You engaged the Camel!
---
🦁 Camel
❀️❀️❀️❀️❀️❀️❀️❀️❀️ 9/9
πŸ›‘οΈ 9
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
94.1%
πŸ”€ Mixed [1d6 | 1d6]
0%
βš”οΈ Melee, one-handed [1d6]
0%
πŸƒ Run!
5.9%
Poll ended at .
You successfully hit the Camel with your Melee Attack for 8 damage.
---
🦁 Camel
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/9
πŸ›‘οΈ 9
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
88.2%
πŸ”€ Mixed [1d6 | 1d6]
5.9%
βš”οΈ Melee, one-handed [1d6]
0%
πŸƒ Run!
5.9%
Poll ended at .
The Camel used Bite, dealing 1 damage to you.
You successfully hit the Camel with your Melee Attack for 3 damage.
The Camel died.
+2πŸͺ™ +25✨
---
Ahead of your path, you see a πŸ’€ Skeleton
❀️ 6-20 ❕1/4 ✨ 50
βš”οΈ Fight!
93.8%
πŸ₯· Avoid
6.3%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Skeleton!
---
πŸ’€ Skeleton
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 14/14
πŸ›‘οΈ 13
❕1/4
✨ 50
βš”οΈ Melee, two-handed [1d6 | 1d6]
88%
πŸ”€ Mixed [1d6 | 1d6]
8%
βš”οΈ Melee, one-handed [1d6]
4%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Skeleton for 4 damage.
---
πŸ’€ Skeleton
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 10/14
πŸ›‘οΈ 13
❕1/4
✨ 50
βš”οΈ Melee, two-handed [1d6 | 1d6]
93.8%
πŸ”€ Mixed [1d6 | 1d6]
6.3%
βš”οΈ Melee, one-handed [1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You were hit by the Skeleton's Shortbow attack, you took 5 damage.
You managed to hit the Skeleton for 5 damage with your Melee Attack.
---
πŸ’€ Skeleton
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/14
πŸ›‘οΈ 13
❕1/4
✨ 50
βš”οΈ Melee, two-handed [1d6 | 1d6]
92.3%
πŸ”€ Mixed [1d6 | 1d6]
0%
βš”οΈ Melee, one-handed [1d6]
0%
πŸƒ Run!
7.7%
Poll ended at .
The Skeleton attacked with its Shortsword, you took 7 damage.
---
πŸ’€ Skeleton
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/14
πŸ›‘οΈ 13
❕1/4
✨ 50
βš”οΈ Melee, two-handed [1d6 | 1d6]
75%
πŸ”€ Mixed [1d6 | 1d6]
0%
βš”οΈ Melee, one-handed [1d6]
12.5%
πŸƒ Run!
12.5%
Poll ended at .
You took 7 damage from the Skeleton's Shortbow.
You used your Melee Attack to hit the Skeleton for 7 damage.
The Skeleton fell, ending the battle.
+2πŸͺ™ +50✨
---
In the distance you see a 🧚 Satyr
❀️ 7-56 ❕1/2 ✨ 100
βš”οΈ Fight!
20%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
30%
🏘️ Go to Town
50%
Poll ended at .
You traveled to a nearby town.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
13.3%
πŸ›’ Shop
0%
πŸ›Œ Long Rest (+❀️ +🎲)
86.7%
🏑 Retire (campaign ends)
0%
Poll ended at .
You drifted off to sleep, regaining 20 hitpoints and 0 hitdice when you woke.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
47.1%
πŸ›’ Shop
52.9%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
The shopkeeper greets you as you enter, what catches your eye?
πŸŽ’
πŸ—‘οΈ Handaxe [1d6+1, +3] πŸ—‘οΈ Handaxe [1d6+1, +3] πŸ›‘οΈ Studded Leather Armor [14]
βš”οΈ Shortbow [1d6+2, +4] ~ 2H (-20πŸͺ™)
23.5%
πŸ›‘οΈ Leather Armor [13] (+12πŸͺ™)
0%
πŸ›‘οΈ Padded Armor [13] (+17πŸͺ™)
0%
↩️ Back to Town
76.5%
Poll ended at .
You left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
77.8%
πŸ›’ Shop
22.2%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
You encounter a 🦁 Giant Vulture
❀️ 9-36 ☁️ ❕1 ✨ 200
βš”οΈ Fight!
55.6%
πŸ₯· Avoid
44.4%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Giant Vulture!
---
🦁 Giant Vulture
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 23/23
πŸ›‘οΈ 10 ☁️
❕1
✨ 200
🏹 Ranged, two-handed [1d6 | 1d6]
77.8%
πŸ”€ Mixed [1d6 | 1d6]
11.1%
🏹 Ranged, thrown [1d6]
11.1%
πŸƒ Run!
0%
Poll ended at .
You took 5 damage from the Giant Vulture's Talons.
You successfully hit the Giant Vulture with your Ranged Attack for 8 damage.
---
🦁 Giant Vulture
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 15/23
πŸ›‘οΈ 10 ☁️
❕1
✨ 200
🏹 Ranged, two-handed [1d6 | 1d6]
91.7%
πŸ”€ Mixed [1d6 | 1d6]
0%
🏹 Ranged, thrown [1d6]
8.3%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Giant Vulture with your Ranged Attack for 6 damage.
---
🦁 Giant Vulture
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 9/23
πŸ›‘οΈ 10 ☁️
❕1
✨ 200
🏹 Ranged, two-handed [1d6 | 1d6]
100%
πŸ”€ Mixed [1d6 | 1d6]
0%
🏹 Ranged, thrown [1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Giant Vulture with your Ranged Attack for 6 damage.
---
🦁 Giant Vulture
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 3/23
πŸ›‘οΈ 10 ☁️
❕1
✨ 200
🏹 Ranged, two-handed [1d6 | 1d6]
94.7%
πŸ”€ Mixed [1d6 | 1d6]
0%
🏹 Ranged, thrown [1d6]
5.3%
πŸƒ Run!
0%
Poll ended at .
The Giant Vulture used Talons, dealing 11 damage to you.
You managed to hit the Giant Vulture for 9 damage with your Ranged Attack.
You killed the Giant Vulture.
+7πŸͺ™ +200✨
---
You encounter a 🦁 Quipper
❀️ 1-3 🌊 ❕0 ✨ 10
βš”οΈ Fight!
6.7%
πŸ₯· Avoid
6.7%
β›Ί Short Rest (+❀️ -🎲)
66.7%
🏘️ Go to Town
20%
Poll ended at .
You took a few moments to relax, restoring 16 hitpoints.
---
Ahead of your path, you see a 🦁 Mastiff
❀️ 2-9 ❕1/8 ✨ 25
βš”οΈ Fight!
93.8%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
6.3%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Mastiff!
---
🦁 Mastiff
❀️❀️❀️❀️ 4/4
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
88.2%
πŸ”€ Mixed [1d6 | 1d6]
5.9%
βš”οΈ Melee, one-handed [1d6]
0%
πŸƒ Run!
5.9%
Poll ended at .
You took 5 damage from the Mastiff's Bite.
You successfully hit the Mastiff with your Melee Attack for 10 damage.
You won the battle, killing the Mastiff.
+1πŸͺ™ +25✨
---
In the distance you see a 🦁 Hyena
❀️ 2-9 ❕0 ✨ 10
βš”οΈ Fight!
77.8%
πŸ₯· Avoid
5.6%
β›Ί Short Rest (+❀️ -🎲)
16.7%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Hyena!
---
🦁 Hyena
❀️❀️❀️ 3/3
πŸ›‘οΈ 11
❕0
✨ 10
βš”οΈ Melee, two-handed [1d6 | 1d6]
90%
πŸ”€ Mixed [1d6 | 1d6]
5%
βš”οΈ Melee, one-handed [1d6]
0%
πŸƒ Run!
5%
Poll ended at .
You used your Melee Attack with incredible skill, critically hitting the Hyena for 9 damage.
You won the battle, killing the Hyena.
+1πŸͺ™ +10✨
---
Ahead of your path, you see a πŸ‰ Bronze Dragon Wyrmling
❀️ 15-50 ☁️ ❕2 ✨ 450
βš”οΈ Fight!
12%
πŸ₯· Avoid
28%
β›Ί Short Rest (+❀️ -🎲)
28%
🏘️ Go to Town
32%
Poll ended at .
You found your way to a nearby village.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
12.5%
πŸ›’ Shop
20.8%
πŸ›Œ Long Rest (+❀️ +🎲)
66.7%
🏑 Retire (campaign ends)
0%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 5 more hitpoints and 3 hitdice.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
36.4%
πŸ›’ Shop
63.6%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
The shopkeeper greets you as you enter, what catches your eye?
πŸŽ’
πŸ—‘οΈ Handaxe [1d6+1, +3] πŸ—‘οΈ Handaxe [1d6+1, +3] πŸ›‘οΈ Studded Leather Armor [14]
βš”οΈ Crossbow, light [1d8+2, +4] ~ 2H (-20πŸͺ™)
20%
πŸ›‘οΈ Padded Armor [13] (+17πŸͺ™)
8%
πŸ›‘οΈ Leather Armor [13] (+12πŸͺ™)
4%
↩️ Back to Town
68%
Poll ended at .
You left the shop.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
92%
πŸ›’ Shop
0%
πŸ›Œ Long Rest (+❀️ +🎲)
4%
🏑 Retire (campaign ends)
4%
Poll ended at .
You embarked on a journey of adventure.
---
Ahead of your path, you see a Swarm of Quippers
❀️ 1-56 🌊 ❕1 ✨ 200
βš”οΈ Fight!
44%
πŸ₯· Avoid
56%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You managed to avoid the Swarm of Quippers.
---
You encounter a 🦁 Giant Rat (Diseased)
❀️ 2-12 ❕1/8 ✨ 25
βš”οΈ Fight!
91.3%
πŸ₯· Avoid
8.7%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Giant Rat (Diseased)!
---
🦁 Giant Rat (Diseased)
❀️❀️❀️❀️❀️❀️❀️❀️ 8/8
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
76.2%
πŸ”€ Mixed [1d6 | 1d6]
19%
βš”οΈ Melee, one-handed [1d6]
4.8%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Giant Rat (Diseased) for 3 damage.
You took 5 damage from the Giant Rat (Diseased)'s Bite.
---
🦁 Giant Rat (Diseased)
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 5/8
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
88%
πŸ”€ Mixed [1d6 | 1d6]
4%
βš”οΈ Melee, one-handed [1d6]
8%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Giant Rat (Diseased) for 8 damage with your Melee Attack.
You killed the Giant Rat (Diseased).
+1πŸͺ™ +25✨
---
In the distance you see a πŸ‰ Brass Dragon Wyrmling
❀️ 6-27 ☁️ ❕1 ✨ 100
βš”οΈ Fight!
26.3%
πŸ₯· Avoid
31.6%
β›Ί Short Rest (+❀️ -🎲)
36.8%
🏘️ Go to Town
5.3%
Poll ended at .
You took a short rest, restoring 5 hitpoints.
---
Ahead of your path, you see a 🧚 Sprite
❀️ 1-4 ☁️ ❕1/4 ✨ 50
βš”οΈ Fight!
94.4%
πŸ₯· Avoid
5.6%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Sprite!
---
🧚 Sprite
❀️❀️ 2/2
πŸ›‘οΈ 15 ☁️
❕1/4
✨ 50
🏹 Ranged, two-handed [1d6 | 1d6]
90%
πŸ”€ Mixed [1d6 | 1d6]
6.7%
🏹 Ranged, thrown [1d6]
3.3%
πŸƒ Run!
0%
Poll ended at .
You handled your Ranged Attack with grace, dealing a critical blow to the Sprite for 9 damage.
The Sprite fell, ending the battle.
+2πŸͺ™ +50✨
---
Ahead of your path, you see a 🦁 Goat
❀️ 1-8 ❕0 ✨ 10
βš”οΈ Fight!
93.1%
πŸ₯· Avoid
6.9%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Goat!
---
🦁 Goat
❀️❀️❀️❀️❀️❀️❀️❀️ 8/8
πŸ›‘οΈ 10
❕0
✨ 10
βš”οΈ Melee, two-handed [1d6 | 1d6]
88.5%
πŸ”€ Mixed [1d6 | 1d6]
3.8%
βš”οΈ Melee, one-handed [1d6]
7.7%
πŸƒ Run!
0%
Poll ended at .
You took 2 damage from the Goat's Ram.
You successfully hit the Goat with your Melee Attack for 7 damage.
---
🦁 Goat
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/8
πŸ›‘οΈ 10
❕0
✨ 10
βš”οΈ Melee, two-handed [1d6 | 1d6]
73.7%
πŸ”€ Mixed [1d6 | 1d6]
10.5%
βš”οΈ Melee, one-handed [1d6]
15.8%
πŸƒ Run!
0%
Poll ended at .
The Goat attacked with its Ram, you took 2 damage.
You used your Melee Attack to hit the Goat for 6 damage.
You won the battle, killing the Goat.
+1πŸͺ™ +10✨
---
You encounter a Swarm of Beetles
❀️ 5-40 ❕1/2 ✨ 100
βš”οΈ Fight!
42.3%
πŸ₯· Avoid
30.8%
β›Ί Short Rest (+❀️ -🎲)
23.1%
🏘️ Go to Town
3.8%
Poll ended at .
You confronted the Swarm of Beetles!
---
Swarm of Beetles
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 29/29
πŸ›‘οΈ 12
❕1/2
✨ 100
βš”οΈ Melee, two-handed [1d6 | 1d6] ⬇️
26.3%
🏹 Ranged, two-handed [1d6 | 1d6] ⬇️
5.3%
πŸ”€ Mixed [1d6 | 1d6] ⬇️
10.5%
πŸƒ Run!
57.9%
Poll ended at .
You ran away!
---
Ahead of your path, you see a 🦁 Mastiff
❀️ 2-9 ❕1/8 ✨ 25
βš”οΈ Fight!
80%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
5%
🏘️ Go to Town
15%
Poll ended at .
You engaged the Mastiff!
---
🦁 Mastiff
❀️❀️❀️❀️❀️❀️❀️ 7/7
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
82.4%
πŸ”€ Mixed [1d6 | 1d6]
5.9%
βš”οΈ Melee, one-handed [1d6]
5.9%
πŸƒ Run!
5.9%
Poll ended at .
You successfully hit the Mastiff with your Melee Attack for 11 damage.
The Mastiff fell, ending the battle.
+2πŸͺ™ +25✨
---
In the distance you see a πŸ¦‘ Gibbering Mouther
❀️ 36-99 ❕2 ✨ 450
βš”οΈ Fight!
12.5%
πŸ₯· Avoid
45.8%
β›Ί Short Rest (+❀️ -🎲)
29.2%
🏘️ Go to Town
12.5%
Poll ended at .
You deftly avoided the Gibbering Mouther's sight.
---
In the distance you see a 🌱 Shrieker
❀️ 3-24 ❕0 ✨ 10
βš”οΈ Fight!
82.4%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
11.8%
🏘️ Go to Town
5.9%
Poll ended at .
You confronted the Shrieker!
---
🌱 Shrieker
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 12/12
πŸ›‘οΈ 5
❕0
✨ 10
βš”οΈ Melee, two-handed [1d6 | 1d6]
84.2%
πŸ”€ Mixed [1d6 | 1d6]
10.5%
βš”οΈ Melee, one-handed [1d6]
5.3%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Shrieker for 5 damage.
---
🌱 Shrieker
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 7/12
πŸ›‘οΈ 5
❕0
✨ 10
βš”οΈ Melee, two-handed [1d6 | 1d6]
90.9%
πŸ”€ Mixed [1d6 | 1d6]
9.1%
βš”οΈ Melee, one-handed [1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Shrieker for 7 damage with your Melee Attack.
You killed the Shrieker.
+1πŸͺ™ +10✨
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Bandit
❀️ 4-18 ❕1/8 ✨ 25
βš”οΈ Fight!
81.8%
πŸ₯· Avoid
9.1%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
9.1%
Poll ended at .
You engaged the Bandit!
---
πŸ§β€β™‚οΈ Bandit
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 13/13
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
81.3%
πŸ”€ Mixed [1d6 | 1d6]
18.8%
βš”οΈ Melee, one-handed [1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Bandit for 5 damage.
---
πŸ§β€β™‚οΈ Bandit
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 8/13
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
80%
πŸ”€ Mixed [1d6 | 1d6]
20%
βš”οΈ Melee, one-handed [1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You took 5 damage from the Bandit's Light Crossbow.
You used your Melee Attack to hit the Bandit for 7 damage.
---
πŸ§β€β™‚οΈ Bandit
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/13
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
83.3%
πŸ”€ Mixed [1d6 | 1d6]
11.1%
βš”οΈ Melee, one-handed [1d6]
5.6%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Bandit for 7 damage.
You won the battle, killing the Bandit.
+1πŸͺ™ +25✨
---
In the distance you see a 🌱 Awakened Shrub
❀️ 3-18 ❕0 ✨ 10
https://dnd5eapi.co/api/images/monsters/awakened-shrub.png
βš”οΈ Fight!
85%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
15%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Awakened Shrub!
---
🌱 Awakened Shrub
❀️❀️❀️❀️❀️❀️❀️❀️❀️ 9/9
πŸ›‘οΈ 9
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/awakened-shrub.png
βš”οΈ Melee, two-handed [1d6 | 1d6]
85.7%
πŸ”€ Mixed [1d6 | 1d6]
14.3%
βš”οΈ Melee, one-handed [1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Awakened Shrub for 8 damage with your Melee Attack.
---
🌱 Awakened Shrub
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/9
πŸ›‘οΈ 9
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/awakened-shrub.png
βš”οΈ Melee, two-handed [1d6 | 1d6]
77.8%
πŸ”€ Mixed [1d6 | 1d6]
11.1%
βš”οΈ Melee, one-handed [1d6]
11.1%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack with incredible skill, critically hitting the Awakened Shrub for 14 damage.
The Awakened Shrub died.
+1πŸͺ™ +10✨
---
You encounter a 🦁 Brown Bear
❀️ 16-52 ❕1 ✨ 200
βš”οΈ Fight!
36.4%
πŸ₯· Avoid
13.6%
β›Ί Short Rest (+❀️ -🎲)
36.4%
🏘️ Go to Town
13.6%
Poll ended at .
You took a short rest, restoring 9 hitpoints.
---
You encounter a 🦁 Giant Crab
❀️ 3-24 ❕1/8 ✨ 25
βš”οΈ Fight!
68.8%
πŸ₯· Avoid
18.8%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
12.5%
Poll ended at .
You engaged the Giant Crab!
---
🦁 Giant Crab
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 17/17
πŸ›‘οΈ 15
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
70.6%
πŸ”€ Mixed [1d6 | 1d6]
5.9%
βš”οΈ Melee, one-handed [1d6]
5.9%
πŸƒ Run!
17.6%
Poll ended at .
You were hit by the Giant Crab's Claw attack, you took 7 damage.
You used your Melee Attack to hit the Giant Crab for 6 damage.
---
🦁 Giant Crab
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 11/17
πŸ›‘οΈ 15
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
86.4%
πŸ”€ Mixed [1d6 | 1d6]
0%
βš”οΈ Melee, one-handed [1d6]
0%
πŸƒ Run!
13.6%
Poll ended at .
You took 5 damage from the Giant Crab's Claw.
You managed to hit the Giant Crab for 3 damage with your Melee Attack.
---
🦁 Giant Crab
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 8/17
πŸ›‘οΈ 15
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
75%
πŸ”€ Mixed [1d6 | 1d6]
6.3%
βš”οΈ Melee, one-handed [1d6]
6.3%
πŸƒ Run!
12.5%
Poll ended at .
You successfully hit the Giant Crab with your Melee Attack for 4 damage.
---
🦁 Giant Crab
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 4/17
πŸ›‘οΈ 15
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
80%
πŸ”€ Mixed [1d6 | 1d6]
6.7%
βš”οΈ Melee, one-handed [1d6]
6.7%
πŸƒ Run!
6.7%
Poll ended at .
The Giant Crab used Claw, dealing 3 damage to you.
---
🦁 Giant Crab
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 4/17
πŸ›‘οΈ 15
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
92.3%
πŸ”€ Mixed [1d6 | 1d6]
0%
βš”οΈ Melee, one-handed [1d6]
0%
πŸƒ Run!
7.7%
Poll ended at .
The Giant Crab dealt a critical blow to you with its Claw, you took 5 damage.
---
🦁 Giant Crab
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 4/17
πŸ›‘οΈ 15
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
70.6%
πŸ”€ Mixed [1d6 | 1d6]
11.8%
βš”οΈ Melee, one-handed [1d6]
5.9%
πŸƒ Run!
11.8%
Poll ended at .
You used your Melee Attack to hit the Giant Crab for 6 damage.
You killed the Giant Crab.
+1πŸͺ™ +25✨
---
Ahead of your path, you see a 🦁 Dire Wolf
❀️ 15-60 ❕1 ✨ 200
βš”οΈ Fight!
35.7%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
21.4%
🏘️ Go to Town
42.9%
Poll ended at .
@dungeons Listen up, adventurers! Brandon the Gnome Warlock is facing a Giant Crab, and it has already dealt a critical blow. Here's my advice: opt for the πŸ”€ Mixed [1d6 | 1d6] attack option. Though it doesn't necessarily have an advantage, it's the safest and most reliable option. Melee attacks may put you at risk of another hit, and running may not work. Remember, you have a limited spell slot, and we don't want to waste it. Stay alive and fight smart!
@dungeons Adventurers, the Giant Crab has dealt some damage but remains at low health. Option 1, using a two-handed attack, carries the potential for high damage but also a greater chance of missing due to its disadvantage. Option 2, using mixed attacks, splits the difference with a lower damage output but better chance to hit. Option 3, using a one-handed attack, has the lowest damage potential but the highest accuracy. Running away is always an option, but remember [1/2]
@dungeons cont.| it comes with its own risks. In this case, running requires a successful check to escape. Overall, Option 3 using a one-handed attack is the safest bet with a higher accuracy and a lower risk of missing. Good luck! [2/2]
@dungeons Listen up, adventurers! The best option for handling the giant crab is to use the one-handed attack with the handaxe. It has a good hit chance and will minimize the chances of missing, and in turn, losing a spell slot. Using the two-handed attack has a higher damage potential, but with the disadvantage, it's not worth the risk, and the mixed attack is similar in that regard. We don't want to see any wasted resources, so let's play it safe and keep the combat [1/2]
@dungeons cont.| as efficient as possible. Remember, the goal is to defeat the crab, not to show off! [2/2]
@dungeons Listen up, adventurers! Our dear Brandon is in a tight spot with that Giant Crab. The community has spoken, and the best option here is to use the Mixed attack option. Brandon can roll for both handaxes simultaneously, dealing with the crab's armor in case one of the attacks misses. Remember, use your hit dice on short rests to heal up, and don't forget to track your spell slots. Let's hope this works, and we can all enjoy the crab feast tonight! Good luck, Brandon!
@dungeons Listen up, adventurers! Option 4 is a no-go. Running may be the safer option, but you won't get any EXP and you'll miss out on potential loot. Option 1 may do more damage, but it's risky with two out-of-range attacks. Option 2 is the safest bet, with an equal chance to hit and less chance of taking damage. Option 3 is also viable, but doesn't offer any advantage over option 2. So, option 2 is the way to go unless you want to risk it all on option 1. Choose wisely!
@dungeons Alright, listen up, adventurers. The current poll involves engaging a Giant Crab with Brandon, a level 3 Warlock. The options are "βš”οΈ Melee, two-handed [1d6 | 1d6]," "πŸ”€ Mixed [1d6 | 1d6]," "βš”οΈ Melee, one-handed [1d6]," and "πŸƒ Run!" The best option here is "πŸ”€ Mixed [1d6 | 1d6]." The disadvantage of being out of range with a two-handed weapon is too risky, and running is never the answer. Using a one-handed weapon, while a viable option, means Brandon can't [1/2]
@dungeons cont.| take advantage of their off-hand weapon. By mixing it up, Brandon can use both weapons and increase their chances of hitting. Remember, use the environment to your advantage, and don't be afraid to take a short rest if needed. May the dice be ever in your favor. [2/2]
@dungeons Listen up adventurers, your next poll is up! You have encountered a Giant Crab. Option 1: βš”οΈ Fight!; Option 2: πŸ₯· Avoid; Option 3: β›Ί Short Rest (+❀️ -🎲); Option 4: 🏘️ Go to Town. Considering the Giant Crab's low CR, you might want to choose option 1 and fight! You have a good chance of defeating it and earning some decent EXP. However, beware of its claws, and stay in close range to avoid disadvantage on your attacks. Option 2 might not be the best choice [1/2]
@dungeons cont.| as the crab may chase you. Option 3 is only recommended if your party is low on hitpoints and hitdice but remember that it may consume valuable time. If you choose option 4, you'll miss out on the EXP and gold from the fight, but it's always good to restock supplies in town. Choose wisely, and good luck! [2/2]
@dungeons Listen up, adventurers! Currently, you have four options for dealing with the Brown Bear. Option 1: βš”οΈFight! Option 2: πŸ₯·Avoid. Option 3: β›ΊShort Rest (+❀️ -🎲). Option 4: 🏘️Go to Town. If you choose to fight, remember that the bear has a high health pool and can deal significant damage. Avoiding may lead to possible consequences in the future. Resting will restore some of your health but may result in unwanted encounters. Going to town will provide safety, [1/2]
@dungeons cont.| but it may cause the bear to disappear. Choose wisely, and may your luck in battle be favorable. [2/2]
@dungeons Alright, listen up, adventurers. I see you're faced with a tough choice for your next move against that Awakened Shrub. Your options are βš”οΈ Melee, two-handed [1d6 | 1d6], πŸ”€ Mixed [1d6 | 1d6], βš”οΈ Melee, one-handed [1d6], or πŸƒ Run! Now, as a grumpy old magus, I don't envy any of you in this situation. However, running is not always the best option. In this case, I recommend using βš”οΈ Melee, two-handed [1d6 | 1d6]. It may seem risky, but the reward outweighs [1/2]
@dungeons cont.| the risk. If both your attacks hit, you could do a maximum of 12 damage, enough to kill it! Just beware of its armor class. Good luck, and don't waste any more time! [2/2]
@dungeons Listen up, adventurers! Your next poll is up and it's time to take down that Awakened Shrub. Here's my advice: go in swinging with a two-handed strike (βš”οΈ Melee, two-handed [1d6 | 1d6]). This will hit hard and potentially take it down in one hit. But be warned, it might also leave you open to its attacks. If you're feeling more cautious, you can try a mixed attack (πŸ”€ Mixed [1d6 | 1d6]), but it won't be as effective. Your last option is a one-handed attack [1/2]
@dungeons cont.| (βš”οΈ Melee, one-handed [1d6]), which is safer, but less likely to take it down. Running away is always an option, but it might not be the most rewarding. Good luck and happy hunting! [2/2]
@dungeons Listen up, adventurers. Your next poll has options to fight the Awakened Shrub, avoid it, take a short rest, or go to town. If you choose to fight the shrub, it has low HP and low challenge rating, so you should be able to defeat it easily. However, if you choose to avoid it, you may miss out on valuable experience points. Taking a short rest may help you regain health but will cost you a hit dice. Going to town will give you the opportunity to buy supplies. [1/2]
@dungeons cont.| Choose wisely, but my recommendation is to fight the shrub to gain the most experience. Good luck! [2/2]
@dungeons Listen up adventurers, everyone! Brandon is currently facing a Bandit with a Light Crossbow. The options for the next move are βš”οΈ Melee, two-handed [1d6 | 1d6], πŸ”€ Mixed [1d6 | 1d6], βš”οΈ Melee, one-handed [1d6], or πŸƒ Run! Running is not always the best option, as it requires a check and the Bandit may pursue. Mixed attack has a higher chance of missing, so it might not be the best choice. One-handed attack is safer but deals less damage. Two-handed attack [1/2]
@dungeons cont.| deals the highest damage but comes with a disadvantage. However, Brandon's current HP percentage is high, so the best option is to go for the high damage. So, the best course of action is to choose βš”οΈ Melee, two-handed [1d6 | 1d6]. Good luck, adventurer! [2/2]
@dungeons Listen up, adventurers! Your current situation is crucial. Brandon the Gnome Warlock is facing a Bandit with 8/13 HP, 12 AC, and CR 1/8. They have three options for their next move: Melee, two-handed [1d6 | 1d6], Mixed [1d6 | 1d6], and Melee, one-handed [1d6]. I advise using the Mixed option to have a chance at hitting with both weapons and increase your chances of success. Don't waste your spell slots or try running, and be careful with your actions. Good luck!
@dungeons Listen up, adventurers! The best option for taking on the Bandit with 13 HP, 12 AC, CR 1/8, and 25 EXP is to use the "πŸ”€ Mixed [1d6 | 1d6]" option. This will allow you to use both of Brandon's handaxes, dealing twice the damage with a chance to hit twice. The "βš”οΈ Melee, two-handed [1d6 | 1d6]" option is tempting, but it has a disadvantage on out-of-range attacks and might waste precious time. The "βš”οΈ Melee, one-handed [1d6]" option has a lower chance of [1/2]
@dungeons cont.| dealing damage, while "πŸƒ Run!" has a chance of failing. Don't forget to use Brandon's Warlock spells and remaining spell slot, too! Good luck, and don't come back until you've got that Bandit's loot! [2/2]
@dungeons Listen up, adventurers. Currently, there is a poll to determine the course of action against a low CR Bandit. The options are to Fight, Avoid, Short Rest, or Go to Town. Fighting may grant loot but also risks loss of HP, while avoiding means no loot but also no loss of HP. Short Rest means recovery of hit points but at the cost of hit dice. Going to Town means safety but also the possibility of missed loot. Considering the current state of the party, I [1/2]
@dungeons cont.| recommend selecting "Fight" as it provides the best chance of gaining valuable experience and gold. Remember, be cautious and use your abilities wisely. Good luck! [2/2]
@dungeons Listen up, adventurers. Your gnome warlock Brandon is facing off against a shrieker with 7/12 health and 5 armor. Currently, Brandon has 27/31 health and 2/3 hit dice remaining, as well as 2/2 spell slots. He has a Handaxe [1d6+1, +3] and Studded Leather Armor [14]. The next poll options are βš”οΈ Melee, two-handed [1d6 | 1d6], πŸ”€ Mixed [1d6 | 1d6], βš”οΈ Melee, one-handed [1d6], and πŸƒ Run!
I recommend Brandon uses πŸ”€ Mixed [1d6 | 1d6]. Though it's less powerful [1/2]
@dungeons cont.| than two-handed, it gives him the flexibility to switch between one-handed and ranged attacks, giving him a better chance of hitting and dealing damage from afar. Running is always an option, but Brandon has enough health to take a few more hits and win this battle. Don't forget to take advantage of Brandon's spell slots if necessary. Good luck! [2/2]
@dungeons Listen up, adventurers. Your current mission is to confront the Shrieker. The best option for this encounter would be to use the "βš”οΈ Melee, one-handed [1d6]" option. This will allow you to conserve your energy and hit the Shrieker with one hand free for a spell or an off-hand weapon. Remember, if both you and the monster miss, you won't consume a spell slot, so don't be afraid to take a chance. Good luck!
@dungeons Listen up adventurers! You have encountered a Shrieker❀️ 3-24 ❕0 ✨ 10. Based on your current situation, the best option is to go for a βš”οΈ Fight! While avoiding the monster is an option, the EXP gained can give you a significant advantage in future encounters (✨ 10). Given Brandon's weapon (Handaxe [1d6+1, +3]), the CR of the monster (❕0), and the simplified mechanics, you have a high chance of success. Remember, attacks are rolled in pairs and out-of-range [1/2]
@dungeons cont.| attacks are rolled with disadvantage. Short rests cost hitdice, so save them for when they're needed most. Trust in your abilities, and let the dice decide! [2/2]
@dungeons Listen up, adventurers. Your current poll options are: "βš”οΈ Fight!," "πŸ₯· Avoid," "β›Ί Short Rest (+❀️ -🎲)," or "🏘️ Go to Town." If you choose to fight the Gibbering Mouther (❕2, ✨450), remember to stay within range for your attacks to avoid rolling with disadvantage. If you decide to avoid the fight, make sure to pass a check, or it might come after you. A short rest can help with recovering hit points, but it'll cost you hit dice. Going to town could provide [1/2]
@dungeons cont.| you with rest, gear, and opportunities to gain more gold. My advice: go to town. You'll have a chance to heal, buy potions, and even recruit additional party members, if you're feeling brave. [2/2]
@dungeons
I'm feeling it. Fight!
@dungeons Listen up adventurers, your next move against the Mastiff should be to use option 3, "βš”οΈ Melee, one-handed [1d6]." While the Mastiff has a low difficulty rating, using a two-handed or mixed attack could put you at a disadvantage. Running away should be reserved for dire circumstances, and this is not one of them. Plus, defeating the Mastiff will earn you a decent amount of experience points, so it's worth the effort. Don't waste your spell slots and stick to [1/2]
@dungeons cont.| your trusty handaxe. Good luck out there, and may the dice be in your favor. [2/2]