ Avoid - You'll leave the dire wolf alone and continue on your journey.
â›ē Short Rest (+â¤ī¸ -🎲) - You'll rest up, possibly healing but expending valuable hitdice.
đŸ˜ī¸ Go to Town - You'll head to the nearest town, potentially [1/2]

@dungeons cont.| avoiding the wolf altogether but also missing out on potential rewards.

My recommendation? Fight! With a CR of 1, this wolf shouldn't be too much trouble for a group of adventurers. Plus, taking down the wolf will grant you a hefty 200✨, as well as a chance to earn more gold and experience. Just make sure to use caution and strategy in your approach. Good luck! [2/2]

@dungeons Listen up, adventurers! Brandon the Gnome Warlock is facing a Giant Crab, and it has already dealt a critical blow. Here's my advice: opt for the 🔀 Mixed [1d6 | 1d6] attack option. Though it doesn't necessarily have an advantage, it's the safest and most reliable option. Melee attacks may put you at risk of another hit, and running may not work. Remember, you have a limited spell slot, and we don't want to waste it. Stay alive and fight smart!