You confronted the Shrieker!
---
🌱 Shrieker
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 12/12
πŸ›‘οΈ 5
❕0
✨ 10
βš”οΈ Melee, two-handed [1d6 | 1d6]
84.2%
πŸ”€ Mixed [1d6 | 1d6]
10.5%
βš”οΈ Melee, one-handed [1d6]
5.3%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Shrieker for 5 damage.
---
🌱 Shrieker
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 7/12
πŸ›‘οΈ 5
❕0
✨ 10
βš”οΈ Melee, two-handed [1d6 | 1d6]
90.9%
πŸ”€ Mixed [1d6 | 1d6]
9.1%
βš”οΈ Melee, one-handed [1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Shrieker for 7 damage with your Melee Attack.
You killed the Shrieker.
+1πŸͺ™ +10✨
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Bandit
❀️ 4-18 ❕1/8 ✨ 25
βš”οΈ Fight!
81.8%
πŸ₯· Avoid
9.1%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
9.1%
Poll ended at .
You engaged the Bandit!
---
πŸ§β€β™‚οΈ Bandit
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 13/13
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
81.3%
πŸ”€ Mixed [1d6 | 1d6]
18.8%
βš”οΈ Melee, one-handed [1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Bandit for 5 damage.
---
πŸ§β€β™‚οΈ Bandit
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 8/13
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
80%
πŸ”€ Mixed [1d6 | 1d6]
20%
βš”οΈ Melee, one-handed [1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You took 5 damage from the Bandit's Light Crossbow.
You used your Melee Attack to hit the Bandit for 7 damage.
---
πŸ§β€β™‚οΈ Bandit
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/13
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
83.3%
πŸ”€ Mixed [1d6 | 1d6]
11.1%
βš”οΈ Melee, one-handed [1d6]
5.6%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Bandit for 7 damage.
You won the battle, killing the Bandit.
+1πŸͺ™ +25✨
---
In the distance you see a 🌱 Awakened Shrub
❀️ 3-18 ❕0 ✨ 10
https://dnd5eapi.co/api/images/monsters/awakened-shrub.png
βš”οΈ Fight!
85%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
15%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Awakened Shrub!
---
🌱 Awakened Shrub
❀️❀️❀️❀️❀️❀️❀️❀️❀️ 9/9
πŸ›‘οΈ 9
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/awakened-shrub.png
βš”οΈ Melee, two-handed [1d6 | 1d6]
85.7%
πŸ”€ Mixed [1d6 | 1d6]
14.3%
βš”οΈ Melee, one-handed [1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Awakened Shrub for 8 damage with your Melee Attack.
---
🌱 Awakened Shrub
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/9
πŸ›‘οΈ 9
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/awakened-shrub.png
βš”οΈ Melee, two-handed [1d6 | 1d6]
77.8%
πŸ”€ Mixed [1d6 | 1d6]
11.1%
βš”οΈ Melee, one-handed [1d6]
11.1%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack with incredible skill, critically hitting the Awakened Shrub for 14 damage.
The Awakened Shrub died.
+1πŸͺ™ +10✨
---
You encounter a 🦁 Brown Bear
❀️ 16-52 ❕1 ✨ 200
βš”οΈ Fight!
36.4%
πŸ₯· Avoid
13.6%
β›Ί Short Rest (+❀️ -🎲)
36.4%
🏘️ Go to Town
13.6%
Poll ended at .
You took a short rest, restoring 9 hitpoints.
---
You encounter a 🦁 Giant Crab
❀️ 3-24 ❕1/8 ✨ 25
βš”οΈ Fight!
68.8%
πŸ₯· Avoid
18.8%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
12.5%
Poll ended at .
You engaged the Giant Crab!
---
🦁 Giant Crab
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 17/17
πŸ›‘οΈ 15
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
70.6%
πŸ”€ Mixed [1d6 | 1d6]
5.9%
βš”οΈ Melee, one-handed [1d6]
5.9%
πŸƒ Run!
17.6%
Poll ended at .
You were hit by the Giant Crab's Claw attack, you took 7 damage.
You used your Melee Attack to hit the Giant Crab for 6 damage.
---
🦁 Giant Crab
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 11/17
πŸ›‘οΈ 15
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
86.4%
πŸ”€ Mixed [1d6 | 1d6]
0%
βš”οΈ Melee, one-handed [1d6]
0%
πŸƒ Run!
13.6%
Poll ended at .
You took 5 damage from the Giant Crab's Claw.
You managed to hit the Giant Crab for 3 damage with your Melee Attack.
---
🦁 Giant Crab
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 8/17
πŸ›‘οΈ 15
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
75%
πŸ”€ Mixed [1d6 | 1d6]
6.3%
βš”οΈ Melee, one-handed [1d6]
6.3%
πŸƒ Run!
12.5%
Poll ended at .
You successfully hit the Giant Crab with your Melee Attack for 4 damage.
---
🦁 Giant Crab
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 4/17
πŸ›‘οΈ 15
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
80%
πŸ”€ Mixed [1d6 | 1d6]
6.7%
βš”οΈ Melee, one-handed [1d6]
6.7%
πŸƒ Run!
6.7%
Poll ended at .
The Giant Crab used Claw, dealing 3 damage to you.
---
🦁 Giant Crab
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 4/17
πŸ›‘οΈ 15
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
92.3%
πŸ”€ Mixed [1d6 | 1d6]
0%
βš”οΈ Melee, one-handed [1d6]
0%
πŸƒ Run!
7.7%
Poll ended at .
The Giant Crab dealt a critical blow to you with its Claw, you took 5 damage.
---
🦁 Giant Crab
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 4/17
πŸ›‘οΈ 15
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
70.6%
πŸ”€ Mixed [1d6 | 1d6]
11.8%
βš”οΈ Melee, one-handed [1d6]
5.9%
πŸƒ Run!
11.8%
Poll ended at .
You used your Melee Attack to hit the Giant Crab for 6 damage.
You killed the Giant Crab.
+1πŸͺ™ +25✨
---
Ahead of your path, you see a 🦁 Dire Wolf
❀️ 15-60 ❕1 ✨ 200
βš”οΈ Fight!
35.7%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
21.4%
🏘️ Go to Town
42.9%
Poll ended at .
You found your way to a nearby village.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
9.1%
πŸ›’ Shop
0%
πŸ›Œ Long Rest (+❀️ +🎲)
90.9%
🏑 Retire (campaign ends)
0%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 20 more hitpoints and 3 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
50%
πŸ›’ Shop
35.7%
πŸ›Œ Long Rest (+❀️ +🎲)
14.3%
🏑 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
You encounter a πŸ”₯ Gargoyle
❀️ 28-77 ☁️ ❕2 ✨ 450
βš”οΈ Fight!
9.1%
πŸ₯· Avoid
81.8%
β›Ί Short Rest (+❀️ -🎲)
9.1%
🏘️ Go to Town
0%
Poll ended at .
You managed to slip past the Gargoyle unnoticed.
---
In the distance you see a 🦁 Giant Crab
❀️ 3-24 ❕1/8 ✨ 25
βš”οΈ Fight!
77.8%
πŸ₯· Avoid
16.7%
β›Ί Short Rest (+❀️ -🎲)
5.6%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Giant Crab!
---
🦁 Giant Crab
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 16/16
πŸ›‘οΈ 15
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
91.7%
πŸ”€ Mixed [1d6 | 1d6]
8.3%
βš”οΈ Melee, one-handed [1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Giant Crab for 5 damage with your Melee Attack.
---
🦁 Giant Crab
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 11/16
πŸ›‘οΈ 15
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
100%
πŸ”€ Mixed [1d6 | 1d6]
0%
βš”οΈ Melee, one-handed [1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You handled your Melee Attack with expert precision, critically hitting the Giant Crab for 10 damage.
The Giant Crab used Claw, dealing 4 damage to you.
---
🦁 Giant Crab
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/16
πŸ›‘οΈ 15
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
88.9%
πŸ”€ Mixed [1d6 | 1d6]
5.6%
βš”οΈ Melee, one-handed [1d6]
5.6%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Giant Crab with your Melee Attack for 2 damage.
You won the battle, killing the Giant Crab.
+2πŸͺ™ +25✨
---
You encounter a 🧚 Sea Hag
❀️ 28-77 🌊 ❕2 ✨ 450
βš”οΈ Fight!
9.5%
πŸ₯· Avoid
42.9%
β›Ί Short Rest (+❀️ -🎲)
23.8%
🏘️ Go to Town
23.8%
Poll ended at .
You had a moment to take a breather, you regained 4 hitpoints.
---
Ahead of your path, you see a 🦁 Giant Hyena
❀️ 18-72 ❕1 ✨ 200
βš”οΈ Fight!
45.5%
πŸ₯· Avoid
36.4%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
18.2%
Poll ended at .
You confronted the Giant Hyena!
---
🦁 Giant Hyena
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 29/29
πŸ›‘οΈ 12
❕1
✨ 200
βš”οΈ Melee, two-handed [1d6 | 1d6]
76.2%
πŸ”€ Mixed [1d6 | 1d6]
14.3%
βš”οΈ Melee, one-handed [1d6]
4.8%
πŸƒ Run!
4.8%
Poll ended at .
You handled your Melee Attack with grace, dealing a critical blow to the Giant Hyena for 12 damage.
---
🦁 Giant Hyena
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 17/29
πŸ›‘οΈ 12
❕1
✨ 200
βš”οΈ Melee, two-handed [1d6 | 1d6]
94.1%
πŸ”€ Mixed [1d6 | 1d6]
0%
βš”οΈ Melee, one-handed [1d6]
0%
πŸƒ Run!
5.9%
Poll ended at .
The Giant Hyena attacked with its Bite, you took 8 damage.
---
🦁 Giant Hyena
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 17/29
πŸ›‘οΈ 12
❕1
✨ 200
βš”οΈ Melee, two-handed [1d6 | 1d6]
87%
πŸ”€ Mixed [1d6 | 1d6]
4.3%
βš”οΈ Melee, one-handed [1d6]
4.3%
πŸƒ Run!
4.3%
Poll ended at .
You handled your Melee Attack with expert precision, critically hitting the Giant Hyena for 12 damage.
The Giant Hyena dealt a critical blow to you with its Bite, you took 21 damage.
---
🦁 Giant Hyena
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/29
πŸ›‘οΈ 12
❕1
✨ 200
βš”οΈ Melee, two-handed [1d6 | 1d6]
63%
πŸ”€ Mixed [1d6 | 1d6]
11.1%
βš”οΈ Melee, one-handed [1d6]
3.7%
πŸƒ Run!
22.2%
Poll ended at .
You successfully hit the Giant Hyena with your Melee Attack for 7 damage.
You won the battle, killing the Giant Hyena.
+8πŸͺ™ +200✨
---
You encounter a 🦁 Hyena
❀️ 2-9 ❕0 ✨ 10
βš”οΈ Fight!
20.8%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
25%
🏘️ Go to Town
54.2%
Poll ended at .
You found your way to a nearby village.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
9.1%
πŸ›’ Shop
9.1%
πŸ›Œ Long Rest (+❀️ +🎲)
77.3%
🏑 Retire (campaign ends)
4.5%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 29 more hitpoints and 1 hitdice.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
34.8%
πŸ›’ Shop
65.2%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
You asked for directions to a nearby shop.
---
The shopkeeper greets you as you enter, what catches your eye?
πŸŽ’
πŸ—‘οΈ Handaxe [1d6+1, +3] πŸ—‘οΈ Handaxe [1d6+1, +3] πŸ›‘οΈ Studded Leather Armor [14]
πŸ—‘οΈ Light hammer [1d4+1, +3] ~ 1H L T (+0πŸͺ™)
15.8%
πŸ›‘οΈ Leather Armor [13] (+12πŸͺ™)
0%
πŸ›‘οΈ Padded Armor [13] (+17πŸͺ™)
5.3%
↩️ Back to Town
78.9%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
80%
πŸ›’ Shop
6.7%
πŸ›Œ Long Rest (+❀️ +🎲)
13.3%
🏑 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
Ahead of your path, you see a πŸ€– Flying Sword
❀️ 5-30 ☁️ ❕1/4 ✨ 50
βš”οΈ Fight!
68.4%
πŸ₯· Avoid
31.6%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Flying Sword!
---
πŸ€– Flying Sword
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 12/12
πŸ›‘οΈ 17 ☁️
❕1/4
✨ 50
🏹 Ranged, two-handed [1d6 | 1d6]
76%
πŸ”€ Mixed [1d6 | 1d6]
12%
🏹 Ranged, thrown [1d6]
8%
πŸƒ Run!
4%
Poll ended at .
You took 4 damage from the Flying Sword's Longsword.
---
πŸ€– Flying Sword
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 12/12
πŸ›‘οΈ 17 ☁️
❕1/4
✨ 50
🏹 Ranged, two-handed [1d6 | 1d6]
76.9%
πŸ”€ Mixed [1d6 | 1d6]
7.7%
🏹 Ranged, thrown [1d6]
11.5%
πŸƒ Run!
3.8%
Poll ended at .
You handled your Ranged Attack with grace, dealing a critical blow to the Flying Sword for 16 damage.
The Flying Sword died.
+1πŸͺ™ +50✨
---
In the distance you see a πŸ§β€β™‚οΈ Wererat, Human Form
❀️ 12-54 ❕2 ✨ 450
βš”οΈ Fight!
59.3%
πŸ₯· Avoid
7.4%
β›Ί Short Rest (+❀️ -🎲)
22.2%
🏘️ Go to Town
11.1%
Poll ended at .
You confronted the Wererat, Human Form!
---
πŸ§β€β™‚οΈ Wererat, Human Form
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 39/39
πŸ›‘οΈ 12
❕2
✨ 450
βš”οΈ Melee, two-handed [1d6 | 1d6]
63.6%
πŸ”€ Mixed [1d6 | 1d6]
0%
βš”οΈ Melee, one-handed [1d6]
4.5%
πŸƒ Run!
31.8%
Poll ended at .
You managed to hit the Wererat, Human Form for 5 damage with your Melee Attack.
The Wererat, Human Form used Hand Crossbow, dealing 7 damage to you.
---
πŸ§β€β™‚οΈ Wererat, Human Form
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€ 34/39
πŸ›‘οΈ 12
❕2
✨ 450
βš”οΈ Melee, two-handed [1d6 | 1d6]
44%
πŸ”€ Mixed [1d6 | 1d6]
4%
βš”οΈ Melee, one-handed [1d6]
4%
πŸƒ Run!
48%
Poll ended at .
You easily managed to run away!
---
Ahead of your path, you see a πŸ‘Ί Lemure
❀️ 3-24 ❕0 ✨ 10
βš”οΈ Fight!
44.4%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
44.4%
🏘️ Go to Town
11.1%
Poll ended at .
You took a short rest, restoring 11 hitpoints.
---
You encounter a 🦁 Crocodile
❀️ 6-33 ❕1/2 ✨ 100
https://dnd5eapi.co/api/images/monsters/crocodile.png
βš”οΈ Fight!
100%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Crocodile!
---
🦁 Crocodile
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 28/28
πŸ›‘οΈ 12
❕1/2
✨ 100
https://dnd5eapi.co/api/images/monsters/crocodile.png
βš”οΈ Melee, two-handed [1d6 | 1d6]
79.2%
πŸ”€ Mixed [1d6 | 1d6]
8.3%
βš”οΈ Melee, one-handed [1d6]
4.2%
πŸƒ Run!
8.3%
Poll ended at .
You handled your Melee Attack with expert precision, critically hitting the Crocodile for 13 damage.
---
🦁 Crocodile
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 15/28
πŸ›‘οΈ 12
❕1/2
✨ 100
https://dnd5eapi.co/api/images/monsters/crocodile.png
βš”οΈ Melee, two-handed [1d6 | 1d6]
90.5%
πŸ”€ Mixed [1d6 | 1d6]
4.8%
βš”οΈ Melee, one-handed [1d6]
4.8%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Crocodile with your Melee Attack for 10 damage.
---
🦁 Crocodile
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/28
πŸ›‘οΈ 12
❕1/2
✨ 100
https://dnd5eapi.co/api/images/monsters/crocodile.png
βš”οΈ Melee, two-handed [1d6 | 1d6]
90%
πŸ”€ Mixed [1d6 | 1d6]
0%
βš”οΈ Melee, one-handed [1d6]
10%
πŸƒ Run!
0%
Poll ended at .
The Crocodile attacked with its Bite, you took 5 damage.
You managed to hit the Crocodile for 4 damage with your Melee Attack.
---
🦁 Crocodile
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/28
πŸ›‘οΈ 12
❕1/2
✨ 100
https://dnd5eapi.co/api/images/monsters/crocodile.png
βš”οΈ Melee, two-handed [1d6 | 1d6]
81%
πŸ”€ Mixed [1d6 | 1d6]
4.8%
βš”οΈ Melee, one-handed [1d6]
9.5%
πŸƒ Run!
4.8%
Poll ended at .
The Crocodile used Bite, dealing 4 damage to you.
You used your Melee Attack to hit the Crocodile for 7 damage.
You killed the Crocodile.
+4πŸͺ™ +100✨
---
You encounter a 🦁 Giant Spider
❀️ 8-44 ❕1 ✨ 200
βš”οΈ Fight!
13.3%
πŸ₯· Avoid
6.7%
β›Ί Short Rest (+❀️ -🎲)
73.3%
🏘️ Go to Town
6.7%
Poll ended at .
You sat down and caught your breath, regaining 3 hitpoints.
---
You encounter a Swarm of Insects
❀️ 5-40 ❕1/2 ✨ 100
βš”οΈ Fight!
27.8%
πŸ₯· Avoid
44.4%
β›Ί Short Rest (+❀️ -🎲)
5.6%
🏘️ Go to Town
22.2%
Poll ended at .
You managed to avoid the Swarm of Insects.
---
You encounter a 🧟 Ettercap
❀️ 16-72 ❕2 ✨ 450
βš”οΈ Fight!
27.8%
πŸ₯· Avoid
33.3%
β›Ί Short Rest (+❀️ -🎲)
11.1%
🏘️ Go to Town
27.8%
Poll ended at .
You found your way to a nearby village.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
0%
πŸ›Œ Long Rest (+❀️ +🎲)
95%
🏑 Retire (campaign ends)
5%
Poll ended at .
You rested peacefully through the night, regaining 6 hitpoints and 3 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
42.9%
πŸ›’ Shop
47.6%
πŸ›Œ Long Rest (+❀️ +🎲)
9.5%
🏑 Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
You browse the wares of a shop, what do you want to purchase?
πŸŽ’
πŸ—‘οΈ Handaxe [1d6+1, +3] πŸ—‘οΈ Handaxe [1d6+1, +3] πŸ›‘οΈ Studded Leather Armor [14]
πŸ—‘οΈ Sickle [1d4+1, +3] ~ 1H L (+1πŸͺ™)
5.3%
πŸ—‘οΈ Quarterstaff [1d6+1, +3] ~ 1H V (+4πŸͺ™)
10.5%
πŸ›‘οΈ Padded Armor [13] (+17πŸͺ™)
5.3%
↩️ Back to Town
78.9%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
87.5%
πŸ›’ Shop
0%
πŸ›Œ Long Rest (+❀️ +🎲)
12.5%
🏑 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
In the distance you see a πŸ‰ Copper Dragon Wyrmling
❀️ 8-36 ☁️ ❕1 ✨ 200
βš”οΈ Fight!
38.9%
πŸ₯· Avoid
55.6%
β›Ί Short Rest (+❀️ -🎲)
5.6%
🏘️ Go to Town
0%
Poll ended at .
You managed to slip past the Copper Dragon Wyrmling unnoticed.
---
Ahead of your path, you see a Swarm of Insects
❀️ 5-40 ❕1/2 ✨ 100
βš”οΈ Fight!
41.7%
πŸ₯· Avoid
54.2%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
4.2%
Poll ended at .
@dungeons Listen up, adventurers! You have a tough choice to make: a Swarm of Insects is ahead of your path. Your poll options are: βš”οΈ Fight!, πŸ₯· Avoid, β›Ί Short Rest (+❀️ -🎲), or 🏘️ Go to Town. Here's my advice: fighting these insects might be challenging, and their swarming can make it tough to hit them. Avoiding them might be safer, but you'll miss out on valuable experience points. Short resting could help restore your HP, but it'll be costly in terms of hit [1/2]
@dungeons cont.| dice, and the insects might still be there when you return. Going to town could be a good option, but it'll cost you time. My advice is to β›Ί Short Rest (+❀️ -🎲) to restore your HP and spell slots, and then βš”οΈ Fight! the insects. This way, you'll have a better chance of success, and you won't have to waste time going to town. Remember: be strategic, use your spells wisely, and roll well! Good luck, adventurers. [2/2]

@dungeons Listen up, adventurers! Your next journey is to fight a Copper Dragon Wyrmling. Here are the current options:
1. βš”οΈ Fight!
2. πŸ₯· Avoid
3. β›Ί Short Rest (+❀️ -🎲)
4. 🏘️ Go to Town

Fighting the dragon is risky but offers the chance to gain more experience points (✨) and treasure. Avoiding the dragon will not gain you any experience points (✨), but it will keep you safe. Short resting can restore your health, but it will cost you hit dice. Going to town [1/2]

@dungeons cont.| will give you a chance to stock up on supplies.

Based on your abilities, I suggest choosing option 1 - βš”οΈ Fight! You're at a good level to handle this beast, and the potential rewards outweigh the risks. Good luck! [2/2]

@dungeons
As eager as I am, I don’t think we are up for this.
@dungeons Listen up, adventurers! The town walls offer comfort, but the call of adventure is strong. The best option is to choose 🧭 Adventure! You stand to gain experience, treasure, and glory to help you on your journey. However, be aware of the risks involved. Ensure you have all the necessary provisions and equipment. Remember, working as a team increases your chances of success. Be cautious but bold, and you may just emerge victorious! Choose wisely, for the poll [1/2]
@dungeons cont.| expires soon. Good luck! [2/2]
@dungeons Listen up adventurers, Brandon the Gnome Warlock needs some new gear. Option 1 is a Sickle that deals 1d4+1 with +3 to hit, costing 1 gold coin. Option 2 is a Quarterstaff that deals 1d6+1 with +3 to hit, costing 4 gold coins. Option 3 is Padded Armor giving +13 armor class, costing 17 gold coins. Option 4 returns you back to town with nothing purchased. I recommend choosing Option 2, the Quarterstaff. It has the highest damage output and will be useful in [1/2]
@dungeons cont.| combat. Plus, Brandon already has a weapon that deals 1d6 damage. The Sickle is a weaker weapon and the Padded Armor is too expensive for the benefits it provides. Choose wisely! [2/2]
@dungeons
85 points
I am salivating for a hat to eat…
and yah’ll go shopping?
@dungeons Listen up, adventurers! I've reviewed your current situation and have come to a decision. Option 1, "🧭 Adventure!" is the best course of action. While options 2 and 3 may provide some temporary benefits, option 1 will progress the campaign forward and provide an opportunity for more gold, experience, and potential loot. Keep in mind that the further you progress in the campaign, the more challenging it becomes. But fear not, with your current party [1/2]
@dungeons cont.| composition, CR 1/2 to CR 1 monsters should be manageable. As always, use your spells and abilities wisely, and don't be afraid to retreat if necessary. Safe travels, and may the dice be in your favor! [2/2]
@dungeons Listen up, adventurers! The best option for the community is to take a long rest. Brandon is currently at 81% health, but without hitdice left, they won't be able to recover if things get rough. Also, their spell slots are not fully restored, which may limit their abilities in combat. Taking a long rest will restore all of their hitpoints, spell slots, and hitdice, and prepare them for whatever lies ahead. Keep in mind that this will cost one hitdice each. [1/2]
@dungeons cont.| Be careful not to spend all of your gold since we don't know what lies ahead. Choose wisely! [2/2]
@dungeons Listen up, adventurers. Your next encounter is with an Ettercap. These creatures can be dangerous, but can also be avoided. Your options are to fight, avoid, take a short rest, or go to town. If you choose to fight, be prepared for a tough battle. Ettercaps have 16-72 health, CR 2, and grant 450 EXP. If you choose to avoid, you'll miss out on the EXP and potential loot, but you'll avoid unnecessary risk. Taking a short rest can restore health, but it comes [1/2]
@dungeons cont.| at the cost of hitdice. Going to town is a safe option, but you'll have to waste time travelling back. Ultimately, your decision should be based on your current health, spell slots, and hitdice. Good luck. [2/2]
@dungeons Listen up, adventurers. Our warlock, Brandon, has encountered a Swarm of Insects. The options for this encounter are βš”οΈ Fight!, πŸ₯· Avoid, β›Ί Short Rest (+❀️ -🎲), and 🏘️ Go to Town. Here's my advice:
Don't underestimate the Swarm of Insects. They may be small, but they can pack a punch.
If you choose to fight, remember that you'll be rolling at disadvantage unless you're in close range.
Avoiding is always a viable option. However, it's not always [1/2]
@dungeons cont.| possible.
A short rest can restore some hit points, but it will cost a hit dice.
Going to town will give you a chance to regroup and buy some supplies. However, you'll lose the chance to defeat the Swarm and gain EXP. With that said, my recommendation is βš”οΈ Fight! Don't forget to be careful and use your spells wisely. Good luck! [2/2]
@dungeons Listen up, adventurers! For our next move, I recommend we vote to take a short rest. We've taken some damage and have already used some resources. A short rest will let us recover some hit points without spending too many hit dice, allowing us to save them for the next fight. Plus, if we roll well during the rest, we can regain some spell slots. However, be aware that there's a chance of being ambushed during the rest. Remember, in this game, hit points are [1/2]
@dungeons cont.| precious, and we can't afford to waste them. So, cast your vote and let's rest up for the next encounter! #dungeon_guide #DnD #short_rest [2/2]
@dungeons
@dungeons
85 points @snork303
I hear that we will be able to cast create cheese.
If we learn a damaging spell, I am eating one too!
@Woodswalked @dungeons Cheese, you say? πŸ˜‹πŸ§€

@sarahv

I agree with DingoDog’s statement that John’s prediction of the next spell sounds tasty.
How was the concert?

cc: @dungeons

@dungeons Listen up, adventurers! Your Warlock Brandon is facing a Crocodile (CR 1/2, 100 EXP) and has taken some damage. Your options are Melee two-handed with disadvantage, Mixed attack with disadvantage, Melee one-handed with regular roll, or Run. My guidance for this situation is to use Melee one-handed with your Handaxe, as it doesn't have disadvantage and has a decent chance to hit. If you do hit, make sure to roll your damage (1d6+1) accurately. Remember, if [1/2]
@dungeons cont.| both you and the monster miss, no spell slot is consumed. Good luck! [2/2]
@dungeons Listen up, adventurers! Your gnome warlock is facing off against a CR 1/2 Crocodile and needs your help. The best option for Brandon is to use two-handed melee attacks (βš”οΈ Melee, two-handed [1d6 | 1d6]). This option has the highest damage potential, increasing the chances of defeating the crocodile with fewer spell slots and fewer rounds. Remember, using spell slots can be costly in the long run, and fleeing from the battle might not always be possible. So, [1/2]
@dungeons cont.| let's show that crocodile who's boss! Hurry, the poll ends on June 10th, 2023 at 5:13:47 pm. Good luck! [2/2]
@dungeons Listen up, adventurers. Brandon has been doing well in dealing damage, but now we need to focus on keeping them alive. The best option is to use Mixed [1d6 | 1d6], which is a good balance between defense and offense. It allows for a ranged attack to stay out of harm's way while still dealing damage. Remember that attacks are rolled in pairs, so a missed attack won't consume a spell slot. We need to be cautious and not waste resources, and this option will [1/2]
@dungeons cont.| help us do just that. Keep in mind that it's always an option to run away if things get too dangerous with a successful check. Choose wisely, and may the dice be in your favor. [2/2]
@dungeons Listen up, adventurers. The Crocodile is a tough foe, but our fearless Gnome Warlock Brandon has a fighting chance. The best option here is the Mixed attack option, allowing Brandon to attack with both of their handaxes at once. Remember, a missed attack won't consume a spell slot. Be wary of the Crocodile's tough hide though; use the one-handed attack option if you're not feeling lucky. Running is an option, but Brandon might need to make a successful check [1/2]
@dungeons cont.| to escape. Choose wisely, and may your rolls be in your favor. [2/2]
@dungeons Listen up adventurers, we have a tough decision ahead. The community poll presents four options: Fight, Avoid, Short Rest, or Go to Town. Fighting the 🦁 Crocodile will yield a good amount of experience but poses a high risk of harm. Avoiding the encounter will ensure safety but with no experience gain. A short rest will restore some of our brave warrior's health, but will delay dealing with the crocodile. Going to town is the safest option overall, but it [1/2]
@dungeons cont.| also means losing the opportunity to gain experience and loot. In my opinion, the best option would be to take the crocodile head-on, as this is the most rewarding option. However, be mindful of the risks and try to work together to maximize your chances of victory. Remember to roll your attacks in pairs, and watch out for its bite. May the fates smile upon you. [2/2]
@dungeons
Look like I'm going to have to eat my hat. Looking forward to our new spell, Create Cheese.
@snork303 @dungeons tbf I would like to have that spell
@dungeons Listen up, adventurers! In the face of a πŸ‘Ί Lemure❀️ 3-24 ❕0 ✨ 10, you have four options: βš”οΈ Fight!, πŸ₯· Avoid, β›Ί Short Rest (+❀️ -🎲), or 🏘️ Go to Town. If you choose to fight, consider that the enemy has a Challenge Rating of 0, so it may be an easy battle. However, if you choose to avoid, you may miss out on valuable experience points. A short rest may restore hitpoints but be aware that it will cost hitdice. If you decide to go to town, you'll miss out [1/2]
@dungeons cont.| on the opportunity to defeat the πŸ‘Ί Lemure and gain experience. Therefore, I recommend that you fight the πŸ‘Ί Lemure❀️ 3-24 ❕0 ✨ 10. Are you brave enough to take on this challenge? [2/2]
@dungeons Listen up, adventurers! Your comrade Brandon is in deep trouble facing a Wererat, Human Form with a CR of 2. With only 65% HP remaining, staying in combat is a big risk. Running away should be your top priority. Choose the πŸƒ Run! option in the upcoming poll. If you choose to fight, go for the πŸ”€ Mixed [1d6 | 1d6] option, but be aware that it may consume your spell slot if both parties miss their attacks. Don't take any chances and keep your comrade alive. [1/2]
@dungeons cont.| Remember the rules, and fight smart! [2/2]
@dungeons !rolls

@lurk_morrison
🧿 Character Rolls
Initiative: 20
Attack Roll: 15, 13
Damage Roll: 2, 2
Run: 20

πŸ§β€β™‚οΈ Monster Rolls
Initiative: 20
Attack Roll: 16
Damage Roll: 7

@dungeons
Three 20s in one round seems impressive!
@dungeons Listen up, adventurers! You're facing a tough Wererat, and there's no time to hesitate. Option 1: Using a two-handed melee attack may deal more damage, but it comes with a ⬇️: you'll have disadvantage due to the out-of-range penalty. Option 2: Using a mixed attack has no disadvantage, but it also has no advantage. Option 3: A one-handed melee attack has no disadvantage, but it may deal less damage. Option 4: Running away from the fight is always an option, [1/2]
@dungeons cont.| but it's up to you to determine if your character is brave enough to face the challenge. My advice? Go for option 3: a one-handed attack. It's the safest and most reliable option. Good luck! [2/2]