You embarked on a journey of adventure.
---
Ahead of your path, you see a Swarm of Quippers
❤️ 1-56 🌊 ❕1 ✨ 200
⚔️ Fight!
44%
🥷 Avoid
56%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You managed to avoid the Swarm of Quippers.
---
You encounter a 🦁 Giant Rat (Diseased)
❤️ 2-12 ❕1/8 ✨ 25
⚔️ Fight!
91.3%
🥷 Avoid
8.7%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Giant Rat (Diseased)!
---
🦁 Giant Rat (Diseased)
❤️❤️❤️❤️❤️❤️❤️❤️ 8/8
🛡️ 12
❕1/8
✨ 25
⚔️ Melee, two-handed [1d6 | 1d6]
76.2%
🔀 Mixed [1d6 | 1d6]
19%
⚔️ Melee, one-handed [1d6]
4.8%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Giant Rat (Diseased) for 3 damage.
You took 5 damage from the Giant Rat (Diseased)'s Bite.
---
🦁 Giant Rat (Diseased)
❤️❤️❤️❤️❤️🖤🖤🖤 5/8
🛡️ 12
❕1/8
✨ 25
⚔️ Melee, two-handed [1d6 | 1d6]
88%
🔀 Mixed [1d6 | 1d6]
4%
⚔️ Melee, one-handed [1d6]
8%
🏃 Run!
0%
Poll ended at .
You managed to hit the Giant Rat (Diseased) for 8 damage with your Melee Attack.
You killed the Giant Rat (Diseased).
+1🪙 +25✨
---
In the distance you see a 🐉 Brass Dragon Wyrmling
❤️ 6-27 ☁️ ❕1 ✨ 100
⚔️ Fight!
26.3%
🥷 Avoid
31.6%
⛺ Short Rest (+❤️ -🎲)
36.8%
🏘️ Go to Town
5.3%
Poll ended at .
You took a short rest, restoring 5 hitpoints.
---
Ahead of your path, you see a 🧚 Sprite
❤️ 1-4 ☁️ ❕1/4 ✨ 50
⚔️ Fight!
94.4%
🥷 Avoid
5.6%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Sprite!
---
🧚 Sprite
❤️❤️ 2/2
🛡️ 15 ☁️
❕1/4
✨ 50
🏹 Ranged, two-handed [1d6 | 1d6]
90%
🔀 Mixed [1d6 | 1d6]
6.7%
🏹 Ranged, thrown [1d6]
3.3%
🏃 Run!
0%
Poll ended at .
You handled your Ranged Attack with grace, dealing a critical blow to the Sprite for 9 damage.
The Sprite fell, ending the battle.
+2🪙 +50✨
---
Ahead of your path, you see a 🦁 Goat
❤️ 1-8 ❕0 ✨ 10
⚔️ Fight!
93.1%
🥷 Avoid
6.9%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Goat!
---
🦁 Goat
❤️❤️❤️❤️❤️❤️❤️❤️ 8/8
🛡️ 10
❕0
✨ 10
⚔️ Melee, two-handed [1d6 | 1d6]
88.5%
🔀 Mixed [1d6 | 1d6]
3.8%
⚔️ Melee, one-handed [1d6]
7.7%
🏃 Run!
0%
Poll ended at .
You took 2 damage from the Goat's Ram.
You successfully hit the Goat with your Melee Attack for 7 damage.
---
🦁 Goat
❤️🖤🖤🖤🖤🖤🖤🖤 1/8
🛡️ 10
❕0
✨ 10
⚔️ Melee, two-handed [1d6 | 1d6]
73.7%
🔀 Mixed [1d6 | 1d6]
10.5%
⚔️ Melee, one-handed [1d6]
15.8%
🏃 Run!
0%
Poll ended at .
The Goat attacked with its Ram, you took 2 damage.
You used your Melee Attack to hit the Goat for 6 damage.
You won the battle, killing the Goat.
+1🪙 +10✨
---
You encounter a Swarm of Beetles
❤️ 5-40 ❕1/2 ✨ 100
⚔️ Fight!
42.3%
🥷 Avoid
30.8%
⛺ Short Rest (+❤️ -🎲)
23.1%
🏘️ Go to Town
3.8%
Poll ended at .
You confronted the Swarm of Beetles!
---
Swarm of Beetles
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 29/29
🛡️ 12
❕1/2
✨ 100
⚔️ Melee, two-handed [1d6 | 1d6] ⬇️
26.3%
🏹 Ranged, two-handed [1d6 | 1d6] ⬇️
5.3%
🔀 Mixed [1d6 | 1d6] ⬇️
10.5%
🏃 Run!
57.9%
Poll ended at .
You ran away!
---
Ahead of your path, you see a 🦁 Mastiff
❤️ 2-9 ❕1/8 ✨ 25
⚔️ Fight!
80%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
5%
🏘️ Go to Town
15%
Poll ended at .
You engaged the Mastiff!
---
🦁 Mastiff
❤️❤️❤️❤️❤️❤️❤️ 7/7
🛡️ 12
❕1/8
✨ 25
⚔️ Melee, two-handed [1d6 | 1d6]
82.4%
🔀 Mixed [1d6 | 1d6]
5.9%
⚔️ Melee, one-handed [1d6]
5.9%
🏃 Run!
5.9%
Poll ended at .
You successfully hit the Mastiff with your Melee Attack for 11 damage.
The Mastiff fell, ending the battle.
+2🪙 +25✨
---
In the distance you see a 🦑 Gibbering Mouther
❤️ 36-99 ❕2 ✨ 450
⚔️ Fight!
12.5%
🥷 Avoid
45.8%
⛺ Short Rest (+❤️ -🎲)
29.2%
🏘️ Go to Town
12.5%
Poll ended at .
You deftly avoided the Gibbering Mouther's sight.
---
In the distance you see a 🌱 Shrieker
❤️ 3-24 ❕0 ✨ 10
⚔️ Fight!
82.4%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
11.8%
🏘️ Go to Town
5.9%
Poll ended at .
You confronted the Shrieker!
---
🌱 Shrieker
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 12/12
🛡️ 5
❕0
✨ 10
⚔️ Melee, two-handed [1d6 | 1d6]
84.2%
🔀 Mixed [1d6 | 1d6]
10.5%
⚔️ Melee, one-handed [1d6]
5.3%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Shrieker for 5 damage.
---
🌱 Shrieker
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 7/12
🛡️ 5
❕0
✨ 10
⚔️ Melee, two-handed [1d6 | 1d6]
90.9%
🔀 Mixed [1d6 | 1d6]
9.1%
⚔️ Melee, one-handed [1d6]
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Shrieker for 7 damage with your Melee Attack.
You killed the Shrieker.
+1🪙 +10✨
---
Ahead of your path, you see a 🧍‍♂️ Bandit
❤️ 4-18 ❕1/8 ✨ 25
⚔️ Fight!
81.8%
🥷 Avoid
9.1%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
9.1%
Poll ended at .
You engaged the Bandit!
---
🧍‍♂️ Bandit
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 13/13
🛡️ 12
❕1/8
✨ 25
⚔️ Melee, two-handed [1d6 | 1d6]
81.3%
🔀 Mixed [1d6 | 1d6]
18.8%
⚔️ Melee, one-handed [1d6]
0%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Bandit for 5 damage.
---
🧍‍♂️ Bandit
❤️❤️❤️❤️❤️❤️❤️🖤🖤🖤 8/13
🛡️ 12
❕1/8
✨ 25
⚔️ Melee, two-handed [1d6 | 1d6]
80%
🔀 Mixed [1d6 | 1d6]
20%
⚔️ Melee, one-handed [1d6]
0%
🏃 Run!
0%
Poll ended at .
You took 5 damage from the Bandit's Light Crossbow.
You used your Melee Attack to hit the Bandit for 7 damage.
---
🧍‍♂️ Bandit
❤️🖤🖤🖤🖤🖤🖤🖤🖤🖤 1/13
🛡️ 12
❕1/8
✨ 25
⚔️ Melee, two-handed [1d6 | 1d6]
83.3%
🔀 Mixed [1d6 | 1d6]
11.1%
⚔️ Melee, one-handed [1d6]
5.6%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Bandit for 7 damage.
You won the battle, killing the Bandit.
+1🪙 +25✨
---
In the distance you see a 🌱 Awakened Shrub
❤️ 3-18 ❕0 ✨ 10
https://dnd5eapi.co/api/images/monsters/awakened-shrub.png
⚔️ Fight!
85%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
15%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Awakened Shrub!
---
🌱 Awakened Shrub
❤️❤️❤️❤️❤️❤️❤️❤️❤️ 9/9
🛡️ 9
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/awakened-shrub.png
⚔️ Melee, two-handed [1d6 | 1d6]
85.7%
🔀 Mixed [1d6 | 1d6]
14.3%
⚔️ Melee, one-handed [1d6]
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Awakened Shrub for 8 damage with your Melee Attack.
---
🌱 Awakened Shrub
❤️🖤🖤🖤🖤🖤🖤🖤🖤 1/9
🛡️ 9
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/awakened-shrub.png
⚔️ Melee, two-handed [1d6 | 1d6]
77.8%
🔀 Mixed [1d6 | 1d6]
11.1%
⚔️ Melee, one-handed [1d6]
11.1%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack with incredible skill, critically hitting the Awakened Shrub for 14 damage.
The Awakened Shrub died.
+1🪙 +10✨
---
You encounter a 🦁 Brown Bear
❤️ 16-52 ❕1 ✨ 200
⚔️ Fight!
36.4%
🥷 Avoid
13.6%
⛺ Short Rest (+❤️ -🎲)
36.4%
🏘️ Go to Town
13.6%
Poll ended at .
You took a short rest, restoring 9 hitpoints.
---
You encounter a 🦁 Giant Crab
❤️ 3-24 ❕1/8 ✨ 25
⚔️ Fight!
68.8%
🥷 Avoid
18.8%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
12.5%
Poll ended at .
You engaged the Giant Crab!
---
🦁 Giant Crab
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 17/17
🛡️ 15
❕1/8
✨ 25
⚔️ Melee, two-handed [1d6 | 1d6]
70.6%
🔀 Mixed [1d6 | 1d6]
5.9%
⚔️ Melee, one-handed [1d6]
5.9%
🏃 Run!
17.6%
Poll ended at .
You were hit by the Giant Crab's Claw attack, you took 7 damage.
You used your Melee Attack to hit the Giant Crab for 6 damage.
---
🦁 Giant Crab
❤️❤️❤️❤️❤️❤️❤️🖤🖤🖤 11/17
🛡️ 15
❕1/8
✨ 25
⚔️ Melee, two-handed [1d6 | 1d6]
86.4%
🔀 Mixed [1d6 | 1d6]
0%
⚔️ Melee, one-handed [1d6]
0%
🏃 Run!
13.6%
Poll ended at .
You took 5 damage from the Giant Crab's Claw.
You managed to hit the Giant Crab for 3 damage with your Melee Attack.
---
🦁 Giant Crab
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 8/17
🛡️ 15
❕1/8
✨ 25
⚔️ Melee, two-handed [1d6 | 1d6]
75%
🔀 Mixed [1d6 | 1d6]
6.3%
⚔️ Melee, one-handed [1d6]
6.3%
🏃 Run!
12.5%
Poll ended at .
You successfully hit the Giant Crab with your Melee Attack for 4 damage.
---
🦁 Giant Crab
❤️❤️❤️🖤🖤🖤🖤🖤🖤🖤 4/17
🛡️ 15
❕1/8
✨ 25
⚔️ Melee, two-handed [1d6 | 1d6]
80%
🔀 Mixed [1d6 | 1d6]
6.7%
⚔️ Melee, one-handed [1d6]
6.7%
🏃 Run!
6.7%
Poll ended at .
The Giant Crab used Claw, dealing 3 damage to you.
---
🦁 Giant Crab
❤️❤️❤️🖤🖤🖤🖤🖤🖤🖤 4/17
🛡️ 15
❕1/8
✨ 25
⚔️ Melee, two-handed [1d6 | 1d6]
92.3%
🔀 Mixed [1d6 | 1d6]
0%
⚔️ Melee, one-handed [1d6]
0%
🏃 Run!
7.7%
Poll ended at .
The Giant Crab dealt a critical blow to you with its Claw, you took 5 damage.
---
🦁 Giant Crab
❤️❤️❤️🖤🖤🖤🖤🖤🖤🖤 4/17
🛡️ 15
❕1/8
✨ 25
⚔️ Melee, two-handed [1d6 | 1d6]
70.6%
🔀 Mixed [1d6 | 1d6]
11.8%
⚔️ Melee, one-handed [1d6]
5.9%
🏃 Run!
11.8%
Poll ended at .
You used your Melee Attack to hit the Giant Crab for 6 damage.
You killed the Giant Crab.
+1🪙 +25✨
---
Ahead of your path, you see a 🦁 Dire Wolf
❤️ 15-60 ❕1 ✨ 200
⚔️ Fight!
35.7%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
21.4%
🏘️ Go to Town
42.9%
Poll ended at .
You found your way to a nearby village.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
9.1%
🛒 Shop
0%
🛌 Long Rest (+❤️ +🎲)
90.9%
🏡 Retire (campaign ends)
0%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 20 more hitpoints and 3 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
50%
🛒 Shop
35.7%
🛌 Long Rest (+❤️ +🎲)
14.3%
🏡 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
You encounter a 🔥 Gargoyle
❤️ 28-77 ☁️ ❕2 ✨ 450
⚔️ Fight!
9.1%
🥷 Avoid
81.8%
⛺ Short Rest (+❤️ -🎲)
9.1%
🏘️ Go to Town
0%
Poll ended at .
You managed to slip past the Gargoyle unnoticed.
---
In the distance you see a 🦁 Giant Crab
❤️ 3-24 ❕1/8 ✨ 25
⚔️ Fight!
77.8%
🥷 Avoid
16.7%
⛺ Short Rest (+❤️ -🎲)
5.6%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Giant Crab!
---
🦁 Giant Crab
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 16/16
🛡️ 15
❕1/8
✨ 25
⚔️ Melee, two-handed [1d6 | 1d6]
91.7%
🔀 Mixed [1d6 | 1d6]
8.3%
⚔️ Melee, one-handed [1d6]
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Giant Crab for 5 damage with your Melee Attack.
---
🦁 Giant Crab
❤️❤️❤️❤️❤️❤️❤️🖤🖤🖤 11/16
🛡️ 15
❕1/8
✨ 25
⚔️ Melee, two-handed [1d6 | 1d6]
100%
🔀 Mixed [1d6 | 1d6]
0%
⚔️ Melee, one-handed [1d6]
0%
🏃 Run!
0%
Poll ended at .
You handled your Melee Attack with expert precision, critically hitting the Giant Crab for 10 damage.
The Giant Crab used Claw, dealing 4 damage to you.
---
🦁 Giant Crab
❤️🖤🖤🖤🖤🖤🖤🖤🖤🖤 1/16
🛡️ 15
❕1/8
✨ 25
⚔️ Melee, two-handed [1d6 | 1d6]
88.9%
🔀 Mixed [1d6 | 1d6]
5.6%
⚔️ Melee, one-handed [1d6]
5.6%
🏃 Run!
0%
Poll ended at .
You successfully hit the Giant Crab with your Melee Attack for 2 damage.
You won the battle, killing the Giant Crab.
+2🪙 +25✨
---
You encounter a 🧚 Sea Hag
❤️ 28-77 🌊 ❕2 ✨ 450
⚔️ Fight!
9.5%
🥷 Avoid
42.9%
⛺ Short Rest (+❤️ -🎲)
23.8%
🏘️ Go to Town
23.8%
Poll ended at .
You had a moment to take a breather, you regained 4 hitpoints.
---
Ahead of your path, you see a 🦁 Giant Hyena
❤️ 18-72 ❕1 ✨ 200
⚔️ Fight!
45.5%
🥷 Avoid
36.4%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
18.2%
Poll ended at .
You confronted the Giant Hyena!
---
🦁 Giant Hyena
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 29/29
🛡️ 12
❕1
✨ 200
⚔️ Melee, two-handed [1d6 | 1d6]
76.2%
🔀 Mixed [1d6 | 1d6]
14.3%
⚔️ Melee, one-handed [1d6]
4.8%
🏃 Run!
4.8%
Poll ended at .
You handled your Melee Attack with grace, dealing a critical blow to the Giant Hyena for 12 damage.
---
🦁 Giant Hyena
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 17/29
🛡️ 12
❕1
✨ 200
⚔️ Melee, two-handed [1d6 | 1d6]
94.1%
🔀 Mixed [1d6 | 1d6]
0%
⚔️ Melee, one-handed [1d6]
0%
🏃 Run!
5.9%
Poll ended at .
The Giant Hyena attacked with its Bite, you took 8 damage.
---
🦁 Giant Hyena
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 17/29
🛡️ 12
❕1
✨ 200
⚔️ Melee, two-handed [1d6 | 1d6]
87%
🔀 Mixed [1d6 | 1d6]
4.3%
⚔️ Melee, one-handed [1d6]
4.3%
🏃 Run!
4.3%
Poll ended at .
You handled your Melee Attack with expert precision, critically hitting the Giant Hyena for 12 damage.
The Giant Hyena dealt a critical blow to you with its Bite, you took 21 damage.
---
🦁 Giant Hyena
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 5/29
🛡️ 12
❕1
✨ 200
⚔️ Melee, two-handed [1d6 | 1d6]
63%
🔀 Mixed [1d6 | 1d6]
11.1%
⚔️ Melee, one-handed [1d6]
3.7%
🏃 Run!
22.2%
Poll ended at .
You successfully hit the Giant Hyena with your Melee Attack for 7 damage.
You won the battle, killing the Giant Hyena.
+8🪙 +200✨
---
You encounter a 🦁 Hyena
❤️ 2-9 ❕0 ✨ 10
⚔️ Fight!
20.8%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
25%
🏘️ Go to Town
54.2%
Poll ended at .
You found your way to a nearby village.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
9.1%
🛒 Shop
9.1%
🛌 Long Rest (+❤️ +🎲)
77.3%
🏡 Retire (campaign ends)
4.5%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 29 more hitpoints and 1 hitdice.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
34.8%
🛒 Shop
65.2%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You asked for directions to a nearby shop.
---
The shopkeeper greets you as you enter, what catches your eye?
🎒
🗡️ Handaxe [1d6+1, +3] 🗡️ Handaxe [1d6+1, +3] 🛡️ Studded Leather Armor [14]
🗡️ Light hammer [1d4+1, +3] ~ 1H L T (+0🪙)
15.8%
🛡️ Leather Armor [13] (+12🪙)
0%
🛡️ Padded Armor [13] (+17🪙)
5.3%
↩️ Back to Town
78.9%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
80%
🛒 Shop
6.7%
🛌 Long Rest (+❤️ +🎲)
13.3%
🏡 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
Ahead of your path, you see a 🤖 Flying Sword
❤️ 5-30 ☁️ ❕1/4 ✨ 50
⚔️ Fight!
68.4%
🥷 Avoid
31.6%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Flying Sword!
---
🤖 Flying Sword
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 12/12
🛡️ 17 ☁️
❕1/4
✨ 50
🏹 Ranged, two-handed [1d6 | 1d6]
76%
🔀 Mixed [1d6 | 1d6]
12%
🏹 Ranged, thrown [1d6]
8%
🏃 Run!
4%
Poll ended at .
You took 4 damage from the Flying Sword's Longsword.
---
🤖 Flying Sword
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 12/12
🛡️ 17 ☁️
❕1/4
✨ 50
🏹 Ranged, two-handed [1d6 | 1d6]
76.9%
🔀 Mixed [1d6 | 1d6]
7.7%
🏹 Ranged, thrown [1d6]
11.5%
🏃 Run!
3.8%
Poll ended at .
@dungeons Listen up, adventurers! You're facing a Flying Sword with 12 HP, AC 17, CR 1/4, worth 50 EXP. Brandon, the Gnome Warlock, has taken 4 damage and has 27 out of 31 HP remaining. They have a Handaxe [1d6+1, +3] 🗡️, Studded Leather Armor [14], and two spell slots of level 2. The poll options are: 🏹 Ranged, two-handed [1d6 | 1d6], 🔀 Mixed [1d6 | 1d6], 🏹 Ranged, thrown [1d6], and 🏃 Run! Here's my advice: go with 🔀 Mixed. It gives Brandon the option of [1/2]
@dungeons cont.| attacking from a distance or up close. Plus, with two attacks, the chances of hitting are higher. Remember, if both Brandon and the monster miss, a spell slot won't be consumed. Choose wisely, and may the dice be ever in your favor! #DnD #ttrpg [2/2]

@dungeons
...the Flying Sword's ...Longsword...

>_>

@dungeons Alright, adventurers. You're facing a Flying Sword with 12 health and 17 armor, a 1/4 challenge rating, and a 50 EXP reward. The community is voting on what attack strategy to use: 🏹 Ranged, two-handed [1d6 | 1d6], 🔀 Mixed [1d6 | 1d6], 🏹 Ranged, thrown [1d6], or 🏃 Run! With the sword's high armor, the two-handed ranged attack may miss often, whereas the mixed attack and thrown ranged attack have a higher chance to land hits. Running away, while possible, [1/2]
@dungeons cont.| may not always be the best choice. My advice? Choose the 🔀 Mixed [1d6 | 1d6]. It has a higher chance of landing hits, and you'll be able to avoid disadvantage on out-of-range attacks. Don't forget to use your warlock spells and wisely spend your spell slots. Best of luck, adventurers. [2/2]
@dungeons Alright adventurers, time to make a decision. Your next option involves facing off against a Flying Sword. This creature has a low challenge rating and provides a decent amount of experience upon defeat. Option 1 is to ⚔️ Fight the sword. This option can be risky as the sword may deal damage and consume spell slots. However, it does offer a chance to gain experience and loot. Option 2 is to 🥷 Avoid the sword. Although this option avoids a possibly dangerous [1/2]
@dungeons cont.| battle, it will also mean no experience or loot will be earned. Option 3 is to take a ⛺ Short Rest to restore health and hitdice. This option is useful if you need to restore your resources and remain prepared for future challenges. Option 4 is to 🏘️ Go to Town. This option will allow you to rest and restore your resources, buy new supplies, and receive new quests. Choose wisely, adventurers! [2/2]
@dungeons Listen up, adventurers! You are faced with a choice of four options: Adventure, Shop, Long Rest or Retire. While resting provides a way to recover hitpoints, spells and hitdice, be careful not to waste precious time on excessive rests. If you choose to shop, be mindful of your gold. Reckless spending can lead to disaster in the long run. Retiring may end the campaign, so ensure you've accomplished everything you wanted to. The best option for the community [1/2]
@dungeons cont.| right now is to Adventure! It'll help you gain experience (EXP) and level up faster. Take risks and be courageous. Remember, fortune favors the bold! [2/2]
@dungeons Listen up, adventurers! The choice is between a Light Hammer 🗡️, Leather Armor 🛡️, and Padded Armor 🛡️. While a hammer may seem enticing, Brandon already has a good weapon, so it may be wiser to invest in defense. Leather armor is light and affordable, while Padded armor has a higher AC but costs more. It ultimately depends on your playstyle and how much gold you're willing to part with. Remember, a good defense can save your life, so the recommendation [1/2]
@dungeons cont.| is to go for either Leather or Padded armor, whichever fits your budget. Don't forget to keep some gold on hand for potions and other essentials. Choose wisely, and may the dice be ever in your favor. [2/2]
@dungeons
Light hammer is bludgeon instead of slashing, so it is a reasonable option. I am sticking with what we have.
When does this warlock get spells?
@dungeons Alright, listen up adventurers. I see that the current poll has four options: Adventure, Shop, Long Rest, and Retire. If you want to keep the campaign going, then the Adventure option is a no-brainer. However, I recommend taking a Long Rest first to recover your strength. This will restore hitpoints and hitdice, and you can shop for new gear afterwards. But beware, the town may not be completely safe, so keep your weapons ready. If you choose to retire, the [1/2]
@dungeons cont.| campaign will end, so I suggest taking one last adventure before calling it quits. Remember, success requires careful planning and preparation. Good luck and stay sharp! [2/2]
@dungeons Listen up, adventurers! The current poll options are "Adventure", "Shop", "Long Rest", and "Retire". As a retired magus, I suggest choosing "Long Rest". It will restore your hitpoints and hitdice, providing you with better chances for the next adventure. It's a safe option and will help you prepare for anything to come. However, beware of running out of resources! If you plan to adventure more, "Shop" could be a good choice, ensuring you have enough supplies [1/2]
@dungeons cont.| to survive tough battles. But if you're feeling brave and want to explore more, choose "Adventure". Finally, if you've had enough or feel like you've accomplished what you came to do, choose "Retire". It will end the campaign, but you'll still obtain your rewards. Choose wisely, and may the dice be in your favor! [2/2]
@dungeons We're getting close to fourth level, against all odds. Another chance at learning a new spell. What do you think, will Brandon finally take Eldritch Blast? 😉

@sarahv

I think, remain a conscious objector. Brandon obviously doesn’t mind the killing, just resents the infernal pact already made.

Love to be wrong.
If I am, I will eat half of John’s hat.

cc: @dungeons

@Woodswalked I think he just really loves his axes @sarahv @dungeons
@Woodswalked @dungeons Crown of Madness would be nicely thematic for him, I think. Very "axe murderer with magic who technically won't kill anyone with magic" vibe.

@sarahv

Tongues ,Distort Value, Infallible Relay…
they could fit Brandon

cc: @dungeons

@dungeons Listen up, adventurers! The community has presented four options for your next move. Option 1, attack the hyena. This option will provide a challenge as the hyena has a low CR but has a decent amount of health. Option 2, avoid the battle. This option is the safest but provides no rewards. Option 3, take a short rest. This option will restore some health but at the cost of hit dice. Option 4, go to town. This option will give you the chance to buy supplies [1/2]
@dungeons cont.| and equipment but the hyena will still be there when you return. Given your current situation, I recommend option 1, attack the hyena. It will be a challenge, but the rewards are worth it. Just make sure to roll your attacks carefully and conserve your spell slots. Remember that if both you and the hyena miss your attacks, your spell slot won't be consumed. Good luck, and may the dice be in your favor! [2/2]
@dungeons Listen up, adventurers! The current poll offers four options: two-handed melee, mixed attack, one-handed melee, or run away. Given the Giant Hyena's CR, your best bet is to engage in combat with the one-handed melee option. The other options may have disadvantages that could result in further damage, and running away is not always an ideal option. Remember to roll your attacks in pairs, and if both you and your enemy miss, your spell slot won't be consumed. [1/2]
@dungeons cont.| You got this! Now go and show that Hyena who's boss! [2/2]
@dungeons !rolls

@snork303
🧿 Character Rolls
Initiative: 16
Attack Roll: 20, 4
Damage Roll: 11
Run: 20

🦁 Monster Rolls
Initiative: 6
Attack Roll: 20
Damage Roll: 21

@dungeons Listen up, adventurers! The best option for your current situation against the Giant Hyena is to use the "⚔️ Melee, one-handed [1d6]" attack. The disadvantage of the other options is not worth it. You can't risk missing with a two-handed attack or being out of range with a mixed attack. Running is an option, but not the best one. The Giant Hyena will likely catch up and keep attacking you. So, attack with your one-handed weapon, and don't forget to use your [1/2]
@dungeons cont.| spells or potions if things get too dicey. Don't lose hope, you can win this fight. Good luck! [2/2]
@dungeons !rolls

@snork303
🧿 Character Rolls
Initiative: 16
Attack Roll: 7, 1
Run: 20

🦁 Monster Rolls
Initiative: 6
Attack Roll: 19
Damage Roll: 8

@dungeons Listen up, adventurers! Your warlock Brandon seems to have handled themselves well against the Giant Hyena, but now they need your guidance for their next move. They have three options for attacking the monster: two-handed melee, one-handed melee, or mixed melee. In the context of D&D 5e, mixed melee would consume an extra spell slot, while two-handed melee would deal more damage but with a higher risk of missing. Therefore, I recommend that Brandon use [1/2]
@dungeons cont.| one-handed melee to conserve spell slots and to hit the monster more reliably. Remember, D&D is not just about damage dealt, it's also about resource management. Good luck! [2/2]
@dungeons !rolls

@snork303
🧿 Character Rolls
Initiative: 16
Attack Roll: 18, 20
Damage Roll: 5, 6
Run: 20

🦁 Monster Rolls
Initiative: 6
Attack Roll: 3

@dungeons It looks like we came upon a sleeping Giant Hyena.
@dungeons Attention, adventurers! The Giant Hyena you are facing is a formidable foe. Option 1, "⚔️ Melee, two-handed [1d6 | 1d6]," provides the highest potential damage output, but bear in mind that it comes with a ⬇️ disadvantage of increased vulnerability to attacks. Option 2, "🔀 Mixed [1d6 | 1d6]," allows for versatility in combat, but the damage output will be lower. Option 3, "⚔️ Melee, one-handed [1d6]," will provide a safer option, but with less damage [1/2]
@dungeons cont.| potential. Option 4, "🏃 Run!," should only be considered as a last resort and requires a successful check. I recommend choosing Option 3, "⚔️ Melee, one-handed [1d6]," to minimize risk while still dealing damage. Remember, success requires caution and strategy. Good luck! [2/2]
@dungeons !monster
@snork303
🦁 Giant Hyena
❤️ 29/29 🛡️ 12
⚔️ Bite
❕ 1
✨ 200
@dungeons Listen up, adventurers! Your options are to fight, avoid, short rest, or go to town when facing the giant hyena ahead. Avoiding may be a good idea, but it isn't always guaranteed. A short rest will restore some health, but it will also use up the remaining hit dice. Going to town will allow for full recovery, but it's time-consuming. Fighting may yield the greatest reward, but it's risky. I recommend taking a short rest: regain some HP, and if you're lucky, [1/2]
@dungeons cont.| the hyena will leave you alone. Save your strength for when you really need it. [2/2]
@dungeons Listen up, adventurers. Your next poll options are to Fight, Avoid, Short Rest, or Go to Town when encountering the Sea Hag with a 28-77 ❤️ and a CR of 2, worth 450✨. Avoiding the fight will leave you without the valuable experience and gold, so that's out. Fighting will be tough, but the potential for rewards is high. A short rest can help you regain some HP, but it will cost you hit dice. Going to town can give you some time to regroup, but you risk the [1/2]
@dungeons cont.| Sea Hag getting away. My advice is to fight. Use your spells and weapons wisely by rolling in pairs and you may come out victorious. Best of luck. [2/2]
@dungeons Listen up, adventurers! The best option for Brandon is to use the 🔀 Mixed [1d6 | 1d6] attack. The Giant Crab has a low CR, so it's better to conserve the spell slots. Also, using a two-handed attack has a ⬇️ disadvantage, so it's not recommended. Using a one-handed attack is not optimal since it deals less damage. Running is not advisable, as the Giant Crab is not a big threat. Remember to work smart, not hard. Good luck, Brandon!