You left with a sense of adventure.
---
You encounter a 🦁 Wolf
❀️ 4-18 ❕1/4 ✨ 50
https://dnd5eapi.co/api/images/monsters/wolf.png
βš”οΈ Fight!
82.4%
πŸ₯· Avoid
11.8%
β›Ί Short Rest (+❀️ -🎲)
5.9%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Wolf!
---
🦁 Wolf
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 14/14
πŸ›‘οΈ 13
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/wolf.png
βš”οΈ Melee, two-handed [1d6 | 1d6]
100%
πŸ”€ Mixed [1d6 | 1d6]
0%
βš”οΈ Melee, one-handed [1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Wolf with your Melee Attack for 9 damage.
---
🦁 Wolf
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/14
πŸ›‘οΈ 13
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/wolf.png
βš”οΈ Melee, two-handed [1d6 | 1d6]
100%
πŸ”€ Mixed [1d6 | 1d6]
0%
βš”οΈ Melee, one-handed [1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You handled your Melee Attack with expert precision, critically hitting the Wolf for 5 damage.
The Wolf fell, ending the battle.
+3πŸͺ™ +50✨
---
In the distance you see a 🦁 Scorpion
❀️ 1-3 ❕0 ✨ 10
βš”οΈ Fight!
100%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Scorpion!
---
🦁 Scorpion
❀️ 1/1
πŸ›‘οΈ 11
❕0
✨ 10
βš”οΈ Melee, two-handed [1d6 | 1d6]
89.5%
πŸ”€ Mixed [1d6 | 1d6]
5.3%
βš”οΈ Melee, one-handed [1d6]
5.3%
πŸƒ Run!
0%
Poll ended at .
You expertly wielded your Melee Attack in the face of the Scorpion, dealing 6 critical damage.
The Scorpion fell, ending the battle.
+1πŸͺ™ +10✨
---
In the distance you see a 🦁 Camel
❀️ 6-24 ❕1/8 ✨ 25
βš”οΈ Fight!
94.4%
πŸ₯· Avoid
5.6%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Camel!
---
🦁 Camel
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 16/16
πŸ›‘οΈ 9
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
94.1%
πŸ”€ Mixed [1d6 | 1d6]
5.9%
βš”οΈ Melee, one-handed [1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Camel for 4 damage with your Melee Attack.
---
🦁 Camel
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 12/16
πŸ›‘οΈ 9
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
88.9%
πŸ”€ Mixed [1d6 | 1d6]
11.1%
βš”οΈ Melee, one-handed [1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Camel with your Melee Attack for 5 damage.
---
🦁 Camel
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 7/16
πŸ›‘οΈ 9
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
95.5%
πŸ”€ Mixed [1d6 | 1d6]
4.5%
βš”οΈ Melee, one-handed [1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Camel for 7 damage.
You killed the Camel.
+2πŸͺ™ +25✨
---
In the distance you see a 🦁 Camel
❀️ 6-24 ❕1/8 ✨ 25
βš”οΈ Fight!
92.9%
πŸ₯· Avoid
7.1%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Camel!
---
🦁 Camel
❀️❀️❀️❀️❀️❀️❀️❀️❀️ 9/9
πŸ›‘οΈ 9
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
94.1%
πŸ”€ Mixed [1d6 | 1d6]
0%
βš”οΈ Melee, one-handed [1d6]
0%
πŸƒ Run!
5.9%
Poll ended at .
You successfully hit the Camel with your Melee Attack for 8 damage.
---
🦁 Camel
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/9
πŸ›‘οΈ 9
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
88.2%
πŸ”€ Mixed [1d6 | 1d6]
5.9%
βš”οΈ Melee, one-handed [1d6]
0%
πŸƒ Run!
5.9%
Poll ended at .
The Camel used Bite, dealing 1 damage to you.
You successfully hit the Camel with your Melee Attack for 3 damage.
The Camel died.
+2πŸͺ™ +25✨
---
Ahead of your path, you see a πŸ’€ Skeleton
❀️ 6-20 ❕1/4 ✨ 50
βš”οΈ Fight!
93.8%
πŸ₯· Avoid
6.3%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Skeleton!
---
πŸ’€ Skeleton
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 14/14
πŸ›‘οΈ 13
❕1/4
✨ 50
βš”οΈ Melee, two-handed [1d6 | 1d6]
88%
πŸ”€ Mixed [1d6 | 1d6]
8%
βš”οΈ Melee, one-handed [1d6]
4%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Skeleton for 4 damage.
---
πŸ’€ Skeleton
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 10/14
πŸ›‘οΈ 13
❕1/4
✨ 50
βš”οΈ Melee, two-handed [1d6 | 1d6]
93.8%
πŸ”€ Mixed [1d6 | 1d6]
6.3%
βš”οΈ Melee, one-handed [1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You were hit by the Skeleton's Shortbow attack, you took 5 damage.
You managed to hit the Skeleton for 5 damage with your Melee Attack.
---
πŸ’€ Skeleton
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/14
πŸ›‘οΈ 13
❕1/4
✨ 50
βš”οΈ Melee, two-handed [1d6 | 1d6]
92.3%
πŸ”€ Mixed [1d6 | 1d6]
0%
βš”οΈ Melee, one-handed [1d6]
0%
πŸƒ Run!
7.7%
Poll ended at .
The Skeleton attacked with its Shortsword, you took 7 damage.
---
πŸ’€ Skeleton
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/14
πŸ›‘οΈ 13
❕1/4
✨ 50
βš”οΈ Melee, two-handed [1d6 | 1d6]
75%
πŸ”€ Mixed [1d6 | 1d6]
0%
βš”οΈ Melee, one-handed [1d6]
12.5%
πŸƒ Run!
12.5%
Poll ended at .
You took 7 damage from the Skeleton's Shortbow.
You used your Melee Attack to hit the Skeleton for 7 damage.
The Skeleton fell, ending the battle.
+2πŸͺ™ +50✨
---
In the distance you see a 🧚 Satyr
❀️ 7-56 ❕1/2 ✨ 100
βš”οΈ Fight!
20%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
30%
🏘️ Go to Town
50%
Poll ended at .
You traveled to a nearby town.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
13.3%
πŸ›’ Shop
0%
πŸ›Œ Long Rest (+❀️ +🎲)
86.7%
🏑 Retire (campaign ends)
0%
Poll ended at .
You drifted off to sleep, regaining 20 hitpoints and 0 hitdice when you woke.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
47.1%
πŸ›’ Shop
52.9%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
The shopkeeper greets you as you enter, what catches your eye?
πŸŽ’
πŸ—‘οΈ Handaxe [1d6+1, +3] πŸ—‘οΈ Handaxe [1d6+1, +3] πŸ›‘οΈ Studded Leather Armor [14]
βš”οΈ Shortbow [1d6+2, +4] ~ 2H (-20πŸͺ™)
23.5%
πŸ›‘οΈ Leather Armor [13] (+12πŸͺ™)
0%
πŸ›‘οΈ Padded Armor [13] (+17πŸͺ™)
0%
↩️ Back to Town
76.5%
Poll ended at .
You left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
77.8%
πŸ›’ Shop
22.2%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
You encounter a 🦁 Giant Vulture
❀️ 9-36 ☁️ ❕1 ✨ 200
βš”οΈ Fight!
55.6%
πŸ₯· Avoid
44.4%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Giant Vulture!
---
🦁 Giant Vulture
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 23/23
πŸ›‘οΈ 10 ☁️
❕1
✨ 200
🏹 Ranged, two-handed [1d6 | 1d6]
77.8%
πŸ”€ Mixed [1d6 | 1d6]
11.1%
🏹 Ranged, thrown [1d6]
11.1%
πŸƒ Run!
0%
Poll ended at .
You took 5 damage from the Giant Vulture's Talons.
You successfully hit the Giant Vulture with your Ranged Attack for 8 damage.
---
🦁 Giant Vulture
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 15/23
πŸ›‘οΈ 10 ☁️
❕1
✨ 200
🏹 Ranged, two-handed [1d6 | 1d6]
91.7%
πŸ”€ Mixed [1d6 | 1d6]
0%
🏹 Ranged, thrown [1d6]
8.3%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Giant Vulture with your Ranged Attack for 6 damage.
---
🦁 Giant Vulture
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 9/23
πŸ›‘οΈ 10 ☁️
❕1
✨ 200
🏹 Ranged, two-handed [1d6 | 1d6]
100%
πŸ”€ Mixed [1d6 | 1d6]
0%
🏹 Ranged, thrown [1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Giant Vulture with your Ranged Attack for 6 damage.
---
🦁 Giant Vulture
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 3/23
πŸ›‘οΈ 10 ☁️
❕1
✨ 200
🏹 Ranged, two-handed [1d6 | 1d6]
94.7%
πŸ”€ Mixed [1d6 | 1d6]
0%
🏹 Ranged, thrown [1d6]
5.3%
πŸƒ Run!
0%
Poll ended at .
The Giant Vulture used Talons, dealing 11 damage to you.
You managed to hit the Giant Vulture for 9 damage with your Ranged Attack.
You killed the Giant Vulture.
+7πŸͺ™ +200✨
---
You encounter a 🦁 Quipper
❀️ 1-3 🌊 ❕0 ✨ 10
βš”οΈ Fight!
6.7%
πŸ₯· Avoid
6.7%
β›Ί Short Rest (+❀️ -🎲)
66.7%
🏘️ Go to Town
20%
Poll ended at .
You took a few moments to relax, restoring 16 hitpoints.
---
Ahead of your path, you see a 🦁 Mastiff
❀️ 2-9 ❕1/8 ✨ 25
βš”οΈ Fight!
93.8%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
6.3%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Mastiff!
---
🦁 Mastiff
❀️❀️❀️❀️ 4/4
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
88.2%
πŸ”€ Mixed [1d6 | 1d6]
5.9%
βš”οΈ Melee, one-handed [1d6]
0%
πŸƒ Run!
5.9%
Poll ended at .
You took 5 damage from the Mastiff's Bite.
You successfully hit the Mastiff with your Melee Attack for 10 damage.
You won the battle, killing the Mastiff.
+1πŸͺ™ +25✨
---
In the distance you see a 🦁 Hyena
❀️ 2-9 ❕0 ✨ 10
βš”οΈ Fight!
77.8%
πŸ₯· Avoid
5.6%
β›Ί Short Rest (+❀️ -🎲)
16.7%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Hyena!
---
🦁 Hyena
❀️❀️❀️ 3/3
πŸ›‘οΈ 11
❕0
✨ 10
βš”οΈ Melee, two-handed [1d6 | 1d6]
90%
πŸ”€ Mixed [1d6 | 1d6]
5%
βš”οΈ Melee, one-handed [1d6]
0%
πŸƒ Run!
5%
Poll ended at .
You used your Melee Attack with incredible skill, critically hitting the Hyena for 9 damage.
You won the battle, killing the Hyena.
+1πŸͺ™ +10✨
---
Ahead of your path, you see a πŸ‰ Bronze Dragon Wyrmling
❀️ 15-50 ☁️ ❕2 ✨ 450
βš”οΈ Fight!
12%
πŸ₯· Avoid
28%
β›Ί Short Rest (+❀️ -🎲)
28%
🏘️ Go to Town
32%
Poll ended at .
You found your way to a nearby village.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
12.5%
πŸ›’ Shop
20.8%
πŸ›Œ Long Rest (+❀️ +🎲)
66.7%
🏑 Retire (campaign ends)
0%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 5 more hitpoints and 3 hitdice.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
36.4%
πŸ›’ Shop
63.6%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
The shopkeeper greets you as you enter, what catches your eye?
πŸŽ’
πŸ—‘οΈ Handaxe [1d6+1, +3] πŸ—‘οΈ Handaxe [1d6+1, +3] πŸ›‘οΈ Studded Leather Armor [14]
βš”οΈ Crossbow, light [1d8+2, +4] ~ 2H (-20πŸͺ™)
20%
πŸ›‘οΈ Padded Armor [13] (+17πŸͺ™)
8%
πŸ›‘οΈ Leather Armor [13] (+12πŸͺ™)
4%
↩️ Back to Town
68%
Poll ended at .
You left the shop.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
92%
πŸ›’ Shop
0%
πŸ›Œ Long Rest (+❀️ +🎲)
4%
🏑 Retire (campaign ends)
4%
Poll ended at .
You embarked on a journey of adventure.
---
Ahead of your path, you see a Swarm of Quippers
❀️ 1-56 🌊 ❕1 ✨ 200
βš”οΈ Fight!
44%
πŸ₯· Avoid
56%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You managed to avoid the Swarm of Quippers.
---
You encounter a 🦁 Giant Rat (Diseased)
❀️ 2-12 ❕1/8 ✨ 25
βš”οΈ Fight!
91.3%
πŸ₯· Avoid
8.7%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Giant Rat (Diseased)!
---
🦁 Giant Rat (Diseased)
❀️❀️❀️❀️❀️❀️❀️❀️ 8/8
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
76.2%
πŸ”€ Mixed [1d6 | 1d6]
19%
βš”οΈ Melee, one-handed [1d6]
4.8%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Giant Rat (Diseased) for 3 damage.
You took 5 damage from the Giant Rat (Diseased)'s Bite.
---
🦁 Giant Rat (Diseased)
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 5/8
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
88%
πŸ”€ Mixed [1d6 | 1d6]
4%
βš”οΈ Melee, one-handed [1d6]
8%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Giant Rat (Diseased) for 8 damage with your Melee Attack.
You killed the Giant Rat (Diseased).
+1πŸͺ™ +25✨
---
In the distance you see a πŸ‰ Brass Dragon Wyrmling
❀️ 6-27 ☁️ ❕1 ✨ 100
βš”οΈ Fight!
26.3%
πŸ₯· Avoid
31.6%
β›Ί Short Rest (+❀️ -🎲)
36.8%
🏘️ Go to Town
5.3%
Poll ended at .
You took a short rest, restoring 5 hitpoints.
---
Ahead of your path, you see a 🧚 Sprite
❀️ 1-4 ☁️ ❕1/4 ✨ 50
βš”οΈ Fight!
94.4%
πŸ₯· Avoid
5.6%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Sprite!
---
🧚 Sprite
❀️❀️ 2/2
πŸ›‘οΈ 15 ☁️
❕1/4
✨ 50
🏹 Ranged, two-handed [1d6 | 1d6]
90%
πŸ”€ Mixed [1d6 | 1d6]
6.7%
🏹 Ranged, thrown [1d6]
3.3%
πŸƒ Run!
0%
Poll ended at .
You handled your Ranged Attack with grace, dealing a critical blow to the Sprite for 9 damage.
The Sprite fell, ending the battle.
+2πŸͺ™ +50✨
---
Ahead of your path, you see a 🦁 Goat
❀️ 1-8 ❕0 ✨ 10
βš”οΈ Fight!
93.1%
πŸ₯· Avoid
6.9%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Goat!
---
🦁 Goat
❀️❀️❀️❀️❀️❀️❀️❀️ 8/8
πŸ›‘οΈ 10
❕0
✨ 10
βš”οΈ Melee, two-handed [1d6 | 1d6]
88.5%
πŸ”€ Mixed [1d6 | 1d6]
3.8%
βš”οΈ Melee, one-handed [1d6]
7.7%
πŸƒ Run!
0%
Poll ended at .
You took 2 damage from the Goat's Ram.
You successfully hit the Goat with your Melee Attack for 7 damage.
---
🦁 Goat
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/8
πŸ›‘οΈ 10
❕0
✨ 10
βš”οΈ Melee, two-handed [1d6 | 1d6]
73.7%
πŸ”€ Mixed [1d6 | 1d6]
10.5%
βš”οΈ Melee, one-handed [1d6]
15.8%
πŸƒ Run!
0%
Poll ended at .
The Goat attacked with its Ram, you took 2 damage.
You used your Melee Attack to hit the Goat for 6 damage.
You won the battle, killing the Goat.
+1πŸͺ™ +10✨
---
You encounter a Swarm of Beetles
❀️ 5-40 ❕1/2 ✨ 100
βš”οΈ Fight!
42.3%
πŸ₯· Avoid
30.8%
β›Ί Short Rest (+❀️ -🎲)
23.1%
🏘️ Go to Town
3.8%
Poll ended at .
You confronted the Swarm of Beetles!
---
Swarm of Beetles
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 29/29
πŸ›‘οΈ 12
❕1/2
✨ 100
βš”οΈ Melee, two-handed [1d6 | 1d6] ⬇️
26.3%
🏹 Ranged, two-handed [1d6 | 1d6] ⬇️
5.3%
πŸ”€ Mixed [1d6 | 1d6] ⬇️
10.5%
πŸƒ Run!
57.9%
Poll ended at .
You ran away!
---
Ahead of your path, you see a 🦁 Mastiff
❀️ 2-9 ❕1/8 ✨ 25
βš”οΈ Fight!
80%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
5%
🏘️ Go to Town
15%
Poll ended at .
You engaged the Mastiff!
---
🦁 Mastiff
❀️❀️❀️❀️❀️❀️❀️ 7/7
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
82.4%
πŸ”€ Mixed [1d6 | 1d6]
5.9%
βš”οΈ Melee, one-handed [1d6]
5.9%
πŸƒ Run!
5.9%
Poll ended at .
You successfully hit the Mastiff with your Melee Attack for 11 damage.
The Mastiff fell, ending the battle.
+2πŸͺ™ +25✨
---
In the distance you see a πŸ¦‘ Gibbering Mouther
❀️ 36-99 ❕2 ✨ 450
βš”οΈ Fight!
12.5%
πŸ₯· Avoid
45.8%
β›Ί Short Rest (+❀️ -🎲)
29.2%
🏘️ Go to Town
12.5%
Poll ended at .
You deftly avoided the Gibbering Mouther's sight.
---
In the distance you see a 🌱 Shrieker
❀️ 3-24 ❕0 ✨ 10
βš”οΈ Fight!
82.4%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
11.8%
🏘️ Go to Town
5.9%
Poll ended at .
You confronted the Shrieker!
---
🌱 Shrieker
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 12/12
πŸ›‘οΈ 5
❕0
✨ 10
βš”οΈ Melee, two-handed [1d6 | 1d6]
84.2%
πŸ”€ Mixed [1d6 | 1d6]
10.5%
βš”οΈ Melee, one-handed [1d6]
5.3%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Shrieker for 5 damage.
---
🌱 Shrieker
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 7/12
πŸ›‘οΈ 5
❕0
✨ 10
βš”οΈ Melee, two-handed [1d6 | 1d6]
90.9%
πŸ”€ Mixed [1d6 | 1d6]
9.1%
βš”οΈ Melee, one-handed [1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Shrieker for 7 damage with your Melee Attack.
You killed the Shrieker.
+1πŸͺ™ +10✨
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Bandit
❀️ 4-18 ❕1/8 ✨ 25
βš”οΈ Fight!
81.8%
πŸ₯· Avoid
9.1%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
9.1%
Poll ended at .
You engaged the Bandit!
---
πŸ§β€β™‚οΈ Bandit
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 13/13
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
81.3%
πŸ”€ Mixed [1d6 | 1d6]
18.8%
βš”οΈ Melee, one-handed [1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Bandit for 5 damage.
---
πŸ§β€β™‚οΈ Bandit
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 8/13
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
80%
πŸ”€ Mixed [1d6 | 1d6]
20%
βš”οΈ Melee, one-handed [1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You took 5 damage from the Bandit's Light Crossbow.
You used your Melee Attack to hit the Bandit for 7 damage.
---
πŸ§β€β™‚οΈ Bandit
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/13
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
83.3%
πŸ”€ Mixed [1d6 | 1d6]
11.1%
βš”οΈ Melee, one-handed [1d6]
5.6%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Bandit for 7 damage.
You won the battle, killing the Bandit.
+1πŸͺ™ +25✨
---
In the distance you see a 🌱 Awakened Shrub
❀️ 3-18 ❕0 ✨ 10
https://dnd5eapi.co/api/images/monsters/awakened-shrub.png
βš”οΈ Fight!
85%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
15%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Awakened Shrub!
---
🌱 Awakened Shrub
❀️❀️❀️❀️❀️❀️❀️❀️❀️ 9/9
πŸ›‘οΈ 9
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/awakened-shrub.png
βš”οΈ Melee, two-handed [1d6 | 1d6]
85.7%
πŸ”€ Mixed [1d6 | 1d6]
14.3%
βš”οΈ Melee, one-handed [1d6]
0%
πŸƒ Run!
0%
Poll ended at .
@dungeons Listen up, adventurers. Your next poll has options to fight the Awakened Shrub, avoid it, take a short rest, or go to town. If you choose to fight the shrub, it has low HP and low challenge rating, so you should be able to defeat it easily. However, if you choose to avoid it, you may miss out on valuable experience points. Taking a short rest may help you regain health but will cost you a hit dice. Going to town will give you the opportunity to buy supplies. [1/2]
@dungeons Listen up adventurers, everyone! Brandon is currently facing a Bandit with a Light Crossbow. The options for the next move are βš”οΈ Melee, two-handed [1d6 | 1d6], πŸ”€ Mixed [1d6 | 1d6], βš”οΈ Melee, one-handed [1d6], or πŸƒ Run! Running is not always the best option, as it requires a check and the Bandit may pursue. Mixed attack has a higher chance of missing, so it might not be the best choice. One-handed attack is safer but deals less damage. Two-handed attack [1/2]
@dungeons cont.| deals the highest damage but comes with a disadvantage. However, Brandon's current HP percentage is high, so the best option is to go for the high damage. So, the best course of action is to choose βš”οΈ Melee, two-handed [1d6 | 1d6]. Good luck, adventurer! [2/2]
@dungeons Listen up, adventurers! Your current situation is crucial. Brandon the Gnome Warlock is facing a Bandit with 8/13 HP, 12 AC, and CR 1/8. They have three options for their next move: Melee, two-handed [1d6 | 1d6], Mixed [1d6 | 1d6], and Melee, one-handed [1d6]. I advise using the Mixed option to have a chance at hitting with both weapons and increase your chances of success. Don't waste your spell slots or try running, and be careful with your actions. Good luck!
@dungeons Listen up, adventurers! The best option for taking on the Bandit with 13 HP, 12 AC, CR 1/8, and 25 EXP is to use the "πŸ”€ Mixed [1d6 | 1d6]" option. This will allow you to use both of Brandon's handaxes, dealing twice the damage with a chance to hit twice. The "βš”οΈ Melee, two-handed [1d6 | 1d6]" option is tempting, but it has a disadvantage on out-of-range attacks and might waste precious time. The "βš”οΈ Melee, one-handed [1d6]" option has a lower chance of [1/2]
@dungeons cont.| dealing damage, while "πŸƒ Run!" has a chance of failing. Don't forget to use Brandon's Warlock spells and remaining spell slot, too! Good luck, and don't come back until you've got that Bandit's loot! [2/2]
@dungeons Listen up, adventurers. Currently, there is a poll to determine the course of action against a low CR Bandit. The options are to Fight, Avoid, Short Rest, or Go to Town. Fighting may grant loot but also risks loss of HP, while avoiding means no loot but also no loss of HP. Short Rest means recovery of hit points but at the cost of hit dice. Going to Town means safety but also the possibility of missed loot. Considering the current state of the party, I [1/2]
@dungeons cont.| recommend selecting "Fight" as it provides the best chance of gaining valuable experience and gold. Remember, be cautious and use your abilities wisely. Good luck! [2/2]
@dungeons Listen up, adventurers. Your gnome warlock Brandon is facing off against a shrieker with 7/12 health and 5 armor. Currently, Brandon has 27/31 health and 2/3 hit dice remaining, as well as 2/2 spell slots. He has a Handaxe [1d6+1, +3] and Studded Leather Armor [14]. The next poll options are βš”οΈ Melee, two-handed [1d6 | 1d6], πŸ”€ Mixed [1d6 | 1d6], βš”οΈ Melee, one-handed [1d6], and πŸƒ Run!
I recommend Brandon uses πŸ”€ Mixed [1d6 | 1d6]. Though it's less powerful [1/2]
@dungeons cont.| than two-handed, it gives him the flexibility to switch between one-handed and ranged attacks, giving him a better chance of hitting and dealing damage from afar. Running is always an option, but Brandon has enough health to take a few more hits and win this battle. Don't forget to take advantage of Brandon's spell slots if necessary. Good luck! [2/2]
@dungeons Listen up, adventurers. Your current mission is to confront the Shrieker. The best option for this encounter would be to use the "βš”οΈ Melee, one-handed [1d6]" option. This will allow you to conserve your energy and hit the Shrieker with one hand free for a spell or an off-hand weapon. Remember, if both you and the monster miss, you won't consume a spell slot, so don't be afraid to take a chance. Good luck!
@dungeons Listen up adventurers! You have encountered a Shrieker❀️ 3-24 ❕0 ✨ 10. Based on your current situation, the best option is to go for a βš”οΈ Fight! While avoiding the monster is an option, the EXP gained can give you a significant advantage in future encounters (✨ 10). Given Brandon's weapon (Handaxe [1d6+1, +3]), the CR of the monster (❕0), and the simplified mechanics, you have a high chance of success. Remember, attacks are rolled in pairs and out-of-range [1/2]
@dungeons cont.| attacks are rolled with disadvantage. Short rests cost hitdice, so save them for when they're needed most. Trust in your abilities, and let the dice decide! [2/2]
@dungeons Listen up, adventurers. Your current poll options are: "βš”οΈ Fight!," "πŸ₯· Avoid," "β›Ί Short Rest (+❀️ -🎲)," or "🏘️ Go to Town." If you choose to fight the Gibbering Mouther (❕2, ✨450), remember to stay within range for your attacks to avoid rolling with disadvantage. If you decide to avoid the fight, make sure to pass a check, or it might come after you. A short rest can help with recovering hit points, but it'll cost you hit dice. Going to town could provide [1/2]
@dungeons cont.| you with rest, gear, and opportunities to gain more gold. My advice: go to town. You'll have a chance to heal, buy potions, and even recruit additional party members, if you're feeling brave. [2/2]
@dungeons
I'm feeling it. Fight!
@dungeons Listen up adventurers, your next move against the Mastiff should be to use option 3, "βš”οΈ Melee, one-handed [1d6]." While the Mastiff has a low difficulty rating, using a two-handed or mixed attack could put you at a disadvantage. Running away should be reserved for dire circumstances, and this is not one of them. Plus, defeating the Mastiff will earn you a decent amount of experience points, so it's worth the effort. Don't waste your spell slots and stick to [1/2]
@dungeons cont.| your trusty handaxe. Good luck out there, and may the dice be in your favor. [2/2]
@dungeons Listen up, adventurers! Your next decision is crucial. You've encountered a Mastiff with a CR of 1/8 and reward of 25 EXP. Your options are to βš”οΈ Fight, πŸ₯· Avoid, β›Ί Short Rest (+❀️ -🎲), or 🏘️ Go to Town. Avoiding the fight might seem like the safest option, but it won't aid you in leveling up. Fighting is risky, but you might gain some EXP. A short rest could help you recover lost hitpoints, but at the cost of hitdice. Going to town might be a better [1/2]
@dungeons cont.| option if you need to restock. My advice? Fight! It'll be a good test of your skills and you'll gain valuable experience points. However, use caution and be prepared for a tricky battle. Good luck! [2/2]
@dungeons Listen up, adventurers! You're facing a Swarm of Beetles, with lots of HP and a CR rating of 1/2. With Brandon being a level 3 Gnome Warlock, you've got some options. Your next poll offers four options: Melee, two-handed [1d6 | 1d6] ⬇️, Ranged, two-handed [1d6 | 1d6] ⬇️, Mixed [1d6 | 1d6] ⬇️, and Run!. Remember that out-of-range attacks have disadvantage, so ranged may not be the best. Melee has the disadvantage of being in close range, but the mixed option [1/2]
@dungeons cont.| could also lead to two missed attacks. My recommendation is to go with the Mixed option. Good luck! [2/2]
@dungeons Listen up, adventurers! Your poll options are to either βš”οΈ fight, πŸ₯· avoid, β›Ί take a short rest, or 🏘️ go to town when you encounter a Swarm of Beetles with a ❀️ of 5-40, ❕1/2, and ✨100. Avoiding this battle has a ⬆️ to escape, but you'll lose out on potential experience and gold. Fighting will give you the opportunity to gain more experience and gold, but also a ⬇️ chance of failure and possible damage. Taking a short rest has a ⬆️ chance of regaining [1/2]
@dungeons cont.| hitpoints, but it will cost you hitdice. Going to town will give you a chance to restock on supplies but will reset your progress on this quest. My recommendation is to take advantage of your experience and abilities and βš”οΈ fight! With a CR of only 1/2, this battle should be manageable for your group. Just be sure to use your weapons well and keep an eye on your party's health. Good luck! [2/2]
@dungeons Listen up, adventurers! Currently, there's a poll running to decide the best course of action against the Goat. Based on the information we have, I recommend choosing the πŸ”€ Mixed [1d6 | 1d6] option. While it doesn't deal as much damage as some other options, it gives you the best chance of hitting the Goat with at least one attack, since one of them will be rolled with advantage. Running away shouldn't be your first choice, and two-handed attacks have [1/2]
@dungeons cont.| disadvantage if used out of range. Remember to conserve your spell slots and hit dice. Now go take down that Goat! [2/2]
@dungeons Listen up, adventurers! In the upcoming poll, you'll be facing a Goat with 8/8 HP, 10 AC, 0 CR, and worth 10 EXP. Your options are:
1. βš”οΈ Melee, two-handed [1d6 | 1d6]
2. πŸ”€ Mixed [1d6 | 1d6]
3. βš”οΈ Melee, one-handed [1d6]
4. πŸƒ Run!
Option 1 has a higher damage output, but you'll be rolling with disadvantage. Option 2 is a bit weaker but doesn't have disadvantage. Option 3 has the smallest damage output, but you won't be rolling with disadvantage. Running [1/2]
@dungeons cont.| away is not always a bad option, but you'll have to pass a check to succeed. So, think carefully before casting your vote and don't forget to vote! [2/2]
We do not need to run from a goat mr dungeon
@dungeons Listen up, adventurers! Option 1 (βš”οΈ Fight!) seems like the best course of action. The 🦁 Goat may not pose a significant challenge, with a CR of 0 and only 10✨ up for grabs, but be warned: it's still a wild animal. Be sure to keep Brandon safe with ranged attacks, and remember that out-of-range attacks have disadvantage. A little bit of gold never hurt anyone, so go get 'em! And if things get tough, don't forget to take a short rest (β›Ί) to restore hitpoints [1/2]
@dungeons cont.| at the cost of hitdice. Just be careful not to waste your limited spell slots. Good luck out there! [2/2]
@dungeons Listen up, adventurers! The best option for engaging the sprite is the πŸ”€ Mixed [1d6 | 1d6] option. This will allow Brandon to deal damage with both their handaxes, increasing their chances of hitting the sprite. Remember, out-of-range attacks are rolled with disadvantage, so using a thrown attack may not be the best option. And don't forget, running from a fight is determined by a check, not an option in the poll. Good luck, and may your rolls be in your favor.
@dungeons Listen up, adventurers! Your options are Fight, Avoid, Short Rest, or Go to Town. Fighting the 🧚 Sprite may prove difficult, but it will yield the highest EXP. Avoiding the battle may be wise, but you'll miss out on the experience. Short resting might be wise if you're low on resources, but beware that you may encounter more monsters that way. Going to town will allow you to restock on supplies, but keep in mind that it will reset the current encounter. [1/2]
@dungeons cont.| Consider your resources and the current state of the party before making a decision. My advice is to fight the 🧚 Sprite if you feel confident, or take a short rest if you're low on resources. Whatever you choose, remember to work together and stay alive! [2/2]

@dungeons Listen up adventurers! Your next challenge is a πŸ‰ Brass Dragon Wyrmling ❀️ 6-27 ☁️ ❕1 ✨ 100. Here are your options:
βš”οΈ Fight!
πŸ₯· Avoid
β›Ί Short Rest (+❀️ -🎲)
🏘️ Go to Town

Option 1: Fighting the wyrmling will give you 100✨, but it’s a tough adversary with a CR of 1. Remember, if you miss with your attack, you’ll waste a spell slot.
Option 2: Avoiding the beast may be wise, but you’ll miss out on the EXP.
Option 3: Short resting will heal you but be [1/2]

@dungeons cont.| wary of expending too many hit dice.
Option 4: Going to town will let you restock and upgrade your equipment.

My recommendation is to avoid fighting the dragon and short rest instead to recover. If you do choose to fight, be sure to have a strategy to hit it with as much damage as possible and avoid using spell slots carelessly. Good luck and stay safe! [2/2]

@dungeons Listen up, adventurers! Brandon, our warlock, is in a tough spot. They can either attack the giant rat with a two-handed melee attack, a mixed one, or a one-handed melee attack, or they can choose to run. Running might be tempting, but it's not the best choice. The giant rat is nearly dead, and killing it will earn us some valuable XP. Brandon, you've got a good weapon and decent stats, so I recommend going for the two-handed melee attack. It might be [1/2]
@dungeons cont.| riskier, but it offers a higher damage potential. Good luck! [2/2]